I wonder which mana slot has the best spell pool? I do think this could see competitive play, depending on how narrow the pools are and whether Bombs exist.
This is a great flexible removal - not that rogue needed help much - but still good addition. Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
Barring maybe some weird combo decks, this card seems outright bad to me. Weak stats for its cost and requires a lot of setup if you have certain copy targets in mind. With the cards revealed so far I can't imagine this seeing play.
Think it'll be less about certain target(s) and more about tempo gain with added value for situational. As weak as the stats may be, I do think it will see play - time will tell
I think this could replace Aluneth in wild secret mage since it won't draw you fatigue.
Exactly my thoughts. You've likely triggered 4-6 Secrets by the time your hand runs dry (if not, you probably lost anyway due to not getting enough secrets), and this will be excellent refill without having to worry about fatigue.
They transform into cards that cost 3 more. The cost of random spell is based on the cost of the card transformed. It's the same wording as Evolve. So, Bombs would become random 8-mana spells and cost 5 mana.
Makes sense. I can imagine a deck card that evolves your minions into (x) more for shaman and maybe a replace your minions in deck with friendly minions that died this game for priest. At least the flavour is there xDDD
First, Bomb spells cost 5 mana, and Corrupted Blood costs 1. And the way I read this, they become random spells that would normally cost 3 or more. But they maintain the cost of what you transformed. So one example, you could turn a Corrupted Blood into a 1 mana Pyroblast.
Maybe I'm reading your comment wrong but it seems like you thought those spells cost 8 and 4, and would transform into spells of equal cost. But again, not how I read it.
New Mage Spell - Deck of Lunacy
I wonder which mana slot has the best spell pool? I do think this could see competitive play, depending on how narrow the pools are and whether Bombs exist.
New Mage Spell - Deck of Lunacy
I ain't meteorologist, but I forecast a lot of rage quit ..!
New Druid Minion - Greybough
The best time to plant a tree was 20 years ago. The next best time is when you lose a minion.

New Rogue Minion - Tenwu of the Red Smoke
Welcome to a whole new era of combo - I love those cheap and effective legendaries
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Card design =/= making creative cards. Design can usually be defined as solving a problem.
In this case the Problem was: What's the payoff for triggering Secrets?
And the solution is: Give Secret mage something it usually struggles with: refilling its hand while not completely loosing tempo.
New Hunter Weapon - Rinling's Rifle
I like how subtle the push for Secret Hunter is ^^
And I won't mind playing it!
New Rogue Spell - Malevolent Strike
This is a great flexible removal - not that rogue needed help much - but still good addition.
Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
New Demon Hunter Minion - Zai, the Incredible
Think it'll be less about certain target(s) and more about tempo gain with added value for situational.
As weak as the stats may be, I do think it will see play - time will tell
New Paladin Minion - Lothraxion the Redeemed
I think this is a 5/5 card, but I am still pretty curious as to how Paladin benefit from that Demon tag
New Mage Spell - Deck of Lunacy
RNG with steroids ...
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
RNG with steroids ...
New Mage Minion - Sayge, Seer of Darkmoon
Exactly my thoughts. You've likely triggered 4-6 Secrets by the time your hand runs dry (if not, you probably lost anyway due to not getting enough secrets), and this will be excellent refill without having to worry about fatigue.
New Mage Spell - Deck of Lunacy
Meme fodder, I can't see this being consistent enough to see much competitive play. But it sure does counter Bomb Warrior.
New Mage Spell - Deck of Lunacy
Random spells is worse than random mage spells.
That card is extremly random to be really competitive, but can see play on some hard spells decks, Who knows?
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Nope, flavor text is "There are no secrets between us... or refunds."
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
I see! Read that wrong. Carry on. :)
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
If this flavor text doesn't reference Ozzy Osbourne's "bark at the moon" I'll be disappointed
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Taunt Warlock except the current meta destroys taunt and big minions.
Priest, Rogue, DemonHunter, Mage, Shaman, Paladin, Warrior
They don't care about a taunt minion in their way
Kalecgos, Arcane Aspect
Best card for building big dragons in late game
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
They transform into cards that cost 3 more. The cost of random spell is based on the cost of the card transformed. It's the same wording as Evolve. So, Bombs would become random 8-mana spells and cost 5 mana.
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
How is it being a specific weapon instead of a dynamic one spaghetti code
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
I could see it just generally being used in the class, after all, aren’t their cards usually lower attack than cost?
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
Makes sense. I can imagine a deck card that evolves your minions into (x) more for shaman and maybe a replace your minions in deck with friendly minions that died this game for priest. At least the flavour is there xDDD
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
First, Bomb spells cost 5 mana, and Corrupted Blood costs 1. And the way I read this, they become random spells that would normally cost 3 or more. But they maintain the cost of what you transformed. So one example, you could turn a Corrupted Blood into a 1 mana Pyroblast.
Maybe I'm reading your comment wrong but it seems like you thought those spells cost 8 and 4, and would transform into spells of equal cost. But again, not how I read it.
Never mind, I misread.
C'thun Control Quest Shaman
Lightning Bloom is better than tour guide because you can do the combo instantly