linkblade has already said everything that came to my mind seeing the transparency report. Still: congrats, Demon! It was a cool idea to do something new with the Rune system.
But realistically its not very good, unless your can absolutely bomb your deck off early, and I suspect that even if you can that'll probably still take at least until turn 6 where there's plenty of ways to remove this card.
Maybe off a chad, which may immediately make this 0 mana, because without mana cheats this card is just not going to do anything useful.
For deathrattles, or just copy another Dar'Khan Drathir for 12 damage to face that turn.
Only problem? Well, chadlock dont need it because if somehow your darkhan survives, or if you play that card at all, then technically you should be winning that match regardless of Reverberations presence.
Unless there's a combo somewhere this card will likely never truly see any play.
Fire spells from mage, okay. Fire spells from warlock, now that's proper shit that would easily condemn this card to never played territory.
Just about the only good thing about this card is the fact that its an imp, so if you need some reload or something special in your implock, or if you definitely dont care about winning, then this card is in for consideration.
For mage, dont even bother. There's 100 other discover options that would be better than this card.
Unfortunately, there's no real overheal priest deck at the moment and I doubt this would make the cut, since I'm nearly 100% certain that it'll never go into shadow priest.
Team5, Im sure you didn't just print yet more mana cheat for a class that is already filled with it, just to get on my nerves.
In wild, this card is just yet more mana cheating for grimy cellar staying druid mains to just take up forever to play out their deck and then completely screwing you on turn 4-6. It wouldn't even be half as annoying if it weren't for the fact that Im nearly 90% sure that most of these guys use animation speed-ups to do all the degenerate bs they do, while I stare at the ceiling waiting for it all to end.
In standard, mercifully its kinda rubbish for druid. Its basically just Innervate with conditions that druid isn't always in a position to take advantage of. In priest, its more relevant, because there's no innervate there, and priest can easily discount their spells. But it'll take a pro to fully grasp the potential of this card in priest.
Anything that can give out lifesteal needs to be respected. That's it. Even if they look like shit, as this card does from first impressions, the mere ability to grant lifesteal means it'll always be relevant even if the minion itself suck.
In priest that's particularly disgusting. Apotheosis would have been completely worthless without lifesteal, even if you double the stat gains.
This card has the potential to be just disgusting, and is indeed the one card that is needed post Anub'Rekhan nerf so druid can start with the toxic play once more.
I have absolutely no doubt it'll see play within this expansion.
Its turn 6 and you've just played a 6 mana do nothing, on top of having horrible stats. All in the vain effort of removing one mana from your opponent's next turn. And once 10 mana is reached this card straight up does jack shit.
So will it see play? Well, no. Druid can ramp, and warlock doesn't need to. That's it. If it had taunt at least it might be passable, but for now its just yet more horrible cards for horrible achievement points.
Its always uncanny how team5 tends to print the worst cards for certain classes, merely because their identity demands it. I mean seriously, is team5 really valuing a 2/2 at 5 health, just because you can play it for 0 mana? Considering what cards likeBloodbloom did during its time, I think a 2/2 is a tad bs at 5 health.
So standard play. Lol, not a chance. But wild however. With The Demon Seed, you can legit just steamroll past the quest conditions as early as turn 4 probably. Just keep bouncing this little guy and finish quest. Perhaps the only way this card ever sees play anyway.
Just a solid card for dhunter, and probably the best of the remix cards. Basically out of the 4 selections, only 1 can be truly considered situational, the others can be jammed without any further consideration on 5.
There's really not much else I can say. Only weakness is its lack of consistency, but for cards that can swing board, draw 3 cards, and do 5 damage to face, Im sure it'll see play regardless.
Its looks great being able to bounce 3 damage to board every turn but what exactly is this thing supposed to accomplish? Aside from everything else, its initial cost of 5 is also somewhat too high for a defensive card that only ever removes one minion. Its also technically unable to remove big targets without being traded off itself, so the bouncing potential comes with lots of damning caveats.
At best this goes into dhunter, where the idea of hitting more than once isn't out of the question. But really, is there any reason to play this over the other removals both classes have? Its only ever doing 3 damage anyway
It looks great, and then you noticed that its an outcast card and that significantly makes the card worse, or at very least inconsistent.
Basically speaking, if this is in your deck you'll likely end up sapping stuff that would normally not be considered big targets, because there's no chance its kept in hand just for particular targets.
But for what it does its likely dhunter will still be playing it in some capacity. Probably mostly off felerin. Rogue likely never needs this, they just have better removal options, if that is needed at all. We're long gone past days where Voidlord would instantly win games on its own.
