I think a better question is which cards should NOT be un-nerfed. Many of the cards received nerfs because they were dominating the meta, but significantly fewer received nerfs because they were over-tuned initially (which means they are still seeing play in their current iteration). The cards that were over-tuned in the first place are the cards I think are more interesting to discuss--generally, these over-tuned cards are still seeing play in their current form.
Cards I don't think should be un-nerfed:
EVIL Miscreant - This card is a staple in Rogue, and it still sees play in wild; reverting its health seems completely unnecessary since it is so efficient in its current form.
Tortollan Pilgrim - They nerfed this card due to the potential degeneracy of the Potion of Illusion combo, and, while I loved the genius of the deck, I don't think the combo is healthy for Hearthstone (especially with cards like Ice Block).
Faceless Corruptor - At 5 attack, this card was incredibly difficult to manage, and it sees a healthy amount of play as is.
Ancharrr - Still a very strong card with 2 durability, and the extra durability doesn't seem necessary unless they want to increase the power level going back into wild.
Original Dragonqueen Alexstrasza - Being able to generate herself was absurd and ridiculously overpowered; being able to generate 0-mana dragons in wild is strong, but not absurd.EDIT: "Original" Dragonqueen is a non-issue thanks to patch 18.0.1 as pointed out by Skorpionex; as such, no need for Dragonqueen to be on this "don't un-nerf" list anymore.
Eye Beam - No need for this to cost 0 in the outcast position seeing as it still sees just as much play as before.
Battlefiend - a 1-mana 2/2 with an infinite upside? No thank you.
Altruis the Outcast - Demon Hunter is already so fast, and Altruis enabled absurd "enemy" damage that was too efficient for 3-mana; additionally, Odd-Demon Hunter doesn't need this card as a finisher/board clear in addition to everything it already has in my opinion.
On the fence about un-nerfing:
Mogu Fleshshaper - Too easy to play at 7 mana, but not that great (in wild) at 9 mana, so I think this deserves the Giggling Inventor treatment to make it 8 mana.
Corrupt Elementalist/Dragon's Pack - I think nerfing both was overkill but un-nerfing both might be too good... I think one or the other should be un-nerfed, but I'm not sure both should be simultaneously (I am assuming Invocation of Frost is un-nerfed for this scenario).EDIT: The more I think about these cards, the more I think that un-nerfing all Galakrond, the Tempest cards is fine in the wild meta. Galakrond, the Tempest has potential to be a competitive deck in wild, so it would be nice to give Shaman something other than Even to be competitive with.
Bad Luck Albatross - Definitely too slow at 4 mana for wild, but 3 mana makes it almost auto-include due to how overpowered and prevalent highlander decks are because the worst case scenario is you have a 3-mana 4/3 that gives 2 bad draws to your opponent. I think the card should be un-nerfed somehow to help the highlander epidemic, but I'm not sure the best way to un-nerf it so it isn't an auto-include card.
Galakrond, the Nightmare - Four 0-mana cards was ridiculously strong, and, while wild is hyper-aggro, the high-rolls off of four 0-mana cards is absolutely absurd. I'm concerned that un-nerfing this card might allow Rogue to slaughter any non-hyper-aggro decks in wild simply because of the existence of Lorekeeper Polkelt. There are already highlander Rogue lists that use Spectral Pillager OTKs with the nerfed version of this card, so I fear for a Raza Priest version of Galakrond Rogue.
Anything I didn't mention could safely be un-nerfed in my opinion. The only card I didn't discuss that might still cause problems if un-nerfed is Necrium Apothecary, but I don't think the extreme high-roll of the card's potential is too ridiculous for wild (maybe someone could prove otherwise if the card is reverted).
These are just my opinions, so feel free to disagree!
Got another Idea and i think this will be the one i go with because this time the Card has no copy in standard and should work according to the rules ;)
The Effect should work like Rattlegore but only upwards. Not sure if i should set a cap at 10/10 - and if i do so how i should phrase it?
(up to 10) for example or should it be (up to 10/10). Or is it ok without a Cap ?
Even with a cap of 10, it's still very OP. Play this on turn 1, and you're basically set for the whole game
The problem with evolve is you can cheat on mana. Mogu Fleshshaper for example can be reduced to less than it orginal cost but will be evolve to a 10 mana card, it doesn't make sense. Nevertheless Strongman when corrupted cost 0 and will be evolved into a 1 mana card not a 8 mana card. It seems weird that one take into account the reduced cost and the other one don't. It needs an update.
