This wouldn't see play in a token druid at all. More of a midrange deck where you only have 1 or 2 minions on the board. The best play for this card would be to have 1 midrange minion, attack with Greybough let the deathrattle hit your other minion, then attack with that minion and make sure it dies. At the end of turn you'd have a decent taunt while also removing opponents minions. This excludes anything else you can do on your turn.
Also remember, silence is more uncommon these days due to Spellbreaker being HoF'ed. Only real threat of silence is DH
Me when seeing even more secret mage support: Thanks! I hate it.
Sorry but I really hate secret/tempo mage. Easily my most hated deck in existence. I play mostly wild as well so if secret mage becomes (even more) popular in wild I will probably just stick to battlegrounds.
I'm not a mage player... It's worth to play that? Looks like mage doesn't have draw problems. The card is good, draw cards is a strong mechanic but, Mage needs that?
I'm not a mage player... It's worth to play that? Looks like mage doesn't have draw problems. The card is good, draw cards is a strong mechanic but, Mage needs that?
This is an ok card, the value of 2 or more secrets is good on top of the 2/2 weapon. This card would probably be bonkers if it was epic or rare, so legendary status seems fair
It seems like it requires too much setup for it to be extremely good, although Mage has quite a few good Secrets and also ways to generate them, so it'll definitely see some experimentation at the very least.
Indeed, it'll be more likely a desperate attempt during mid/late game to get the cards you should have had drew already, and not the most consistent draw engine either. Also agree on the experimentation, for which I am looking forward to
I wonder which mana slot has the best spell pool? I do think this could see competitive play, depending on how narrow the pools are and whether Bombs exist.
This is a great flexible removal - not that rogue needed help much - but still good addition. Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
Barring maybe some weird combo decks, this card seems outright bad to me. Weak stats for its cost and requires a lot of setup if you have certain copy targets in mind. With the cards revealed so far I can't imagine this seeing play.
Think it'll be less about certain target(s) and more about tempo gain with added value for situational. As weak as the stats may be, I do think it will see play - time will tell
Greybough is a New Druid Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Blizzard loves eternity.
New Hunter Weapon - Rinling's Rifle
I wonder what will happen if you chose to discover a secret you already had in play. Maybe it just wouldn't let you discover it.
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
Not that anyone will care but I thought it was funny how the wording on this is really similar to a card I made a loooong time ago:
Guess I'm going to have to add parentheses and remove the word ' random' next time.
New Mage Spell - Deck of Lunacy
This the second Deck of *** card we've had so far (Deck of Chaos) I wonder if we'll get anymore
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
The more they print cards like this, the more chances that Puzzle Box of Yogg-Saron will cast this and ruin the deck completely.
Before this, Puzzle Box doesn't have many negative spell cards, so playing it is relatively safe. But not anymore.
New Druid Minion - Greybough
This wouldn't see play in a token druid at all. More of a midrange deck where you only have 1 or 2 minions on the board. The best play for this card would be to have 1 midrange minion, attack with Greybough let the deathrattle hit your other minion, then attack with that minion and make sure it dies. At the end of turn you'd have a decent taunt while also removing opponents minions. This excludes anything else you can do on your turn.
Also remember, silence is more uncommon these days due to Spellbreaker being HoF'ed. Only real threat of silence is DH
New Mage Spell - Deck of Lunacy
Pretty strong but inconsistent card for casino mage.
Unfortunately for me, I hate that archetype.
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Me when seeing even more secret mage support: Thanks! I hate it.
Sorry but I really hate secret/tempo mage. Easily my most hated deck in existence. I play mostly wild as well so if secret mage becomes (even more) popular in wild I will probably just stick to battlegrounds.
Malevolent Strike is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Coerce
New Rogue Minion - Tenwu of the Red Smoke
Least Team 5 is playing it safe with the "It costs (1) this turn." text
You might find that during playtesting, the card didn't have this text, which enabled some broken combos
New Warlock Spell - Deck of Chaos
New Mage Minion - Sayge, Seer of Darkmoon
I'm not a mage player... It's worth to play that? Looks like mage doesn't have draw problems. The card is good, draw cards is a strong mechanic but, Mage needs that?
Madness at the Darkmoon Faire
The reveal season was already pretty engaging experience, but you guys made it this much more
Many thanks for the great work
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
I'm not a mage player... It's worth to play that? Looks like mage doesn't have draw problems. The card is good, draw cards is a strong mechanic but, Mage needs that?
New Hunter Weapon - Rinling's Rifle
This is an ok card, the value of 2 or more secrets is good on top of the 2/2 weapon. This card would probably be bonkers if it was epic or rare, so legendary status seems fair
New Mage Minion - Sayge, Seer of Darkmoon
Indeed, it'll be more likely a desperate attempt during mid/late game to get the cards you should have had drew already, and not the most consistent draw engine either. Also agree on the experimentation, for which I am looking forward to
New Mage Spell - Deck of Lunacy
I wonder which mana slot has the best spell pool? I do think this could see competitive play, depending on how narrow the pools are and whether Bombs exist.
New Mage Spell - Deck of Lunacy
I ain't meteorologist, but I forecast a lot of rage quit ..!
New Druid Minion - Greybough
The best time to plant a tree was 20 years ago. The next best time is when you lose a minion.

New Rogue Minion - Tenwu of the Red Smoke
Welcome to a whole new era of combo - I love those cheap and effective legendaries
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Card design =/= making creative cards. Design can usually be defined as solving a problem.
In this case the Problem was: What's the payoff for triggering Secrets?
And the solution is: Give Secret mage something it usually struggles with: refilling its hand while not completely loosing tempo.
New Hunter Weapon - Rinling's Rifle
I like how subtle the push for Secret Hunter is ^^
And I won't mind playing it!
New Rogue Spell - Malevolent Strike
This is a great flexible removal - not that rogue needed help much - but still good addition.
Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
New Demon Hunter Minion - Zai, the Incredible
Think it'll be less about certain target(s) and more about tempo gain with added value for situational.
As weak as the stats may be, I do think it will see play - time will tell
New Paladin Minion - Lothraxion the Redeemed
I think this is a 5/5 card, but I am still pretty curious as to how Paladin benefit from that Demon tag