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  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Quote From dapperdog

    The only significant un-nerf in the list is Tortollan Pilgrim while the rest is pretty much underpowered in a format that houses so many answers. Wild needs so much weeding that unnerfing cards at this point is basically adding work if they ever decide to balance the format.

     

    And unnefing is balance  aswelll and are more then pilgrim that would see play if unnerfed lol, like albators r scion or brann,or the rogue galakrond.

    And wild doesnt need weeding its needs buffs and unnerfs,if want a weaker format play standard,wild si suspsoed to eb wild ,for old decks and cards and the strongest of strongest.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    I agree on all but Albatross, that card should stay nerfed, ti wasnt just anti reno it was anti evrything id rather they buff it stats a bit at 4mana then unnerf it to 3,the card was anti reno but just anti evrything as it gave them 2 compeltly dead draws which is always good,it wasnt run cause anti reno at all it was just auto include if could run it basicly.

     

    IMO ALL galakrond /galakrond related cards should be unnerfed for wild, inclduing scion of ruin and Fiendish rit(not like gala lock is good in wild)

    Alex should be unnerfed,priest wouldnt run her would make mage and hunter and rare reno rogue better.

    Brann is obviious.

    Necrium would be fine in wild and would make a Deathrattle rogue actully good in wild and if does become a giant issue can always be unnerfed but as t its gonna stay a dead card at 5mana.

    Conjurers calling should be unnerfed aswell,wasnt issue in wild was hardly run and main use  i renember was in the pretty niche ODD mage to sue with creepers and was ahrdly broken in wild + wild has more ways to deal with the giant before can be conjured.

    eyebeam and Blade dance should be unnerfed aswell, same for dragoncaster was absolute non issue in wild and only nerfed for standard. And would make more decks possible if now in future + make reno mage better.

    Bloodsworn mercenary would be fine to unnerf, wasnt ever the problem it was in standard at all and its not a super common card in wild before or after nerf would be safe to unnerf would be bit better tempo and remoin  same for finsiher/combo uses.

    Elysiana would aslo be 100% fine for wild it wouldnt be used just like now isnt.

     

    But ontop fo rotating cards being unnerfed i hope i relaly hope unerf a bunch of wild only cards like bonemare and chaingang(like did spitefull last time )

    And for wild like 90% of cards could be safly unnerfed,wild is way higher power lvl then standard thigns that breka standard in half basicly rarly are even tier 1 in wild.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    The only significant un-nerf in the list is Tortollan Pilgrim while the rest is pretty much underpowered in a format that houses so many answers. Wild needs so much weeding that unnerfing cards at this point is basically adding work if they ever decide to balance the format.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Quote From PoisonFang009

    Dragonqueen was already getting cut from lists before its nerf, I think its fine

    Its 100% Fine and with lorekepeer being  a thing  priest wants her/needs her even less.

    She'd help reno mage and reno hunter, Reno lock doesnt need her either as has n'zoth and guldan already .

    Would only make weaker /less spopulair decks better

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Quote From ChocolateChipCooke

    I think a better question is which cards should NOT be un-nerfed. Many of the cards received nerfs because they were dominating the meta, but significantly fewer received nerfs because they were over-tuned initially (which means they are still seeing play in their current iteration). The cards that were over-tuned in the first place are the cards I think are more interesting to discuss--generally, these over-tuned cards are still seeing play in their current form.

    Cards I don't think should be un-nerfed:

    • EVIL Miscreant - This card is a staple in Rogue, and it still sees play in wild; reverting its health seems completely unnecessary since it is so efficient in its current form.
    • Tortollan Pilgrim - They nerfed this card due to the potential degeneracy of the Potion of Illusion combo, and, while I loved the genius of the deck, I don't think the combo is healthy for Hearthstone (especially with cards like Ice Block).
    • Faceless Corruptor - At 5 attack, this card was incredibly difficult to manage, and it sees a healthy amount of play as is.
    • Ancharrr - Still a very strong card with 2 durability, and the extra durability doesn't seem necessary unless they want to increase the power level going back into wild.
    • Original Dragonqueen Alexstrasza - Being able to generate herself was absurd and ridiculously overpowered; being able to generate 0-mana dragons in wild is strong, but not absurd.
    • Eye Beam - No need for this to cost 0 in the outcast position seeing as it still sees just as much play as before.
    • Battlefiend - a 1-mana 2/2 with an infinite upside? No thank you.
    • Altruis the Outcast - Demon Hunter is already so fast, and Altruis enabled absurd "enemy" damage that was too efficient for 3-mana; additionally, Odd-Demon Hunter doesn't need this card as a finisher/board clear in addition to everything it already has in my opinion.