Got another Idea and i think this will be the one i go with because this time the Card has no copy in standard and should work according to the rules ;)
The Effect should work like Rattlegore but only upwards. Not sure if i should set a cap at 10/10 - and if i do so how i should phrase it?
(up to 10) for example or should it be (up to 10/10). Or is it ok without a Cap ?
Keep in mind that all these DMF achievements granting xp can only be redeemed before the next exp. U can still complete the achievements after next expansion but they wont grant exp points. Finish them before the next set release
This event is important to both characters so it’s not really cheap, but not clever either. More like necessary.
And buying the bundle for the skin and it’s value are all completely completely relative in my opinion. If someone is a gaming completionist, they’ll still want it. If someone really likes the portrait and cares about cool cosmetics, they’ll want it. If you don’t care about cosmetics but think it’s a nice portrait, you’re me and probably going to pass.
Perhaps the most important 2 words in the previous paragraph were "have to". The bombing of Theramore was not something that Jaina or Garrosh could skip. This is unlike the Siege of Orgimmar, which Thrall could reasonably skip, so reusing that fight would probably just be lazy.
I'd imagine they'd need to insert that fight in since the story need to explain Thrall's dissapointment with Garrosh, and it would probably be unlikely they'd do that in a text box and basically skim past Mists of Pandaria. But as you said, Thrall's story is so much longer and, I'd add, significant than any other character that the real question is where to stop. It may very well end after Garrosh's first defeat, since there's just so much ground to cover, from his origins to Mannoroth's death, to deathwing's defeat, to the Ogrimmar siege.
I'm hoping the Garrosh story is sufficient by itself to show Thrall's disappointment in him, and I suspect Thrall's story is 9th (if Flux is right) to let everyone else tell their stories so that Thrall can skim over them with dialogue. Does he need to address his mistake with Garrosh? Absolutely, but with such limited space the WoD rematch feels much more appropriate.
One fight I expect we will see again though is the Divine Bell one with Anduin. I'm honestly not sure how Anduin's story is going to be told, because before Legion he had always been the pacifist and/or damsel in distress. Picture the scene: "Oh no! I've been kidnapped by Onyxia. Let's wait 'til next month when Valeera and daddy can rescue me."
Thanks for the deck and the guide. This is what i was looking for and i love it. I just have some questions to clarify some thoughts and would really appreciate your help.
What do you think about these changes:
N'Zoth, the Corruptor (It would require to add a Khartut Defender or a Sludge Belcher though but it would have another late game impact rather than a Ragnaros for example)
Finley+Grizzard combo if you are encountering a lot of Raza Priests?
Cloud prince instead of Ragnaros?
Loatheb?
Devolving Missiles instead of depth charge or another card?
Perhaps the most important 2 words in the previous paragraph were "have to". The bombing of Theramore was not something that Jaina or Garrosh could skip. This is unlike the Siege of Orgimmar, which Thrall could reasonably skip, so reusing that fight would probably just be lazy.
I'd imagine they'd need to insert that fight in since the story need to explain Thrall's dissapointment with Garrosh, and it would probably be unlikely they'd do that in a text box and basically skim past Mists of Pandaria. But as you said, Thrall's story is so much longer and, I'd add, significant than any other character that the real question is where to stop. It may very well end after Garrosh's first defeat, since there's just so much ground to cover, from his origins to Mannoroth's death, to deathwing's defeat, to the Ogrimmar siege.
Blackpaw was way too busted and I think people still hold a negative bias against Jade in general. A version of Kragg is in standard so he unfortunately does not qualify for the contest. You could try to port the effect or a similar one to Captain Hooktusk, but I know that I at least have a negative view towards anything 'Charge.'
Why exactly does he not count? The rules stated:
You must create a Legendary minion for a Hearthstone Original Character not in Standard
Any character that started in Hearthstone counts, including those that eventually made their way into WoW
Your character must have been in Standard at some point - adventure characters don't count!
The one in standard (the General) is not the Captain it was before and the Fallen One i made is also a different version. It isn't stated anywhere that we cannot choose a character that has another version in standard right now ??!
It's ok if you're not a fan of cards with Charge, but to simply dislike it because it has Charge is in my opinion not fair.
I'll see what others have to say and maybe i will change it again.
Thx for the feedback tough.
The thing is, the captain Kragg is in standard in a new version named Sky Gen'ral Kragg.
Yes and like i said above , the rules did not state that we cannot use a card that is in standard right now - and it's not the same (General and Captain) - it's a new version.
But i'll guess i have to change it even tough the rules for the competition did not say it wasn't allowed...
