This is a very weird Secret. Once you do figure out that it's Rigged Faire Game, some classes will be able to nullify this every turn with a Hero Power.
Until then though, this will probably be a good Secret for tripping up your opponent for at least a few turns. It not triggering can ironically be a good thing for cards like Cloud Prince or Occult Conjurer. I don't see this doing too much in terms of actually being in the deck, but it'll probably be pretty good when you get it through card generation.
Honestly, if the opponent spends a bunch of mana on Hero Powers just to prevent this from triggering, that means they'll be down on tempo. Unless they're DH, of course. In that case, the tempo loss is so minimal and they can synergise with the punch they did with their cards so well this card becomes very inconsequential.
Two 4/4s for 4 mana is obviously good. With Rigged Faire Game, you can actually now play this on curve or you draw 3 cards (and trip your opponent up) which seems like a good trade-off. I'm not sure how good it would be in Standard, but it's good in Wild where you always have Ice Block.
Ah yes, a Tempo Warrior card. From what is revealed so far, I believe menagerie Warrior will be more tempo oriented rather than summoning a bunch of big guys with N'Zoth, God of the Deep. In fact, I believe N'Zoth, God of the Deep has enough value as a last ditch effort for more midrange-y tempo decks even when summoning a bunch of 3 to 5 drops.
This is a very weird Secret. Once you do figure out that it's Rigged Faire Game, some classes will be able to nullify this every turn with a Hero Power.
Until then though, this will probably be a good Secret for tripping up your opponent for at least a few turns. It not triggering can ironically be a good thing for cards like Cloud Prince or Occult Conjurer. I don't see this doing too much in terms of actually being in the deck, but it'll probably be pretty good when you get it through card generation.
The effect is powerful, but I'm not sure tha current secret pool really encourages a tempo style deck. The most used secret right now is Flame Ward which is not exactly offensive.
Honestly, I think 5 Mana 5-5 with Rush alone is already prettty solid. If Menagerie Warrior becomes a Thing, this could easily be one of its Powerhouses.
If it had some keyword to compensate for the clunkyness of a six drop draw a(some) card(s), it would have been a very powerful card. But looking at how the card is right now, it feels underwhelming which is a shame because the tutor effect is somehow pretty unique in how it plays out.
Cards that dicover from your Deck only look at unique ones, which is the Reason why you're not offered Duplicates in the first Place. Stitched Tracker and Shadow Visions for Example could offer you only 2 Choices, although your Deck is stacked with them.
I can't remember who (maybe Disguised Toast?), but someone tested how Shadow Visions works a while back. They emptied their Deck, until there were only a Couple of Spells left, and then shuffled Tons of Jade Idols into It. After playing multiple Shadow Visions they found out that Jade Idol was offered at the same Rate as the other remaining Spells.
I've had some mild success with Aggro Odd Demon Hunter last season. It's one of the decks I play for fun when I still have enough Bonus Stars (Bronze-Plat.) until I switch to a more consistent deck to rank up. One of the biggest things holding it back is insufficient card-draw I feel, and that in addition to a likely 4 damage (the deck I play is 2/3rds 1-drops and only 4 5-drops) for 4 mana is imo pretty good, and even at worst a 3 mana 4/1 draw a card while bad isn't absolutely unplayable in aggro. Ofc I'm not saying that it'll make Aggro Odd DH more relevant again, but I think it'll make at least the deck I play more a bit more consistent.
LETS GOOOOOOOOOOOOOOOOOOOOOOOOO the dream is play a secret before turn 4 play Occult Conjurer turn 4 and hopefully have your secret up turn 5 to play another Occult Conjurer and hopefully be able to deal at least 8 damage to face.
I love it. I have always wanted to build a menagerie deck, and I think with powerful cards like this and some of the others we are getting int his expansion, it will be possible.
They are pushing the Menagerie type over all classes (see Elemental support in Palladin) I guess at least one Menagerie deck will at least be T2. Why not Warrior?
A single discount already makes this pretty good so it's probably going to see a decent amount of play. Reviving a Deathwing, Mad Aspect with N'Zoth would be ideal but this isn't bad either.
There are definitely some shenanigans you can pull off with this. And I am excited for all of the rogue players since this looks like it could be a lot of fun. Obviously there are things like [Hearthstone Card (Fal'dori Strider) Not Found] and Ticket Master which work very well with this. But I think in a lot of cases you are happy to just dig through your deck a little and pull out two copies of something useful.
New Mage Spell - Rigged Faire Game
Honestly, if the opponent spends a bunch of mana on Hero Powers just to prevent this from triggering, that means they'll be down on tempo. Unless they're DH, of course. In that case, the tempo loss is so minimal and they can synergise with the punch they did with their cards so well this card becomes very inconsequential.
New Mage Minion - Occult Conjurer
Two 4/4s for 4 mana is obviously good. With Rigged Faire Game, you can actually now play this on curve or you draw 3 cards (and trip your opponent up) which seems like a good trade-off. I'm not sure how good it would be in Standard, but it's good in Wild where you always have Ice Block.
New Warrior Minion - Tent Trasher
Ah yes, a Tempo Warrior card. From what is revealed so far, I believe menagerie Warrior will be more tempo oriented rather than summoning a bunch of big guys with N'Zoth, God of the Deep. In fact, I believe N'Zoth, God of the Deep has enough value as a last ditch effort for more midrange-y tempo decks even when summoning a bunch of 3 to 5 drops.
