Legendary Totem had to happen at some point, didn't it?
I'm a bit skeptical if +1/+1 will be worth the tempo loss on turn 3, I doubt this would survive longer than one tick. Amazing Totemic Reflection target it it does.
An interesting card, but not likely to see play. Most strong totem effects just use the fact that it's easy to get a lot of them into play using your hero power, and most totem decks only run a few cards that are totems. I would love for an effect like this to be good, but I don't think that this is it.
As a side note, this seems like it could be balanced as one of the 'non-basic' totems the shaman hero power summons in duels.
You plan like 3-4 secrets by turn 6 in secret mage in wild due to discounts.. you draw 4-5 cards immediately with a 5/5 body on board, rather than a 0/3 weapon that has no board presence.
this is much faster than Aluneth, can give you yourCloud Princes and ballets to close the game faster than 3 cards a turn..
besides who said you can't run both for consistency.. can make you afford to lower your curve cause you have even more draw.
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It copies a minion in board, not just a card like Mind Vision or Madame Lazul or other priest card with this kind of mechanic. It's the same case as Faceless Manipulator, it should not meet the criteria for this I think.
@Zyella can you stop upvoting yourself and downvoting everyone? (1 minute comment already +1 you are not fooling anyone).
Ok, so wild can't be changed no list ever changes and all games in wild are over by turn 4, RIP wild already a garbage zone with no standard card ever making any impact there according to you.
there's a thing called matchups so if wild has more midrange/control decks for some reason this becomes good, for example raza priest can have difficulties dealing with 1/1s with divine shields a turn he can't remove them forever so you can overwhelm them with that, play your quartermaster and finish them.
Sure sometimes a deck is very refined but exploring a different direction/build is interesting, and worth at least trying.
I think this could replace Aluneth in wild secret mage since it won't draw you fatigue.
Exactly my thoughts. You've likely triggered 4-6 Secrets by the time your hand runs dry (if not, you probably lost anyway due to not getting enough secrets), and this will be excellent refill without having to worry about fatigue.
if triggered 6secrets thats all draw youre gonan get in totla over the match
Aluneth draws 3+6/9/12 is way better draw then this the continous effect is what makes so never un out of steamm ocne you have it at al.
Maybe won't be part of your constructed deck, but easy to discover with Magic Trick or Wand Thief in tempo mage to counter bomb warrior while it's still around.
Incredible card. This will surely see a lot of play. Decent stats for it's cost as well. This is really good.
Standard: Sayge, Seer of Darkmoon will be a must include in secret mage. That deck NEEDS draw, and Sayge, Seer of Darkmoon fixes that problem. I think Sayge, Seer of Darkmoon will also see play in some highlander mage lists, as highlander mage always plays 2-3 secrets at the very least. Also if highlander mage is going to include the Y'Shaarj, the Defiler package, than it's really easy to get a lot of secrets from cards like Ring Toss.
Aluneth draws way way more cards and its continious.
Aluneth is the best draw card ever;,the legendary is good and strong but not as much as aluneth.
THe draw over time is why aluneth is godo casue it keeps giving you fuel constantly whie this is 1off effect, have aluneth stick for even 1turn and youve drawn 6cards of it more then will realsitcly got of this.
Play this adn draws 3 ok good but now have no more draw and run out of fuel and loose, Aluneth is insanly good. its alot better
We found the resident Odd Pally Player, may we burn her? Ok, but in all seriousness, I think you may be underrating the effect too much on the other hand. I mean, sure a 5 mana “do nothing” may seem bad, but if you don’t have a board on turn 5 as Odd Pally, you were gonna lose anyway. This effectively doubles the power of any dudes summoned and skyrockets their staying power for future board buffs and makes it really awkward for any class that is not Warrior to deal with, not to mention having more synergies with Rallying Blade and stuff. I mean its a clear one and done drop, and the fact that Steward of Darkshire is still being run is a testament that Odd Pally finds Divine Shields to be somewhat important.
