Hello, I've got the following bug: this deck https://outof.cards/hearthstone/decks/19977-silasoctosari-mill-rogue according to site has a carfting cost of 1600 due to me missing Silas Darkmoon, which I got for free on login on oct 22nd. I just synched my collection trough the deck tracker plugin 5 mins ago, got the message that ooc collection was synched and still having the issue after refreshing the page.
Small suggestion to improve the profile page visually by adding a bit of opacity to the background of the member-avatar CSS class by using a RGBA color instead, just like the member stats.
In this way, the beautiful profile header background is less covered up by the member-avatar DIV which becomes more relevant when the username is a bit longer (like mine) 😄
I haven't tried out anything in particular, but I agree that Preparation is probably the first to go in this list. I think running Depth Charge is probably the best replacement as it will give a smooth curve to counter hyper aggro if we hit it (Depth Charge -> Doomsayer -> Deathlord).
Many old lists use Glacial Shard as it acts as a body and a freeze, but I'm not sure if it would be better or worse than Depth Charge.
I also considered Mistress of Mixtures, so she might be worth adding for the body and the heal in the early game. Additionally, Wax Elemental and even Shieldbearer might be worth adding to slow down the opponent for a turn or two.
I'm also really enjoying this deck and especially the Silas+Octosari combo. But I do share your thoughts that it's not quite optimized yet. Preparation has been a dead card more often than not for me, and I'm also uncertain about playing Lab Recruiter on curve if that's my only choice. I'm thinking if a little early survivablity wouldn't be helpful, maybe a Flesheating Ghoul, and Evasion, as you suggest, also seems like a good idea. Have you made any changes since posting?
It's so easy to abuse this, 10 spells is nothing in this "created by" meta. Mages and Priests can cast 10 spells by turn 7 sometimes lol. I have a feeling that 10-spell requirement will be nerfed sometime in the future, if the meta becomes way too reliant on RNG because this card is getting abused.
That said, this is something you'll probably only play when you're behind, kind of a Hail Mary play like the old Yogg. You're not gonna drop this when you're way ahead and risk losing to Rod of Roasting.
I can't wait to see some double Yogg decks in Wild, those games are gonna be crazy haha
I think this is the most solid Old God from the new set. Highlander decks with lots of minion types will love this as another late-game power play, and of course zoo/menagerie decks will use this as a late-game win condition/board refill too.
I agree with some here though, this will be more powerful in Wild.
I would agree with you, if N'Zoth, God of the Deep wasn't a thing. An 8/8 Rush is 'good enough', but resummoning an 8/8 Rush with a bunch of other minions is great. Unless we see an even better neutral beast, these two cards will most likely live and die together.
This looks bad, the latest you can play this with its upgraded stats is turn 7. Though it could be useful in control decks that don't really care if they curve into their plays.
This may not be good, depending on the meta. However, it is absolutely power-creep over Stand Against Darkness, especially if you're not on odd paladin dudes. Play a 4 cost card, then this on 5, leaving 2 more mana for something else. Straight up better than Stand Against Darkness, and thus fits the definition of power creep exactly.
Reminder: Oozefest Ends Soon!
Well I almost completed it :) rip horseman (Didn't get any title cause I don't value those)
Reminder: Oozefest Ends Soon!
The notion that next year the price might increase slightly coz of exclusitivity made me spent all of my candy already🍬
Silas Darkmoon not registering in outof.cards collection
Hello, I've got the following bug: this deck https://outof.cards/hearthstone/decks/19977-silasoctosari-mill-rogue according to site has a carfting cost of 1600 due to me missing Silas Darkmoon, which I got for free on login on oct 22nd. I just synched my collection trough the deck tracker plugin 5 mins ago, got the message that ooc collection was synched and still having the issue after refreshing the page.
Minor visual improvement to profile page
Small suggestion to improve the profile page visually by adding a bit of opacity to the background of the member-avatar CSS class by using a RGBA color instead, just like the member stats.
In this way, the beautiful profile header background is less covered up by the member-avatar DIV which becomes more relevant when the username is a bit longer (like mine) 😄
New Neutral Minion - N'Zoth, God of the Deep
Yes i agree with people here, this is more interesting than og n'zoth. The flexibility also make it unique for every class that want to run him.
But i just love that art, though. The og n'zoth looks dark and scary, while this one seems like they want to play with you.
