I think the people that said Blizzard is pretty bad at transparency and communication are right, and that very likely fueled the rage. But I'll thank the people that gave useful feedback. I never said much, here, or on reddit, but I had nothing to add on top of what everyone was saying anyway.
I got the Play 50 Corrupt Cards quest and I did a Priest corrupt card deck solely for the purpose of fulfilling the quest and surprisingly, it did well against face hunter and DH. Died to pretty much everything else, but worth it to get the quest completed.
Surprised they added "Speed of Play" as a stat. I think the speed in which you play does not significantly affect your performance unless you specifically play APM decks lol.
I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability. Anyways, here's what I have.
Feedback:
Show Spoiler
Wailor - Mirror Mace is cute, but I like Soul Eater even more. I wouldn't go with the Shaman version because I don't see how the effect fits in that class.
Nirast - I like The Harverster the most, the rest of the weapons are interesting but are harder to build around then they look and are quite complicated.
fungusABao - The fact that you had to write an long explanation of what The Orb of Eternity does and that I'm not sure that I still fully understand what it does is sign that the card is too complicated. I like the The Card of Legend, I would suggest making a cost reduction of some sort (like making the legendaries cost 1 less) as I don't think that card is powerful enough to run right now.
FieselFitz - I like the idea, but isn't Yogg Saron about randomness to the max? You going to know what spells are cast when you play this, which limits the randomness.
DestroyerR - I'm not sure about having spell damage permanently by holding your weapon, even it makes the target random. That being said, I like the creativity with the text.
DavnanKillder - I like Banishing Blade and Vengeful Axe. I think Midnight Scythe might undermine Warlock's weakness in limited healing a little too much.
anchorm4n - Balanced Blade: Isn't this Gorehowl, except that you can hit face multiple times with it? Its much too powerful for aggro decks if that's the case.
Staff of Souls: I like the second version a lot. The first version is too slow and narrow in my opinion.
EDIT: I did just remember that Echo cards can no longer cost less than 1. But in the context of when The Witchwood was released, this interaction would still exist all the way until Descent of Dragons.
I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability. Anyways, here's what I have.
1-Durability weapons are a theme in my Alraune class, so I pushed for this prompt to see what people would do with such a limited scope. I wasn't bold enough to take advantage of it this time, but I liked the idea of people making a weapon that truly could only be swung once. I guess it's a bit of a "do as I say, not as I do" kind of thing lol.
Of your ideas, I like Detachable Blade the most. Talonclaw is too close to Val'anyr, in my opinion, and Poison-Tip Dagger isn't exciting. Conversely, I think Echo is a clever workaround for the weapon. Edit: Didn't think of Blackwater Pirate.
You mean like a popup after each game? I don't know if we need that, but at the very least Blizzard should say how much each mode gives. I don't see the need to try and track how much you get during a session, unless you want to verify the numbers.
That said, I played a few games of casual for my quest, then a few games of ranked. Both aggro decks, and one ranked game went a bit longer, but I checked how much exp. I had before and after each game, and averaged 30 for casual, and 45 for ranked.
If this deck archetype works, I'm totally going to spoof it in a poros list ... put 1 Sejuani and 1 Viktor and otherwise just normal poros. Side note - I don't see any synergy for Jury-Rig, aside from Poro Cannon. But that definitely is not enough synergy to run a vanilla 1/1 that doesn't do anything to help your game plan. You have ways to generate cards if you need a free discard outlet.
Kripp has done some videos recently featuring private lobby BG runs. They did some homemade rules like minion limits or level limits. Looked kind of interesting. You would just need seven friends who were all willing to self enforce some fun rules.
Loved Mirror Mace! Liked the change to 2 mana to compensate the matchs aggainst non-weapon classes. About the Priest-weapon thing, the effect works best to me than in Shaman.
Soul Eater looks very powerful, maybe chenge the cost to 6 ou the attack to 4?
Liked Thunderfury, but unless you use only 8 more cost minions, it's a worst Doomhammer thah curves into a minion. You can try give it +1 or +2 attack or give it another keywork, like Lifesteal. The Vol'jin Mojo looks better to me. About the old ones, loved The Harvester, but the lhe flavor seens off, maybe give it a Battlecry that give Durability equal to the number of Treants tha died this/last turn or something like that. Besides that, liked the Idea of a Weapon with a Downside equiped and a Upside when destroyed in Shard of Light. I tried to think about a reverse one (Amazing Upside when equiped, a Very Bad Downside when destroyed), but don't get anywhere iet.
