Wow, I've seen some really creative ideas already. My favorites are linkblade's Giant Prize and DestroyerR's Elegant Spellmaster so far. Will give proper feedback later today.
I'm afraid inspiration hasn't struck me yet, so my first idea was to give Studies spells to the two classes that didn't receive them in Scholomance. I'm not happy with the art yet, it's hard to find books with a background.
GP — 5/5. Flavor is on point with the rest of Rogue in DMF, I would personally change the name to something even more flavorful like “XXXL Plushie” or something (lul) but that’s about it
DavnanKillder
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TPS — -1 star for balance (3 damage per card is a lot, I’d make it 2 damage and maybe up the cost to 3 if that’s too good), -1 star for aesthetics (cost, not costs), so 3/5
TCH — -1 star for aesthetics (art isn’t really hearthstoney, also I think a better wording would be replacing the “until end of turn” with “this turn”), so 4/5
doingtheobvious
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welcome to the card-creating clown fiesta!
ST — -1 star for idea (just a slightly modified Kabal Crystal Runner, which isn’t too bad I guess but not really comp-winning), -1 star for aesthetics (pretty sure it’s supposed so be “each” instead of “every”), so 3/5.
Also, a few tips:
1) you can avoid the whole watermark thing by just putting a custom watermark, works wonders
2) cards normally look better when they don’t have “orphan” words (words that are alone in their line of text, like the “game” in your card). Generally speaking, the more uniform in size the lines are the better they look, so I’d do “Rush[enter]Costs (1) less for[enter]each Secret you've[enter]played this game.”
Pokeniner
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LS — -1 star for balance (a card with only one of those effects could be reasonably balanced, so both is a little overkill), so 4/
It's always really nice to see new people in this side of the community. Welcome aboard.
As for the card, comparing it to Kabal Crystal Runner makes it seem a little bit on weak side, although it does have the advantage of being able to be played in other Secret classes that can reduce its Cost quicker with cheaper Secrets, although I feel like it doesn't do it at a speed to make it comparable in power level to Kabal Crystal Runner. It's a nice concept though, so I would give it a pretty good score if it was tweaked a little bit.
There is one tiny detail about the card though. This isn't a huge deal, and most people here don't care about these. But something that does bother me (and a few other people) is unfitting watermarks, which is something your card has. Rush does not exist in the Classic set, and was only added to the game in The Witchwood, meaning that in my mind, all cards that use Rush should come from The Witchwood or later. A custom watermark is a pretty good way to side-step issues regarding context of existing sets.
Hope you have fun, and I'm excited to see what other cards you make in the future.
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I was thinking that Paladin, Hunter, Mage and possibly Rouge could use this. I made it cost 6 intentionally so that Odd Paladin cannot use it - they have enough ways to contest the board as-is. Slightly under-statted versus the Crystal Runner, figured having Rush would make up for that. Might tweak the cost a bit or change the stats/keywords.
I'll fix the watermark. Maybe make it a dual class card like Hunter-Rogue since those two do use more aggressive secrets.
e: New & improved:
Card looks great, and it's a creative use of the pairing.
Unfortunately, by making it a Hunter/Rogue card, you run into the watermark situation yet again since Hunter/Rogue cards do not exist in Scholomance Academy.
I'm expecting number 2 the most but I don't think they'll nerf the damage. In my eyes, Go Hard as a card is fine, but the deck TF Go Hard makes it an issue. Spooky Karma that runs Go Hard or Ezreal Go Hard isn't that strong because they aren't running specific cards like Twisted Fate, Fortune Croaker, and Zap Sprayfin. Making it 4 Mana is probably the best nerf since other Go Hard decks can afford to use 3 more Mana but at the same time, it won't allow TF Go Hard to use it so freely especially with Zap Sprayfin unable to draw a Pack Your Bags. Nerfing the damage down to 4 seems unnecessary to me but I haven't played enough TF Go Hard to judge how much nerf it actually needs to get, just that it does.
I'm planning on having this be a weekly series. I'm already testing a handful of new budget decks and I'm excited to share them (once I figure out their final forms)!
You don't have to quote the whole post since you are only referring to the first line of it. 3/2 was a step up considering the best early taunt at 3 mana was a 4/3 neutral or a 3/4 warrior card 1 mana for two less health is completely reasonable and neutral cards are purposely weaker. Bonechewer Brawler is a neutral and synergizes well with tempo like voidwalker does Speaking of Voidwalker, that is a class card and thus has the same statline of a 2 mana neutral if you factor taunt plus tribe. Bonechewer Brawler is on par with Vulgar Homunculus with no downside.
