2000 gold and you just get all the new cards? Am I understanding this correctly? That would be unusually generous if so. Wish they had the same sentiment with the expansion mega bundles.
Hello everyone, some of you may be familiar with me and what I do but I wanted to do something a little different than making a concept that would change the entire landscape of Hearthstone.
Kaln Vilehoof is not a very notable (well not really notable at all) Death Knight in World of Warcraft lore, but Hearthstone is severely lacking in badass, Tauren hero portraits. This is why Kaln takes center stage. I could have made an iteration using Arthas or Ner'zhul, but no. Look at the eyes on this beast, he's here to kick ass, raise the dead and slay Demon Hunters while jamming out to Khemmis. (Seriously check them out if you're into doom metal)
Speaking of raising the dead, let's talk about his hero power. The Death Knight's hero power is based off the Unholy Specialization Tree in World of Warcraft. The Hero Power by itself allows the Death Knight to have one Companion Ghoul. You may have noted that the Death Knight's Hero Power costs 3 mana instead of 2, I'll get into why down below and showcase some cards on why it costs 3. Cards that work like Youthful Brewmaster could be teched in to get more than one but I doubt there would be enough advantageous opportunities to even try the combo. I wanted something to be a persistent threat but not entirely too oppressive, as you can see the Companion Ghoul cannot attack Heroes. It can if it's silenced, but it will lose whatever buffs that were stacked onto it so it becomes just two damage. If it's taunted with Defender of Argus, then dies, it loses the Taunt. Simple to understand. Support cards for the Ghoul are not in the Death Knight's core set since it could easily spiral out of control with enough support, so whatever support the Ghoul gets needs to rotate out of Standard at some point.
The Death Knight also gets a new mechanic exclusive to its class, unless it gets burgled of course.
I cry every time that damn slash gets inserted into my text.
A rune charge amplifies your equipped weapon's abilities depending on what it does, mainly if it has a number. If you apply a Rune Charge to say your Sphere of Sapience, that would allow you to cycle through an additional card for each charge (up to three) applied to the weapon. These charges only disappear once the weapon is destroyed. If you think this is broken or unbalanced, it probably is because this is more of a proof of concept. I did not spend days upon days going through everything in this post with a fine-toothed comb to fix all the nitty-gritty shenanigans that can be had.
Now let's get to the Core set, I'll talk more once you've had a look at them.
So going back to Rune Charges with Howling Hatchet, its Deathrattle would do 1 + Rune Charge(s) damage to all enemies. With weapons such as Leeching Dagger, you would heal however much damage the weapon caused + Rune Charge(s). On the other hand weapons like Frostmourne and Atiesh would remain unaffected.
The cards of the DK's Core set are self explanatory. I wanted them to be sort of strong but not auto includes. Most of them are there just to get the player used to Rune Charges.
Along with the Core set, the Death Knight get's an additional set, the Undeath set, to help boost it's collection of cards to help it keep up with the other classes. These will rotate after one year in Standard.
We'll stop here and talk about these legendary cards. Frostbeard is a board clear, plain and simple, he can be a control tool as well but I'm not trying to figure out where he realistically fits since this is just a fan concept.
Earlier I said that I'd explain why the Hero Power costs 3, Gravewalker Gie is one of the reasons why. Herself, and other supporting cards below, change the Ghoul for the rest of the game. The Companion Ghoul goes from a little 2/2 minion that can't attack heroes to a POWERHOUSE OF DESTUCTION AND CHAOS THAT CAN BEND THE FABRIC OF TIME, DRINK GOD's TEARS, AND still can't attack heroes. That part should never change since it'd likely break wild.
The Frozen Heart is pretty much what it reads...... except when you apply Rune Charges to it. I'm still iffy on whether or not it was good choice but none of my ideas will never make it into the game so might as well explore ideas.
Frozen Giant will become self explanatory with the Rare and Common Cards.
Heartwarming doesn't sound all that great, but a 3 mana 2/3 or 2/4 aint a bad deal. You picking up what I'm throwing down?