I'd expect to see the same final match in Garrosh's story when Thrall's story comes along, but how'd they manage it is another thing entirely since he's supposed to lose to Garrosh the first time.
I wouldn't be surprised if Thrall skipped this fight. The Siege of Orgimmar is not nearly so important to Thrall's story as it is to Garrosh's, so there are surely better events to fill the 8 encounters up with. That's doubly true since Thrall has so much story to cover. I suppose it is possible they go a little bit into WoD to when Thrall kills Garrosh, and then can leave his story when he (tries to) settle down for a quiet life.
As to whether reusing fights is clever or cheap: definitely both! You have to tell the same story from both sides, so why wouldn't you, well, tell the same story? The efficient route is quite often the best one, and for this sort of thing it helps ensure consistency, which is useful for a set of stories trying to give more players the background to the characters they are using.
Perhaps the most important 2 words in the previous paragraph were "have to". The bombing of Theramore was not something that Jaina or Garrosh could skip. This is unlike the Siege of Orgimmar, which Thrall could reasonably skip, so reusing that fight would probably just be lazy.
I recounted and I got 1 pack I don't know where it came from (5 + 4 +1), so that's probably for choosing Bloodyface. :) Anyone able to confirm if Bloodyface gave you 1 pack?
Blackpaw was way too busted and I think people still hold a negative bias against Jade in general. A version of Kragg is in standard so he unfortunately does not qualify for the contest. You could try to port the effect or a similar one to Captain Hooktusk, but I know that I at least have a negative view towards anything 'Charge.'
Why exactly does he not count? The rules stated:
You must create a Legendary minion for a Hearthstone Original Character not in Standard
Any character that started in Hearthstone counts, including those that eventually made their way into WoW
Your character must have been in Standard at some point - adventure characters don't count!
The one in standard (the General) is not the Captain it was before and the Fallen One i made is also a different version. It isn't stated anywhere that we cannot choose a character that has another version in standard right now ??!
It's ok if you're not a fan of cards with Charge, but to simply dislike it because it has Charge is in my opinion not fair.
I'll see what others have to say and maybe i will change it again.
Thx for the feedback tough.
The thing is, the captain Kragg is in standard in a new version named Sky Gen'ral Kragg.
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
I think a better question is which cards should NOT be un-nerfed. Many of the cards received nerfs because they were dominating the meta, but significantly fewer received nerfs because they were over-tuned initially (which means they are still seeing play in their current iteration). The cards that were over-tuned in the first place are the cards I think are more interesting to discuss--generally, these over-tuned cards are still seeing play in their current form.
Cards I don't think should be un-nerfed:
On the fence about un-nerfing:
Anything I didn't mention could safely be un-nerfed in my opinion. The only card I didn't discuss that might still cause problems if un-nerfed is Necrium Apothecary, but I don't think the extreme high-roll of the card's potential is too ridiculous for wild (maybe someone could prove otherwise if the card is reverted).
These are just my opinions, so feel free to disagree!
Samsung Galaxy cardback?
Nevermind, it seems they´ve fixed it, the cardback is back :P
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
That's because Strongman transforms into a new card with a base 0 mana cost while Mogu Fleshshaper only gets discounted.
List of Runeterra Daily Quests
That's interesting, is this the first 1500 xp quest that is not "+"?
Original Character, Do Not Steal - Card Design Competition Discussion Thread
Even with a cap of 10, it's still very OP. Play this on turn 1, and you're basically set for the whole game
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
The problem with evolve is you can cheat on mana. Mogu Fleshshaper for example can be reduced to less than it orginal cost but will be evolve to a 10 mana card, it doesn't make sense. Nevertheless Strongman when corrupted cost 0 and will be evolved into a 1 mana card not a 8 mana card. It seems weird that one take into account the reduced cost and the other one don't. It needs an update.
Original Character, Do Not Steal - Card Design Competition Discussion Thread
Got another Idea and i think this will be the one i go with because this time the Card has no copy in standard and should work according to the rules ;)
The Effect should work like Rattlegore but only upwards. Not sure if i should set a cap at 10/10 - and if i do so how i should phrase it?
(up to 10) for example or should it be (up to 10/10). Or is it ok without a Cap ?
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
Dragonqueen was already getting cut from lists before its nerf, I think its fine
Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back
Definitely not Dragonqueen Alexstrasza, Wild already has enough highrolls and singleton decks.
Also not Mogu Fleshshaper, Evolve highroll needs to die in a fire.
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
Keep in mind that all these DMF achievements granting xp can only be redeemed before the next exp. U can still complete the achievements after next expansion but they wont grant exp points. Finish them before the next set release
Garrosh Theramore fight: Clever or Cheep?