Newest update - the deck has cooled off to "only" about a 68% winrate over 47 games. Part of the reason for this is quite simple - my MMR was absurdly high. I was still in silver and it was matching me against high Masters players, one of whom is literally the highest ranked player on the entire shard. Yeah, that's fair. Victim of my own success I suppose.
So, needless to say, I started losing quite a few games that way. And one of the losses was just pure stupidity on my part, including at least three different places that I made colossal errors in that game.
At this point, now that my winrate has cooled off, it's just matching me against Diamond players instead of Masters (when I'm in Gold 4).
I agree with Regis in-that I feel Risa is garbage. The 5-Mana overhead is a lot to ask for a measly 3 damage trade, and you must invest additional resources - both in Mana for Risa and Mana for a means to attack - every single turn to continue trading with her. You're not developing a board for yourself, either, or bouncing an impactful Battlecry; you're just hoping to clear small stuff over and over.
This plus The Jailer is basically instant win unless your opponent has lethal from hand, no?
Well, Immune turns off Taunt, so your opponent can just "go around it", if you will. 15 damage + Lifesteal can't be ignored...unless lethal is already on the board lol.
Wow...a whopping *two* people voted in the finals. If that doesn't tell you the state of these comps, I don't know what could enlighten you further.
Congrats to Demon, I guess? It's hard to say who really won this prompt, in my opinion, with such a tiny sample size to go off of. Three of us got a 5-vote, but then seemingly the other person decided the game with that second vote. Ugh.
I was gonna say more things about the nature of what we're doing and the hope that we can continue, but...yeah. It's just a sad, pathetic flop of an ending.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Thori'belore
Card Art missing
Welcome to Out of Games!
Any updates about the timeline? I was really looking forward to this :/
Audiopocalypse Card Reveals - Day 4
Why isn't Fanottem a demon?
Stacked Against You - Card Design Competition Discussion Thread
linkblade has already said everything that came to my mind seeing the transparency report. Still: congrats, Demon! It was a cool idea to do something new with the Rune system.
New Warlock Minion - Fanottem, Lord of the Opera
The ultimate jailer card.
But realistically its not very good, unless your can absolutely bomb your deck off early, and I suspect that even if you can that'll probably still take at least until turn 6 where there's plenty of ways to remove this card.
Maybe off a chad, which may immediately make this 0 mana, because without mana cheats this card is just not going to do anything useful.
New Mage & Warlock Spell - Reverberations
For deathrattles, or just copy another Dar'Khan Drathir for 12 damage to face that turn.
Only problem? Well, chadlock dont need it because if somehow your darkhan survives, or if you play that card at all, then technically you should be winning that match regardless of Reverberations presence.
Unless there's a combo somewhere this card will likely never truly see any play.
New Mage & Warlock Minion - Fiddlefire Imp
Fire spells from mage, okay. Fire spells from warlock, now that's proper shit that would easily condemn this card to never played territory.
Just about the only good thing about this card is the fact that its an imp, so if you need some reload or something special in your implock, or if you definitely dont care about winning, then this card is in for consideration.
For mage, dont even bother. There's 100 other discover options that would be better than this card.
New Priest Minion - Ambient Lightspawn
A bit boring, but solid.
Unfortunately, there's no real overheal priest deck at the moment and I doubt this would make the cut, since I'm nearly 100% certain that it'll never go into shadow priest.
But if you need a tempo here it is.
New Druid & Priest Spell - Funnel Cake
Team5, Im sure you didn't just print yet more mana cheat for a class that is already filled with it, just to get on my nerves.
In wild, this card is just yet more mana cheating for grimy cellar staying druid mains to just take up forever to play out their deck and then completely screwing you on turn 4-6. It wouldn't even be half as annoying if it weren't for the fact that Im nearly 90% sure that most of these guys use animation speed-ups to do all the degenerate bs they do, while I stare at the ceiling waiting for it all to end.
In standard, mercifully its kinda rubbish for druid. Its basically just Innervate with conditions that druid isn't always in a position to take advantage of. In priest, its more relevant, because there's no innervate there, and priest can easily discount their spells. But it'll take a pro to fully grasp the potential of this card in priest.
New Druid & Priest Minion - Fanboy
Anything that can give out lifesteal needs to be respected. That's it. Even if they look like shit, as this card does from first impressions, the mere ability to grant lifesteal means it'll always be relevant even if the minion itself suck.
In priest that's particularly disgusting. Apotheosis would have been completely worthless without lifesteal, even if you double the stat gains.
New Druid Minion - Popular Pixie
This card has the potential to be just disgusting, and is indeed the one card that is needed post Anub'Rekhan nerf so druid can start with the toxic play once more.
I have absolutely no doubt it'll see play within this expansion.