Bloodied Blade is a healing tool. Couple that with Rune Charges you could go from healing yourself from 4 to 8 for one charge or 4 to 16 if you got three charges on it, that is of course if there are a sufficient amount of minions on the board.
Vampiric Blood is that "I just need one more turn" card for when you might survive an opponents lethal long enough for you to either heal up or deal lethal damage yourself.
I thought the Undeath set could have some frost synergy in it to start out then it went all over the place as time went on, but there are only so many Freeze mechanics you can create before you want to make something else like some of the Epic cards. Man, I wonder if we can reprint Moorabi as a Death Knight card.
For the Common cards Frost Warrior stands out the most with Freeze synergy and could probably be game winning of the you're lucky enough.
Sterner stuff is again a card to support Companion Ghoul. So combine this with the other Companion Ghoul cards in the post we have 5 mana Hero Power that Summons a 4/6 minion that can't be targeted by spells or Hero Powers. I'm sure someone is going to tell me it's broken.
Everything else is your run of the mill common cards.
So yeah. I've been sitting on this one for a while and decided to take the idea further.
I love the format but completely agree that it suffers from a serious balance problem. The synergy between HP & Treasure is just too high for DH & Lock so the other classes really suffer, especially in the early stages of each run. Facing DH is nearly an auto-loss in the first 2 matches for most classes. I'm still playing more duels than any other format.
Toxmonger is a really cool card, I'm glad it found a home again. It was an integral part of the OG Quest Hunter deck I had played after having pulled a golden copy of The Marsh Queen from a pack. Good luck farming those Darkglare Warlocks!
I will say it's nice they have a casual mode to at least practice and get better. If I wanted. Which I don't. Appreciate the starter decks immensely. There's not much content out there for Duels at the moment.
The Ved'ma are the big players of the Dreni (green color) faction. They're a group of communist witches who enforce their will via the Volkov, an army of werewolf soldiers.
I'd love to! The deck has worked for me at 8.9k mmr in casual but I wouldn't recommend paladin in general for heroic as it can be very dependent on the first passive. [
Does this seem better balanced or is it too strong with the cost reduction
Also I can try and edit the art a bit more if anything seems off about it
Some feedback:
Nirast
Show Spoiler
I really like the bladegorger, super flavourful and seems like it still is useful in matches against non-weapon classes
DavnanKillder
Show Spoiler
Other than the funny formatting I think both look great, I think I prefer the rare version
Wailor
Show Spoiler
I would go with felfire juggler instead of grim fortune. One way I can think of to make the felfire juggler less wordy is "After you play the left or right-most card in your hand, replace it with an Outcast card from your hand"
I'm going to say maybe make it 4 mana and it might be fine, although that still seems very strong to me.
Hearthstone's Darkmoon Faire Mini Set Releases 35 New Cards on January 21, New Cards Available in Packs or For $15
Really? I spent all my gold on duell runs to amass packs, and now you're telling me i could get all cards for 2000 G?!
Damnit! XD
Hearthstone's Darkmoon Faire Mini Set Releases 35 New Cards on January 21, New Cards Available in Packs or For $15
The 4 legendaries alone might be worth the $15! I hope all of them are playable in some capacity instead of just being memes.
Hearthstone's Darkmoon Faire Mini Set Releases 35 New Cards on January 21, New Cards Available in Packs or For $15
2000 gold and you just get all the new cards? Am I understanding this correctly? That would be unusually generous if so. Wish they had the same sentiment with the expansion mega bundles.
Hearthstone's Darkmoon Faire Mini Set Releases 35 New Cards on January 21, New Cards Available in Packs or For $15
Yay!!!! So Stoked for cards!
Hearthstone's Darkmoon Faire Mini Set Releases 35 New Cards on January 21, New Cards Available in Packs or For $15
I'm okay with the $15 dollar price. Wasn't expecting to be able to get them all that quickly.
Snowpocalypse
Hmm, methinks my forum title will become very apt soon...
Snowpocalypse
* My snowbank *

... worth it!
Snowpocalypse
* madcat outranking me by throwing more snowballs *

Me : Game's on!