This event is important to both characters so it’s not really cheap, but not clever either. More like necessary.
And buying the bundle for the skin and it’s value are all completely completely relative in my opinion. If someone is a gaming completionist, they’ll still want it. If someone really likes the portrait and cares about cool cosmetics, they’ll want it. If you don’t care about cosmetics but think it’s a nice portrait, you’re me and probably going to pass.
Garrosh Theramore fight: Clever or Cheep?
I'm hoping the Garrosh story is sufficient by itself to show Thrall's disappointment in him, and I suspect Thrall's story is 9th (if Flux is right) to let everyone else tell their stories so that Thrall can skim over them with dialogue. Does he need to address his mistake with Garrosh? Absolutely, but with such limited space the WoD rematch feels much more appropriate.
One fight I expect we will see again though is the Divine Bell one with Anduin. I'm honestly not sure how Anduin's story is going to be told, because before Legion he had always been the pacifist and/or damsel in distress. Picture the scene: "Oh no! I've been kidnapped by Onyxia. Let's wait 'til next month when Valeera and daddy can rescue me."
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
I've been trying things on duels. Building decks specially to complete some achievements.
Legendary Reno DK Mage
Thanks for the deck and the guide. This is what i was looking for and i love it. I just have some questions to clarify some thoughts and would really appreciate your help.
What do you think about these changes:
Garrosh Theramore fight: Clever or Cheep?
I'd imagine they'd need to insert that fight in since the story need to explain Thrall's dissapointment with Garrosh, and it would probably be unlikely they'd do that in a text box and basically skim past Mists of Pandaria. But as you said, Thrall's story is so much longer and, I'd add, significant than any other character that the real question is where to stop. It may very well end after Garrosh's first defeat, since there's just so much ground to cover, from his origins to Mannoroth's death, to deathwing's defeat, to the Ogrimmar siege.
The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50
Thank you :D
Original Character, Do Not Steal - Card Design Competition Discussion Thread
Yes and like i said above , the rules did not state that we cannot use a card that is in standard right now - and it's not the same (General and Captain) - it's a new version.
But i'll guess i have to change it even tough the rules for the competition did not say it wasn't allowed...
Compensations arrived (?)
That´s correct. Since she didn´t win a game, you will get just one default pack for Choosing a Champion.
Original Character, Do Not Steal - Card Design Competition Discussion Thread
No time to wait for feedback, so I threw in an entry with recycled art. At least it's something and I liked my idea (Lyra, the Descended).
Garrosh Theramore fight: Clever or Cheep?
I wouldn't be surprised if Thrall skipped this fight. The Siege of Orgimmar is not nearly so important to Thrall's story as it is to Garrosh's, so there are surely better events to fill the 8 encounters up with. That's doubly true since Thrall has so much story to cover. I suppose it is possible they go a little bit into WoD to when Thrall kills Garrosh, and then can leave his story when he (tries to) settle down for a quiet life.
As to whether reusing fights is clever or cheap: definitely both! You have to tell the same story from both sides, so why wouldn't you, well, tell the same story? The efficient route is quite often the best one, and for this sort of thing it helps ensure consistency, which is useful for a set of stories trying to give more players the background to the characters they are using.
Perhaps the most important 2 words in the previous paragraph were "have to". The bombing of Theramore was not something that Jaina or Garrosh could skip. This is unlike the Siege of Orgimmar, which Thrall could reasonably skip, so reusing that fight would probably just be lazy.
Compensations arrived (?)
I recounted and I got 1 pack I don't know where it came from (5 + 4 +1), so that's probably for choosing Bloodyface. :) Anyone able to confirm if Bloodyface gave you 1 pack?
Compensations arrived (?)
I did not receive the packs on my main (I picked Bloodyface) or my alt (I picked Jarla).
Not sure if the one you received is from the "Pick your Champion" packs, or if my mine are delayed. My accounts are NA.
Compensations arrived (?)
Yeah same here. I got 4 DMF packs (picked Jarla) and 2x 50g for lvl 27 and 30 compensation upon login.
Edit: Pretty sure the 4 packs are from Choose your champion, not from the Legendary quests, because it was added from outside of the game. EU region.
Original Character, Do Not Steal - Card Design Competition Discussion Thread
The thing is, the captain Kragg is in standard in a new version named Sky Gen'ral Kragg.
Garrosh Shop Bundle & Book of Heroes Chapter is Now Live!
Yes, Deathwing is very modest... Thankfully I have cuddly old Magni to even things out.