This is a spicy one. There might be enough Stowaway-esque effects and shuffle cards to get this archetype rolling. Could also be a nice way to fetch C'thun after you play the pieces.
Why would adding copies not increase your odds of discovering them? I know with general Discover you can't get duplicates, but I didn't think that applied to Discovering from your deck.
It doesn't matter if your deck is spell or minion heavy, this can discover any kind of card.
Which makes this card even worse with your logic, but obviously Rogue is going to combine this with something like Togwaggle's Scheme or Shadow of Death which will increase your odds of finding them largely
Aight, this makes the new mage secret a bit better. If it procs, you draw 3, if it doesn't, you get 4 mana 8/8. Lots of secret support for Hunter and Mage this set, but no secrets for Paladin since RoS. oof
Amazing card, and helps tutor something you need. If you pick Ticket Masters shuffle cards, it's going to be a Sprint with a 5/7 Body, and summons a bunch of 3/3 minions. That's really good. Also Grand Empress Shek'zara is really good with Togwaggle's Scheme. Great card all around.
Standard: Fits well in deathrattle rogue, because it can draw Ticket Masters 3/3s and draw cards. It works well in most rogue decks, and galakrond rogue. (Because it can draw the Invokers.)
Wild: Grand Empress Shek'zara will see play in some kind of shuffle rogue, and plenty of meme decks. Who doesn't want to fill their hand with Tess Greymane and [Hearthstone Card (Yogg-Saron, Hopes End) Not Found]s? (After shuffling a lot of those in your deck)
I'm skeptical of this card's power level. We've seen this same trigger before with Sanctuary, a card that hasn't seen meaningful play, which could come into play a turn earlier making it more likely to trigger. Granted, Rigged Faire Game has a few things going for it as your opponent doesn't 100% know the secret trigger unlike Sanctuary. Also, Mage has freeze effects that help make the secret more likely to trigger. However, half of the classes have hero powers that can prevent the secret from triggering, and I think Mage already has consistent draw with Arcane Intellect and Cram Session that they aren't as interested in inconsistent draw that may never occur.
secret to be used as a stepping stone trigger for other effects since there will plenty of times that this secret wont trigger cause its so easy to get damaged specially with rogue druid DH and Hunter hero power and lots of classes running weapons. u need to freeze board AND face to actually not get hit provided theres no spells going into your face
I like that Blizzard is establishing a precedent of giving rogue mantid leaders in Old Gods sets, with Xaril, Poisoned Mind the first time around. Its a small thing but is a nice touch nonetheless.
As for the card itself, I always like designs that are fine but not spectacular under normal conditions, but have potential for ludicrous shenanigans. It is rare they have much impact on the meta since 'shenanigans' isn't exactly a byword for consistency, but they always feel good for casual players to mess around with. Plus I insist on playing slow rogue decks regardless of the meta, so I am sure Shek'zara and I will get along wonderfully.
Cool card. Kinda boring but it's a strong effect. 4 mana 8/8 is pretty good, and easy to fulfill the condition. Remember the times when 4 mana 7/7 was considered strong/OP? Turn 3 secret into turn 4 Occult Conjurer is pretty good. Also "In b4 mage gets either a Phase Stalker, or Kabal Lackey reprint"... plz no blizz...
Standard: Secret mage might be viable in standard with cards like these. Beware Standard only players, us wild players know all too well the monstrosity that is secret mage. It's "super interactive" and "fun" to play against.
Wild: OH NOO! Secret mage is just getting stronger and stronger with each new secret mage card revealed, and it's already a strong deck with a very good winrate, and it's often a tier 1 meta deck... so i guess Secret mage is going to be even more annoying than before now...
This doesn't look that good to me. If you're looking to draw multiple copies of cards that you shuffled into your deck, Stowaway is 1 mana cheaper and will always hit those shuffled cards. If you're looking for specific cards like Galakrond, the Nightmare, which is the natural curve follow up for Grand Empress Shek'zara, I can't help but to think that Lorekeeper Polkelt is cheaper and more consistent at tutoring out your power cards over multiple turns. On top of the 6 mana do nothing body, I think this card is too slow and inconsistent for Rogue, a class that is driven by fast tempo and consistency.
Decent stats at 6 mana, a good battlecry that let's you decide what you draw and draws the copies of it too.
This is undeniably a strong card, but the Toggwaggle and Galakrond package already allows for not only a ton of draw but discounts them, too.
It could be that this card can be used for miracle rogues once Togwaggle and Galakrond rotate, since the new Win con they'll want to draw into is the pieces of C'thun
Remember the benefit of this card increases exponentially with how many copies you have in your deck. It becomes more likely to hit the copied card, and draws more when it does.
