This is most like Devolve IMO, as you can get rid of sticky minions your opponent has played. But you can also "buff" your own understatted battlecry minions. I like it!
I don't know into what kind of Deck it could fit rn though. Maybe some aggressive Midrange Hunter? Or maybe it's gonna be another Addition to Highlander.
Incredible card. Will see play in C'Thun, the Shattered rogue and honestly most rogue decks. This is amazing draw that can fetch something tempo-y and spells like Secret Passage so you can dig for even more cards.
Standard: will see play in nearly every rogue deck, including aggressive ones like stealth rogue.
Wild: EVEN costed, so i don't really know where it will see play. Probably in thief rogue, and some aggressive rogue decks.
Seems like a really good draw card for Rogue, but Rogue already has lots of draw. We'll see if all the combo synergy they're offering this expansion pays off.
Whats sad is that for wild these cards will be giving support to already good archetypes like secret mage, which I really don't like, and theres a ton of cards like Deck of Lunacy that combo really well with things in wild. (Deck of Lunacy and Open the Way-Gate.) Also, Tickatus is gonna be wonderful in wild. It's gonna ruin a ton of combos.
Combo decks are the primary things I play, but hey, who cares? These cards all look really fun (and broken).
Standard: Must have for nearly every priest deck. Priest loves discounting their big minions, and being annoying.
Wild: 100% will see play in Big priest. Helps making sure they have their annoying minions out as early as possible. Makes the ress chains even more reliable to start up...
On Average, you should'nt have too much of a Problem to have this summon 2 Minions on T3. There's the new Secret, Open the Cages, and a Couple of others, that usually don't trigger that easily early on in the Game.
You could probably put this into any Hunter Deck that runs 2 different Secrets, have it perform just fine.
Seems pretty good. Decent stats Uncorrupted, and when corrupted it's really annoying to get rid off. Y'Shaarj, the Defiler priest will certainly run it.
Standard: Strong in control priests. Also good in Y'Shaarj, the Defiler priest. Ress is probably not running it, because it wants to only ress the most annoying cards possible. (Khartut Defender and Convincing Infiltrator. Thank Yogg those 2 rotate next expansion.)
Wild: I don't see this getting too much play. It just doesn't really fit in an already established deck. (That i can think off...)
Well time to play shaman with every transform effect in standard. WHY DID THEY BRING BACK THE WORST ARCHETYPE IN THE GAME?!?! Ress priest is super boring to play against AND play. But okay back to Blood of G'huun... Blood of G'huun is an elemental, meaning it gets ressed by N'Zoth, God of the Deep. It has good stats for it's cost and very powerfull effect. And we ALL know the 2 cards that are gonna get copied: Khartut Defender and Convincing Infiltrator.... wow so much fun....
Wild: ALL HAIL OUR BIG PRIEST OVERLORDS, Making Shaman for the first time in a long time by running almost every transform effect in the entire game. As if that deck wasn't tedious enough already. And it was never really "nerfed", considering that Barnes was the weakest card in that deck. I PRAY they will FINALLY introduce an graveyard system. (Graveyard system = You can only ress dead minions, ressed minions leave the graveyard.)
The last reveal slot.
Except there is no 9 mana corrupt card except the Carnival Clown, which is not great.
New Shaman Spell - Revolve
This is most like Devolve IMO, as you can get rid of sticky minions your opponent has played. But you can also "buff" your own understatted battlecry minions. I like it!
New Hunter Minion - Trampling Rhino
5 Mana 5-5 Rush alone is quite good.
I don't know into what kind of Deck it could fit rn though. Maybe some aggressive Midrange Hunter? Or maybe it's gonna be another Addition to Highlander.
New Shaman Minion - Inara Stormcrash
That's what I was thinking. If you can get a decent attack weapon, plus a Rockbiter Weapon or two, this could be some really significant damage.
New Rogue Spell - Swindle
Incredible card. Will see play in C'Thun, the Shattered rogue and honestly most rogue decks. This is amazing draw that can fetch something tempo-y and spells like Secret Passage so you can dig for even more cards.
Standard: will see play in nearly every rogue deck, including aggressive ones like stealth rogue.
Wild: EVEN costed, so i don't really know where it will see play. Probably in thief rogue, and some aggressive rogue decks.
New Rogue Minion - Sweet Tooth
I'm confused ... is this a Rager or no?
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Garrosh did nothing wrong
New Rogue Spell - Swindle
Seems like a really good draw card for Rogue, but Rogue already has lots of draw. We'll see if all the combo synergy they're offering this expansion pays off.
New Rogue Minion - Foxy Fraud
Great with Edwin VanCleef and other combo cards. Rogue uses a big amount of combo cards, so i dont see why this wouldn't see play. Amazing card.