Will it break the deck? No, probably not.
Will it help a lot? Yes.
Wil ti breka the deck ? NO
Will it help at all? NO
This card is just way to slow for odd palladin. Loatheb and quarter master push methal or protect your board,faceless aslo buffs it,leeroy is charge, blessing buffs your board and all are much better and faster then lorthaxion.
Seems like a strong card. Good stats for it's cost and might see play in a number of decks. Seems like their pushing some kind of divine shield dude paladin this expansion.
Standard: Really good minion for Pure Libram Paladin and broom paladin. Those decks love minions that stick on board.
Wild: Well luckely it's not...... NOOOO IT'S ODD COSTED! WHY BLIZZARD?!?!? Okay so i'm pretty sure Lothraxion the Redeemed existence alone is enough for ODD Paladin to become meta. Those Silver Hand Recruits were already annoying enough to deal with, and now their even more annoying. Also Lothraxion the Redeemed makes the Silver Hand Recruits way less susceptible to board clears like Defile and Spirit Lash. Maybe this Spirit Lash counter makes ODD Paladin a lot better against Raza priests? If so, then i guess Raza priest may see less play, which i'm totally okay with! :)
Again as i said many times NO THIS DOES NOT GO IN ODD PALLADIN AT ALL
But ODD Paladin already runs Steward of Darkshires for that divine shield, so why not run a card that gives basicly the same effect, but permanently. AND lets you replace the [Hearthstone Card (Staward of Darkshire) Not Found]s for something better? Seems kinda weird to me...And ODD Paladin can then run Blood Knight again, just like it did in the witchwood and Boomsday days...
STEWARD is good becasue its in the EARLY GAME its cheap its 3mana and a must kill target and even on 5 its betetr turn 5 then lorthaxion. Lorthaxion doesnt o anything until atleast turn 6 odd pally doesnt want or need more 5drops and lorthaxrion is just TO SLOW.
ASlso steward gives more then recruits divine shield.
Steward is a way way better card for the deck
Even IF lorthaxion was good they wouldnt replace steward at all. Steward is GOOD casue it comes ealry adn its therefore much much faster and Again not onyl recruits
Seems like a strong card. Good stats for it's cost and might see play in a number of decks. Seems like their pushing some kind of divine shield dude paladin this expansion.
Standard: Really good minion for Pure Libram Paladin and broom paladin. Those decks love minions that stick on board.
Wild: Well luckely it's not...... NOOOO IT'S ODD COSTED! WHY BLIZZARD?!?!? Okay so i'm pretty sure Lothraxion the Redeemed existence alone is enough for ODD Paladin to become meta. Those Silver Hand Recruits were already annoying enough to deal with, and now their even more annoying. Also Lothraxion the Redeemed makes the Silver Hand Recruits way less susceptible to board clears like Defile and Spirit Lash. Maybe this Spirit Lash counter makes ODD Paladin a lot better against Raza priests? If so, then i guess Raza priest may see less play, which i'm totally okay with! :)
Again as i said many times NO THIS DOES NOT GO IN ODD PALLADIN AT ALL
But ODD Paladin already runs Steward of Darkshires for that divine shield, so why not run a card that gives basicly the same effect, but permanently. AND lets you replace the [Hearthstone Card (Staward of Darkshire) Not Found]s for something better? Seems kinda weird to me...And ODD Paladin can then run Blood Knight again, just like it did in the witchwood and Boomsday days...
Standard: This will probably see play in some kind of memey spell mage list. Probably with Raid the Sky Temple and The Amazing Reno for maximum memes/RNG. But as we all know, these days "random" can be competitively viable, so we better keep a watchful eye on Deck of Lunacy... Also if it only gives mage spells, Deck of Lunacy will be really strong because you can semi-tutor cards like Fireball...
