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  • Mythgard's Next Expansion - Art and Flavor Text Teasers From the Halloween Dev Stream

    Staff

    Loving the art of Arcanovore!

  • I'm Rooting For You - Card Design Competition Discussion Thread

    Good luck to our finalists!

  • Pro

    Even with Soulbound Ashtongue, this is hardly an OTK. You need to be able to hit it once for 30 or more. Torrent plus 2 Moargs could do it, but you can't play all that and Silas in one turn.

  • Oozefest

    Show Spoiler
    You will have to be bold in your researches

  • Hadronox Druid

    Spooky!

  • Fortune Teller

    I fail to see what makes this toad a mech ..?
    Oh ... it is one of those fortune teller animatronic

  • Oozefest

    Back to the leaderboard!

  • Soulbound Ashtongue is missing tho

  • Oozefest

    Show Spoiler
    It's not a card although you'll see lots of spooky cards there

    Hope you find this helpful

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    There is a lot of cards that fit first line, but what to do with other lines.

    Maybe it's a good old Leeroy Jenkins?

    All that left from him in standard mode is a footnote on a card.

  • Oozefest

    I'm just stumped on what "A place to dress up cards however you like." is

    Show Spoiler
    Based on earlier comments, I've tried Kazakus, The Masked Ball Tavern Brawls, and the Custom Card forums.

  • SIRIUS, SE VUOI TI INSEGNO

    * Jaw Drops *

  • Are there any viable counters against Reno-Priest?

    Your best bet is Sir Finley Mrrgglton and Grizzled Wizard. Also works great against Odd decks and other Death Knights.

    However, there's only point in teching if your deck consistently draws at least 2/3 of your cards, so something like Renolock can play it. Aggro decks are better off making their decks more consistent with synergistic cards and trying to race bad matchups before they draw their answers. Loatheb is the only one I'd recommend, because it's all around good.

  • Runeterra K/DA All Out Event Quests

    I finished all of the missions that were around: the 2 kaisa missions were target your own units 75 times and spend 200 spell mana. 

    As far as i seen it there isn't a seraphine questline.

  • Are there any viable counters against Reno-Priest?

    Any card that shuffles in his deck, Dirty Rat, Grizzled Wizard, Mindrender Illucia...

     

    And, maybe, Void Contract or King Togwaggle+Explore Un'Goro.

  • Runeterra K/DA All Out Event Quests

    Quote From FrostyFeet

    9. The Show Goes On

      • Revive your units to continue the show (0/60)  OR
      • Target enemies (0/100)

    FYI, there seems to be a bug with the "revive" half of this quest -- people report that nothing seems to progress it so they need to resort to completion through the "target enemies" half. (I'm still only on #4 so I can't personally confirm.)

  • Vladimir rework.

    I get the criticism of Vladimir still hurting your board in my idea for a Rework, but I think that buffing Power forces the opponent to trade with your units to avoid Nexus damage, in the same way that Hecarim’s passive forces the opponent to block Ephmerals that they might normally ignore. In my rework I also reworked some of the Crimson units to give them keywords that make the Power Buff relevant (Lifesteal, Challenger, and Fearsome). I also like my idea because it opens up a lot of synergy for Vlad with Overwhelm and Fearsome units, so he actually synergizes with Noxus and his decks could be more varied. 

    On your rework idea, I think that it might make Vlad too much like MF, Anivia, Gangplank, and TF. Right now Vladimir occupies a unique position of forcing the player to sacrifice Health for an upside, and I think that removing his downside or making it a net neutral effect is less interesting than increasing the payout for building around him. Also, buffing the Power of your attacking allies does effectively the same thing as damaging defending enemies, except that it has better synergy with Keywords and is more vulnerable to removal.

  • Fan Community Spotlight - Neoguli's Core Set Reworks - Part 5 (Shaman and Priest)

    Thanks for your feedback!

    When creating Seashore Guide, I was actually thinking whether to nerf it to 2/2 or keep it as it is. It was a decently difficult situation, but I ultimately landed on the 3/2 statline to make it a strong card.

    While Reviving Infusion does represent the controversial Rez Priest archetype, the mechanic inside the class has become almost a core staple in each Standard rotation. Every Standard set so far had Rez mechanics in one way or another, so it would be discgraceful not to solidify it's place. If this mechanic wouldn't have an evergreen card, we would soon reach a critical mass of cards that fill that purpose - we argueably reached it with the original Rez Priest back when Barnes was at 4 Mana.

  • Are there any viable counters against Reno-Priest?

    Pro

    Wizard, Finley and The Darkness found a place in my Cube Lock Deck without much problems in other match ups. Albatross might be better Tempo, but The Darkness is safer because it grants one more disruptor and I just love the flavor.

  • Are there any viable counters against Reno-Priest?

    I've seen People tech in Mischief Maker to counter Lorekeeper Polkelt. Mindrender Illucia is also pretty decent.

    If you manage to get rid of Spawn of Shadows, Reno Priest becomes actually pretty tame imo.

  • Are there any viable counters against Reno-Priest?

    There’s plenty. Most control decks have the option of teching in a combination of grizzled wizard and sir finley to get rid of their hero power. Alternatively you could tech in an ambush as rogue or even the darkness or bad luck albatross to get rid of their highlander cards. Gnomeferatu almost guarantees to destroy shadowreaper anduin if you play it right after they play lorekeeper polkelt. And dirty rat, deathlord, and loatheb are always available in wild

  • Are there any viable counters against Reno-Priest?

    1/3 of the hole ladder is Priest atm and I see no viable counter against it - but Priest has counters against everything.

    I am allready playing an ultra-aggressive deck in the hope to rush the Priest down - but this doesn`t matter  against infinitive removals and infinitive heals. :(

  • The Lore of Innistrad - Learn More About The Scariest Plane in The Multiverse

    I was never competitive. Few FNM and that's about it. I left around Theros (which that plane sounded cool) but just didn't have a group. So why buy if I can't play. I read up on new sets and cards so I can play if I am ever in a spot to though.

    Nicol Bolas' final plan, syphoning the sparks of other walkers, felt really cool. I didn't read the entire story but I loved his endgame.  Real fun idea. Wonder where they go or if they let him fade a bit.

    With Innistrad too, the Eldrazi getting trapped in the moon because it wanted too! That's an amazing point to come back to. Can't wait to see that continue. 

  • Oozefest

    Just wondering if anyone has a clue for "We only rate dogs. This is obviously someone in the army" (Mythgard)

    Show Spoiler
    I clicked on every collectable Mythgard card and may or may not have managed to miss it. :)

  • The Lore of Runeterra's Shadow Isles and its Champions

    Thanks for sharing this lore, Frosty. For the first time, I actually have some interest in this game and its lore. Good job compiling together the different sources to provide us with both the basic story, as well as additional side-stories that we can find without bogging down the main narrative.