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  • All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal

    Then everyone will spam aggro even more than before. Watching aggro decks gameplay isn't interesting at all

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Every day it passes, I'm more and more convinced that people playing top tier decks in casual are just either the party poppers in every fiesta, or just people without confidence to play ranked.

    They just don't see joy in anything and just want a win...

    I cry a little for them... Then I remember that frustration over them sent me here, and I just don't care.

  • F2P Core 2021 only Zoo theorycraft

    It is a warlock deck... You button is the card draw. Also only card draw in core set is loot hoarder and thalnos...

  • New Neutral Minion - Gurubashi Berserker

    Frenzy in the core set?

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    There's also a neutral minion that buffs a minion's health whenever a holy spell is cast. I could easily imagine variations on Mana Wyrm, Violet Teacher and Wild Pyromancer that only trigger with certain spell schools. Overall, this addition opens up a ton a design space... You could even have cards that synergize with 2 or 3 schools only, to really emphasize a certain theme (for example, an elemental that reacts to fire and frost spells only).

  • Core Set Reactions

    Warrior core set is pretty much the same. A lot of ppl moaning about Shieldblock but Shieldmaiden is a better card than Shieldblock. In GvG era a lot of CW deck drop 1 Shieldblock to put 2 Shieldmaiden in. And I am sure they will print even better armor card to replace Shieldblock in the next set, so we have nothing to worry about.

     

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Pro

    I was thinking that if they did do it, it would be in the card text, but I agree that it would be pretty complicated. I guess I'm just really curious how spell types will be used. So far, we've only seen the one Shaman legendary that gives Nature spells +3. I could easily imagine a card that adds 2 random Fire spells to your hand, or a card that casts a random Holy spell. But then, I think they said they were trying to cut down on the random stuff?

  • Aegwynn, the Guardian

    Yeah it;s a good question, if the next minion has a battlecry will that get passed on after also? I'd say from the wording it will just be the spelldamage +2 and the rattle which spreads it.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    You're throwing pens? Please, keep it real!

    You're talking scrolls, I'm talking steel.

    Your feeble pinpricks stand no chance;

    Cause if we do a little dance,

    You might have the upper hand ‐

    But at what cost? Sorrow to no end!

    So better stay silent, better stay at home

    My aura wins, poor little gnome.

  • New Priest Minion - Shadowed Spirit

    Quote From FortyDust
    Quote From Brandon

    Edit: okay i don't know much about WoW lore and stuff, but shouldn't this be an Elemental? It seems like one.

    Nah, they look somewhat similar, but spirits and shades are a different kind of monster. Compare Shifting Shade, for example.

    Okay, interesting. Thank you for the information! :)

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Staff

    From initial announcement blog:

    "Basic cards and their Golden versions will be granted to all players that have Wild unlocked for free at rotation, as will the normal versions of Demon Hunter Initiate cards (Golden Demon Hunter Initiate cards will still be craftable and disenchantable)."

    "Golden versions of Core Set cards can be unlocked by completing Achievements associated with winning games as each class."

  • Core Set Reactions

    How did Noz get worse?!

    A 7 mana 8/8 >> 9 mana 8/8 with an effect that is irrelevant 90% of the time. Even if a 7 mana 8/8 is still not enough to make it into any competitive decks, it at least feels OK to play now.

    On the meme side, he's now an absolute monster that creates a whole new game mode, especially for friendly games where you can both agree to put him into your decks. That alone makes him more worthwhile than most cards can ever hope for. Yes, he could be turned into something functional, but would we really be better off because of it?

    I think AngryShuckie got it right - he's not a spectacularly powerful card, but he creates the ability to play "Speed Hearthstone," which seems like a fun option to have for friendly games.

    If you assume for a minute that people like the original effect of Nozdormu in principle, I think there are two questions the design team has to resolve: "is this an effect that is healthy for the game when your opponent drops it on you?" and "how can we make that effect consistent when you want it, but not the kind of thing that punishes a player arbitrarily?"