Standard: Pretty much every rogue deck with a bunch of combo cards will run it.
Wild: EVEN cost so i don't know what kind of rogue deck runs this.. I honestly don't see that much rogue action on ladder, so i honestly don't know...
Madness at the Darkmoon Faire
Whats sad is that for wild these cards will be giving support to already good archetypes like secret mage, which I really don't like, and theres a ton of cards like Deck of Lunacy that combo really well with things in wild. (Deck of Lunacy and Open the Way-Gate.) Also, Tickatus is gonna be wonderful in wild. It's gonna ruin a ton of combos.
Combo decks are the primary things I play, but hey, who cares? These cards all look really fun (and broken).
New Hunter Minion - Mystery Winner
Well, everyone else already said this was like Secret Plan but better. Not sure what else there is to say. It doesn't go in Spells-only Hunter?
New Hunter Spell - Open the Cages
It's good! And something different for your opponent to play around, which makes all secrets just a little better. Plus, free Huffer!
New Hunter Minion - Dancing Cobra
Low cost and high health make this seem enticing, but will it really be good? Trogg Gloomeater was not really played, nor was Venomancer.
New Priest Spell - Insight
Insane in ress priest and big priest. Imagine pulling Blood of G'huun or Obsidian Statue with this... *shudders*
Standard: Must have for nearly every priest deck. Priest loves discounting their big minions, and being annoying.
Wild: 100% will see play in Big priest. Helps making sure they have their annoying minions out as early as possible. Makes the ress chains even more reliable to start up...
New Druid Spell - Moontouched Amulet
Nothing really special here, unless someone really wants to make a Y'Shaarj, the Defiler druid deck
New Hunter Spell - Petting Zoo
Best Card that Hunter got imo.
On Average, you should'nt have too much of a Problem to have this summon 2 Minions on T3. There's the new Secret, Open the Cages, and a Couple of others, that usually don't trigger that easily early on in the Game.
You could probably put this into any Hunter Deck that runs 2 different Secrets, have it perform just fine.
New Warrior Spell - Minefield
This card works well with other warrior cards like Frothing Berserker where you want individual 1 damage pings
New Priest Minion - Fairground Fool
Seems pretty good. Decent stats Uncorrupted, and when corrupted it's really annoying to get rid off. Y'Shaarj, the Defiler priest will certainly run it.
Standard: Strong in control priests. Also good in Y'Shaarj, the Defiler priest. Ress is probably not running it, because it wants to only ress the most annoying cards possible. (Khartut Defender and Convincing Infiltrator. Thank Yogg those 2 rotate next expansion.)
Wild: I don't see this getting too much play. It just doesn't really fit in an already established deck. (That i can think off...)
Gone Fishin'
This deck works like a charm
Tavern Brawl · Tempo Mage · by Horus · 5 years, 11 months ago
Until now I face lots of people against I played with better decks than me so totally success :P
New Hunter Spell - Open the Cages
I'm assuming the secret doesn't proc when you have 1 or no minions on board?
New Hunter Minion - Mystery Winner
I once had a Secret Plan to rule the world... Guess the Mystery Winner beat me to it... :'(
New Priest Minion - Blood of G'huun
Well time to play shaman with every transform effect in standard. WHY DID THEY BRING BACK THE WORST ARCHETYPE IN THE GAME?!?! Ress priest is super boring to play against AND play. But okay back to Blood of G'huun... Blood of G'huun is an elemental, meaning it gets ressed by N'Zoth, God of the Deep. It has good stats for it's cost and very powerfull effect. And we ALL know the 2 cards that are gonna get copied: Khartut Defender and Convincing Infiltrator.... wow so much fun....
Standard: Ress/N'Zoth, God of the Deep Priest.
Wild: ALL HAIL OUR BIG PRIEST OVERLORDS, Making Shaman for the first time in a long time by running almost every transform effect in the entire game. As if that deck wasn't tedious enough already. And it was never really "nerfed", considering that Barnes was the weakest card in that deck. I PRAY they will FINALLY introduce an graveyard system. (Graveyard system = You can only ress dead minions, ressed minions leave the graveyard.)
New Neutral Minion - Derailed Coaster
I feel this is basically a class card in disguise. Meant only for warrior and E.T.C., God of Metal
New Neutral Minion - Safety Inspector
Has potential. Nice Stats for 1 Mana. I can see this fit in Zoo-ish lists but also some control. But i think it will be better in Zoo.
New Warrior Spell - Stage Dive
Very nice low cost corrupt and as we've seen in the past with Town Crier warrior does love them rush draws