I feel like this is one of the situations where you want a mechanic gone until you actually see what its like without it. I'm not saying that Hush is balanced necessarily but I do want to keep effect methods of dealing with things like Anivia or The Undying. I mean there are two other examples of silence that haven't broken the game in the form of Sunburst and Purify. I recognize that neither of those have seen much play recently but I feel that is more so due to the lack of worth while targets in the current meta.
Edit: I also think they don't see much use because there is Hush out performing them both.
Anivia and undying existed long before hush was even released, and we had no problem dealing with them back then. Anivia/SI was only a problem when she could revive after each turn, before mana 10. Undying on the other hand isn't even a competitive deck most of the time.
But the reason why I don't like this whole " we need X card because it's the only thing that counter X deck" argument is because only one region has access to said card. If a deck is too powerful and only one region can counter him then the dev should just nerf the deck in question. Player shouldn't be forced to play a specific region just to counter it.
This card can be seen as targeted draw, just like Redscale Dragontamer. It's a good and fair card that will probably see play in a variety of priest decks.
Lets not forget the Shadow spell school and the possible synergies there will be
They continue to brainstorm ways to extend the player profile
it still baffles me how they thought that removing some of the stats was a good idea
total wins - yes I know we can still see wins for each class, but would be nice to be able to see a total number without having to add all those myself
total arena wins - this one I will never understand, replacing your total wins with the max wins you achieved is the dumbest idea ever, some people have over 10k arena wins and all they see now is 12 -_-
I guess dormant minions were one take on that. You could also include cards like Loatheb and Chaos Gazer. They have also done it via hero powers in solo content.
Coming to think of it, Metamorphosis already set a precedent for a temporary hero power, so adding these effects through spells that read "Change your hero power to .... until your next turn" could work with minimal effort to develop.
Honestly, if I were to cut anything, it would be Zap - your allegiance is pretty crucial, so you probably want to limit yourself to only 3x TF and no other Bilgewater cards at all. I'd go so far as to say this is one of those decks that just loses immediately if you whiff on allegiance.
We're not done with reveals - there is very likely some other card in Shurima that fits as well as Zap.
All the talk about secrets got me thinking. While I like the interaction and mindgames they sometimes create, wouldn’t be there room for „open“ secret cards? Like preemptive effects that are known to your enemy? For example „deal 2 damage to every minion your opponent plays next turn“ These cards could be more powerfull or cheaper then actual secrets but generate interesting situations were you’d have to predict your opponents play and he has to play around accordingly
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
Isn't Shadowform gaining shadow school? It is not a big change, but a change kinda =)
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
LET'S FUCKING GOOOOOOO
Core today?
Luckily we're already familiar with most of them. The big news will be the cards that receive changes and the new ones - mostly the new ones.
Can't wait to see what they've been cooking!
Is Targon Ruining Your Enjoyment Of The Game?
Anivia and undying existed long before hush was even released, and we had no problem dealing with them back then. Anivia/SI was only a problem when she could revive after each turn, before mana 10. Undying on the other hand isn't even a competitive deck most of the time.
But the reason why I don't like this whole " we need X card because it's the only thing that counter X deck" argument is because only one region has access to said card. If a deck is too powerful and only one region can counter him then the dev should just nerf the deck in question. Player shouldn't be forced to play a specific region just to counter it.
Peon
fun card, gets you to pull the spell slot machine once :)
Bru'kan
it won't make normal spells stronger, only spells with the Nature tag like Chain Lightning (Rank 3)
Shadow Hunter Vol'jin
pretty niche card, this card can really change the outcome of a game in some instances..
Core today?
Probably going to be revealed in the next few hours. 200 over cards revealed in a day? because why not.
New Priest Spell - Thrive in the Shadows
This card can be seen as targeted draw, just like Redscale Dragontamer. It's a good and fair card that will probably see play in a variety of priest decks.
Lets not forget the Shadow spell school and the possible synergies there will be
Quest Trading - Play A Friend!
Battletag: Razorwind#2588
Region: EU online now
Trade Only: Yes, you go first. I can show you the quest
Core today?
I think it was announced somewhere. Should be around 6pm European time if things go as usual
[Game] Card Treasure Hunt (The Resurrection Attempt)
Well done, @anchorm4n got it!
[Game] Card Treasure Hunt (The Resurrection Attempt)
First Day of School?
[Game] Card Treasure Hunt (The Resurrection Attempt)
No to both, though @R is getting close
Dean Ayala's Community Q&A #7 - Alliance, Classic Mode's Future Potential, Secrets in Other Classes
it still baffles me how they thought that removing some of the stats was a good idea
total wins - yes I know we can still see wins for each class, but would be nice to be able to see a total number without having to add all those myself
total arena wins - this one I will never understand, replacing your total wins with the max wins you achieved is the dumbest idea ever, some people have over 10k arena wins and all they see now is 12 -_-
A Non-Spoilery Recap of Hearthstone's Fun Segments at BlizzConline
I guess making up is one thing, but starting a cooperation is something else. I would love to see him involved.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Day at the Faire?
Dean Ayala's Community Q&A #7 - Alliance, Classic Mode's Future Potential, Secrets in Other Classes
I guess dormant minions were one take on that. You could also include cards like Loatheb and Chaos Gazer. They have also done it via hero powers in solo content.
Coming to think of it, Metamorphosis already set a precedent for a temporary hero power, so adding these effects through spells that read "Change your hero power to .... until your next turn" could work with minimal effort to develop.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ruststeed Raider, because it's a lovely day!
[Game] Card Treasure Hunt (The Resurrection Attempt)
I have no idea how hard this will be, but let’s just try it:
What day is it today?
[GUIDE] Taliyah/TF
Honestly, if I were to cut anything, it would be Zap - your allegiance is pretty crucial, so you probably want to limit yourself to only 3x TF and no other Bilgewater cards at all. I'd go so far as to say this is one of those decks that just loses immediately if you whiff on allegiance.
We're not done with reveals - there is very likely some other card in Shurima that fits as well as Zap.
Dean Ayala's Community Q&A #7 - Alliance, Classic Mode's Future Potential, Secrets in Other Classes
All the talk about secrets got me thinking. While I like the interaction and mindgames they sometimes create, wouldn’t be there room for „open“ secret cards? Like preemptive effects that are known to your enemy? For example „deal 2 damage to every minion your opponent plays next turn“
These cards could be more powerfull or cheaper then actual secrets but generate interesting situations were you’d have to predict your opponents play and he has to play around accordingly
A Non-Spoilery Recap of Hearthstone's Fun Segments at BlizzConline
Wasn't exactly Hearthstone related, but I thought the Bolvar cosplay was the winner?
A Non-Spoilery Recap of Hearthstone's Fun Segments at BlizzConline
Hmm, that's a shame. Making up just for the public but not really. Somebody there seems to like holding grudges.
6pack
"Walking Mountain"