Also do not forget this is Discover. You have a 1/5 chance of hitting what you want on with just a normal deck of 15 doubles, and that's ignoring natural card draw. The more turns pass, the fewer cards you have to Discover from (and the more copies you can shuffle with Togwaggle's Scheme), so it becomes even better the longer you wait to play it.
Then factor in shenanigans with things like Ticket Master and Shadow of Death (Pogo-Hopper in Wild), and suddenly their are a lot of interesting combos that become possible.
I envision a high-value big Rogue that shuffles high-cost minions with Shadow of Death, then plays Lorekeeper Polkelt to bring Grand Empress Shek'zara to the top and keep from drawing the Shadows. And maybe a Ticket Master version that works like the old Beneath the Grounds/Fal'dorei Strider decks and just plays as many copies of Ticket Master as possible and then draws a ton to get Tickets and/or Shek'zara.
4 for 2 4/4s... not bad at all. I don't see a ton of use in Standard right now, but I could be wrong. In Wild though, this may find a way into a few Secret Mage decks
4 for 2 4/4s... not bad at all. I don't see a ton of use in Standard right now, but I could be wrong. In Wild though, this may find a way into a few Secret Mage decks
(He said this in his video "New deck defining cards! Darkmoon Faire Review #2 I Hearthstone" at 16:56, in case you want to look it up.)
Thank you for replying to my comment.
But for future reference, it's a lot better to use the Quote button instead of the Reply button, as this allows people to read the comment you're replying to in your post, which is better for context.
Alright i'll do that from now on! Thank you for mentioning that!
New Rogue Minion - Grand Empress Shek'zara
This is a spicy one. There might be enough Stowaway-esque effects and shuffle cards to get this archetype rolling. Could also be a nice way to fetch C'thun after you play the pieces.
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Why would adding copies not increase your odds of discovering them? I know with general Discover you can't get duplicates, but I didn't think that applied to Discovering from your deck.
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
First thing I thought as I've been playing a lot more Wild lately, "Hello, Pogos!"
I know it'll be inconsistent, but still... very fun shenanigans indeed!
New reward scheme?
It will indeed launch on November 12th (Thursday). We have two guides that should have all the available information:
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
It doesn't matter if your deck is spell or minion heavy, this can discover any kind of card.
Which makes this card even worse with your logic, but obviously Rogue is going to combine this with something like Togwaggle's Scheme or Shadow of Death which will increase your odds of finding them largely
New Mage Minion - Occult Conjurer
Aight, this makes the new mage secret a bit better. If it procs, you draw 3, if it doesn't, you get 4 mana 8/8. Lots of secret support for Hunter and Mage this set, but no secrets for Paladin since RoS. oof
New Rogue Minion - Grand Empress Shek'zara
Does this really work with the Teddy Bears? Aren't they Spells which gets cast when drawn? Sorry for me not knowing the mechanic.
New Rogue Minion - Grand Empress Shek'zara
Amazing card, and helps tutor something you need. If you pick Ticket Masters shuffle cards, it's going to be a Sprint with a 5/7 Body, and summons a bunch of 3/3 minions. That's really good. Also Grand Empress Shek'zara is really good with Togwaggle's Scheme. Great card all around.
Standard: Fits well in deathrattle rogue, because it can draw Ticket Masters 3/3s and draw cards. It works well in most rogue decks, and galakrond rogue. (Because it can draw the Invokers.)
Wild: Grand Empress Shek'zara will see play in some kind of shuffle rogue, and plenty of meme decks. Who doesn't want to fill their hand with Tess Greymane and [Hearthstone Card (Yogg-Saron, Hopes End) Not Found]s? (After shuffling a lot of those in your deck)
New Mage Spell - Rigged Faire Game
I'm skeptical of this card's power level. We've seen this same trigger before with Sanctuary, a card that hasn't seen meaningful play, which could come into play a turn earlier making it more likely to trigger. Granted, Rigged Faire Game has a few things going for it as your opponent doesn't 100% know the secret trigger unlike Sanctuary. Also, Mage has freeze effects that help make the secret more likely to trigger. However, half of the classes have hero powers that can prevent the secret from triggering, and I think Mage already has consistent draw with Arcane Intellect and Cram Session that they aren't as interested in inconsistent draw that may never occur.
Rigged Faire Game is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
secret to be used as a stepping stone trigger for other effects since there will plenty of times that this secret wont trigger cause its so easy to get damaged specially with rogue druid DH and Hunter hero power and lots of classes running weapons. u need to freeze board AND face to actually not get hit provided theres no spells going into your face
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
I like that Blizzard is establishing a precedent of giving rogue mantid leaders in Old Gods sets, with Xaril, Poisoned Mind the first time around. Its a small thing but is a nice touch nonetheless.