New Druid & Warlock Minion - Doomkin
Its turn 6 and you've just played a 6 mana do nothing, on top of having horrible stats. All in the vain effort of removing one mana from your opponent's next turn. And once 10 mana is reached this card straight up does jack shit.
So will it see play? Well, no. Druid can ramp, and warlock doesn't need to. That's it. If it had taunt at least it might be passable, but for now its just yet more horrible cards for horrible achievement points.
New Druid & Warlock Minion - Blood Treant
Its always uncanny how team5 tends to print the worst cards for certain classes, merely because their identity demands it. I mean seriously, is team5 really valuing a 2/2 at 5 health, just because you can play it for 0 mana? Considering what cards likeBloodbloom did during its time, I think a 2/2 is a tad bs at 5 health.
So standard play. Lol, not a chance. But wild however. With The Demon Seed, you can legit just steamroll past the quest conditions as early as turn 4 probably. Just keep bouncing this little guy and finish quest. Perhaps the only way this card ever sees play anyway.
New Demon Hunter Spell - Remixed Rhapsody
Just a solid card for dhunter, and probably the best of the remix cards. Basically out of the 4 selections, only 1 can be truly considered situational, the others can be jammed without any further consideration on 5.
There's really not much else I can say. Only weakness is its lack of consistency, but for cards that can swing board, draw 3 cards, and do 5 damage to face, Im sure it'll see play regardless.
New Demon Hunter & Rogue Minion - Rhythmdancer Risa
Its looks great being able to bounce 3 damage to board every turn but what exactly is this thing supposed to accomplish? Aside from everything else, its initial cost of 5 is also somewhat too high for a defensive card that only ever removes one minion. Its also technically unable to remove big targets without being traded off itself, so the bouncing potential comes with lots of damning caveats.
At best this goes into dhunter, where the idea of hitting more than once isn't out of the question. But really, is there any reason to play this over the other removals both classes have? Its only ever doing 3 damage anyway
New Demon Hunter & Rogue Minion - Tough Crowd
It looks great, and then you noticed that its an outcast card and that significantly makes the card worse, or at very least inconsistent.
Basically speaking, if this is in your deck you'll likely end up sapping stuff that would normally not be considered big targets, because there's no chance its kept in hand just for particular targets.
But for what it does its likely dhunter will still be playing it in some capacity. Probably mostly off felerin. Rogue likely never needs this, they just have better removal options, if that is needed at all. We're long gone past days where Voidlord would instantly win games on its own.
Heroic Brawliseum
Almost at the 4 month's mark, how predictable ..!
Eternal Fabled Poros (legitimately good)
Newest update - the deck has cooled off to "only" about a 68% winrate over 47 games. Part of the reason for this is quite simple - my MMR was absurdly high. I was still in silver and it was matching me against high Masters players, one of whom is literally the highest ranked player on the entire shard. Yeah, that's fair. Victim of my own success I suppose.
So, needless to say, I started losing quite a few games that way. And one of the losses was just pure stupidity on my part, including at least three different places that I made colossal errors in that game.
At this point, now that my winrate has cooled off, it's just matching me against Diamond players instead of Masters (when I'm in Gold 4).
Audiopocalypse Card Reveals - Day 4
I agree with Regis in-that I feel Risa is garbage. The 5-Mana overhead is a lot to ask for a measly 3 damage trade, and you must invest additional resources - both in Mana for Risa and Mana for a means to attack - every single turn to continue trading with her. You're not developing a board for yourself, either, or bouncing an impactful Battlecry; you're just hoping to clear small stuff over and over.
New Druid & Warlock Minion - Blood Treant
Oh right! So basically it's trash all around then except maybe Demon Seed Lock.
New Warlock Minion - Fanottem, Lord of the Opera
Well, Immune turns off Taunt, so your opponent can just "go around it", if you will. 15 damage + Lifesteal can't be ignored...unless lethal is already on the board lol.
Stacked Against You - Card Design Competition Discussion Thread
Wow...a whopping *two* people voted in the finals. If that doesn't tell you the state of these comps, I don't know what could enlighten you further.
Congrats to Demon, I guess? It's hard to say who really won this prompt, in my opinion, with such a tiny sample size to go off of. Three of us got a 5-vote, but then seemingly the other person decided the game with that second vote. Ugh.
I was gonna say more things about the nature of what we're doing and the hope that we can continue, but...yeah. It's just a sad, pathetic flop of an ending.
New Warlock Minion - Fanottem, Lord of the Opera
This plus The Jailer is basically instant win unless your opponent has lethal from hand, no?
New Mage & Warlock Spell - Reverberations
A new Rare Mage & Warlock Spell, Reverberations, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
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New Mage & Warlock Minion - Fiddlefire Imp
A new Common Mage & Warlock Minion, Fiddlefire Imp, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.