DavnanKillder - I don't care much for Hans' art, but I do like the effect. Text could use some cleaning up: "Whenever a player plays a card, increase the Cost of all cards in their hand by (1) until end of turn." Won't be as wordy, as well. The Pact-Seller is fine, I suppose, although it might be too cheap, even with the intended drawback. And you insist on capitalizing the word "hero" when you don't need to lol :P
doingtheobvious - Welcome to the group :) We're always looking for new people. Demonxz95 already hit on the Classic watermark issue that will bother some people (myself included). Beyond that, the text looks good, and it's fairly interesting given that non-Mages will have access to such a conditional card. You've side-stepped a lot of mistakes new people sometimes make. Situation sucks for the Warrior, though, who would be able to generate the Trapper via things like Athletic Studies without a way to play Secrets.
Wailor - Neat idea, but…yeah. Too similar to Embiggen, too soon after it came into being.
Demonxz95 - I like your card a lot. The Cost condition is self-regulating, allowing you to continue using the spell but you'll have to pay more to create a bigger impact (up to a point). It's like a Forbidden card in that way.
Trustworth Pact-Seeler is a high-risk aggro tool for zoolock. Maybe need some balances to give more appeal, maybe changing the cost reduction to (2) or reducing the damage to 2.
Tax Collector Hans is a Tech Card against multiple cards being played in a single turn. Since the idea is affect both players, I made his stats a little pushed, since he can hurt you to.
Edit:
Made some changes in the text (Thanks linkblade91 for the idea) of Hans and a second version with another imagem. The first seems more goofy and funny to me, but I don't know if is Hearthstonish.
[Hearthstone Card (Giant prize) Not Found] is properly balanced, though on the weaker side. Essentially, putting stuff into your deck and then hope to draw it to play this card is a bit too far in my books. I think its better if the cost is reduced according to the number of cards shuffled into your deck that didn't start there. There's not really a lot of cards that can do that and its likely to cost 2 only as early as turn 5.
[Hearthstone Card (Scarlet vanguard) Not Found] though will be auto include into every paladin deck. Essentially the card punishes your opponent for flooding his board, and the card is too menacing to risk attacking face in the early game. So paladin more or less gets a free pass versus aggro and virtually ensure that its face won't be attacked until at least turn 4. Its not even punishing you for including this even if it never gets cheaper. 7 mana 6/6 taunt is not entirely bad. Maybe change the cost to 9 or 10 will do?
Scarlet Vanguard is a strong anti-Aggro tool. Maybe too strong. It's not even just good against Aggro, but any board that has a few minions on it. Might be too strong. Giant Prize is definitely safer on the balance side, but it seems weaker than Mana Giant.
Wailor
Despite the similarities to Embiggen, I do quite like this card. Thumbs up for me, but I can definitely see you being worried about it being too similar to Embiggen.
Doingtheobvious
It's always really nice to see new people in this side of the community. Welcome aboard.
As for the card, comparing it to Kabal Crystal Runner makes it seem a little bit on weak side, although it does have the advantage of being able to be played in other Secret classes that can reduce its Cost quicker with cheaper Secrets, although I feel like it doesn't do it at a speed to make it comparable in power level to Kabal Crystal Runner. It's a nice concept though, so I would give it a pretty good score if it was tweaked a little bit.
There is one tiny detail about the card though. This isn't a huge deal, and most people here don't care about these. But something that does bother me (and a few other people) is unfitting watermarks, which is something your card has. Rush does not exist in the Classic set, and was only added to the game in The Witchwood, meaning that in my mind, all cards that use Rush should come from The Witchwood or later. A custom watermark is a pretty good way to side-step issues regarding context of existing sets.
Hope you have fun, and I'm excited to see what other cards you make in the future.
Iksar Talks About Possible Future Achievement Changes - Point Rewards, Claiming, Notification Timing
It wouldnt make sense, if achievement score got reset.
Snowpocalypse
I must say this is the most fun event we had so far keep up the good work guys :)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Silence sounds good to me lol.
Snowpocalypse
The Price Is Right - Card Design Competition Discussion Thread
Wow, I've seen some really creative ideas already. My favorites are linkblade's Giant Prize and DestroyerR's Elegant Spellmaster so far. Will give proper feedback later today.
