Rogue has a lot of draw, but even still I think this is worth considering. It's a weird tutor, but I guess having some sort of idea of what you'll get is better than blind drawing (unless you know what you're looking for and this doesn't fetch it).
Maybe. Secret Passage is already so good for the aggressive decks, but maybe a slower list wants it.
A decent number of spells is fairly easy for Druid, especially if you're looking for a higher curve on your minions and you run mostly spells at the low end to ramp into it. I don't know that a 4/4 Rush is all that amazing though, even if you manage to get it down around Turn 3 or 4.
My issue with this is that it feels terrible to attack with without a minion on board, and even then I don't think the buff is substantial enough. Sure, it curves nicely with Cagematch Custodian, but will the Custodian usually live to be buffed? My answer is no: the early game is usually about trading early resources to prevent early damage. There are just better weapons at Shaman's disposal, which isn't a great sign for the class.
Love seeing a new idea like this. I have absolutely no idea how good this is - I feel like you'd just rather have a good card and a better planned-out curve than use this to fix your mistakes, but maybe I'm just not seeing some combo potential.
Another case of a free body if you were already planning on playing a Combo card, with I guess the added bonus that it itself could activate the Combo - for example, you could play this and SI:7 Agent on turn 3.
It's nothing special, but if you're running a decent number of Combo cards then maybe you run this too.
Worse than fishflinger because that gives the opponent a random murloc, which they probably don't want/need. This gives them something they put in their deck.
A cute showcase of the Corrupt mechanic, but most lists will cut this very quickly. I did make the initial mistake of thinking that it also increased in mana cost each time, which would've been truly horrendous, but even as a 2 drop that you can weave into a later turn I just don't really see it having much impact.
Priest currently lacks card draw and this looks like an efficient addition of some to Priest. Insight is easy to corrupt and gives you the mana spent on it back in the discount. I don't see why Control/Highlander Priests wouldn't want to run this.
If all you care about is hitting the opponent in the face, this card is an easy pick. 4 damage is 4 damage. Of course, the vast majority of decks aren't that aggressive and won't look twice at this.
As long as the majority of players are married to the idea of randomized packs, the game will never get any less expensive. Not in a significant way.
Here is the system that makes the most sense to me:
Drop the free-to-play pretense. Everyone knows it's next to impossible to enjoy the game for free unless you sink most of your waking hours into it.
Make it a subscription game, but with several tiers of service so that you can enjoy it according to the amount you are comfortable spending.
Basic Tier: Access to all cards of one single class, plus all neutral cards, for just a few dollars ($3 to $5 per month, maybe).
Multi-basic: You can pick up access to additional classes on an "a la carte" basis, but they are cheaper because you've already paid for neutrals.
Silver Tier: Access to all the cards in the game on a monthly basis. Maybe $20 a month or so.
Gold Tier: Access to all the cards in the game for the duration of the expansion (4 months) for the price of a normal AAA game ($60).
Platinum Tier: As Gold Tier, plus automatically receive all non-competitive cosmetic items that are released during the expansion. (Price depends on the number and value of cosmetic items included, but should be cheaper than Gold Tier plus those items purchased separately.)
Cosmetic items are divided in to competitive (earned through wins, achievements, or other game play requirements) and non-competitive (generally purchased with gold or cash).
Honestly, the claim that the game is "free" has created far more drama than it's worth. Just drop it already.
Another card that's making that Demon Zoo possible. Perfect for curving from Midway Maniac, since it lets you clear something out. Of course, the heal is better later in the game, but that's fine.
New Priest Spell - Insight
Gaddamn Priest.
New Rogue Spell - Swindle
Rogue has a lot of draw, but even still I think this is worth considering. It's a weird tutor, but I guess having some sort of idea of what you'll get is better than blind drawing (unless you know what you're looking for and this doesn't fetch it).
Maybe. Secret Passage is already so good for the aggressive decks, but maybe a slower list wants it.
