While i agree Catalyst will definitly help relieve some of the strain on my stall cards, and give me a better chance against hyper agrro. I don't know what to remove for it.
Its a choice between weakening my stall power or reducing the number of attackers/blockers i can churn out or removing my late game board clear or win conditions. I think a better option is to adjust it slightly were it doesn't rely so much on feel the rush. Were feel the rush still means a higher chance of victory, but the deck can win if i don't draw it
I find myself getting rushed a lot more often. Especially from Riven / Lee Sin
Out of 40 Cards I had 3 that cost 6 and above. Am I the only one have a problem with the resurgence of the burn? Lee sin leveled with overwhelm is basically death unless you have a silence.
Gamon as a rogue hero should be a thing. Once he suffer pickpocketers everytime and everyday he learnt from them and now is one of the most notable rogues around Azeroth xD
There are so many cards that could use a buff, here are some that I would like to see personally :
Do this one even need an explanation? We have Iterative Improvement it has the same cost but with better speed the ability to target any follower on the field and a bonus +1/+1.
This has the potential to be a good control/removal option for noxus but those stats are just way too low for it's cost.
3 mana just to grant a unit challenger is a bad deal, it should also give a stat boost.
I do think that this could go back to 3 health, I mean we do have Sparklefly which have similar stats while being much cheaper. Or maybe don't and just nerf Sparkfly.
I would actually kind of find it cool if Blood for Blood was able to target enemy followers. It would allow it to be a versatile ping that could be used for damage synergy or as a way to damage enemies in the same vein as Blade's Edge or Unspeakable Horror with Noxian Flavour.
I updated my deck from the last time this brawl was run. I shifted its early game focus from removal spells to having more hate minions than the opponent. Sacrificial Pact was dropped because it can no longer target opponent's minions.
I would sorta like to see this card get a bit of a buff. For the most part I don't think Demacia has that many ways to abuse an elusive unit, and those that it does have are pretty much on par with Targon's choices, or are worse. Maybe it could be a 2/4? Just so they have an option for a solid elusive blocker? I doubt it would be a game breaker since it doesn't have lifesteal or anything scary like that.
In that same vein I think you could make this card have the text 'I can block units with elusive' since right now his usage is 0 and it would make a lot of sense for flavour given that he is a lookout...and yet does nothing to look out.
Was this card unhealthy recently? Maybe it was but having seen it in play I don't think it has ever blown my mind or done anything special. The only thing I ask personally is that the cards get shuffled into the deck or put at the bottom or something, rather than being obliterated. It just feels bad, especially when you destroy a champion or something. On top of that it isn't very attractive in the decks it is for, slower control decks that run P&Z.
WOW!!! They're finally doing a year where it's Horde vs Alliance! So originally during Hearthstone's Alpha they wanted to do Horde and Alliance specific cards that are strong against each other, and synergize together. This looks like it's teasing that! Quill boars, Orcs, Tauren, and more in this Barrens inspired set! SIGN ME UP!!!
I don't hate that targon is good now, it literally took 3 mini expansions to get there and an event.
We're getting another region in march I think
So I expect a similar pattern.
It's fine for a region to be the best region, obviously. There will always be a best region. But Targon is very definitely over the top right now. Hush is probably fine in its current form. Bastion is probably fine as well.
Honestly, the biggest mistake by far was giving Targon (a region that is very weak in direct removal) the most efficient removal spell in the game at this point (Calibrum). So, just run Aphelios (or even DON'T run Aphelios and run Gifts from Beyond instead), and you can shore up your biggest region weakness, while also having exclusive access to silences and spellshields. And obliterates.
Nobody talked about killing targon. Targon can be viable even without silence. Its in the end just a number game, nerf silence into the ground but buff guiding touch to 3 heal? Revert the pale cascade nerf (although that was 100% justified ) giving the region a less toxic identity would be cool tho. In the end I just don't want to play a game where pretty much every deck plays a ton of etb units because beefy/static effect units are worthless.
If silence and spellshield effects were the only reasons for players to run targon that would be kinda sad...
See and that is the main reason why I got less and less interested in LoR since call of the mountain.
A new region came in got a gimmic that is a virtual middlefinger for a large portion of the cardpool, shinked the pool of viable cards significantly (while more cards are in the game...).
Targon got their main silence card nerfed multiple times already just to realize that it is still op and oppressive after the nerfs... maybe riot will admit one day that silence should not be castable in combat? That would kinda kill hush, but would revive so many interesting archetypes and make the game so much more fun imo.
What to remove for entreat
While i agree Catalyst will definitly help relieve some of the strain on my stall cards, and give me a better chance against hyper agrro. I don't know what to remove for it.
Its a choice between weakening my stall power or reducing the number of attackers/blockers i can churn out or removing my late game board clear or win conditions. I think a better option is to adjust it slightly were it doesn't rely so much on feel the rush. Were feel the rush still means a higher chance of victory, but the deck can win if i don't draw it
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
Within next 10 months
[Game] Card Treasure Hunt (The Resurrection Attempt)
Both are wrong, PopeNeia is closer though.