Liked the Idea of The Orb, but seems a little complicate to understand in the first glance and the negative life situation makes everything worst. Maybe changing the text to something like "Whenever your hero takes damage, switch the Durabily and your Hero's Health and lose Durability equals to the damage deal instead" makes the effect more clear, but stills sounds a little complicated to understand. Anyway, loved the idea, but Hearthstone's mechanics thends to be simple and that probably will take you some points.
Like some other people said, the effect is much closer do Zul'jin, and that normally take some points to some people. Other than that, change the art and it's OK.
Like anchorm4n said, it's not vey clear to me how the choose part works. If you hoover over the card the target is showed with the aura, like a pre locked-target?
Balanced Blade sounds preety good, but I don't like the durable weapons that sometimes Rogue gets, seens counterintuitive with the HP IMAO. Besides that, great design!
I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability. Anyways, here's what I have.
Feedback:
Show Spoiler
Wailor - Mirror Mace is cute, but I like Soul Eater even more. I wouldn't go with the Shaman version because I don't see how the effect fits in that class.
Nirast - I like The Harverster the most, the rest of the weapons are interesting but are harder to build around then they look and are quite complicated.
fungusABao - The fact that you had to write an long explanation of what The Orb of Eternity does and that I'm not sure that I still fully understand what it does is sign that the card is too complicated. I like the The Card of Legend, I would suggest making a cost reduction of some sort (like making the legendaries cost 1 less) as I don't think that card is powerful enough to run right now.
FieselFitz - I like the idea, but isn't Yogg Saron about randomness to the max? You going to know what spells are cast when you play this, which limits the randomness.
DestroyerR - I'm not sure about having spell damage permanently by holding your weapon, even it makes the target random. That being said, I like the creativity with the text.
DavnanKillder - I like Banishing Blade and Vengeful Axe. I think Midnight Scythe might undermine Warlock's weakness in limited healing a little too much.
anchorm4n - Balanced Blade: Isn't this Gorehowl, except that you can hit face multiple times with it? Its much too powerful for aggro decks if that's the case.
Staff of Souls: I like the second version a lot. The first version is too slow and narrow in my opinion.
I think that a lot of people are underestimating how powerful the discount can be. It reminds me of Herald of Dragons, but on a more durable body and able to discount more cards. One use that I don't think many people are thinking of is using Viktor in a Celestials deck to cheat out Celestial cards a few turns earlier. Also, Viktor would be kind of crazy with something like Living Legends or using The Traveler into another Celestial. Noxus also offers the possibility of discounting Captain Farron's Decimates or playing multiple Noxian Guillotines.
Actually, the C'Thun pieces are in the deck especifically for the objective of giving you 8-mana spells in case you have Deck of Lunacy at some point. The point of the deck isn't summoning C'thun.
Making Wild Only set sounds like an interesting idea, but there are so many cards now, that if you dont play the format actively, it will require quite a lot of backtracking with every new idea looking if it would break anything or not, or a lot of feedback from others. I mean, i suppose that is true for regular sets as well, i guess :D
Bump of my previous cards (which people seem very divided about) and a new idea.
Also, I'm kinda surprised to see that several people seemed to think the first version doesn't fit Priest, since copying stuff has always been their thing. I mean, it's a weapon, but that's why it's also part Paladin...
You should make it priest/warrior there's precedent for a class mechanic just to be given to warrior just because it's on a weapon ala Ceremonial Maul
Bump of my previous cards (which people seem very divided about) and a new idea.
Also, I'm kinda surprised to see that several people seemed to think the first version doesn't fit Priest, since copying stuff has always been their thing. I mean, it's a weapon, but that's why it's also part Paladin...
Pokeniner
Show Spoiler
A simple effect, but a flavorful one. The name isn't the most appropriate, however, since "Possessing" makes it seem so that you get the minion you're killing.
Hordaki
Show Spoiler
Not a bad card whatsoever, but I think we will see a lot of similar cards, so that might hinder it a little bit.
BloodMefist
Show Spoiler
I'd say Xal'atoh is a bit more interesting, with the potential it has to go infinite, balanced by the fact you have to pay a lot of mana to do so. It also makes a lot of sense in the flavor department.
