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  • New Demon Hunter Minion - Zai, the Incredible

    It's a tutored draw-type effect that puts the cards in optimal outcast positions.  Also allows you to have multiple copies of Legendaries, which could be fun with some of the Old Gods for control DH (If that's a thing).  Seems fun and pretty strong.

  • New Priest Spell - Insight

    Staff

    Oh hey, draw for Priest!

    Decent draw at that too since it's not that difficult to Corrupt. I could see this card being used.

  • New Warrior Spell - Minefield

    Staff

    This could probably work. Good in Warrior decks which don't usually run that many minions.

    Which I can't name any right now, but if they did exist, then this card would be good in it.

  • New Shaman Spell - Revolve

    A worse Evolve, but a better Devolve in one. But the saving grace is still that you have control over when you play it. And it has a lot of synergy in standard and wild right now. Another thing to mention is that Revolve is the only [Hearthstone Card (evovle) Not Found] kinda SPELL in standard right now. The card that comes closest to this kinda effect is Boggspine Knuckles. Also it's amazing against priests, so that makes it a 5/5 star card already.

    Standard: This will be used in pretty much every shaman deck. "Just play around it."

    Wild: This will only see play in evolve shaman. Maybe it might see play in different shaman decks, depending on how OP AF big priest gets.

  • New Warrior Minion - Stage Hand

    Staff

    Eh, I don't see it being too great since the upside is so small.

  • New Neutral Minion - Derailed Coaster

    Staff

    It could be okay I guess? With ETC, you can potentially get quite a bit of burst damage, although that will likely require you to hold onto minions that you'd rather play instead. The reward for having all these minions in your hand isn't *that* powerful.

    It's not a terrible card, but I don't see it being good enough anywhere except for maybe ETC Warriors if they're really desperate.

  • New Neutral Minion - K'thir Ritualist

    Staff

    Quintessential random Neutral card with a drawback. These never work out, and I don't envision this will be any different.

  • New Shaman Spell - Stormstrike

    Pretty good, removes a minion and then you can either go FACE or trade with your FACE. Seems good in weapon shaman, but i'm still unsure if it's going to be any good. It still seems like Demonhunter is just better at this kinda thing.

  • New Rogue Minion - Sweet Tooth

    It's probably one of the worse corrupt cards, but it can see play in some sort of midrange/control decks

  • New Shaman Minion - Pit Master

    Great card for evolve, and battlecry shaman. But that's it. Who knows how good that deck is going to be though... at least it's a cheap card.

    Standard: Evolve and battlecry shaman will use it.

    Wild: Probably will be in evolve shaman, BUT Battlecry shaman doesn't want it. Battlecry shaman prefers card that work well with Shudderwock, and Pit Master is doesn't work that well with it.

  • New Warlock Minion - Midway Maniac

    Annoying statline but i'm unsure if zoolock wants this, they prefer aggressively statted minions. Control warlock probably doesn't want it either, because it can be a bad card to summon from something like N'Zoth, God of the Deep or Bloodreaver Gul'dan. You rather have one of your big demons get summoned instead. 

  • New Warlock Minion - Man'ari Mosher

    Extremely good card. Painlock/Darkglare warlock always ran out of health and this helps them recover it a bit. And deal more FACE damage. Standard Control warlock decks might also like it, because of it's lifesteal. Also this helps getting Flesh Giant out earlier.

    Standard: Zoolock will use it, and control warlock will experiment with it.

    Wild: Darkglare warlock will use it, and discardlock will use it. However Renolock and Cubelock won't use it because Man'ari Mosher has the worst possible thing a warlock card can have in wild... a demon tribe.... You don't want [Hearthstone Card (Manari Mosher) Not Found] to mess up your Bloodreaver Gul'dan ress pool...

  • New Neutral Minion - K'thir Ritualist

    I wonder if they forgot to add corrupt to this. "Corrupt: Add to your add instead"

  • Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass

    If you do dailies and dont waste your gold on arena, battlepass etc. you should be way beyond 60packs, which is enough to get every common and rare from new expansion. If you would only get 60g a day it would total to 7200g per expansion.

  • New Neutral Minion - Derailed Coaster

    I honestly though this was a warrior card until I read this.

  • New Hunter Weapon - Rinling's Rifle

    I'm not really convinced. Like, you probably want to run this in Secret Hunter, but that means it has to compete with Eaglehorn Bow, one of the best Cards for that Archetype.

    It would have better Chances of seeing Play with 3 Durability.

  • Madness at the Darkmoon Faire - Reveal Season Community Bingo

    For ramp up I would say that Umbral Owl has the potential for being considered on this category.

    And for weapon warrior we got Sword Eater and Ringmaster's Baton. So the only missing category onthis bingo will be Big Demons if we didn't consider Bladed Lady for it

  • New Warlock Minion - Ring Matron

    Really good minion for warlock. It's a more aggresive Voidlord and a Savannah Highmane in one. Great for arena, nice to tutor with Archwitch Willow. But i don't think there really is a home for it. Zoolock wants to win before turn 6, and control warlock prefers big demons with taunt.

    Standard: This will see experimentation, but i don't think it will make the cut in any deck.

    Wild: Why run this over Voidlord? I don't see any reason for it. Also those 3/2 demons mess up your Bloodreaver Gul'dan ress pool.

  • New Neutral Minion - Carnival Clown

    Even with Deck of Chaos, if you draw this before it, it's a dead card. 2/5

  • New Warrior Minion - Stage Hand

    Yeah, even with all the new warrior cards about different minion types, there are better mechs to get in that pool.

  • New Warlock Spell - Free Admission

    This can be a upgraded Sense Demons if it only draws demons, which can be easy in zoolock. Seems solid to me. Just be careful not to draw your [Hearthstone Card (Kenrethad Ebonlock) Not Found] with it.

    Standard: Great for zoolock.

    Wild: Not sure if it's good enough. the most aggresive warlock deck is Discardlock right now, and they have Hand of Gul'dan as their infinite draw. And Cubelock/Renolock prefer Sense Demons to guarantee draw Voidlord and Voidcaller.

  • New Warrior Spell - Minefield

    Historically warrior always was the best card for this kind of effects since it removes enemy minions or better uses his/her enrage abilities.
    And this is cheap so really good.

  • New Priest Spell - Insight

    The (2) mana discount basically means this spell pays for itself and you'd always play it in it's corrupted form. Pretty great for priest

  • New Rogue Minion - Sweet Tooth

    Turn 4 at the very least when corrupted... i don't think stealth rogue wants that. Other turn 4 cards are: Infiltrator Lilian which can go face for 8, And Burrowing Scorpid which can deal 2 damage to face, if your opponent in low on health. I don't think Sweet Tooth is going to be good enough, and it's 2 health makes it very susceptible to board clears that show up around turn 4....

    Standard: Won't see play.

    Wild: EVEN Costed, but even if it was ODD costed. It wouldn't see play.

  • The last reveal slot.

    Quote From DoubleSummon

    there was a neutral weapon last expansion so can be..

    anyway they said there would be a really powerful 9 mana corrupt card it could be it.

    Except there is no 9 mana corrupt card except the Carnival Clown, which is not great.