Silas+Octosari MILL Rogue
I haven't tried out anything in particular, but I agree that Preparation is probably the first to go in this list. I think running Depth Charge is probably the best replacement as it will give a smooth curve to counter hyper aggro if we hit it (Depth Charge -> Doomsayer -> Deathlord).
Many old lists use Glacial Shard as it acts as a body and a freeze, but I'm not sure if it would be better or worse than Depth Charge.
I also considered Mistress of Mixtures, so she might be worth adding for the body and the heal in the early game. Additionally, Wax Elemental and even Shieldbearer might be worth adding to slow down the opponent for a turn or two.
After thinking about it more, if you're looking for a better counter to aggro/tempo, cutting Preparation, Flik Skyshiv, and N'Zoth, the Corruptor for some combination of Depth Charge, Glacial Shard, and/or Mistress of Mixtures/Wax Elemental/Shieldbearer might be just what the deck needs.
When I get a chance to test it out, I'll report back if there is anything useful I found.
Photoshop ideas.
Not sure what you want to do exactly? what kind of changes?
Silas+Octosari MILL Rogue
I'm also really enjoying this deck and especially the Silas+Octosari combo. But I do share your thoughts that it's not quite optimized yet. Preparation has been a dead card more often than not for me, and I'm also uncertain about playing Lab Recruiter on curve if that's my only choice. I'm thinking if a little early survivablity wouldn't be helpful, maybe a Flesheating Ghoul, and Evasion, as you suggest, also seems like a good idea. Have you made any changes since posting?
Oozefest
Finally found it. Thanks
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I fear no man, but that thing. It scared me...
One shudders to imagine what dreams of cruelty could push a man to play Priest.
Its not even a good class right now, you literally play it only because you are an asshole and you enjoy watching other people suffer.
New Neutral Minion - Yogg-Saron, Master of Fate
It's so easy to abuse this, 10 spells is nothing in this "created by" meta. Mages and Priests can cast 10 spells by turn 7 sometimes lol. I have a feeling that 10-spell requirement will be nerfed sometime in the future, if the meta becomes way too reliant on RNG because this card is getting abused.
That said, this is something you'll probably only play when you're behind, kind of a Hail Mary play like the old Yogg. You're not gonna drop this when you're way ahead and risk losing to Rod of Roasting.
I can't wait to see some double Yogg decks in Wild, those games are gonna be crazy haha
New Neutral Minion - N'Zoth, God of the Deep
I think this is the most solid Old God from the new set. Highlander decks with lots of minion types will love this as another late-game power play, and of course zoo/menagerie decks will use this as a late-game win condition/board refill too.
I agree with some here though, this will be more powerful in Wild.
New Neutral Minion - Fleethoof Pearltusk
I would agree with you, if N'Zoth, God of the Deep wasn't a thing. An 8/8 Rush is 'good enough', but resummoning an 8/8 Rush with a bunch of other minions is great. Unless we see an even better neutral beast, these two cards will most likely live and die together.
[Game] Card Treasure Hunt (The Resurrection Attempt)
You gotta think about all four lines. Everyone's focusing too hard on just the first.
New Neutral Minion - Fleethoof Pearltusk
This looks bad, the latest you can play this with its upgraded stats is turn 7. Though it could be useful in control decks that don't really care if they curve into their plays.
The Pepper Thread - Share Some Good Vibes!
I think my opponent didn't like my gifts...
[Game] Name another card that has the same...
Kayn Sunfury
Prompt: Wtf Blizzard, why would you print this card. (Can’t wait for the responses
[Game] Card Treasure Hunt (The Resurrection Attempt)
Loose Specimen? XD
We’ll get it eventually
Day at the Faire
This may not be good, depending on the meta. However, it is absolutely power-creep over Stand Against Darkness, especially if you're not on odd paladin dudes. Play a 4 cost card, then this on 5, leaving 2 more mana for something else. Straight up better than Stand Against Darkness, and thus fits the definition of power creep exactly.
Dunk Tank
Maybe it's just me, but this seems absurdly strong.
[Game] Name another card that has the same...
Skull of Gul'dan
A card that was nerfed during the expansion that introduced it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No to Madder Bomber.
C'Thun, the Shattered
Interesting, maybe something will happen with this.
Yogg-Saron, Master of Fate
No. Just no... BAD BLIZZARD
N'Zoth, God of the Deep
Seems like a meme... unless they print something people would want to actually summon.