Demonxz95
Show Spoiler
I think I prefer Everlast, but Worgen Fangs aren't bad at all. They also seem to be a safer option, which tends to do better overall.
anchorm4n
Show Spoiler
I prefer Balanced Blade, but I don't quite understand the relation between the flavor and the effect. The art should be a little bit more zoomed in, if you can do so without losing a lot of resolution.
Nirast
Show Spoiler
I think Savage Claw is probably your most interesting idea.
My main issue with it, however, is that it's much better in Demon Hunter than it is in regular Hunter. In DH, you can buff your hero for a lot of Attack, go face and then equip the weapon, effectively dealing double damage. In Hunter, however, it's kind of a Heroic Strike for 3 mana, which isn't great.
For this reason, I'd suggest giving this weapon to either of the classes and adjust the cost accordingly. I think either class would be fine, since it makes sense mechanically in both of them.
DalvanKillder
Show Spoiler
I think the Midnight Scythe is the most interesting, but it's a bit weird because Warlock doesn't have weapons. Since Warlock is the only class with a lot of discard effects, you can't make it dual, so I'd make it a Legendary.
DestroyerR
Show Spoiler
I like the idea and the wording is very flavorful, but Priest doesn't have that many spells that deal damage. What about having it reduce the cost of spells instead of giving Spell Damage?
FieselFritz
Show Spoiler
It's very similar to Zul'jin, but I guess that's fine. If you decide to go with it, I'd change the artwork and the watermark to Darkmoon, since it's also related to the Old Gods and it's more believable for Mage to have weapons.
fungusABao
Show Spoiler
The Card of Legend is kinda funny and is also believable compared to Sphere of Sapience. The Orb of Eternity, on the other hand… is a card I don't get at all :C
linkblade91
Show Spoiler
The new version has the issue of being much better in Warlock than in Priest. Also, I'm not sure about giving an attacking weapon to two non-weapon classes.
Thunderfury is definitely a good one. But prefers the Harvester better. But I don't think it fits the flavor of K&C, probably the Witchwood watermark fits it beter.
The idea of Everlast id very interesting, a permenant 1/1 weapon is not that good, but in the accepatble range, make it 3 mana is probably a right choice. Worgen Fangs is also good, and fits the Witchwood prefectly. I prefer the Worgen Fangs.
Infusion Hammer looks good, and balanced. Really hard to corrupt Xal' atoh mutiple time but 2 or 3 should be enought to end the game, reaaly cool design, I like it.
Balanced Blade looks like a inverse version of Self-Sharpening Sword but I don'r think it is as good as it since it actually starts with 4 attcak if I didn't messed up the machanic. Staff of Souls looks good, but a bit complex, the second version of it is OP, 4 mana cost probably can makes it more balanced.
Very Intersting idea, what about "Spells you play have their target choosen randomly" to make it more "madness"? But I think the current version is good enogh though.
I actually does not mind the legendary mage weapon thing but I do care about the art, You should change the art into another one since this one is already been used by a card that exists in HS. Apart from that, I think it is a interesting one.
And I would also like to respond to @anchon4n's feedback: Neutral Weapons does exist, I believe there is various noncollectible example as adventure Treasure cards and also a collectible legendary neutral weapon in the schoolomance which is Sphere of Sapience.
Also I'd like to explain a little bit about the machanic of the Orb of Eternity in my point of view : for instance, you are at full health and you used the Orb of Eternity, then you plays Raise Dead, you take 3 damage so your remaining health become 27. Then, the effect of Orb of Eternity took in place, switches the durability and the remaining health, that makes the durability of it become 27 and your remaining health become 1. If you takes damage for another time, then the your remaining health become negative, the effect take in place again, switch your health back to 27 and the durability become negative, the Orb broke. But if you heal yourself for 2 which makes your health become 3, then you take 1 damage, that make your remaining health become 2, the effect take in again and ends up being 27 health and 2 durability If the Machanic works like what I thought.
I never post in here because i'm generally REALLY unlucky and most of my games belong in the other thread, but i just played a game where i completly MEMED on my opponent.
Okay, i load in and i see my opponent is a shaman, i do what i always do when i'm facing someone that isn't priest, mulligan for agro.