The Death Knight, a Custom Hearthstone Class.
Hello everyone, some of you may be familiar with me and what I do but I wanted to do something a little different than making a concept that would change the entire landscape of Hearthstone.
I wanted to make a Death Knight concept. This one is based off my previous iteration that was featured in Hearthstone, The Tavern has been renovated.
Without further ado, let's jump in.
Kaln Vilehoof is not a very notable (well not really notable at all) Death Knight in World of Warcraft lore, but Hearthstone is severely lacking in badass, Tauren hero portraits. This is why Kaln takes center stage. I could have made an iteration using Arthas or Ner'zhul, but no. Look at the eyes on this beast, he's here to kick ass, raise the dead and slay Demon Hunters while jamming out to Khemmis. (Seriously check them out if you're into doom metal)
Speaking of raising the dead, let's talk about his hero power. The Death Knight's hero power is based off the Unholy Specialization Tree in World of Warcraft. The Hero Power by itself allows the Death Knight to have one Companion Ghoul. You may have noted that the Death Knight's Hero Power costs 3 mana instead of 2, I'll get into why down below and showcase some cards on why it costs 3. Cards that work like Youthful Brewmaster could be teched in to get more than one but I doubt there would be enough advantageous opportunities to even try the combo. I wanted something to be a persistent threat but not entirely too oppressive, as you can see the Companion Ghoul cannot attack Heroes. It can if it's silenced, but it will lose whatever buffs that were stacked onto it so it becomes just two damage. If it's taunted with Defender of Argus, then dies, it loses the Taunt. Simple to understand. Support cards for the Ghoul are not in the Death Knight's core set since it could easily spiral out of control with enough support, so whatever support the Ghoul gets needs to rotate out of Standard at some point.
The Death Knight also gets a new mechanic exclusive to its class, unless it gets burgled of course.
I cry every time that damn slash gets inserted into my text.
A rune charge amplifies your equipped weapon's abilities depending on what it does, mainly if it has a number. If you apply a Rune Charge to say your Sphere of Sapience, that would allow you to cycle through an additional card for each charge (up to three) applied to the weapon. These charges only disappear once the weapon is destroyed. If you think this is broken or unbalanced, it probably is because this is more of a proof of concept. I did not spend days upon days going through everything in this post with a fine-toothed comb to fix all the nitty-gritty shenanigans that can be had.
Now let's get to the Core set, I'll talk more once you've had a look at them.
So going back to Rune Charges with Howling Hatchet, its Deathrattle would do 1 + Rune Charge(s) damage to all enemies. With weapons such as Leeching Dagger, you would heal however much damage the weapon caused + Rune Charge(s). On the other hand weapons like Frostmourne and Atiesh would remain unaffected.
The cards of the DK's Core set are self explanatory. I wanted them to be sort of strong but not auto includes. Most of them are there just to get the player used to Rune Charges.
Along with the Core set, the Death Knight get's an additional set, the Undeath set, to help boost it's collection of cards to help it keep up with the other classes. These will rotate after one year in Standard.
We'll stop here and talk about these legendary cards. Frostbeard is a board clear, plain and simple, he can be a control tool as well but I'm not trying to figure out where he realistically fits since this is just a fan concept.
Earlier I said that I'd explain why the Hero Power costs 3, Gravewalker Gie is one of the reasons why. Herself, and other supporting cards below, change the Ghoul for the rest of the game. The Companion Ghoul goes from a little 2/2 minion that can't attack heroes to a POWERHOUSE OF DESTUCTION AND CHAOS THAT CAN BEND THE FABRIC OF TIME, DRINK GOD's TEARS, AND still can't attack heroes. That part should never change since it'd likely break wild.
The Frozen Heart is pretty much what it reads...... except when you apply Rune Charges to it. I'm still iffy on whether or not it was good choice but none of my ideas will never make it into the game so might as well explore ideas.
Frozen Giant will become self explanatory with the Rare and Common Cards.
Heartwarming doesn't sound all that great, but a 3 mana 2/3 or 2/4 aint a bad deal. You picking up what I'm throwing down?
