This is an interesting card, but I don't see it happening right now. You would have to have the right minions available to buff and have the weapon. I know there are weapon tutors, but I dont think those three minion types are going to have a good deck that they would all be in.
After seeing all the rush synergy and ETC, I had to upgrade my initial rating of this card. I think rush warrior really starts doing things this expansion.
I don't see this going into many current Rogue decks. They have other tools that they want to use multiple combos on. I just don't see this one doing much right now.
Just seems really good, it just summons 3/3s randomly and also helps Malevolent Strike. However, the only downside I foresee is the obvious negative synergy with Secret Passage.
More help for a warrior rush deck. I think this sees some play there. I don't know if it is good enough to want to run in other decks with just the occasional rush minion.
We've seen spells with this effect and minions with a similar effect get run. This will be automatic it warlock decks. It helps enable that other card to draw and discount demons.
It might be more representative if you used 1,857.14 xp as a metric (7 dailies * 1000xp + 6000xp from weeklies / 7) instead of a raw 1000xp.
Until the numbers became clear to me a few days ago, I actually thought the additions of the weeklies were pretty neat. Seems like all they did was partition it from the old system's quest rewards. Oh well.
New Shaman Spell - Stormstrike
It isn't terrible, but I wonder if this new enhancement style shaman will be viable.
New Rogue Minion - Grand Empress Shek'zara
Discoverable draw have been good, but being able to draw multiple copies of said discover option makes this really good for Shuffle Rogue.
New Rogue Minion - Ticket Master
This fits in with historic Rogue mechanics. Rogue does have decent draw to force some of these out so I think it could see some play.
New Hunter Spell - Don't Feed the Animals
Good for combos with Hunting Party and/or the Trampling Rhino.
New Hunter Spell - Open the Cages
What hunter doesn't want an extra Huffer?
New Warrior Weapon - Ringmaster's Baton
This is an interesting card, but I don't see it happening right now. You would have to have the right minions available to buff and have the weapon. I know there are weapon tutors, but I dont think those three minion types are going to have a good deck that they would all be in.
New Paladin Minion - Lothraxion the Redeemed
Hello Baku my old friend, time to leave no survivors again.
New Demon Hunter Minion - Il'gynoth
This is a very powerful card for a class that is already oppressive.
New Rogue Minion - Tenwu of the Red Smoke
My favorite name of the set. I wish I was of the red smoke.
New Rogue Minion - Tenwu of the Red Smoke
Useful for the high-value, but not too costly Battlecries of Kronx and Heistbaron Toggwaggle.
New Warrior Minion - Bumper Car
After seeing all the rush synergy and ETC, I had to upgrade my initial rating of this card. I think rush warrior really starts doing things this expansion.
New Druid Minion - Kiri, Chosen of Elune
This isn't a bad card, but I don't think it's effect is worthy of the legendary rarity of the card.
New Neutral Minion - Yogg-Saron, Master of Fate
Just seems like a strong and fun card with minor deck-building restrictions.
New Rogue Minion - Prize Plunderer
I don't see this going into many current Rogue decks. They have other tools that they want to use multiple combos on. I just don't see this one doing much right now.
New Warrior Minion - Bumper Car
Nice tokens for the Elite Tauren Chieftain card.
New Warrior Weapon - Ringmaster's Baton
I don't think it's worth playing, but works well for a low curve Warrior Menagerie.
New Rogue Minion - Ticket Master
Just seems really good, it just summons 3/3s randomly and also helps Malevolent Strike. However, the only downside I foresee is the obvious negative synergy with Secret Passage.
New Neutral Minion - Parade Leader
More help for a warrior rush deck. I think this sees some play there. I don't know if it is good enough to want to run in other decks with just the occasional rush minion.
New Warlock Minion - Fire Breather
We've seen spells with this effect and minions with a similar effect get run. This will be automatic it warlock decks. It helps enable that other card to draw and discount demons.
New Warrior Minion - Sword Eater
Absolutely insane Arena card, good enough to see play in standard if a midrangey Warrior deck emerges.
New Neutral Minion - Yogg-Saron, Master of Fate
I got this as my level 1 legendary. Going to have to try it, I suppose, if I have to.
New Neutral Minion - Y'Shaarj, the Defiler
I think this one is just as powerful as it's original version.
New Shaman Minion - Cagematch Custodian
Eh, draw is a draw, and there are actually options for Shaman for what weapon to use.
How much Gold is XP worth?
It might be more representative if you used 1,857.14 xp as a metric (7 dailies * 1000xp + 6000xp from weeklies / 7) instead of a raw 1000xp.
Until the numbers became clear to me a few days ago, I actually thought the additions of the weeklies were pretty neat. Seems like all they did was partition it from the old system's quest rewards. Oh well.
New Neutral Minion - Circus Medic
The combo with Dunk Tank and Y’shaarj makes me happy that Shaman is getting a potential Tier 2/3 deck depending on how much aggro is in the meta.