I don't get the perfect hand but it comes close, a Master's Call to tutor Maxima Blastenheimer, a Wandering Monster to hopefully stall for a turn or summon something that helps me on board, and a quick shot to sniper a totem for him to buff or do some other dumb shit with.
He plays Murloc Tidecaller and buffs it with Rockpool Hunter and i'm wondering if i didn't accidentally queue into battlegrounds and hits my face with the 3/3 tidecaller, i get [Hearthstone Card (fiece monkey) Not Found] not the best but a pretty good three drop that still survives after his minion dies, and it has taunt. Pretty good luck for me i thought, i hadn't seen nothing yet.
Turn 4 i tutor the maxima with master's call for next turn for me to coin out. When i do, he has three minions a wrath of air totem, a Flametongue Totem, and a searing totem. I get my unluckiest pull against aggro Sylvanas Windrunner, but i fortunately steal the Flametongue Totem after this i decide, i want to test how good my luck is this game against my opponent. Facing someone with worse luck than me is a rare occasion. With 4 cards in hand he plays Murloc Tastyfin and i trade my now 6/4 minion into his 1/1 searing totem and i play Nine Lives winning a one in three again(this time dodging the wrath of air and a healing totem he just tapped into) to steal the tastyfin.
Next turn he plays Grimscale Oracle into Primalfin Lookout into Coldlight Seer after double checking i'm not in battlegrouds again in decide to keep rolling the dice while i'm on a hotstreak. i trade my minion with 6 attack into a minion with 1 attack again and send my tastyfin into his coldlight seer, and play Sylvanas WindrunnerPlay Dead and i steal the 3/4 primalfin lookout and my opponent concedes after after getting just COMPLETELY OUTSKILLED by a superior opponent.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
I think the people that said Blizzard is pretty bad at transparency and communication are right, and that very likely fueled the rage. But I'll thank the people that gave useful feedback. I never said much, here, or on reddit, but I had nothing to add on top of what everyone was saying anyway.
5 Fun Standard Off-Meta Decks For Madness at the Darkmoon Faire
I got the Play 50 Corrupt Cards quest and I did a Priest corrupt card deck solely for the purpose of fulfilling the quest and surprisingly, it did well against face hunter and DH. Died to pretty much everything else, but worth it to get the quest completed.
Choose Your Champion Returns For The Hearthstone 2020 World Championship - Free Darkmoon Faire Card Packs!
Surprised they added "Speed of Play" as a stat. I think the speed in which you play does not significantly affect your performance unless you specifically play APM decks lol.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
I have tried everything I can and I am not seeing the updates. Starting to be frustrated, but oh well
In The Swing Of Things - Card Design Competition Discussion Thread
There's a huge problem with Detachable Blade.
Blackwater Pirate.
EDIT: I did just remember that Echo cards can no longer cost less than 1. But in the context of when The Witchwood was released, this interaction would still exist all the way until Descent of Dragons.
In The Swing Of Things - Card Design Competition Discussion Thread
1-Durability weapons are a theme in my Alraune class, so I pushed for this prompt to see what people would do with such a limited scope. I wasn't bold enough to take advantage of it this time, but I liked the idea of people making a weapon that truly could only be swung once. I guess it's a bit of a "do as I say, not as I do" kind of thing lol.
Of your ideas, I like Detachable Blade the most. Talonclaw is too close to Val'anyr, in my opinion, and Poison-Tip Dagger isn't exciting. Conversely, I think Echo is a clever workaround for the weapon. Edit: Didn't think of Blackwater Pirate.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
You mean like a popup after each game? I don't know if we need that, but at the very least Blizzard should say how much each mode gives. I don't see the need to try and track how much you get during a session, unless you want to verify the numbers.
That said, I played a few games of casual for my quest, then a few games of ranked. Both aggro decks, and one ranked game went a bit longer, but I checked how much exp. I had before and after each game, and averaged 30 for casual, and 45 for ranked.
Quadruple Old Gods Druid
HSReplay said* the winrate's 35.82%

Viktor seems legit
If this deck archetype works, I'm totally going to spoof it in a poros list ... put 1 Sejuani and 1 Viktor and otherwise just normal poros. Side note - I don't see any synergy for Jury-Rig, aside from Poro Cannon. But that definitely is not enough synergy to run a vanilla 1/1 that doesn't do anything to help your game plan. You have ways to generate cards if you need a free discard outlet.
The real way to win in battlegrounds.