    For the first question, I think it's pretty clear that his effect is very bad for the game if one player is able to take advantage of it and harm the other player's ability to interact with the game (e.g. a 15 second turn on mobile is pretty rough, and if you happened to be AFK during your opponent's turn, they might have just stolen a turn from you with that play, which feels bad). On the second question, Nozdormu today typically shows up when he's randomly generated, and it's usually a surprise/punishment that screws over the active player because you weren't expecting to suddenly lose the rest of your turn. If he's generated during some long animation, that loss of time is all the more frustrating.

    So by making this something each player gets to opt into, you set the effect up to create much more positive experiences when it's active. Honestly, I think it's great. The only way to make a truly "playable" Nozdormu would have been to change the effect entirely, which I think would have been less fun/unique.

    It's fine if you think this can be fun but i'm not into that. Incredibly short turns aren't fun so i'm certainly not playing with this. The thing that annoys me is that i got the impression that Nozdormu was this really important character in the lore of WoW. The other dragon aspects got really good cards that make them relevant choices when building a deck. They can have an impact in the game but Nozdormu doesn't get the same treatment. It feels like some kind of injustice. It doesn't matter. I was expecting the core set to raise my interest in constructed again but i have seen nothing interesting besides the changes to a few cards (like Tracking).

    Priest got kicked in the balls really hard, btw. The class got only two cards that are worth anything: Flash Heal (at least they got rid of Radiance) and the card that discovers a spell in the deck (cycle option). Everything else is incredibly bad. Silence Priest? A complete joke without Divine Spirit. Tempo Priest? Completely unviable without card draw. Shadow Form? Terrible regardless of its cost. The legendary card? An absolute unplayable piece of garbage. Priest got treated like s*** and is going back to its state of being 100% dependant on expansion cards to be relevant. I'm just done with this.

    Edit: I just realized they got rid of Inner Fire and Shadow Word: Pain. The main finisher for any sort of buff based Aggro/Tempo/Silence Priest deck is gone. One of the best early game removal tools is gone as well. Instead they gave us a bunch of Tempo cards that are completely irrelevant without proper card draw. Without Northshire Cleric and Acolyte of Pain that archetype will never get anywhere. Basic cycle options aren't good enough when every other Aggro/Tempo class can draw through their entire deck in a few turns or have much higher quality cards and methods of dealing direct damage. Priest's core set is absolutely atrocious. A complete joke.

  • Core Set Reactions

    Quote From Ardin

    I am not a fan of butchering the small Charge cards, moving them to Wild would be ok, but I am still not sure if both versions are changed or not, but I enjoyed both Anyfin Pally and Handbuffcopy Boar Hunter decks. Also gonna miss Houndmaster, Unleash the Hounds, Tundra Rhino...

    I understand where you're coming from on this, but ultimately I think it's good to have less Charge in the Core Set. Hearthstone at its core is a tempo game, so I think the "Core Set" should reflect that, and that swapping Charge for Rush on most cards achieves that. You also see this reflected in removal of cards like Pyroblast.

    Removing those sources of direct face damage leaves room to introduce new chargers and other direct damage tools in expansions. I don't think they'll introduce a ton of Chargers, mind you - it's still a keyword that can produce some very frustrating metagames - but because the baseline for direct face damage is much lower in the Core Set, they can now introduce new direct damage cards they might have otherwise been afraid to put into the game for fear of hyper-degenerate aggro metas.

  • Core Set Reactions

    So my reactions to the core set:

    DH: Illidari Inquisitor and Kor'vas Bloodthorn seem insane, but that's DH in a nutshell.

    Druid: The core set seems quite weak without any kind of AOE, but Nordrassil Druid seems interesting and the buff to Cenarius seems interesting.

