This is an... interesting way to save units. Like the way I think it works it will stop targeted removal from resolving + trigger death/summon effects+ allows ghostblocks...
even for 5 mana this sound like a LOT of potential this card has so let's see how it works out
Edit: I just realize that you can use this even defensively by using it on an attacker or a unit that is about to get thrown at you face by Atrocity
You can... run this in targon with Out Of The Way to have your own 2 mana awkward to target Unyielding Spirit... but why wouly you play it that clunky to just save some mana? I guess it's the typical LoR epic to go...
I mean it is kinda House Spider for the region with the biggest amount of sacrifice/death triggers and that alone makes it potent but idk... I don't like it
There is most likely going to be a deck where this card does absurdly powerful things ... sac units with drawback to fuel other engines has often enough been good in other cardgames so I guess this one will do so aswell
This is pretty scary with cards like Duskrider or Doombeast where you could give a huge chunk of attack with spells that are burst, redraw themselves and costs only 2? I would not be surprised if this card would see t1 deck play...
It's already happening guys. If you go to the card library on the Hearthstone site they are currently adding all the core cards one by one. Demon Hunter is already done and they're seemingly in theh process of doing Druid.
I love it, and more importantly, this actually seems like a more value oriented Shadow Isles champion. Outside of maybe Thresh we've not got much in that department.
I am desperately eager for the new Jaraxxus! I have loved the very concept of him since the beginning (have been a big fan of the hero cards too), but he has so rarely been playable that it's sad. I think fixing him it a great choice, and I pray to Yogg he will be good.
As long as the poison is not made with any genetically modified organisms, and the snakes that the poison is harvested from are free range, then it can be officially recognized as a "nature" spell.
Overall the economical aspects of the development got stressed a lot. Is LoR doing bad right now? Does the development get pushed to become more profitable? It kinda sounds like it and if that means that LoR is not profitable enough right now we have a concerning future for LoR to come... like the only way to make more money is build in more paywalls (cosmetics on their own apparently won't make it) which might mean a less generous card reward System paired with more pushed Releases to price the current flavour of the month.
I know this is really negative and that rubin did not say anything of that directly but if economical aspects get stressed it rarely is because a game goes too well...
Lamb's Respite seems pretty busted with Out Of The Way, giving you a cheap version of Unyielding Spirit. Granted, original Unyielding is fast speed, doesn't need OotW to be permanent and can target any ally, but it's still a version of it nonetheless, which can prove powerful. Sadly Hush exists, but Hush is necessary evil, giving you an answer to buffed champions and cheese strats like OotW.
I don't think Assassinate got a magic school, so I also expect most hunter, rogue and warrior spells to have no school. I wonder if they'll categorise things like Vanish and Cloak of Shadows as shadow spells though. There's definitely some magic going on with turning invisible (and yes, they do canonically turn invisible).
From a thematic standpoint I can certainly picture spell schools and tribes allowing rogue to really show its WoW specs:
Subtlety --> shadow spells
Assassination --> nature spells (from poisons)
Outlaw --> pirates
The realist inside me doubts there'll ever be enough cards in Standard for the first two to happen though.
On the subject of cinematics: the Barrens didn't have a song. My daughters bug me all the time to watch the Ashes of Outland, Saviors, Scholomance, and especially Darkmoon Faire videos. I've probably watched the DF song hundreds of times. My youngest (2) says, at the end, "They're screaming!" So, more songs.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
That Nozdormu rework is... interesting.
Imagine only having 15 seconds every single turn!
New Shadow Isles Spell - Spirit Journey
This is an... interesting way to save units. Like the way I think it works it will stop targeted removal from resolving + trigger death/summon effects+ allows ghostblocks...
even for 5 mana this sound like a LOT of potential this card has so let's see how it works out
Edit: I just realize that you can use this even defensively by using it on an attacker or a unit that is about to get thrown at you face by Atrocity
New Shadow Isles Spell - Lamb's Respite
You can... run this in targon with Out Of The Way to have your own 2 mana awkward to target Unyielding Spirit... but why wouly you play it that clunky to just save some mana? I guess it's the typical LoR epic to go...
New Shadow Isles Card - Spirit Leech
No this is not Glimpse Beyond 2.0 no this in not even close powerlevelwise. Yet it is a slow speed sac outlet on a 4 mana 4/1 which is okay
Core today?
Here it is:
https://playhearthstone.com/en-us/cards?set=core
New Shadow Isles Card - The Etherfiend
Okay serious question: Why run this when there is Crumble... right! U don't outside of expeditions...