I'm afraid inspiration hasn't struck me yet, so my first idea was to give Studies spells to the two classes that didn't receive them in Scholomance. I'm not happy with the art yet, it's hard to find books with a background.
The Price Is Right - Card Design Competition Discussion Thread
Two starting ideas this time:
Feedback:
Demonxz95
CC — 5/5. Creative effect and flavor and balanced pretty well, just an all around good entry
linkblade91
SV — 5/5. Solid card, creative effect, pretty neat
GP — 5/5. Flavor is on point with the rest of Rogue in DMF, I would personally change the name to something even more flavorful like “XXXL Plushie” or something (lul) but that’s about it
DavnanKillder
TPS — -1 star for balance (3 damage per card is a lot, I’d make it 2 damage and maybe up the cost to 3 if that’s too good), -1 star for aesthetics (cost, not costs), so 3/5
TCH — -1 star for aesthetics (art isn’t really hearthstoney, also I think a better wording would be replacing the “until end of turn” with “this turn”), so 4/5
doingtheobvious
welcome to the card-creating clown fiesta!
ST — -1 star for idea (just a slightly modified Kabal Crystal Runner, which isn’t too bad I guess but not really comp-winning), -1 star for aesthetics (pretty sure it’s supposed so be “each” instead of “every”), so 3/5.
Also, a few tips:
1) you can avoid the whole watermark thing by just putting a custom watermark, works wonders
2) cards normally look better when they don’t have “orphan” words (words that are alone in their line of text, like the “game” in your card). Generally speaking, the more uniform in size the lines are the better they look, so I’d do “Rush[enter]Costs (1) less for[enter]each Secret you've[enter]played this game.”
Pokeniner
LS — -1 star for balance (a card with only one of those effects could be reasonably balanced, so both is a little overkill), so 4/
Oops! All Spells! - Card Design Competition Discussion Thread
Congrats to BloodMefist! Nice card, much Priest flavor.
The Price Is Right - Card Design Competition Discussion Thread
This card came when I had thought of Lunar Visions, and the niche design of Druids taking a Gamble with things like Guess the Weight. Thoughts?
Legends of Runeterra Joins the Riot Season 2021 Reveal Event On January 8
My coins are ready for the new event. Bring it on!
The Price Is Right - Card Design Competition Discussion Thread
Card looks great, and it's a creative use of the pairing.
Unfortunately, by making it a Hunter/Rogue card, you run into the watermark situation yet again since Hunter/Rogue cards do not exist in Scholomance Academy.
So we have Battlegrounds, Duels, and Arena
The next gamemode will be called World PvP.
We gotta have the full set.
[Budget] Champless Poros!
Obviously, this deck has been around in various iterations with Braum and/or Vi. Do you think it actually works better without them?
Congrats on your success with it.
A few "Go Hard" nerf ideas
I'm expecting number 2 the most but I don't think they'll nerf the damage. In my eyes, Go Hard as a card is fine, but the deck TF Go Hard makes it an issue. Spooky Karma that runs Go Hard or Ezreal Go Hard isn't that strong because they aren't running specific cards like Twisted Fate, Fortune Croaker, and Zap Sprayfin. Making it 4 Mana is probably the best nerf since other Go Hard decks can afford to use 3 more Mana but at the same time, it won't allow TF Go Hard to use it so freely especially with Zap Sprayfin unable to draw a Pack Your Bags. Nerfing the damage down to 4 seems unnecessary to me but I haven't played enough TF Go Hard to judge how much nerf it actually needs to get, just that it does.
The Price Is Right - Card Design Competition Discussion Thread
Thanks Man, made the changes in the text. It was very wordy before.
Some feedback later.
Budget Mountweaver Priest
I don't think that this is any tier 1 deck's kryptonite. I made it mostly as a deck to have fun with--and it did accomplish that, at least for me.
Mountweaver Priest Budget Deck List & Guide for Darkmoon Faire - Budget Deck Breakdown
I'm planning on having this be a weekly series. I'm already testing a handful of new budget decks and I'm excited to share them (once I figure out their final forms)!
Hearthstone Devs Return to Work on Monday, Will Be Talking Balance Internally
You don't have to quote the whole post since you are only referring to the first line of it.
3/2 was a step up considering the best early taunt at 3 mana was a 4/3 neutral or a 3/4 warrior card
1 mana for two less health is completely reasonable and neutral cards are purposely weaker.
Bonechewer Brawler is a neutral and synergizes well with tempo like voidwalker does
Speaking of Voidwalker, that is a class card and thus has the same statline of a 2 mana neutral if you factor taunt plus tribe.
