Using this in my Control Warrior deck. Vol'jin + Brawl is a cool combo, just like Dirty Rat + Brawl was. It definitely helps against OTK decks like Antonidas Mage.
He is good for two primary reasons: flexibility and trading up in value.
The ability to choose which card you want from him on play is extremely strong due to the potential value of his cards.
If you do opt for the simple blue card, even a mystic shot, the best way to remove him, is a fine trade for you. You traded one mana for card advantage, which is typically better for you anyway.
In addition to all of that, he threatens to win the game almost on the spot if not dealt with due to the raw power of his level up. Virtually no weaknesses makes for a very powerful champ.
Maybe this will slot into the midrange priest they seem to be pushing? This alongside lightsteed and the new one drop could be a decent start to getting it off the ground
What good would there be in creating an entire blitz mode? It would just be like a normal meta but where any combo, control or value deck is suppressed because they need the time to think turns through. The goofy restriction of Nozdormu gives people the chance to play blitz mode against friends whenever they like, without needing to waste resources splitting the playerbase with an aggro-focused game mode.
Anyway, my entire point was that 'useless' only means something from a limited perspective. Just because you can't envision yourself playing cards, it doesn't mean there aren't players out there making the most of them. A case in point: a friend and I both had a good laugh trying to get Duskfallen Aviana to work. The card is really bad, but it's still not useless.
Edit: I am aware of the apparent hypocrisy in dismissing a blitz game mode while saying no card is useless. If there was a huge appetite for a blitz game mode (best tested in a Tavern Brawl) then I'm all for it. That doesn't change the fact it is more effort with a vastly greater chance for failure than just printing 1 card to do the job: a card needs a handful of players to like it, but a game mode needs an entire community for the matchmaker to work.
Great aggro counter. Plus they seems to give a lot of holy synergies i cant wait to see other priest and paladin cards. I mind if priest and paladin will share some mechanics
How would you clown? You have to tutor it but you can't tutor it because you will just draw your 10 mana cards that you need to corrupt it. It would be a very slow combo.
Surprised to see nobody mentioned Forked Lightning. The effect and even the name itself is similar. It deals 2 damage to two random enemy minions with 1 mana and 2 overload.
For 1 additional mana and no overload, you get to choose one target, effectively choosing the second target, since it's an adjacent minion (not ideal all the time, I know). It also upgrades, making it viable during the late game. I think it's very powerful. You would also love to discover it by Instructor Fireheart with 10 mana.
New Neutral Minion - Shadow Hunter Vol'jin
Using this in my Control Warrior deck. Vol'jin + Brawl is a cool combo, just like Dirty Rat + Brawl was. It definitely helps against OTK decks like Antonidas Mage.
New Shaman Minion - Bru'kan
Will try and play this card in a damage spell-based deck for fun if nothing else
RubinZoo Teases Upcoming Nerfs to Runeterra's Twisted Fate
He is good for two primary reasons: flexibility and trading up in value.
The ability to choose which card you want from him on play is extremely strong due to the potential value of his cards.
If you do opt for the simple blue card, even a mystic shot, the best way to remove him, is a fine trade for you. You traded one mana for card advantage, which is typically better for you anyway.
In addition to all of that, he threatens to win the game almost on the spot if not dealt with due to the raw power of his level up. Virtually no weaknesses makes for a very powerful champ.
New Neutral Minion - Spirit Healer
Maybe this will slot into the midrange priest they seem to be pushing? This alongside lightsteed and the new one drop could be a decent start to getting it off the ground
Barrens NEW ETC Warrior!
I would have to replace Lone Champion for Annoy-o-Tron and I could replace 1 Stage Dive for Ringmaster Whatley
I just like Lone Champion more but the ringmaster package might be better who knows. Depends on what support we get in the new expansion.
New Neutral Minion - Shadow Hunter Vol'jin
Depends on the god of RNG
New Warlock Spell - Imp Swarm (Rank 1)
That's it. I was wondering why it looked so dull. It will make much more sense with school synergy
Peon
If you don't have anything better to use your broomstick on, you shouldn't be carrying a broomstick.
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
What good would there be in creating an entire blitz mode? It would just be like a normal meta but where any combo, control or value deck is suppressed because they need the time to think turns through. The goofy restriction of Nozdormu gives people the chance to play blitz mode against friends whenever they like, without needing to waste resources splitting the playerbase with an aggro-focused game mode.
Anyway, my entire point was that 'useless' only means something from a limited perspective. Just because you can't envision yourself playing cards, it doesn't mean there aren't players out there making the most of them. A case in point: a friend and I both had a good laugh trying to get Duskfallen Aviana to work. The card is really bad, but it's still not useless.
Edit: I am aware of the apparent hypocrisy in dismissing a blitz game mode while saying no card is useless. If there was a huge appetite for a blitz game mode (best tested in a Tavern Brawl) then I'm all for it. That doesn't change the fact it is more effort with a vastly greater chance for failure than just printing 1 card to do the job: a card needs a handful of players to like it, but a game mode needs an entire community for the matchmaker to work.
New Shaman Minion - Bru'kan
Seems really good with most of the elemental spells seeming to be nature, plus it has solid stats alongside the +3 spell damage
New Neutral Minion - Peon
Reminds me of the original warcraft. workhorse card, probably playable but unspectacular.
Forged in the Barrens
HYPE!!!!!!
New Neutral Minion - Peon
Nope. The definition of Frenzy is "the first time this minion survives damage."
It's a River Crocolisk, plain and simple. It's definitely not worth wasting a broomstick on.
New Neutral Minion - Spirit Healer
Holy smoke!!! Hope there are many nice holy spells for synergy!
New Neutral Minion - Peon
Pretty weak. Its juste a 2/3 (normal stats) that may do nothing and that may give a card that may be useful... Too much randomness to be played
New Hunter Minion - Sunscale Raptor
Seems like endless raptor loop is coming... and coming... and coming... and coming...
New Neutral Minion - Mankrik
Can't wait to get this card and play it :)
New Neutral Minion - Peon
Nope. The definition of Frenzy is "the first time the minion survives damage."
New Neutral Minion - Razormane Raider
Seems quite underwhelming
RubinZoo Teases Upcoming Nerfs to Runeterra's Twisted Fate
Remove attune from blue card.
New Priest Spell - Desperate Prayer
Great aggro counter. Plus they seems to give a lot of holy synergies i cant wait to see other priest and paladin cards. I mind if priest and paladin will share some mechanics
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
How would you clown? You have to tutor it but you can't tutor it because you will just draw your 10 mana cards that you need to corrupt it. It would be a very slow combo.
New Shaman Spell - Chain Lightning (Rank 1)
Surprised to see nobody mentioned Forked Lightning. The effect and even the name itself is similar. It deals 2 damage to two random enemy minions with 1 mana and 2 overload.
For 1 additional mana and no overload, you get to choose one target, effectively choosing the second target, since it's an adjacent minion (not ideal all the time, I know). It also upgrades, making it viable during the late game. I think it's very powerful. You would also love to discover it by Instructor Fireheart with 10 mana.
[Game] Card Treasure Hunt (The Resurrection Attempt)
My kind lacks a certain feature
Yet I am named after it
Pain is a merciless teacher
You better transform me really quick
New Warlock Spell - Imp Swarm (Rank 1)
Decent when played for rank 2 in zoo (not sure zoo will reach rank 3)