Madness at the Darkmoon Faire
I think it would be nicer to have this tracker at the start of the reveal season rather than on the tail end :)
That said, good job OoC team in this :D
Games bug when clicking on "Play" mode, can't play
Maybe you could try uninstalling and reinstalling? Usually works for me
New Hunter Minion - Trampling Rhino
That rhino certainly looks ferocious. It is an okay card too.
New Druid Minion - Umbral Owl
A decent number of spells is fairly easy for Druid, especially if you're looking for a higher curve on your minions and you run mostly spells at the low end to ramp into it. I don't know that a 4/4 Rush is all that amazing though, even if you manage to get it down around Turn 3 or 4.
New Shaman Weapon - Whack-A-Gnoll Hammer
My issue with this is that it feels terrible to attack with without a minion on board, and even then I don't think the buff is substantial enough. Sure, it curves nicely with Cagematch Custodian, but will the Custodian usually live to be buffed? My answer is no: the early game is usually about trading early resources to prevent early damage. There are just better weapons at Shaman's disposal, which isn't a great sign for the class.
New Neutral Minion - Safety Inspector
Love seeing a new idea like this. I have absolutely no idea how good this is - I feel like you'd just rather have a good card and a better planned-out curve than use this to fix your mistakes, but maybe I'm just not seeing some combo potential.
New Neutral Minion - Wriggling Horror
Pretty good for aggro monsters lol.
New Rogue Minion - Foxy Fraud
Another case of a free body if you were already planning on playing a Combo card, with I guess the added bonus that it itself could activate the Combo - for example, you could play this and SI:7 Agent on turn 3.
It's nothing special, but if you're running a decent number of Combo cards then maybe you run this too.
New Priest Minion - G'huun the Blood God
Priest is going to be insufferable...
New Priest Spell - Insight
This might be the best card in the priest set.
New Neutral Minion - Prize Vendor
Worse than fishflinger because that gives the opponent a random murloc, which they probably don't want/need. This gives them something they put in their deck.
New Priest Minion - G'huun the Blood God
This is an interesting card for priest and with the healing available to them the health cost isn't outlandish. Also the artwork is really cool.
New Neutral Minion - Horrendous Growth
A cute showcase of the Corrupt mechanic, but most lists will cut this very quickly. I did make the initial mistake of thinking that it also increased in mana cost each time, which would've been truly horrendous, but even as a 2 drop that you can weave into a later turn I just don't really see it having much impact.
New Priest Spell - Insight
Priest currently lacks card draw and this looks like an efficient addition of some to Priest. Insight is easy to corrupt and gives you the mana spent on it back in the discount. I don't see why Control/Highlander Priests wouldn't want to run this.
New Druid Spell - Lunar Eclipse
Probably good in some huge brain, expensive, chesty Druid deck.
New Neutral Minion - Knife Vendor
If all you care about is hitting the opponent in the face, this card is an easy pick. 4 damage is 4 damage. Of course, the vast majority of decks aren't that aggressive and won't look twice at this.
New Demon Hunter Weapon - Dreadlord's Bite
Great for aggro DH.
DMF Poll.
As long as the majority of players are married to the idea of randomized packs, the game will never get any less expensive. Not in a significant way.
Here is the system that makes the most sense to me:
Honestly, the claim that the game is "free" has created far more drama than it's worth. Just drop it already.
New Neutral Minion - Circus Medic
Interesting... I don't know how to use it, but I'm intrigued.
New Demon Hunter Weapon - Dreadlord's Bite
It's pretty good, 3/2 weapons always find a place.
New Warlock Minion - Man'ari Mosher
Another card that's making that Demon Zoo possible. Perfect for curving from Midway Maniac, since it lets you clear something out. Of course, the heal is better later in the game, but that's fine.
New Druid Spell - Lunar Eclipse
This is quite good for spell Druid.
New Warrior Weapon - Ringmaster's Baton
One of those epics I get one of, don't have the other menagerie deck pieces, they're not good enough to craft, and it just sits in my collection.