    Hunter: I love the Tracking change, it really nerfs aggro hunter and buffs late game hunter decks. Selective Breeder seems good as well, and i hope i can be able to finally play a Beastmaster Leoroxx hunter deck. Bearshark being back is interesting, and Dire Frenzy is solid for late game beast decks. I really like the direction hunter seems to be going now!

    Mage: Babbling Book IS BACK! YES! I love this card. Coldarra Drake and Fallen Hero being back might hint towards some kind of hero power synergy in the future. (Like in the Rastahkans Arena expansion.) Shooting Star is interesting, and your opponent can play around it. Ethereal Conjurer still seems bad even after that buff, it dies way too fast. Aegwynn, the Guardian seems really powerfull, i like it. And Arcanologist.... wait... Arcanologist... oh no... oh.... no.... well good thing the secret synergy from Uldum will rotate, otherwise Standard had to REALLY bow down (just like wild) to our Secret mage overlords.

    Paladin: Dude Paladin seems busted with all this support. I'm kinda scared about it's powerlevel. BUT as long as Paladin doesn't get that much draw we should be fine. Righteous Protector being back is huge, that card used to see play in pretty much every paladin deck when it was last in standard, and she still sees play often in wild.

    Priest: I'm hyped for priest actually. Tempo priest is getting a lot of support and Shadowed Spirit seems really good together with Rally!. Also i'm really interested in what their going to do with Shadowform and shadow priest. Focused Will also might hint that were going to see some more Silence Priest. But in order for tempo and Silence priest to work they will need some more card draw first.

    Rogue: Tomb Pillager seems interesting, that coin can help with activating a lot of combo cards. SI:7 Agent is iconic and i'm glad to have it still in the core set. Swashburglar buff is AMAZING and i love it, and Vanessa VanCleef seems like very flexible card that has a lot of potential. Looking forward to the thing rogue is going to do this year. (And it's cool that we still have our 3 amazing 0 cost spells.)

    Shaman: RIP Wrath of Air Totem, but at least we got Novice Zapper to replace it. Seeing Menacing Nimbus back is amazing, i always loved playing that card. Actually Shaman has a lot of elementals in core, so i hope Elemental shaman will make a comeback. Shaman seems really good in core, most cards were the ones from classic but with some buffs to make them better. Let's hope these changes change shaman from "OP or trash" into an actually balanced class.

    Warrior: It kinda seems like they want to make the warrior core set less control focussed. The core set overall seems a lot weaker for warrior, sure they have some iconic stuff but it still doesn't seem that good. but aggresive cards like Bloodsail Deckhand seems amazing though. (Also i love the Warsong Commander change, she actually has a use now! :O )

    Warlock: As someone who loves playing control warlock, these changes are very exciting. Drain Soul might see play with that buff, as it now can actually destroy some early game minions, and the buff to Siphon Soul is really good. Enslaved Fel Lord seems AMAZING and Twisting Nether still being here is also good! But most importantly: Lord Jaraxxus IS GOOD NOW! WHOOO! Lord Jaraxxus is such a good finisher (if it keeps the 2 mana HP with "summon a 6/6 demon"). Warlock seems like strong class for the future expansions, and i love it. Also it's interesting that Tiny Knight of Evil and Lakkari Felhound are back, maybe their going to push discardlock some more? (As a wild player, please no. It's already strong enough.)

    Neutral: The new dragons really impress me, they look so much more powerfull now. I love it. Baron Geddons buff is also amazing, and the new legendaries all seems quite good in some decks. Baron Rivendare being back can be a bit scary, but i still look forward to what kind of shenanigans you can do with it. Bloodmage Thalnos is still here and that's really good, he is such a good and flexible card. The neutral part of the core set seems really good. Oh and Murloc Tinyfin is back, everyone that watched a few of GrosGhiles videos knows that it's definatly OP and wins games easely. (lol) Oh and Humongous Razorleaf is back, hinting even more towards the return of Silence Priest.

