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  • In The Swing Of Things - Card Design Competition Discussion Thread

    How about this for detachable blade, since its the one that people seem to like the most?

    In the enviornment where echo cards can cost 0, it would take two [Hearthstone Card (Blackwater Pirates) Not Found] to go infinite, and it would cost 11 mana.

  • Battle of the Bans

    C'Thun, the Shattered needed to be banned from this tavern brawl.  Druids play that along with their armor builds and you cannot win.  At all.  The cards that you are presented with are just the spells from C'Thun.  

  • Please move the ad

    Staff Pro

    Hey all,

    We've been working on making the video experience better and a deployment has gone out with some tweaks. Unfortunately, there is also a misconfiguration on the provider's end that is cached so right now there is an obnoxious bar at the bottom of the screen. This is not supposed to look like this!

    Thanks for the continued feedback, it is greatly appreciated and I promise you that we'll get this experience right. All the various devices and browsers make it absolutely fun to deal with.

  • Support on Patreon

    Staff Pro

    Hey Grumpy!

    Unfortunately, there isn't a way to do smaller one-time support payments on the site. Taking them month-by-month over Paypal directly would eat into the payments with the fees. Patreon lets us avoid this somewhat since they charge much smaller fees overall.

    With that said, you can become a Patron and then cancel the recurring billing on it once your Premium rewards arrive on the site as they'll be valid for 30 days. Just make sure you hookup your Out of Cards account to Patreon before doing so to make sure it goes through. That is accessible in account management under social connections.

    We might have a better way to accommodate this next year when we do a refresh of the Premium program. I haven't worked out all the details on that specifically though.

    Thanks for all the support!

  • Six More New Cards Revealed for Runeterra's Cosmic Creation Expansion ft. Freljord, Ionia, and Bilgewater.

    Braum likes it a lot as well! Getting attack and Tough on top of Challenger and Regeneration is pretty huge! This landmark is really strong and interesting to build around.

  • mini expansion

    Quote From OmarComing

    Is this mini-set for sure going to roll out in regular Darkmoon Faire packs? Maybe that was mentioned somewhere and I missed it. Just curious about the confirmation.

    I dont even think they said it wouldnt even be a PvE where you have to pay money for it and have cards you cant craft like gala awakening

    I'm pretty certain they said the cards would be added to the normal DMF packs. I don't remember exactly where the devs said it, but there is no way people would be thinking that if the devs hadn't, simply because that's not something we would expect otherwise.

  • Please move the ad

    I don't know if I am missing something, but I can't figure out how to close the ad. It takes up about 40% of the screen and there isn't a little "x" anywhere. Is there something wrong with my screen? Or am I just not looking in the right spot?

  • In The Swing Of Things - Card Design Competition Discussion Thread

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    Nirast, The Harvester is pretty cool. Both in terms of flavor and balance. My only concern is that druids don't have any weapons other the Twig of the World Tree, and that was an exception to the usual rule, so giving druids an attack based weapon feels a little odd. Shard of Light is honestly a really cool design. I think it is a very clever way of making use of the one durability restriction. Worgen Claw is alright, but a little bland, and pretty under-powered. Spending 3 mana to deal 4 damage is balanced, but a 1/4 weapon for 3 mana? When was the last time you saw someone play Light's Justice? Dragoncaller is definitely my favorite, but I think it could use some tweaking. First off I would increase the cost to 5 or 6 mana. I would also change the "if the attack damaged your hero" bit since that is kind of a weird restriction. Instead I would have it trigger if you killed a minion. I don't like Staff of Origination for two reasons. One, it has 5 lines of text (I know Killmox, the Banished One exists, but that is the exception, and it also isn't a collectible card). Second, transforming all of your cards into random legendaries for 5 mana is just really bad. I am not a very big fan of Savage Claw. 99% of the time it might as well have no text at all. It can bypass taunts, but in plenty of cases you would rather kill the taunt then spend your turn not attacking and deal 4 damage to them. Thunderfury is interesting, but by 7 mana you could easily just play the big minion you are about to cheat instead of spending 9 mana cheating it out. Vol'jin's Mojo is one of your better designs. I think you did a good job making a balanced weapon that utilizes the 1 durability well. All in all I would go with eithe Vol'jin's Mojo or Dragoncaller.

