I don't think Prime Galakrond Shaman will ever be an issue in Wild. Sure, it was quite powerful back in the day, but Wild is a on a whole other level.
exactly it wouldnt be an issue a tall,while it was breaking standard in half gala shaman it was like mid tier 2in wild and wimd has onyl gotten stronger since.
But deck if fullly unnerfed(which it100% should) would be a non issue might not even make tier 2anymore btu atleast it would be a playable deck again.
I have found Book of Heroes to be significantly less fun than other adventures (while still enjoyable enough), and one of the big reasons is the lack of originality. Not only did they reuse the fight as discussed above, but there have been a whole bunch of "new" cards like an Overconfident Orc that just has a different name and art, and Jaina gets a [Hearthstone Card (Grey Cat) Not Found] that is basically just a Black Cat without the Odd requirement. Unique and overpowered special cards are what make adventures extra fun, but these are just lame.
As someone still playing a deck from rising tides and still kicking asses left and right, including go hard opponents i don't mind the deck too much but yeah for our poor aggro players this deck sucks and i don't know if they can handle it for too long :(
Yeah.. no you really can't compare both. Go hard starts at a higher powerlevel than Idol but doesn't scale as hard, yet it is overall a better card than jade idol since it casts both halves at once and resembles a 5 damage aoe effect which gives you instantly board control, a 12/12 jade golem well... kills your opponent next turn but a jade-deck has a glaring weakness to aggro while go hard is very good versus aggro and pretty bad versus combo and control
Original Dragonqueen Alexstrasza - Being able to generate herself was absurd and ridiculously overpowered; being able to generate 0-mana dragons in wild is strong, but not absurd.
Cards can't genereate themselves now (patch 18.0.1), so unnerfed Alexstasza also wouldn't. She can be unnerfed.
This card is absolutely nuts and I have no idea why wasnt it nerfed when even pros shit talk the card and hate it's very existence.
It's 1 mana drain 1, that's already good BUT it also creates many copies of itself in deck AND it's a win condition by itself because it evolves into 1 mana ruination+it damages nexus.
There shouldnt exist a 1 mana win condition that can be prevented only if you have nopeify in your starting hand.
@FieselFitz I didn't mean to turn you off completely from Kragg and I misread the prompt, thinking that they couldn't have a current iteration in standard to prevent more overlap with E.V.I.L or LoE. I thought Kragg could use a tweak or two but that the idea as a whole was still good. For Pyros I think an effect of shuffling back into your deck with increased stats/decreased cost could be interesting to utilize Mage's draw engines and Elemental synergy.
Thx - a shuffle mechanic could balance the card but i think i will stay with Kragg for the Competiton.
To me the fight was ok. Since i'm only playing BGs and the adventures when they come up, i didn't notice the similarities to the Jaina fight,or didn't remember them rather.
The annoying part is the fight itself, which you end up losing unless you know to use the hero power as often as possible. Similarly, the second(?) fight, against that totem shaman, was the most stupid I've ever seen. Had to redo it 3 times to get the proper draws and not get overwhelmed. Whoever designed it should burn in hellfire.
All in all, i'd call this adventure mediocre, but it's not like any of them were beyond exceptional, nor am I expecting more from this game in terms of PvE content.
I would love to see Galakrond Shaman in its full power against high meta decks like Highlander Priest and Darkglare Warlock. We've only seen unnerfed Galakrond Shaman for like a week, I think wild will be a much better environment for a deck like that.
Yeah, the fan created set right before "Portal to Méa" which happened to be wild west. (Windows makes it way too hard to put the accent mark with a US keyboard).
BloodMefist - I like Arfus the Eternal the most, both in name and art.
grumpymonk - I like Sonya. She can't be used to mana-cheat too much because the minions return to your hand before they get to attack, so it's all about the Battlecries/Comboes. Sonya Shadowdancer had better synergy with Deathrattles, but it's still a good second-take on her original playstyle :)
FieselFitz - I think there was some "spirit of the theme" intention for us to not use characters that have already received a new interpretation, but that was not explicitly written in the rules so Kragg the Fallen should be fine (it is with me, at least). I'd stick with him over Pyros: your Pyros is really hard to balance well, whereas Kragg is a good callback to the original card.
DavnanKillder - The One of Many Faces has the same problem I had with the original (with Face Collector being a Rogue minion). Myra, though, I like a lot more. The return of Spiritsinger Umbra's effect is interesting, although it takes away from her specialness a bit. Also flavor-wise I'm not sure how a "bomb" triggers friendly Deathrattles. But, as I said, I like Myra.
Hordaki - I think Genzo is weird. What's the use-case here? You can Corrupt your higher-cost cards without playing something more expensive, sure, but you would automatically Corrupt the lower ones just by playing Genzo. With the cards needing to be in your hand, and giving the same effect to your opponent, I just think the usage of Genzo is way too niche to warrant playing :(
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
exactly it wouldnt be an issue a tall,while it was breaking standard in half gala shaman it was like mid tier 2in wild and wimd has onyl gotten stronger since.
But deck if fullly unnerfed(which it100% should) would be a non issue might not even make tier 2anymore btu atleast it would be a playable deck again.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
And the card was NEVER an issue in wild at all it was genery tier 3/4 deck and Brann was nerfed for STANDARD not WILD.
what is no point in is keeping brann nerfed casue it for Standard, if nerf was doen for standard when card is wild only it should be unnerfed.
81% WR to Legend
I could care less.