    However the rotation will be a sad day. It will be the day we remember our lord and savior Magma Rager, who got replaced with the unholy Ice Rager. Rip Magma Rager, us memers will miss you. (Well tbf he did see more play in meme rager decks in wild.)

     

  • All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal

    With the exception of Fireball, none of those core spells have or will see inclusion into the current iteration of burn mage. And since I rate Imprisoned Phoenix higher than Aegwynn, that should more or less settle this debate.

  • Core Set Reactions

    Quote From SLima

    My only reaction to this is feeling unnecessarily outraged by their decision to make Nozdormu even worse than he already is for the sake of a joke/meme. Every other Dragon Aspect got better but he got the Boulderfist Ogre treatment: a pile of stats that does absolutely nothing. I'm just going to forget this whole thing and move on.

    I think AngryShuckie got it right - he's not a spectacularly powerful card, but he creates the ability to play "Speed Hearthstone," which seems like a fun option to have for friendly games.

    If you assume for a minute that people like the original effect of Nozdormu in principle, I think there are two questions the design team has to resolve: "is this an effect that is healthy for the game when your opponent drops it on you?" and "how can we make that effect consistent when you want it, but not the kind of thing that punishes a player arbitrarily?"

    For the first question, I think it's pretty clear that his effect is very bad for the game if one player is able to take advantage of it and harm the other player's ability to interact with the game (e.g. a 15 second turn on mobile is pretty rough, and if you happened to be AFK during your opponent's turn, they might have just stolen a turn from you with that play, which feels bad). On the second question, Nozdormu today typically shows up when he's randomly generated, and it's usually a surprise/punishment that screws over the active player because you weren't expecting to suddenly lose the rest of your turn. If he's generated during some long animation, that loss of time is all the more frustrating.

    So by making this something each player gets to opt into, you set the effect up to create much more positive experiences when it's active. Honestly, I think it's great. The only way to make a truly "playable" Nozdormu would have been to change the effect entirely, which I think would have been less fun/unique.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    fair enough, although I would assume Warrior will get some new way to draw (as will every class, but it's not gonna be part of the core set to actually diversify draw options instead of relying on the same 3 cards all the time)

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Quote From Zyella
    Quote From Brandon

    Warsong Commander LIVES and it's decent now! (Well as long as Animated Broomstick is 1 mana, it will still outshine Warsong Commander. But hey it's a step in the right direction!)

    Also i love seeing Bluegill Warrior and Stonetusk Boar FINALLY getting "the axe" i'm so happy to see those sometimes game breaking cheap Charge minions finally gone. (I hope these changes are also to the legacy versions, not just the core set versions. It would be horrible to still have the Charge versions of those cards around in wild.)

    I HATE that they got them rid of charge for wild.

    ANd the murloc not having charge anymore killed anyfin palladin. Wild is susposed to be for your old cards/decks but it seems thats not the case anympre >.>

    Well now i think about it yeah RIP Anyfin Palladin, that actually is unfortunate. Personally never played that deck or played against it, but i do know that a lot of people really like that deck. So that's really unfortunate that they killed that deck. The reason i was happy on first glance was because cheap charge minions can become very problematic in the future, but tbh Stonetusk Boar was the biggest offender and deserves this treatment, not Bluegill Warrior. RIP Anyfinn Paladin. :(

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    I think you misspelled Skill Command sir.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Tickatus is quite good against Silas OTK Warrior.

    Moveover, Garrosh will lose its draw/armor gain shell with Ancharrr, Risky Skipper and Battle Rage rotating.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Pretty sure Control Warrior still beats Warlock on account of Rattlegore and Silas OTK

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Mine was Golden Lord Jaraxxus and thank god I still have him.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Best changes for classes gotta go to Paladin and Warlock for sure. Control Warlock will be mighty, no other control deck can compete with it. Paladin changes are just good all around for all archetypes including what may be finally Dude Paladin coming into the light (pun intended)

  • Shen J4

    Consider Greenfang Warden