    Wailor, I don't like it. Oozes are barely played since most of the time your opponent won't have a weapon for you to destroy, and at their base they are just bad vanilla minions. I don't see why copying your opponents weapon is any better. Soul eater is a very cool design, but it is seriously OP, especially in a class like Demon Hunter that can already whip out a ton of damage. Getting an extra 5 damage for each soul fragment makes every attack of this weapon equivalent to playing a [Hearthstone Card (Soul Shard Lapidary) Not Found] I would change it a 4 mana 3/1 or maybe a 2/1 weapon. I also think you could adjust the text to make it read better, but I am not exactly sure how.

    Pokeniner, Maybe this is just because I am biased against Demon Hunters, but I don't like the idea of them being able to get a two damage ping over and over again with no real way for you to stop it. They can't attack face with it, which is a plus, but [Hearthstone Card (penflinger) Not Found] is bad enough, we don't need another small board control tool to help demon hunters stay ahead.

    Hordaki, As you mentioned, it is very similar to Stormhammer, which some people may not like. But for the most part I think it is a very cool card. I really like the idea of overload shaman, and I would love to have a flexible weapon like this to help the deck out.

    BloodMefist, I don't like Xal'Atoh. 7 mana for 7 damage is a very bad deal, and adding another 7 mana card to your hand barely makes it better. Most of the time you would prefer to just play Gorehowl instead of playing Xal'Atoh and then spending another 7 mana next turn. And corrupting a 7 mana card is a real pain, and the payoff is terrible since Xal'Atoh is a very underpowered card to start with. That being said, I do really like Infusion Hammer. It is good in terms of balanced and flavor, and I am always happy to see an under represented archetype get a cool card.

    Demonxz95, In theory, I think this is a very cool way to make use of the "worgen" mechanic, but in practice I don't think it really works. On one side it is a slightly better version of Eviscerate, and on the other side it is a worse version of Light's Justice. One side is clearly better than the other, and neither side is particularly intersting.

    DavnanKillder, Banishing Blade is neat, but I don't think it really fits this competition. It feels like it should be a spell, but is only a weapon because it has to be. I really like Vengeful Axe, but I think you should either reduce the durabilty buff to +1, or increase the cost to 3 wince getting a 3/3 weapon on turn 2 is a bit much. I am not a fan of Midnight's Scythe since warlocks only have one weapon (and Skull of the Man'ari was a special exception) so I don't think Warlocks should get an attack-based weapon out of the blue. The Forbidden Scroll is very, very OP. Any warlock would be fine spending 9 life on a voidlord, which gives them 18 life worth of taunts, or 8 life for an Enhanced Dreadlord, which gives them 7 life in taunts and minimum 5 life from the deathrattle.

    fungusABoa, The Card of Legend, while a fun design in concept, is a terrible card in play. In almost no situation is a random legendary going to be better than the cards you placed in the deck yourself. And how does Orb of Eternity work? As it is written, you would take any amount of damage and be reduced to 1 life. So playing this card would have no effect other than killing you after two hits. Did you intend for it to say "whenever your hero takes damage" instead of "after your hero takes damage"? Because if so the result would be infinite life. If it says "after" then the damage would have to resolve before the effect can take place. So if you are at 1 health and take 2 damage, you would go to negative 1 life, die, then the effect of the weapon would resolve. But it is too late since you are dead.

    Linkblade91, I like the design, but I am not sure how priest is supposed to use this aside from using Spawn of Shadows, Shadowbomber, or handful of other terrible niche neutral cards. Also, giving an attack-based weapon to two classes that don't use weapons may not go over well with some voters.

    grumpymonk, Poison-Tip Dagger is not a bad design, but it is my least favorite of the three. I really like Detachable Blade since it makes good use of the Echo keyword, and also justifies the 1-durability, and is also very balanced. Talonclaw is another very creative design, but I think it is a bit OP at 2 mana. I would make it a 3 or 4 mana weapon, or maybe do what Paladins do and have it buff a guy in your hand. Also the deathrattle should say "Equip Talonclaw" not "Reequip this".