Bloodied Blade is a healing tool. Couple that with Rune Charges you could go from healing yourself from 4 to 8 for one charge or 4 to 16 if you got three charges on it, that is of course if there are a sufficient amount of minions on the board.
Vampiric Blood is that "I just need one more turn" card for when you might survive an opponents lethal long enough for you to either heal up or deal lethal damage yourself.
I thought the Undeath set could have some frost synergy in it to start out then it went all over the place as time went on, but there are only so many Freeze mechanics you can create before you want to make something else like some of the Epic cards. Man, I wonder if we can reprint Moorabi as a Death Knight card.
For the Common cards Frost Warrior stands out the most with Freeze synergy and could probably be game winning of the you're lucky enough.
Sterner stuff is again a card to support Companion Ghoul. So combine this with the other Companion Ghoul cards in the post we have 5 mana Hero Power that Summons a 4/6 minion that can't be targeted by spells or Hero Powers. I'm sure someone is going to tell me it's broken.
Everything else is your run of the mill common cards.
So yeah. I've been sitting on this one for a while and decided to take the idea further.
Thank you for reading,
-Grif
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
Do!
EXCLUSIVE Mythgard Card Spoiler for The Winter War - Ved'ma Steelshaper
Commie witches using werewolf soldiers? Sounds cool. Also, thanks for the breakdown of what the card means. I'm intrigued with this game.
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
I love the format but completely agree that it suffers from a serious balance problem. The synergy between HP & Treasure is just too high for DH & Lock so the other classes really suffer, especially in the early stages of each run. Facing DH is nearly an auto-loss in the first 2 matches for most classes. I'm still playing more duels than any other format.
aphelios tempo soraka=aphelios
You can use the actual Aphelios card in your list -- we have him in our database. :-)
Wild Hunter deck to counter Darkglare Warlock
Toxmonger is a really cool card, I'm glad it found a home again. It was an integral part of the OG Quest Hunter deck I had played after having pulled a golden copy of The Marsh Queen from a pack. Good luck farming those Darkglare Warlocks!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Wanted: The King of the Sun
Hint 1: He has a son;
A most royal guy
With his head in the sky.
Hint 2: He has a stick;
A dangerous one which got banned with a kick.
Hint 3: Beware of his trap;
Better send out a scout or you'll get caught with a snap.
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
I will say it's nice they have a casual mode to at least practice and get better. If I wanted. Which I don't. Appreciate the starter decks immensely. There's not much content out there for Duels at the moment.
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
I feel this on very spiritual level.
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
It's like Arena. I try it out once a season, get the shit kicked out of me and never play it again.
EXCLUSIVE Mythgard Card Spoiler for The Winter War - Ved'ma Steelshaper
Volk is Russian for wolf... so makes sense
EXCLUSIVE Mythgard Card Spoiler for The Winter War - Ved'ma Steelshaper
The Ved'ma are the big players of the Dreni (green color) faction. They're a group of communist witches who enforce their will via the Volkov, an army of werewolf soldiers.
Revised Awesome Starting Decks for Every Class in Hearthstone's Duels Mode
I'd love to! The deck has worked for me at 8.9k mmr in casual but I wouldn't recommend paladin in general for heroic as it can be very dependent on the first passive. [
Duels · Menagerie Paladin · by Jdeg9142 · 5 years, 8 months ago
EXCLUSIVE Mythgard Card Spoiler for The Winter War - Ved'ma Steelshaper
Ved'ma is like Russian for witch...
New Dreni Creature - Ved'ma Steelshaper
A new Epic Dreni Creature, Ved'ma Steelshaper, has been revealed!
Discuss this card below or head on over to the card page!
Learn more about The Winter War
Head on over to our dedicated guide for The Winter War!
Daily Kaldheim Card Spoilers for January 15
Fine Fynn, OK. Just fine. You wanna do that to me? You want me to go all in on a poison/deathtouch deck? Ok. Fine. I'll do it.
Fond Fairewell - Card Design Competition Discussion Thread
I'm going to say maybe make it 4 mana and it might be fine, although that still seems very strong to me.