Now this card is obviously quite strong, but I'm not sure it'll even see play simply because Demon Hunter already has a lot of strong draw, so they don't really need this.
I love cards where you don't always want the "morphed" version, for example this is just good for any control deck that looks for sustain (too bad you there are situations where you won't be able to avoid corrupting and you wanted the healing)
A cool and creative card, although it suffers from the lack of a Scry mechanic to know what you'll draw so you may draw things that don't really work well with it. Although it is still draw nonetheless. You'll probably want to play this with a lot of high-Cost cards as a way to make it more likely that you'll draw something you actually want to draw with it, although then you take a lot more damage.
I'm not so sure about this one actually, but it'll definitely be experimented with.
I could some some experimentation here since it's a pretty neat effect and might work as a way to toss out your early game cards for later game ones. Although the downside there is that that early game draw you just put back into your deck can now be drawn again. I can concur that it will draw with an empty hand too, which is a good upside.
there was a neutral weapon last expansion so can be..
anyway they said there would be a really powerful 9 mana corrupt card it could be it.
Except there is no 9 mana corrupt card except the Carnival Clown, which is not great.
Huh? there's no 9 mana corrupt card except the 9 mana corrupt card.. Blizzard claimed it's powerful.. but it is a 1 card full board refill.. I wouldn't call it bad but you need to corrupt it to be good so...
Thanks Team 5 for the support. Res Priest is my favorite archetype in the game, and it really could've used this buff to push it into viability. I hope we see more of these cards in the future.
These Corrupt cards live and die by how easy they are to Corrupt. This card is quite bad in base form, but it's extremely good when Corrupted. As a Priest, you are likely to be able to Corrupt cards easier than most other classes. Play something (not sure what) on turn 4, and this on turn 5 with something else seems decent to me. It's also a good Taunt minion for Y'Shaarj Priest since you will want a Taunt after spending 10 mana.
It's not bad, but it seems too weak for it to be good right now. And the Corrupt effect isn't that powerful either. IIRC, Feral Rage was mostly used for the Armor, and the Attack mostly came into play when you had Fandral.
What a weird card! I mean, it dunks on Magma Rager so hard ... actually no, hiding a Magma Rager behind a taunt is a feasible play, and this can't hide. Anyway, garbage card.
I'll admit that this card didn't look very good to me at first.
But then I realized it's a perfect Secret to play on turn 2 to curve into Petting Zoo since it'll be a Secret that won't proc on turn 2, and Petting Zoo will then give you two minions to proc this. It can also occasionally trip up opponents who aren't expecting it. I think it might see some experimentation because of its synergy with Petting Zoo, but I'm not so sure about it making the list.
So around 60 cards (half of the set) was revealed yesterday. I have the impression that strong cards of the dump get easily overlooked by the community because there are so many cards at once...
What is/are your favorite card(s) from the final reveal stream + card dump?
For me it is Foxy Fraud which will be staple in every Tempo Rogue deck from now on.
Strictly better Secret Plan basically. The only place Secret Plan would be better is in Spell Hunter, but that's a very niche home. I expect this to see a lot of play in most Hunter decks.
I'm going to say probably not. By the time you can Corrupt the card and play it, it's probably not that hard for your opponent to deal with it efficiently.
I think this would have been alright even just on its own, but DH having other Lifesteal cards that are already played pushes this into strong card territory. There's defiantly some OTK with the Warblades that I'm gonna hate to play against.
New Neutral Minion - Darkmoon Statue
Eeeh maybe zoolock or a weird swarm druid? otherwise meh
New Neutral Minion - Darkmoon Dirigible
aren't there way better corrupt cards, and way better not corrupt cards that just stomps this?
New Demon Hunter Spell - Relentless Pursuit
I can see this being used. The Immune effect is quite good for Demon Hunter, and the damage can stack with your other Attack buff cards.
That said, I'll have to think of a new WCDC card now. :(
New Neutral Minion - Fantastic Firebird
I feel bad for Grook, this should have had less health or something.
New Demon Hunter Spell - Acrobatics
Now this card is obviously quite strong, but I'm not sure it'll even see play simply because Demon Hunter already has a lot of strong draw, so they don't really need this.