    DestroyerR, Pocket Knife feels a bit strange. I think the trade-off of spending mana or getting initiative on the attack makes for some interesting game play, and it is also a handy combo activator. I do not like Xal'Atath though. Having your spells cost health instead of mana can make for some terrible combo plays. Priests will have no hard time finding a way to sling out 15 spells on turn 3 and still have most of their life remaining. And worse, you can get that benefit for the entire game. You don't get to pick the target of the spells, which balances it a little bit, but it isn't enough to negate the tremendous benefits of getting free spells. Also, the text alone doesn't really make it clear exactly what the card does, which is fine for some cards, but your card will get more stars if it doesn't require expaining.

    anchorm4n, Balanced Blade it just a wordier version of Gorehowl. It works exactly the same way. The only difference is that you can attack face with it, allowing you to half your opponents life with this one card alone. Staff of Souls is pretty cool, but I think you should increase the cost to 4 mana. 3 seems like too little considering how many cards this can generate over the course of the game. I don't really like Blade of Souls. Partly because Soul Demon Hunter is already OP enough and they don't need another source of burst damage. But also partly because it feels too much like a spell masquerading as a weapon just to fit the theme.

  • Battle of the Bans

    Quote From OmarComing

    Hey, who board cleared our very substantive comments? 

    Yea, I spent much time forming those cogent and substantive remarks. Seconds of my life I will never get back. :)

  • mini expansion

    I dont even think they said it wouldnt even be a PvE where you have to pay money for it and have cards you cant craft like gala awakening

  • Battle of the Bans

    XD

  • Battle of the Bans

    Staff

    Witty retort!

  • Battle of the Bans

    Hey, who board cleared our very substantive comments? 

  • Six More New Cards Revealed for Runeterra's Cosmic Creation Expansion ft. Freljord, Ionia, and Bilgewater.

    Yeah, especially since the natural next Balestrider name would be “He who ____s.” I

  • mini expansion

    Quote From griffior
    Quote From Stile

    To anyone reading this: how have you strategised your pack opening? So far I've opened just enough to get all the rares. I'm holding back in case there are more desirable legendaries or epics in the mini expansion. Am I overthinking this; it feels stifling not opening all my packs immediately.

    I’m still sitting on 70 packs, feels pretty shitty.....

    70 is surely overkill. I don't know exactly how many rares there will be, but if it has the same number as Galakrond's Awakening (12) you'd be pretty much guaranteed to get all the commons and rares in 24 packs.

    In the end you (probably) won't be able to control whether you get new epics / legendaries, so there doesn't seem much point in holding onto more than 24 packs unless you already have nearly all the high rarity cards.

  • New Bilgewater Spell - Boomship

    This looks really awful when compared to something like Vile Feast. The only way I see this being viable is in a deck that runs either tons of Kegs, or with Funsmith.

  • BuffBuff PewPew

    Pro

    No blame on you, I knew what I did when I tried it out on ladder. It's sad we don't have the ranked floors for experimentation anymore :(

  • This Week's Hearthstone Tavern Brawl is "Battle of the Bans" - Four Card Decks!

    Absurdly long but ultimately pointless comment

  • This Week's Hearthstone Tavern Brawl is "Battle of the Bans" - Four Card Decks!

    Weak counter argument.

    Personal attack.

    Straw man argument poorly done.

    Unrelated second personal attack.

  • New Freljord Landmark - The Scargrounds

    This could be great in a Vlad/Braum deck.

  • Even Priest

    Go with either. Holy Champion gives you a 5/5 while Spawn of Shadows gives you much needed oomph.

  • mini expansion

    Is this mini-set for sure going to roll out in regular Darkmoon Faire packs? Maybe that was mentioned somewhere and I missed it. Just curious about the confirmation.

  • Six More New Cards Revealed for Runeterra's Cosmic Creation Expansion ft. Freljord, Ionia, and Bilgewater.

    My goodness is The Scargrounds a massive gamechanger for Vlad decks!

  • New Bilgewater Card - Wiggly Burblefish

    Staff

    A new Epic Bilgewater Unit, Wiggly Burblefish, has been revealed!

    Wiggly Burblefish Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

  • This Week's Hearthstone Tavern Brawl is "Battle of the Bans" - Four Card Decks!

    Controversial Comment