    On the fence about un-nerfing:

    • Mogu Fleshshaper - Too easy to play at 7 mana, but not that great (in wild) at 9 mana, so I think this deserves the Giggling Inventor treatment to make it 8 mana.
    • Corrupt Elementalist/Dragon's Pack - I think nerfing both was overkill but un-nerfing both might be too good... I think one or the other should be un-nerfed, but I'm not sure both should be simultaneously (I am assuming Invocation of Frost is un-nerfed for this scenario).
    • Bad Luck Albatross - Definitely too slow at 4 mana for wild, but 3 mana makes it almost auto-include due to how overpowered and prevalent highlander decks are because the worst case scenario is you have a 3-mana 4/3 that gives 2 bad draws to your opponent. I think the card should be un-nerfed somehow to help the highlander epidemic, but I'm not sure the best way to un-nerf it so it isn't an auto-include card.
    • Galakrond, the Nightmare - Four 0-mana cards was ridiculously strong, and, while wild is hyper-aggro, the high-rolls off of four 0-mana cards is absolutely absurd. I'm concerned that un-nerfing this card might allow Rogue to slaughter any non-hyper-aggro decks in wild simply because of the existence of Lorekeeper Polkelt. There are already highlander Rogue lists that use Spectral Pillager OTKs with the nerfed version of this card, so I fear for a Raza Priest version of Galakrond Rogue.

    Anything I didn't mention could safely be un-nerfed in my opinion. The only card I didn't discuss that might still cause problems if un-nerfed is Necrium Apothecary, but I don't think the extreme high-roll of the card's potential is too ridiculous for wild (maybe someone could prove otherwise if the card is reverted).

    These are just my opinions, so feel free to disagree!

    Alex was NEVER ovewpored in wild, and the main highlander deck priest was cutitng ehr before nerfs atlready and nowaay would NOT RUN IT AT AL

    And Also eye beam sees Zero wild play at all and its by no means a amzing card  there and if was 0 again and blizz doenst fix bug with baku it wouldnt be run anyway adn odd dh is onyl wild dh deck 

    And all shaman galakrond cards should be unnerferd,while ti was breakign standard it was justa  middle of road deck in wild ti wasnt issue at all.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Quote From Gosphor

    Definitely not Dragonqueen Alexstrasza, Wild already has enough highrolls and singleton decks.

    Also not Mogu Fleshshaper, Evolve highroll needs to die in a fire.

    She was being cut before nerf alreayd, a turn 9+ highrol is nothing in wild aggro druid can still create as much/more stats then alex can by tyrn 2/3

    And priets has NO NEED for alex,biggest aid she'd give would be hunter and mage NOT priest.

  • Compensations arrived (?)

    Staff

    I got both the packs from World Championship and the compensation gold in EU today. Everyone should've gotten at least the gold by now according to a community manager post on Reddit.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    I would be so happy if they make the bird viable again. Yes, it is a strong card, but for wild no op at all compared to way, way stronger cards in this format.

  • Very dumb but how to get pets

    Quote From FrostyFeet

    Assuming we're talking about guardians: it's hard to say for sure without knowing which ones are in question but some of them have been part of event rewards. I think all of those have required purchasing the event pass to obtain them. Can't think of any other that could be considered as rewards.

    ^ This mostly. On very rare occasions they are available for free under certain circumstances -- namely, Moonstruck Poro was given to everyone who played in the open beta and Rainbow Poro was available to anyone who logged in during a certain time period back in July to celebrate IDAHOT 2020.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Conjurer's calling should be reverted, it was only busted because of MG on 3 in standard and neveer great in Wild

  • New Piltover & Zaun Spell - Iterative Improvement

    Quote From memakedecksyo99

    This Interative Improvement card is my favorite new card.

    Reminds me of Séance from Hearthstone.

    I like the Thicc Irelia art too.

    That not Irelia on the art, it's Mechanized Mimic. Come to think of it I would like either Irelia or Akali as the next Ionian champion.

  • Quest Trading - Play A Friend!

    Battletag: Jarvis#12448

    Region: NA

    Trade Only: Yes, you go first.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    So much chaos to be had by unnerfing.  Just my opinion, but no matter what, if anything, get reverted back to it's former glory there are going to be people that complain.  

  • Original Character, Do Not Steal - Card Design Competition Discussion Thread

    @FieselFitz I didn't mean to turn you off completely from Kragg and I misread the prompt, thinking that they couldn't have a current iteration in standard to prevent more overlap with E.V.I.L or LoE.  I thought Kragg could use a tweak or two but that the idea as a whole was still good.  For Pyros I think an effect of shuffling back into your deck with increased stats/decreased cost could be interesting to utilize Mage's draw engines and Elemental synergy.

  • Garrosh Shop Bundle & Book of Heroes Chapter is Now Live!