Kripp has done some videos recently featuring private lobby BG runs. They did some homemade rules like minion limits or level limits. Looked kind of interesting. You would just need seven friends who were all willing to self enforce some fun rules.
In The Swing Of Things - Card Design Competition Discussion Thread
Thanks for the feedback guys. I also liked more of Midnight's Scythe, so if noy new ideas pops of, I will submit it. Changed the art and the rarity.

Edit:
Also, made some changes in Banishing Blade
Some feedback!!!
Wailor
Soul Eater looks very powerful, maybe chenge the cost to 6 ou the attack to 4?
Nirast
linkblade91
fungusABao
FieselFitz
DestroyerR
anchorm4n
Demonxz95
BloodMefist
Hordaki
Pokeniner
In The Swing Of Things - Card Design Competition Discussion Thread
I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability. Anyways, here's what I have.
Feedback:
Wailor - Mirror Mace is cute, but I like Soul Eater even more. I wouldn't go with the Shaman version because I don't see how the effect fits in that class.
Nirast - I like The Harverster the most, the rest of the weapons are interesting but are harder to build around then they look and are quite complicated.
fungusABao - The fact that you had to write an long explanation of what The Orb of Eternity does and that I'm not sure that I still fully understand what it does is sign that the card is too complicated. I like the The Card of Legend, I would suggest making a cost reduction of some sort (like making the legendaries cost 1 less) as I don't think that card is powerful enough to run right now.
FieselFitz - I like the idea, but isn't Yogg Saron about randomness to the max? You going to know what spells are cast when you play this, which limits the randomness.
DestroyerR - I'm not sure about having spell damage permanently by holding your weapon, even it makes the target random. That being said, I like the creativity with the text.
DavnanKillder - I like Banishing Blade and Vengeful Axe. I think Midnight Scythe might undermine Warlock's weakness in limited healing a little too much.
anchorm4n - Balanced Blade: Isn't this Gorehowl, except that you can hit face multiple times with it? Its much too powerful for aggro decks if that's the case.
Staff of Souls: I like the second version a lot. The first version is too slow and narrow in my opinion.
Pokeniner - Cool idea. Reminds me of Headcrack kinda.
the level 50 reward - portraits
Sorry if I have missed something, but doesn't the track last the entire expansion? So it isn't it only 3 skins per year (1 per expo)?
New Piltover & Zaun Champion - Viktor
I think that a lot of people are underestimating how powerful the discount can be. It reminds me of Herald of Dragons, but on a more durable body and able to discount more cards. One use that I don't think many people are thinking of is using Viktor in a Celestials deck to cheat out Celestial cards a few turns earlier. Also, Viktor would be kind of crazy with something like Living Legends or using The Traveler into another Celestial. Noxus also offers the possibility of discounting Captain Farron's Decimates or playing multiple Noxian Guillotines.
5 Fun Standard Off-Meta Decks For Madness at the Darkmoon Faire
Actually, the C'Thun pieces are in the deck especifically for the objective of giving you 8-mana spells in case you have Deck of Lunacy at some point. The point of the deck isn't summoning C'thun.
Madness at the Darkmoon Faire
Ahh I didn't notice. I'll keep an eye out for it in the next expansion.
Card Design Conversation - Wild Reclamation
Making Wild Only set sounds like an interesting idea, but there are so many cards now, that if you dont play the format actively, it will require quite a lot of backtracking with every new idea looking if it would break anything or not, or a lot of feedback from others. I mean, i suppose that is true for regular sets as well, i guess :D
In The Swing Of Things - Card Design Competition Discussion Thread
You should make it priest/warrior there's precedent for a class mechanic just to be given to warrior just because it's on a weapon ala Ceremonial Maul
In The Swing Of Things - Card Design Competition Discussion Thread
Bump of my previous cards (which people seem very divided about) and a new idea.
Also, I'm kinda surprised to see that several people seemed to think the first version doesn't fit Priest, since copying stuff has always been their thing. I mean, it's a weapon, but that's why it's also part Paladin...
Pokeniner
Hordaki
BloodMefist
Demonxz95
anchorm4n
Nirast
My main issue with it, however, is that it's much better in Demon Hunter than it is in regular Hunter. In DH, you can buff your hero for a lot of Attack, go face and then equip the weapon, effectively dealing double damage. In Hunter, however, it's kind of a Heroic Strike for 3 mana, which isn't great.
