Now this is the card you use to mill opponents!... So long as you're not matching up against Tempo Mage or Priest, who can make as much use of the Bananas as you presumably can.
While the discount makes a good case for it to be used in Aggro, I'd argue that there are just as much reason to use this in Control, namely with Broodmother, Enhanced Dreadlord, and Ticketus.
Even without getting fancy, corrupting and then ripping up 5 cards from your opponent's deck shouldn't be something to sneeze at, especially against Control or Combo decks where this card has the best chance to be corrupted in the first place.
Excitement-wise, Warrior got shlonked this expansion. Garrosh got support for two archetypes that don't exist and one archetype that has failed to exist 4/5 times (Thanks, Sulfuras). I have heavy doubts about E.T.C., God of Metal seeing any play - it's a hyperaggro card for a class without any fast decks, as one of the reviewers notes. Face damage doesn't mean much until you're threatening lethal. Similarly for Ringmaster Whatley and the Ringmaster's Baton, there's not enough behind them for it to be worthwhile.
That said, in the usual Hearthstone fashion, there are strong cards here. Tent Trasher, Minefield, Stage Dive, and Sword Eater all seem powerful. I imagine they'll see play outside of the 'intended' archetypes. That's something I appreciate about Hearthstone's development: many of the powerful archetypes are playermade, not 'player-found-out-what-the-devs-intended'. It feels that way, at least. Far better than CCGs like Shadowverse, whose devs print decks instead of cards.
As everyone mentioned, some combination of Khartut Defender and Darkmoon Tonk makes this worthwhile. Bit incidental to a Blastenheimer deck, but works.
My two initial ideas. I think I have a problem with Discard-lock, I keep making cards for it. The first is meant to supplement the disruption in Tickatus Control-lock...with even more disruption. The second version pushes my interest in multi-corrupt drifting as a mechanic, which I would like to see explored more. The second certainly doesn't need to stay Warlock, so let me know if there's a class that seems better for it.
I don't think there is enough shuffle support for this to see widespread play in Rogue. The only deck I see it in is C'Thun Rogue, but I'm a little skeptical about the competitiveness of that archetype.
New Shaman Spell - Deathmatch Pavilion
I'm skeptical on this one. Is token shaman going to be a thing? I think I'll be pretty upset if I pull this as one of my epics.
New Rogue Minion - Prize Plunderer
Honestly I think it's fine even if you only get 2-3 damage, helpful for Tempo Rogues, but might just get swapped out for pure removal options.
New Mage Minion - Confection Cyclone
I like it, it's basically "If you played an Elemental" activator, giving you multiple tokens to weave over multiple turns.
New Priest Minion - Blood of G'huun
Nasty card, it's getting blood everywhere! And it's in Priest, so they're also emoting at me the whole time!
New Neutral Minion - Showstopper
Not sure if decks will want to run this and Animated Broomstick just to mass silence, when most decks don't even bother running Ironbeak Owl.
New Mage Spell - Ring Toss
Probably gets slot in Control Mage decks, especially when the decklist is already crowded to fit in the whole secret package.
New Neutral Minion - Darkmoon Dirigible
"It's-It's okay, Goody Two-Shields is a class card! Of course she's better, but I can be used in more decks than her!"
*Darkmoon Dirigible flies by*
"...WHHHYYY!!!"
New Neutral Minion - Banana Vendor
Now this is the card you use to mill opponents!... So long as you're not matching up against Tempo Mage or Priest, who can make as much use of the Bananas as you presumably can.
New Warlock Spell - Free Admission
While the discount makes a good case for it to be used in Aggro, I'd argue that there are just as much reason to use this in Control, namely with Broodmother, Enhanced Dreadlord, and Ticketus.
New Neutral Minion - Darkmoon Rabbit
This will be good mainly with the Deck of Chaos, I think. I doubt I'll play it any other way, but that combo at least should be fun.
New Warlock Minion - Tickatus
Even without getting fancy, corrupting and then ripping up 5 cards from your opponent's deck shouldn't be something to sneeze at, especially against Control or Combo decks where this card has the best chance to be corrupted in the first place.
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Warrior Cards
Excitement-wise, Warrior got shlonked this expansion. Garrosh got support for two archetypes that don't exist and one archetype that has failed to exist 4/5 times (Thanks, Sulfuras). I have heavy doubts about E.T.C., God of Metal seeing any play - it's a hyperaggro card for a class without any fast decks, as one of the reviewers notes. Face damage doesn't mean much until you're threatening lethal. Similarly for Ringmaster Whatley and the Ringmaster's Baton, there's not enough behind them for it to be worthwhile.
That said, in the usual Hearthstone fashion, there are strong cards here. Tent Trasher, Minefield, Stage Dive, and Sword Eater all seem powerful. I imagine they'll see play outside of the 'intended' archetypes. That's something I appreciate about Hearthstone's development: many of the powerful archetypes are playermade, not 'player-found-out-what-the-devs-intended'. It feels that way, at least. Far better than CCGs like Shadowverse, whose devs print decks instead of cards.
New Hunter Spell - Jewel of N'Zoth
As everyone mentioned, some combination of Khartut Defender and Darkmoon Tonk makes this worthwhile. Bit incidental to a Blastenheimer deck, but works.
New Paladin Spell - Snack Run
This is really good, paladins got a really solid set.
New Neutral Minion - Derailed Coaster
Class card in disguise, but it's Warrior for ETC Rush deck.
New Mage Spell - Ring Toss
This card is very good in standard and really good in wild.
New Neutral Minion - Derailed Coaster
They should have just made this a warrior card.
New Hunter Spell - Jewel of N'Zoth
My reward track epic. Going to remember it fondly as it collects dust. Or maybe it could BE dust?
Old Gods, New Tricks - Card Design Competition Discussion Thread
My two initial ideas. I think I have a problem with Discard-lock, I keep making cards for it. The first is meant to supplement the disruption in Tickatus Control-lock...with even more disruption. The second version pushes my interest in multi-corrupt drifting as a mechanic, which I would like to see explored more. The second certainly doesn't need to stay Warlock, so let me know if there's a class that seems better for it.
New Rogue Spell - Malevolent Strike
Good. Maybe. Conditional, so could sit dead and feel bad. Then poopy doopy.
New Warlock Minion - Tickatus
Could really wreck opponents. COULD.
New Rogue Spell - Malevolent Strike
I don't think there is enough shuffle support for this to see widespread play in Rogue. The only deck I see it in is C'Thun Rogue, but I'm a little skeptical about the competitiveness of that archetype.
New Warlock Spell - Free Admission
Here's to hope, Mr. Dan.
New Neutral Minion - Banana Vendor
B-A-N-A-N-A-S
New Neutral Minion - Darkmoon Dirigible
I like inflatibles.