Garrosh Theramore fight: Clever or Cheep?
I have found Book of Heroes to be significantly less fun than other adventures (while still enjoyable enough), and one of the big reasons is the lack of originality. Not only did they reuse the fight as discussed above, but there have been a whole bunch of "new" cards like an Overconfident Orc that just has a different name and art, and Jaina gets a [Hearthstone Card (Grey Cat) Not Found] that is basically just a Black Cat without the Odd requirement. Unique and overpowered special cards are what make adventures extra fun, but these are just lame.
Remove or hard nerf Go Hard
Isn't this card one of the first sources of infinite value in Runeterra?
Remove or hard nerf Go Hard
As someone still playing a deck from rising tides and still kicking asses left and right, including go hard opponents i don't mind the deck too much but yeah for our poor aggro players this deck sucks and i don't know if they can handle it for too long :(
Remove or hard nerf Go Hard
Yeah.. no you really can't compare both. Go hard starts at a higher powerlevel than Idol but doesn't scale as hard, yet it is overall a better card than jade idol since it casts both halves at once and resembles a 5 damage aoe effect which gives you instantly board control, a 12/12 jade golem well... kills your opponent next turn but a jade-deck has a glaring weakness to aggro while go hard is very good versus aggro and pretty bad versus combo and control
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
Cards can't genereate themselves now (patch 18.0.1), so unnerfed Alexstasza also wouldn't. She can be unnerfed.
Remove or hard nerf Go Hard
It's the Jade Idol of Runeterra.
Remove or hard nerf Go Hard
Go Hard
This card is absolutely nuts and I have no idea why wasnt it nerfed when even pros shit talk the card and hate it's very existence.
It's 1 mana drain 1, that's already good BUT it also creates many copies of itself in deck AND it's a win condition by itself because it evolves into 1 mana ruination+it damages nexus.
There shouldnt exist a 1 mana win condition that can be prevented only if you have nopeify in your starting hand.
BADCARDNAMEBADCARDNAMEOriginal Character, Do Not Steal - Card Design Competition Discussion Thread
Thx - a shuffle mechanic could balance the card but i think i will stay with Kragg for the Competiton.
Get Out Your Drawing Pen For A Chance To Win a Mythgard Poster
Lol a signed poster?
Garrosh Theramore fight: Clever or Cheep?
To me the fight was ok. Since i'm only playing BGs and the adventures when they come up, i didn't notice the similarities to the Jaina fight,or didn't remember them rather.
The annoying part is the fight itself, which you end up losing unless you know to use the hero power as often as possible. Similarly, the second(?) fight, against that totem shaman, was the most stupid I've ever seen. Had to redo it 3 times to get the proper draws and not get overwhelmed. Whoever designed it should burn in hellfire.
All in all, i'd call this adventure mediocre, but it's not like any of them were beyond exceptional, nor am I expecting more from this game in terms of PvE content.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Bite?
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
I don't think Prime Galakrond Shaman will ever be an issue in Wild. Sure, it was quite powerful back in the day, but Wild is a on a whole other level.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
On the other hand, Dinotamer Brann was nerfed because of Standard, while it was perfectly fine in Wild: in fact, Hunter is trash tier over there.
Every one get in here!
this deck has 2 copies of a legendary in it.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
I would love to see Galakrond Shaman in its full power against high meta decks like Highlander Priest and Darkglare Warlock. We've only seen unnerfed Galakrond Shaman for like a week, I think wild will be a much better environment for a deck like that.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
No point to reverting Brann.
It's a lot easier to make a highlander in Wild.
Compensations arrived (?)
My 3 packs from the World Championship showed up today (NA).
Card Design Conversation - Mea Culpa
Yeah, the fan created set right before "Portal to Méa" which happened to be wild west. (Windows makes it way too hard to put the accent mark with a US keyboard).
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
Wait, was that confirmed? Last I heard that was speculation.
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
Same. I try those with cards I own. Almost none of the ones that require legendaries.
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
for the attack one (deal 6dmg with hero atatck in 1turn) its lto easier with dh and espcialy in duels
Original Character, Do Not Steal - Card Design Competition Discussion Thread
More feedback:
BloodMefist - I like Arfus the Eternal the most, both in name and art.
grumpymonk - I like Sonya. She can't be used to mana-cheat too much because the minions return to your hand before they get to attack, so it's all about the Battlecries/Comboes. Sonya Shadowdancer had better synergy with Deathrattles, but it's still a good second-take on her original playstyle :)
FieselFitz - I think there was some "spirit of the theme" intention for us to not use characters that have already received a new interpretation, but that was not explicitly written in the rules so Kragg the Fallen should be fine (it is with me, at least). I'd stick with him over Pyros: your Pyros is really hard to balance well, whereas Kragg is a good callback to the original card.
DavnanKillder - The One of Many Faces has the same problem I had with the original (with Face Collector being a Rogue minion). Myra, though, I like a lot more. The return of Spiritsinger Umbra's effect is interesting, although it takes away from her specialness a bit. Also flavor-wise I'm not sure how a "bomb" triggers friendly Deathrattles. But, as I said, I like Myra.
Hordaki - I think Genzo is weird. What's the use-case here? You can Corrupt your higher-cost cards without playing something more expensive, sure, but you would automatically Corrupt the lower ones just by playing Genzo. With the cards needing to be in your hand, and giving the same effect to your opponent, I just think the usage of Genzo is way too niche to warrant playing :(