Wild: This will 99% see play in some kind of casino mage. Why wouldn't it see play. Okay sure it get's rid of a lot of other "random" cards, like Deck of Wonders, Effigy, Evocation, Puzzle Box of Yogg-Saron and Unstable Portal. But it does give you the ultimate RNG clown fiesta in return. (mostly if it does give spells from ANY class. But if it doesn't then it might see les play in Casino mage because it's not random enough.)
So essentially potentially Fun meme card like Renounce Darkness, if it gives spells from ANY class. And a strong aggressive tool if it only gives mage spells.
New Shaman Minion - Grand Totem Eys'or
you copy this with Totemic Reflection and suddenly it buffs each other turn 4 with Lightning Bloom seems like a really powerful card to me.
New Shaman Minion - Grand Totem Eys'or
Legendary Totem had to happen at some point, didn't it?
I'm a bit skeptical if +1/+1 will be worth the tempo loss on turn 3, I doubt this would survive longer than one tick. Amazing Totemic Reflection target it it does.
New Shaman Minion - Grand Totem Eys'or
An interesting card, but not likely to see play. Most strong totem effects just use the fact that it's easy to get a lot of them into play using your hero power, and most totem decks only run a few cards that are totems. I would love for an effect like this to be good, but I don't think that this is it.
As a side note, this seems like it could be balanced as one of the 'non-basic' totems the shaman hero power summons in duels.
New Mage Minion - Sayge, Seer of Darkmoon
You plan like 3-4 secrets by turn 6 in secret mage in wild due to discounts.. you draw 4-5 cards immediately with a 5/5 body on board, rather than a 0/3 weapon that has no board presence.
this is much faster than Aluneth, can give you yourCloud Princes and ballets to close the game faster than 3 cards a turn..
besides who said you can't run both for consistency.. can make you afford to lower your curve cause you have even more draw.
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
Finally, a shaman card. And a really good one too.
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
Neat! Aggressive totem decks incoming :)
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
OMG FIRST LEGENDARY TOTEM RYAAAAAAA
New Shaman Minion - Grand Totem Eys'or
A new Legendary Shaman Minion, Grand Totem Eys'or, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
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Madness at the Darkmoon Faire - Reveal Season Community Bingo
It copies a minion in board, not just a card like Mind Vision or Madame Lazul or other priest card with this kind of mechanic. It's the same case as Faceless Manipulator, it should not meet the criteria for this I think.
New Paladin Minion - Lothraxion the Redeemed
@Zyella can you stop upvoting yourself and downvoting everyone? (1 minute comment already +1 you are not fooling anyone).
Ok, so wild can't be changed no list ever changes and all games in wild are over by turn 4, RIP wild already a garbage zone with no standard card ever making any impact there according to you.
there's a thing called matchups so if wild has more midrange/control decks for some reason this becomes good, for example raza priest can have difficulties dealing with 1/1s with divine shields a turn he can't remove them forever so you can overwhelm them with that, play your quartermaster and finish them.
Sure sometimes a deck is very refined but exploring a different direction/build is interesting, and worth at least trying.
New Mage Minion - Sayge, Seer of Darkmoon
if triggered 6secrets thats all draw youre gonan get in totla over the match
Aluneth draws 3+6/9/12 is way better draw then this the continous effect is what makes so never un out of steamm ocne you have it at al.
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
Maybe won't be part of your constructed deck, but easy to discover with Magic Trick or Wand Thief in tempo mage to counter bomb warrior while it's still around.
New Mage Minion - Sayge, Seer of Darkmoon
In wild its not really insane its good but thats it.
ANd ALUNETH IS BETTTER
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
I thought they said that about discover mechanics and value generatio
New Mage Minion - Sayge, Seer of Darkmoon
SAGE WILL NEVER EVER REAPCE ALUNETH.
Aluneth draws way way more cards and its continious.
Aluneth is the best draw card ever;,the legendary is good and strong but not as much as aluneth.