New Neutral Minion - Circus Medic
I love cards where you don't always want the "morphed" version, for example this is just good for any control deck that looks for sustain (too bad you there are situations where you won't be able to avoid corrupting and you wanted the healing)
New Priest Minion - G'huun the Blood God
A cool and creative card, although it suffers from the lack of a Scry mechanic to know what you'll draw so you may draw things that don't really work well with it. Although it is still draw nonetheless. You'll probably want to play this with a lot of high-Cost cards as a way to make it more likely that you'll draw something you actually want to draw with it, although then you take a lot more damage.
I'm not so sure about this one actually, but it'll definitely be experimented with.
New Neutral Minion - Safety Inspector
I could some some experimentation here since it's a pretty neat effect and might work as a way to toss out your early game cards for later game ones. Although the downside there is that that early game draw you just put back into your deck can now be drawn again. I can concur that it will draw with an empty hand too, which is a good upside.
New Neutral Minion - Circus Amalgam
Really good, there are not a lot of good cards to get with the new N'Zoth, but this seems one of them. Mostly because it gives you early sustain.
New Neutral Minion - Knife Vendor
7 Mana combo for just neglecting damage to yourself? This is not how smork decks work.
The last reveal slot.
Huh? there's no 9 mana corrupt card except the 9 mana corrupt card.. Blizzard claimed it's powerful.. but it is a 1 card full board refill.. I wouldn't call it bad but you need to corrupt it to be good so...
New Priest Minion - Blood of G'huun
And there's a Res Priest buff.
Thanks Team 5 for the support. Res Priest is my favorite archetype in the game, and it really could've used this buff to push it into viability. I hope we see more of these cards in the future.
(SARCASM)
New Neutral Minion - Safety Inspector
I can only see this in weird combo decks, aside from that losing a card for a 1/3 seems pretty bad.
New Priest Minion - Fairground Fool
One of the best flavor texts of the set.
These Corrupt cards live and die by how easy they are to Corrupt. This card is quite bad in base form, but it's extremely good when Corrupted. As a Priest, you are likely to be able to Corrupt cards easier than most other classes. Play something (not sure what) on turn 4, and this on turn 5 with something else seems decent to me. It's also a good Taunt minion for Y'Shaarj Priest since you will want a Taunt after spending 10 mana.
New Druid Spell - Moontouched Amulet
It's not bad, but it seems too weak for it to be good right now. And the Corrupt effect isn't that powerful either. IIRC, Feral Rage was mostly used for the Armor, and the Attack mostly came into play when you had Fandral.
New Neutral Minion - Rock Rager
What a weird card! I mean, it dunks on Magma Rager so hard ... actually no, hiding a Magma Rager behind a taunt is a feasible play, and this can't hide. Anyway, garbage card.
New Hunter Spell - Open the Cages
I'll admit that this card didn't look very good to me at first.
But then I realized it's a perfect Secret to play on turn 2 to curve into Petting Zoo since it'll be a Secret that won't proc on turn 2, and Petting Zoo will then give you two minions to proc this. It can also occasionally trip up opponents who aren't expecting it. I think it might see some experimentation because of its synergy with Petting Zoo, but I'm not so sure about it making the list.
Madness at the Darkmoon Faire
After everything, the cards of the expansion feel underwhelming for me.
After the dust of card dump has settled - what cards to look at?
So around 60 cards (half of the set) was revealed yesterday. I have the impression that strong cards of the dump get easily overlooked by the community because there are so many cards at once...
What is/are your favorite card(s) from the final reveal stream + card dump?
For me it is Foxy Fraud which will be staple in every Tempo Rogue deck from now on.
New Hunter Minion - Mystery Winner
Strictly better Secret Plan basically. The only place Secret Plan would be better is in Spell Hunter, but that's a very niche home. I expect this to see a lot of play in most Hunter decks.
New Shaman Minion - Pit Master
I'm going to say probably not. By the time you can Corrupt the card and play it, it's probably not that hard for your opponent to deal with it efficiently.
New Shaman Spell - Stormstrike
It's quite unlikely that Weapon Shaman will be any good. But this card is probably just good enough to include in most Shaman decks anyway.
New Rogue Spell - Swindle
2 mana draw 2s are usually decent enough to see play. This one combos (no pun intended) well with Foxy Fraud as well.
New Demon Hunter Minion - Il'gynoth
I think this would have been alright even just on its own, but DH having other Lifesteal cards that are already played pushes this into strong card territory. There's defiantly some OTK with the Warblades that I'm gonna hate to play against.
New Rogue Minion - Sweet Tooth
The most disappointing thing about this card is that it isn't an ice cream van being driven by a killer clown.
But it still seems like a relatively solid card nonetheless.