    Thanks for the info. Turns out I'm an idiot and never realized I had to play through the stories a second time for achievements, anyway. 

  • Original Character, Do Not Steal - Card Design Competition Discussion Thread

    Staff
    Quote From FieselFitz
    Quote From Demonxz95
    Quote From FieselFitz

    Got another Idea and i think this will be the one i go with because this time the Card has no copy in standard and should work according to the rules ;)

    The Effect should work like Rattlegore but only upwards. Not sure if i should set a cap at 10/10 - and if i do so how i should phrase it?

    (up to 10) for example or should it be (up to 10/10). Or is it ok without a Cap ?

    Even with a cap of 10, it's still very OP. Play this on turn 1, and you're basically set for the whole game

    True ... should it be enough to increase the Mana or is the Abilitiy to strong?

    Could also make it to "resummon with +1/+0 so the health would stay at 1 mana

     

    First change (changed Mana cost)

    or this one (changed ability to just increase the attack)

    Even with a Mana increase, I compare to pre-nerf Dreadsteed and foresee some problems.

  • Original Character, Do Not Steal - Card Design Competition Discussion Thread

    Quote From Demonxz95
    Quote From FieselFitz

    Got another Idea and i think this will be the one i go with because this time the Card has no copy in standard and should work according to the rules ;)

    The Effect should work like Rattlegore but only upwards. Not sure if i should set a cap at 10/10 - and if i do so how i should phrase it?

    (up to 10) for example or should it be (up to 10/10). Or is it ok without a Cap ?

    Even with a cap of 10, it's still very OP. Play this on turn 1, and you're basically set for the whole game

    True ... should it be enough to increase the Mana or is the Abilitiy to strong?

    Could also make it to "resummon with +1/+0 so the health would stay at 1 mana

     

    First change (changed Mana cost)

    or this one (changed ability to just increase the attack)

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    They cannot undo that nerf anyway because they made it so cards cannot randomly generate themselves anymore. Alex was the special case that put the idea out there, but Renew and Nature Studies forced it into being a general rule.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Tbh I'd just unnerf Alex.

    We don't need any of the other cards unnerfed.

    In particular, the Birb should stay as it is and Raza Priest should be nerfed instead.

    Other Reno decks are ok (considered the general meta balance of power) and don't need any bullying: just give OTK decks a slightly better margin (by nerfing Raza Priest) and all will settle.

    Btw, A Reno Priest back to Dragon or N'zoth package could still easily run Illucia for combo disruption... The fact current Raza Priest don't even bother with such a card is telling of the distorted state of things atm.

    And the Birb is not the correct solution.

    I'm also not sure of full Galakrond unnerf. Maybe one card for Shaman, but all of them, no thanks. (And I am a fan of Galakrond Warrior and Tempo in general, but the powercreep would be just too much).

    Some toxicly retarded stuff like Big Priest, Big Shaman and secondarily Odd Paladin will still be there, but hopefully in a contained population.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    Agree with the Galas and Bird. Rogue GK created very cool shenanigans in wild w/ pillager. Shaman needs love where ever it can get it. It also won’t be broken in wild.

    Bird at three would give much needed counter play to Reno decks. Reno decks will always be oppressive in the eternal format as the HL cards so broken in card design. Odd decks (and others) would run bird and I think this would lessen Reno Priests grip on format. 

    DQA - awful and lazy card design. Leave as is. 

    Brann - meh, whatever. Double Krush is lame. 8 seems fine to me.

  • Nerf Reverts Next Year? Our Top 5 Card Picks That Blizzard Should Buff Back

    The can't generate itself parrt on Alexstraza seems a little bit unnecesary on wild due to the high quantity of Dragons we have on wild. Having she back on hand seems something more memeístic than useful also if you keep the restriction of 1 mana generated dragons.

  • The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50

    Yeah, I guess with those Legendaries I don't have (ETC, Kiri, Nameless One, Yrel), it's pretty common to try to get it in Duels mode. But sadly, I really don't have that much time hunting to get one. If only they made achievements not behind an expensive paywall.

  • The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50

    Thanks, got lucky with Skull of Guldan, and got 20 damage to face.

  • The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50

    Pretty much got lucky when playing demon hunter and get 20 attack face in turn 10. Then I'm thinking, why put this achievement in the Shaman, if DHunter can easily get it? I think they're really lazy in this one I suppose.

  • The Hearthstone Rewards Track - Updated Experience Requirements to Get to Level 350, How Long to Get to 50

    yep, just a few hours after I posted this, Zeddy come and bringing answers.

    Sadly, there's no way I'm gonna achieve Oh My Yogg with the randomness around. Don't really have the time.
    plus, one thing I figured out, is that only Ranked mode is allowed to complete any achievements, not Casual. Lucky I found it sooner.