THe draw over time is why aluneth is godo casue it keeps giving you fuel constantly whie this is 1off effect, have aluneth stick for even 1turn and youve drawn 6cards of it more then will realsitcly got of this.
Play this adn draws 3 ok good but now have no more draw and run out of fuel and loose, Aluneth is insanly good. its alot better
New Paladin Minion - Lothraxion the Redeemed
Wil ti breka the deck ? NO
Will it help at all? NO
This card is just way to slow for odd palladin. Loatheb and quarter master push methal or protect your board,faceless aslo buffs it,leeroy is charge, blessing buffs your board and all are much better and faster then lorthaxion.
His effect is good, But its TO SLOW
New Paladin Minion - Lothraxion the Redeemed
STEWARD is good becasue its in the EARLY GAME its cheap its 3mana and a must kill target and even on 5 its betetr turn 5 then lorthaxion.
Lorthaxion doesnt o anything until atleast turn 6 odd pally doesnt want or need more 5drops and lorthaxrion is just TO SLOW.
ASlso steward gives more then recruits divine shield.
Steward is a way way better card for the deck
Even IF lorthaxion was good they wouldnt replace steward at all. Steward is GOOD casue it comes ealry adn its therefore much much faster and Again not onyl recruits
New Paladin Minion - Lothraxion the Redeemed
I remember its 2 weeks of relevance when Giggling Inventor was played everywhere
New Hunter Weapon - Rinling's Rifle
It will disappear and tell your opponent which secret you have. just like double casting secrets with Zul'jin
New Paladin Minion - Lothraxion the Redeemed
But ODD Paladin already runs Steward of Darkshires for that divine shield, so why not run a card that gives basicly the same effect, but permanently. AND lets you replace the [Hearthstone Card (Staward of Darkshire) Not Found]s for something better? Seems kinda weird to me...And ODD Paladin can then run Blood Knight again, just like it did in the witchwood and Boomsday days...
Summoned Skill - Card Design Competition Discussion Thread
Congrats to MathU and grumpymonk! Well done :-)
New Mage Spell - Deck of Lunacy
Hmm, hard to judge this card. On one side it seems really powerfull and broken in spell mage, because you can turn your Rolling Fireballs and Apexis Blast into Deep Freeze, Power of Creation and if it can give you spells from ANY class, Inner Demon, Twisting Nether, and in wild Call of the Wild and Free From Amber... on turn 5... And this hardcounters bomb warrior, and gives you those good 8 mana spells... Also you can turn your Ray of Frosts and other 1 cost spells into 1 mana Fireball, but the 4 mana slot will be way worse if it does give you spells from any class, because of cards like Dire Frenzy, Dr. Boom's Scheme and in wild Cataclysm.
Standard: This will probably see play in some kind of memey spell mage list. Probably with Raid the Sky Temple and The Amazing Reno for maximum memes/RNG. But as we all know, these days "random" can be competitively viable, so we better keep a watchful eye on Deck of Lunacy... Also if it only gives mage spells, Deck of Lunacy will be really strong because you can semi-tutor cards like Fireball...
Wild: This will 99% see play in some kind of casino mage. Why wouldn't it see play. Okay sure it get's rid of a lot of other "random" cards, like Deck of Wonders, Effigy, Evocation, Puzzle Box of Yogg-Saron and Unstable Portal. But it does give you the ultimate RNG clown fiesta in return. (mostly if it does give spells from ANY class. But if it doesn't then it might see les play in Casino mage because it's not random enough.)
So essentially potentially Fun meme card like Renounce Darkness, if it gives spells from ANY class. And a strong aggressive tool if it only gives mage spells.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Deck of Lunacy is quite tricky coz of the wording. It transforms spells, not creates. And as per the bingo criteria:
Holding Out For A Hero - Card Design Competition Discussion Thread
Some initial ideas.
Edited with the corrections, thanks Wailor =D.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Still waiting for my big demons for DH and warlock...