Getting burned up.
I find myself getting rushed a lot more often. Especially from Riven / Lee Sin
Out of 40 Cards I had 3 that cost 6 and above. Am I the only one have a problem with the resurgence of the burn? Lee sin leveled with overwhelm is basically death unless you have a silence.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Angry Chicken
[Game] Card Treasure Hunt (The Resurrection Attempt)
Leeroy Jenkins?
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
Gamon as a rogue hero should be a thing. Once he suffer pickpocketers everytime and everyday he learnt from them and now is one of the most notable rogues around Azeroth xD
[Game] Card Treasure Hunt (The Resurrection Attempt)
I know that makes it probably too easy, but yeah, it's "basic".
[Game] Card Treasure Hunt (The Resurrection Attempt)
Basic or common?
[Game] Card Treasure Hunt (The Resurrection Attempt)
What do you get when you combine a basic enrage minion with a legendary convict's last meal?
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
What is broken with the achievement system?
Aggro Amalgam Shaman
Still relevant to this day +1 .. wait, I already had voted it ^^
cards that desperately need a buff
I would actually kind of find it cool if Blood for Blood was able to target enemy followers. It would allow it to be a versatile ping that could be used for damage synergy or as a way to damage enemies in the same vein as Blade's Edge or Unspeakable Horror with Noxian Flavour.
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
I'm just happy he confirmed we'll get a new Rogue portrait
now I just wanna now is...when?
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
I'm not surprised that is a big fan of action shonen anime.
The Great Amalgamation!
I updated my deck from the last time this brawl was run. I shifted its early game focus from removal spells to having more hate minions than the opponent. Sacrificial Pact was dropped because it can no longer target opponent's minions.
Tavern Brawl · Demonlock · by Zelgadis · 7 years, 1 month ago
cards that desperately need a buff
I would sorta like to see this card get a bit of a buff. For the most part I don't think Demacia has that many ways to abuse an elusive unit, and those that it does have are pretty much on par with Targon's choices, or are worse. Maybe it could be a 2/4? Just so they have an option for a solid elusive blocker? I doubt it would be a game breaker since it doesn't have lifesteal or anything scary like that.



In that same vein I think you could make this card have the text 'I can block units with elusive' since right now his usage is 0 and it would make a lot of sense for flavour given that he is a lookout...and yet does nothing to look out.
Was this card unhealthy recently? Maybe it was but having seen it in play I don't think it has ever blown my mind or done anything special. The only thing I ask personally is that the cards get shuffled into the deck or put at the bottom or something, rather than being obliterated. It just feels bad, especially when you destroy a champion or something. On top of that it isn't very attractive in the decks it is for, slower control decks that run P&Z.
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
I'm so happy they started doing these weekly Q&As, the communication aspect of this game is much improved!
Dean Ayala's Community Q&A #6 - Reworking Starting Experience, Shadow Priest, Commander/EDH, New Rogue Hero This Year
No talk of fixing the Achievement system for collecting? Shame
Razorfen? Quilboars? The Horde? Hearthstone BlizzConline Expansion Teasers
WOW!!! They're finally doing a year where it's Horde vs Alliance! So originally during Hearthstone's Alpha they wanted to do Horde and Alliance specific cards that are strong against each other, and synergize together. This looks like it's teasing that! Quill boars, Orcs, Tauren, and more in this Barrens inspired set! SIGN ME UP!!!
The Great Amalgamation!
Fun for the first couple times. Then... meh!
cards you were wrong about?
It's fine for a region to be the best region, obviously. There will always be a best region. But Targon is very definitely over the top right now. Hush is probably fine in its current form. Bastion is probably fine as well.
Honestly, the biggest mistake by far was giving Targon (a region that is very weak in direct removal) the most efficient removal spell in the game at this point (Calibrum). So, just run Aphelios (or even DON'T run Aphelios and run Gifts from Beyond instead), and you can shore up your biggest region weakness, while also having exclusive access to silences and spellshields. And obliterates.
Razorfen? Quilboars? The Horde? Hearthstone BlizzConline Expansion Teasers
i see what you did there
cards you were wrong about?
Nobody talked about killing targon. Targon can be viable even without silence. Its in the end just a number game, nerf silence into the ground but buff guiding touch to 3 heal? Revert the pale cascade nerf (although that was 100% justified ) giving the region a less toxic identity would be cool tho. In the end I just don't want to play a game where pretty much every deck plays a ton of etb units because beefy/static effect units are worthless.
If silence and spellshield effects were the only reasons for players to run targon that would be kinda sad...
cards you were wrong about?
See and that is the main reason why I got less and less interested in LoR since call of the mountain.
A new region came in got a gimmic that is a virtual middlefinger for a large portion of the cardpool, shinked the pool of viable cards significantly (while more cards are in the game...).
Targon got their main silence card nerfed multiple times already just to realize that it is still op and oppressive after the nerfs... maybe riot will admit one day that silence should not be castable in combat? That would kinda kill hush, but would revive so many interesting archetypes and make the game so much more fun imo.