New Mage Spell - Rigged Faire Game
This is a very weird Secret. Once you do figure out that it's Rigged Faire Game, some classes will be able to nullify this every turn with a Hero Power.
Until then though, this will probably be a good Secret for tripping up your opponent for at least a few turns. It not triggering can ironically be a good thing for cards like Cloud Prince or Occult Conjurer. I don't see this doing too much in terms of actually being in the deck, but it'll probably be pretty good when you get it through card generation.
New Warrior Minion - Tent Trasher
Without the effect a 5 mana 5/5 Rush is really ok.
If you can cheat It for 3 or 4 mana it's totally worth.
New Mage Minion - Occult Conjurer
The effect is powerful, but I'm not sure tha current secret pool really encourages a tempo style deck. The most used secret right now is Flame Ward which is not exactly offensive.
Tent Trasher is a New Warrior Card Revealed for Hearthstone's Darkmoon Faire Expansion
Honestly, I think 5 Mana 5-5 with Rush alone is already prettty solid. If Menagerie Warrior becomes a Thing, this could easily be one of its Powerhouses.
New Rogue Minion - Grand Empress Shek'zara
If it had some keyword to compensate for the clunkyness of a six drop draw a(some) card(s), it would have been a very powerful card. But looking at how the card is right now, it feels underwhelming which is a shame because the tutor effect is somehow pretty unique in how it plays out.
New Warrior Minion - Tent Trasher
Shame that the wording is such that amalgam doesn't make this free.
This card is very dependant on the power of the menagerie archetype, which I'm not confident will be pushed enough to make it a competitive deck.
Tent Trasher is a New Warrior Card Revealed for Hearthstone's Darkmoon Faire Expansion
6 so that N'zoth summons full board. Something like this:
Wild · N'Zoth Warrior · by Trimutius · 5 years, 11 months ago
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Cards that dicover from your Deck only look at unique ones, which is the Reason why you're not offered Duplicates in the first Place. Stitched Tracker and Shadow Visions for Example could offer you only 2 Choices, although your Deck is stacked with them.
I can't remember who (maybe Disguised Toast?), but someone tested how Shadow Visions works a while back. They emptied their Deck, until there were only a Couple of Spells left, and then shuffled Tons of Jade Idols into It. After playing multiple Shadow Visions they found out that Jade Idol was offered at the same Rate as the other remaining Spells.
Stiltstepper is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I've had some mild success with Aggro Odd Demon Hunter last season. It's one of the decks I play for fun when I still have enough Bonus Stars (Bronze-Plat.) until I switch to a more consistent deck to rank up. One of the biggest things holding it back is insufficient card-draw I feel, and that in addition to a likely 4 damage (the deck I play is 2/3rds 1-drops and only 4 5-drops) for 4 mana is imo pretty good, and even at worst a 3 mana 4/1 draw a card while bad isn't absolutely unplayable in aggro. Ofc I'm not saying that it'll make Aggro Odd DH more relevant again, but I think it'll make at least the deck I play more a bit more consistent.
Occult Conjurer is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
LETS GOOOOOOOOOOOOOOOOOOOOOOOOO the dream is play a secret before turn 4 play Occult Conjurer turn 4 and hopefully have your secret up turn 5 to play another Occult Conjurer and hopefully be able to deal at least 8 damage to face.
Rigged Faire Game is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
I LOVE SECRET MAGE. I hate playing against it. Time to run Flare if you're a hunter player.
New Rogue Minion - Grand Empress Shek'zara
Worst Legendary so far. It's draw a card in the median..
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
This is definitely for a combo deck I don't see any reason to run it in any other deck.
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
I misread that it will discover Minions only. So it's a lot more worse than I thought.
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Mogu Cultist + Togwaggle's Scheme + Grand Empress Shek'zara
New Warrior Weapon - Ringmaster's Baton
Some kind of menagerie hand buff warrior?
New Warrior Minion - E.T.C., God of Metal
I would preferred Chief Thunder-skins, and all ETC members as other cards
New Warrior Minion - Tent Trasher
Oh yes, this is going in my Highlander Menagerie Warrior! Check it out:
Wild · Control Warrior · by Pezman · 5 years, 11 months ago
New Warrior Minion - Tent Trasher
I love it. I have always wanted to build a menagerie deck, and I think with powerful cards like this and some of the others we are getting int his expansion, it will be possible.
Tent Trasher is a New Warrior Card Revealed for Hearthstone's Darkmoon Faire Expansion
They are pushing the Menagerie type over all classes (see Elemental support in Palladin) I guess at least one Menagerie deck will at least be T2. Why not Warrior?
Tent Trasher is a New Warrior Card Revealed for Hearthstone's Darkmoon Faire Expansion
A single discount already makes this pretty good so it's probably going to see a decent amount of play. Reviving a Deathwing, Mad Aspect with N'Zoth would be ideal but this isn't bad either.
New Rogue Minion - Grand Empress Shek'zara
There are definitely some shenanigans you can pull off with this. And I am excited for all of the rogue players since this looks like it could be a lot of fun. Obviously there are things like [Hearthstone Card (Fal'dori Strider) Not Found] and Ticket Master which work very well with this. But I think in a lot of cases you are happy to just dig through your deck a little and pull out two copies of something useful.