As for the card itself, I always like designs that are fine but not spectacular under normal conditions, but have potential for ludicrous shenanigans. It is rare they have much impact on the meta since 'shenanigans' isn't exactly a byword for consistency, but they always feel good for casual players to mess around with. Plus I insist on playing slow rogue decks regardless of the meta, so I am sure Shek'zara and I will get along wonderfully.
New Mage Minion - Occult Conjurer
Cool card. Kinda boring but it's a strong effect. 4 mana 8/8 is pretty good, and easy to fulfill the condition. Remember the times when 4 mana 7/7 was considered strong/OP? Turn 3 secret into turn 4 Occult Conjurer is pretty good. Also "In b4 mage gets either a Phase Stalker, or Kabal Lackey reprint"... plz no blizz...
Standard: Secret mage might be viable in standard with cards like these. Beware Standard only players, us wild players know all too well the monstrosity that is secret mage. It's "super interactive" and "fun" to play against.
Wild: OH NOO! Secret mage is just getting stronger and stronger with each new secret mage card revealed, and it's already a strong deck with a very good winrate, and it's often a tier 1 meta deck... so i guess Secret mage is going to be even more annoying than before now...
New Rogue Minion - Grand Empress Shek'zara
This doesn't look that good to me. If you're looking to draw multiple copies of cards that you shuffled into your deck, Stowaway is 1 mana cheaper and will always hit those shuffled cards. If you're looking for specific cards like Galakrond, the Nightmare, which is the natural curve follow up for Grand Empress Shek'zara, I can't help but to think that Lorekeeper Polkelt is cheaper and more consistent at tutoring out your power cards over multiple turns. On top of the 6 mana do nothing body, I think this card is too slow and inconsistent for Rogue, a class that is driven by fast tempo and consistency.
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Doesn't seem that good. Hitting a specific Card will be very hard, unless you have 3 or less in your Deck.
It might look great with Shuffling Stuff, but adding Cards to your Deck doesn't increase the Odds of discovering them, so...
But... Maybe you could run it in Highlander Rogue with some Duplicates?
EDIT: Nevermind, I was wrong about that! Egg on my Face.
High Exarch Yrel
Zilliax is back, bigger than ever, and looking pretty cute.
New Rogue Minion - Grand Empress Shek'zara
Decent stats at 6 mana, a good battlecry that let's you decide what you draw and draws the copies of it too.
This is undeniably a strong card, but the Toggwaggle and Galakrond package already allows for not only a ton of draw but discounts them, too.
It could be that this card can be used for miracle rogues once Togwaggle and Galakrond rotate, since the new Win con they'll want to draw into is the pieces of C'thun
New Rogue Minion - Grand Empress Shek'zara
The hopes for the Stowaway style decks may be coming up. Although unless more board control comes out for Rogue, this may be more meme worthy
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Remember the benefit of this card increases exponentially with how many copies you have in your deck. It becomes more likely to hit the copied card, and draws more when it does.
Also do not forget this is Discover. You have a 1/5 chance of hitting what you want on with just a normal deck of 15 doubles, and that's ignoring natural card draw. The more turns pass, the fewer cards you have to Discover from (and the more copies you can shuffle with Togwaggle's Scheme), so it becomes even better the longer you wait to play it.
Then factor in shenanigans with things like Ticket Master and Shadow of Death (Pogo-Hopper in Wild), and suddenly their are a lot of interesting combos that become possible.
I envision a high-value big Rogue that shuffles high-cost minions with Shadow of Death, then plays Lorekeeper Polkelt to bring Grand Empress Shek'zara to the top and keep from drawing the Shadows. And maybe a Ticket Master version that works like the old Beneath the Grounds/Fal'dorei Strider decks and just plays as many copies of Ticket Master as possible and then draws a ton to get Tickets and/or Shek'zara.
Grand Empress Shek'zara
The hopes for the Stowaway style decks may be coming up. Although unless more board control comes out for Rogue, this may be more meme worthy
Grand Empress Shek'zara
That's a grizzly turn 6 if I heard one
New Mage Minion - Occult Conjurer
4 for 2 4/4s... not bad at all. I don't see a ton of use in Standard right now, but I could be wrong. In Wild though, this may find a way into a few Secret Mage decks
Occult Conjurer
4 for 2 4/4s... not bad at all. I don't see a ton of use in Standard right now, but I could be wrong. In Wild though, this may find a way into a few Secret Mage decks
New Warrior Minion - E.T.C., God of Metal
Alright i'll do that from now on! Thank you for mentioning that!
New Rogue Minion - Grand Empress Shek'zara
I love it.
Nice body and strong effect, Rogue will get more shuffle cards for sure!
Grand Empress Shek'zara is a New Rogue Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Doesn't mean you can't discover it from this minion
Although I would assume Shekzara would have much more impactful use then summoning those bears, if it ever sees play