Bonechewer Brawler is on par with Vulgar Homunculus with no downside.
The Price Is Right - Card Design Competition Discussion Thread
Here's some early feedback of my own:
DavnanKillder - I don't care much for Hans' art, but I do like the effect. Text could use some cleaning up: "Whenever a player plays a card, increase the Cost of all cards in their hand by (1) until end of turn." Won't be as wordy, as well. The Pact-Seller is fine, I suppose, although it might be too cheap, even with the intended drawback. And you insist on capitalizing the word "hero" when you don't need to lol :P
doingtheobvious - Welcome to the group :) We're always looking for new people. Demonxz95 already hit on the Classic watermark issue that will bother some people (myself included). Beyond that, the text looks good, and it's fairly interesting given that non-Mages will have access to such a conditional card. You've side-stepped a lot of mistakes new people sometimes make. Situation sucks for the Warrior, though, who would be able to generate the Trapper via things like Athletic Studies without a way to play Secrets.
Wailor - Neat idea, but…yeah. Too similar to Embiggen, too soon after it came into being.
Demonxz95 - I like your card a lot. The Cost condition is self-regulating, allowing you to continue using the spell but you'll have to pay more to create a bigger impact (up to a point). It's like a Forbidden card in that way.
The Price Is Right - Card Design Competition Discussion Thread
Thank you for the words: I have made the appropriate changes. Scarlet now costs 9, and the Giant only needs to shuffle the cards in :)
And thank you to Demon as well.
The Price Is Right - Card Design Competition Discussion Thread
Some initial ideas.
Trustworth Pact-Seeler is a high-risk aggro tool for zoolock. Maybe need some balances to give more appeal, maybe changing the cost reduction to (2) or reducing the damage to 2.
Tax Collector Hans is a Tech Card against multiple cards being played in a single turn. Since the idea is affect both players, I made his stats a little pushed, since he can hurt you to.
Edit:
Made some changes in the text (Thanks linkblade91 for the idea) of Hans and a second version with another imagem. The first seems more goofy and funny to me, but I don't know if is Hearthstonish.
Iksar Talks About Possible Future Achievement Changes - Point Rewards, Claiming, Notification Timing
What is made of leather, about a foot long, and sounds like a sneeze?
A shoe ^^
The Price Is Right - Card Design Competition Discussion Thread
@linkblade91
[Hearthstone Card (Giant prize) Not Found] is properly balanced, though on the weaker side. Essentially, putting stuff into your deck and then hope to draw it to play this card is a bit too far in my books. I think its better if the cost is reduced according to the number of cards shuffled into your deck that didn't start there. There's not really a lot of cards that can do that and its likely to cost 2 only as early as turn 5.
[Hearthstone Card (Scarlet vanguard) Not Found] though will be auto include into every paladin deck. Essentially the card punishes your opponent for flooding his board, and the card is too menacing to risk attacking face in the early game. So paladin more or less gets a free pass versus aggro and virtually ensure that its face won't be attacked until at least turn 4. Its not even punishing you for including this even if it never gets cheaper. 7 mana 6/6 taunt is not entirely bad. Maybe change the cost to 9 or 10 will do?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Perhaps we are all thinking too literal.... Could it be Raza the Chained, it being broken again and again but never solved??
* Oops didn't see new replies. Bad phone, bad!
Iksar Talks About Possible Future Achievement Changes - Point Rewards, Claiming, Notification Timing
or the classes' collection achievement before the pack is even opened ... kinda kills it
The Price Is Right - Card Design Competition Discussion Thread
Very early feedback
It's always really nice to see new people in this side of the community. Welcome aboard.
As for the card, comparing it to Kabal Crystal Runner makes it seem a little bit on weak side, although it does have the advantage of being able to be played in other Secret classes that can reduce its Cost quicker with cheaper Secrets, although I feel like it doesn't do it at a speed to make it comparable in power level to Kabal Crystal Runner. It's a nice concept though, so I would give it a pretty good score if it was tweaked a little bit.
There is one tiny detail about the card though. This isn't a huge deal, and most people here don't care about these. But something that does bother me (and a few other people) is unfitting watermarks, which is something your card has. Rush does not exist in the Classic set, and was only added to the game in The Witchwood, meaning that in my mind, all cards that use Rush should come from The Witchwood or later. A custom watermark is a pretty good way to side-step issues regarding context of existing sets.
Hope you have fun, and I'm excited to see what other cards you make in the future.