For this reason, I'd suggest giving this weapon to either of the classes and adjust the cost accordingly. I think either class would be fine, since it makes sense mechanically in both of them.
DalvanKillder
DestroyerR
FieselFritz
fungusABao
linkblade91
5 Fun Standard Off-Meta Decks For Madness at the Darkmoon Faire
Deck of Lunacy in a C'Thun deck? That seems... unwise.
5 Fun Standard Off-Meta Decks For Madness at the Darkmoon Faire
Zephrys and to an extent Alexstrasza are the only reason to make a highlander deck, so the Highlander Pure Paladin actually makes zero sense.
In The Swing Of Things - Card Design Competition Discussion Thread
Feedback Here:
Nirast -
linkblade91 -
Demonxz95 -
Wailor -
Pokeniner -
Hordaki -
BloodMefist -
anchorm4n -
DavnanKillder -
DestroyerR -
FieselFitz -
And I would also like to respond to @anchon4n's feedback: Neutral Weapons does exist, I believe there is various noncollectible example as adventure Treasure cards and also a collectible legendary neutral weapon in the schoolomance which is Sphere of Sapience.
Also I'd like to explain a little bit about the machanic of the Orb of Eternity in my point of view : for instance, you are at full health and you used the Orb of Eternity, then you plays Raise Dead, you take 3 damage so your remaining health become 27. Then, the effect of Orb of Eternity took in place, switches the durability and the remaining health, that makes the durability of it become 27 and your remaining health become 1. If you takes damage for another time, then the your remaining health become negative, the effect take in place again, switch your health back to 27 and the durability become negative, the Orb broke. But if you heal yourself for 2 which makes your health become 3, then you take 1 damage, that make your remaining health become 2, the effect take in again and ends up being 27 health and 2 durability If the Machanic works like what I thought.
New Piltover & Zaun Champion - Viktor
L2 Viktor + Zenith Blade + Shards of the Mountain = the new They Who Endure. Or without Blade, on Nyandroid, if you wish so.
The Pepper Thread - Share Some Good Vibes!
I never post in here because i'm generally REALLY unlucky and most of my games belong in the other thread, but i just played a game where i completly MEMED on my opponent.
https://hsreplay.net/replay/uRkraQ6AFCaLzTpVMNAjd2
Okay, i load in and i see my opponent is a shaman, i do what i always do when i'm facing someone that isn't priest, mulligan for agro.
I don't get the perfect hand but it comes close, a Master's Call to tutor Maxima Blastenheimer, a Wandering Monster to hopefully stall for a turn or summon something that helps me on board, and a quick shot to sniper a totem for him to buff or do some other dumb shit with.
He plays Murloc Tidecaller and buffs it with Rockpool Hunter and i'm wondering if i didn't accidentally queue into battlegrounds and hits my face with the 3/3 tidecaller, i get [Hearthstone Card (fiece monkey) Not Found] not the best but a pretty good three drop that still survives after his minion dies, and it has taunt. Pretty good luck for me i thought, i hadn't seen nothing yet.
Turn 4 i tutor the maxima with master's call for next turn for me to coin out. When i do, he has three minions a wrath of air totem, a Flametongue Totem, and a searing totem. I get my unluckiest pull against aggro Sylvanas Windrunner, but i fortunately steal the Flametongue Totem after this i decide, i want to test how good my luck is this game against my opponent. Facing someone with worse luck than me is a rare occasion. With 4 cards in hand he plays Murloc Tastyfin and i trade my now 6/4 minion into his 1/1 searing totem and i play Nine Lives winning a one in three again(this time dodging the wrath of air and a healing totem he just tapped into) to steal the tastyfin.
Next turn he plays Grimscale Oracle into Primalfin Lookout into Coldlight Seer after double checking i'm not in battlegrouds again in decide to keep rolling the dice while i'm on a hotstreak. i trade my minion with 6 attack into a minion with 1 attack again and send my tastyfin into his coldlight seer, and play Sylvanas Windrunner Play Dead and i steal the 3/4 primalfin lookout and my opponent concedes after after getting just COMPLETELY OUTSKILLED by a superior opponent.
In The Swing Of Things - Card Design Competition Discussion Thread
Someone beat me to Xal'atoh, so I just went ahead with Infusion Hammer. I'll try to do feedback this week!