New Shadow Isles Card - Fading Icon
This is... quite mediocre to be honest.
I mean it is kinda House Spider for the region with the biggest amount of sacrifice/death triggers and that alone makes it potent but idk... I don't like it
New Shadow Isles Card - Mask Mother
There is most likely going to be a deck where this card does absurdly powerful things ... sac units with drawback to fuel other engines has often enough been good in other cardgames so I guess this one will do so aswell
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
Poisons deal Nature damage in World of Warcraft.
New Shadow Isles Spell - Unto Dusk
This is pretty scary with cards like Duskrider or Doombeast where you could give a huge chunk of attack with spells that are burst, redraw themselves and costs only 2? I would not be surprised if this card would see t1 deck play...
New Shadow Isles Spell - Song of the Isles
2 is expansive for such a trick however if you need life this is proably a go to source of life so it might see some play
Core today?
It's already happening guys. If you go to the card library on the Hearthstone site they are currently adding all the core cards one by one. Demon Hunter is already done and they're seemingly in theh process of doing Druid.
Kindred Champion Reveal and New Shadow Isles Cards for Runeterra's Empires of the Ascended Expansion
I love it, and more importantly, this actually seems like a more value oriented Shadow Isles champion. Outside of maybe Thresh we've not got much in that department.
All The Hearthstone Cards That Will be Reverted For The New Classic Game Mode
Dont forget patron charge warrior...
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
1 card returning from Hall of Fame.
Aren't two cards returning from Hall of Fame in addition to Shadowform. I could swear that both Ragnaros the Firelord and Sylvanas Windrunner were also returning.
Core today?
I'm super excited!
Core today?
I am desperately eager for the new Jaraxxus! I have loved the very concept of him since the beginning (have been a big fan of the hero cards too), but he has so rarely been playable that it's sad. I think fixing him it a great choice, and I pray to Yogg he will be good.
Kindred Champion Reveal and New Shadow Isles Cards for Runeterra's Empires of the Ascended Expansion
Busted? No.
Cheesy? Yes
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
As long as the poison is not made with any genetically modified organisms, and the snakes that the poison is harvested from are free range, then it can be officially recognized as a "nature" spell.
Kindred Champion Reveal and New Shadow Isles Cards for Runeterra's Empires of the Ascended Expansion
I did not expect kindred to make it to Runetera , but I am glad that they did.
Runeterra's RubinZoo Answers Community Questions - Event Pass, Regions, Aphelios, Buried Sun Disc
Overall the economical aspects of the development got stressed a lot. Is LoR doing bad right now? Does the development get pushed to become more profitable? It kinda sounds like it and if that means that LoR is not profitable enough right now we have a concerning future for LoR to come... like the only way to make more money is build in more paywalls (cosmetics on their own apparently won't make it) which might mean a less generous card reward System paired with more pushed Releases to price the current flavour of the month.
I know this is really negative and that rubin did not say anything of that directly but if economical aspects get stressed it rarely is because a game goes too well...
Kindred Champion Reveal and New Shadow Isles Cards for Runeterra's Empires of the Ascended Expansion
Lamb's Respite seems pretty busted with Out Of The Way, giving you a cheap version of Unyielding Spirit. Granted, original Unyielding is fast speed, doesn't need OotW to be permanent and can target any ally, but it's still a version of it nonetheless, which can prove powerful. Sadly Hush exists, but Hush is necessary evil, giving you an answer to buffed champions and cheese strats like OotW.
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
I don't think Assassinate got a magic school, so I also expect most hunter, rogue and warrior spells to have no school. I wonder if they'll categorise things like Vanish and Cloak of Shadows as shadow spells though. There's definitely some magic going on with turning invisible (and yes, they do canonically turn invisible).
From a thematic standpoint I can certainly picture spell schools and tribes allowing rogue to really show its WoW specs:
The realist inside me doubts there'll ever be enough cards in Standard for the first two to happen though.
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
They should give all minions charge to balance it.
Dean Ayala's Community Q&A #7 - Alliance, Classic Mode's Future Potential, Secrets in Other Classes
On the subject of cinematics: the Barrens didn't have a song. My daughters bug me all the time to watch the Ashes of Outland, Saviors, Scholomance, and especially Darkmoon Faire videos. I've probably watched the DF song hundreds of times. My youngest (2) says, at the end, "They're screaming!" So, more songs.
They also love the Wronchi animations, as do I.