Many thanks for sharing and your work (Neoguli). I must admit I like this quite a bit more than the previous iteration on DH / Hunter.
Some points that come to my mind:
Sanctuary Angel: I like the card, it seems balanced and flavorful (maybe we could even make some more Angel cards and introduce an Angel tribe; that would seem fitting for Priest and to a lesser extent for Paladin)
Seashore Guide: Shaman should really be the primary Murloc class, I always found it slightly weird that they pushed Murlocs into Paladin; the card itself though probably needs to be tuned down a bit (like +1 ATK or Health only); it is really snowbally right now
Tornado: I get the design idea (which is fine) but as you said you should stay away from this one; the text is too confusing currently and the overall mana cost seems excessive
Reviving Infusion: The card is fine probably; but in my personal opinion no more revive effects should be printed unless they decide to introduce some sort of graveyard mechanic; furthermore Rez Prist is a pretty controversial archetype and I am not sure if it is really a good idea to push Priest further in this direction
Just my two cents. Again really appreciate your work (Neoguli). Keep it up.
I think team5 are simply waiting for Overgrowth to get thrown back to wild rather than solve the damn problem now. I get that druid ramps, and ramping is probably the only thing broken this class can do since it can't really deal with snowballing minions all that well, but are we going to play this charade every expansion until overgrowth rotates next year?
But there's always a good chance there's some tech card to be revealed that will slow it down. Cult Neophyte already does it pretty well, just too bad traditional aggro decks cant usually beat druid consistently enough.
Reminder: Oozefest is closing up shop when the clock hits midnight on November 3 which leaves us with just over 2 days left!
When the event ends:
You can no longer earn any candy.
Clues will be disabled, cementing progress.
The shop will remain open for 1 additional week for any stragglers who still need to spend their candy.
Your candy will not go away as it doesn't not rot and will be our currency for next year. We'll be adding more cosmetics to obtain next year and the old ones will become available again, though they may increase in price slightly (currently undecided) to force people to choose between old cosmetics (likely rarer) or newer ones.
Additionally, we'll be activating the "normal event mode" for Out of Cards.
During non-event times, you'll be able to earn a small amount of Gold each day for visiting the site. You won't be able to spend the Gold right away but do know that we're working towards creating more ways to earn it and new rewards.
Gold does not mean the end of rewards for achievements, those will still exist, though we will likely give out titles less for some repetitive actions on the site and reserve them for larger milestones. One big problem with our current system is that it becomes overwhelming when you unlock an achievement and it rewards you with a handful of titles due to wanting to give out something for each game at each milestone (only a few do for this reason) so by giving you Gold for earning an achievement instead, we can let you obtain something you actually care about or save up for higher-end rewards.
For the Hearthstone players, I guess you could say we're doing a progression revamp too. And funnily enough, there is more planned on the site progression side of things too and I'm looking forward to completing it all!
Seriously though, Gold is going to be our site currency that you'll earn in various ways that can be used towards site cosmetics that we'll release outside of special events. I can't tell you exactly when earning gold will go live, but everyone who creates an account will receive 10 Gold and anyone with an account prior to Halloween received a 50 Gold bonus. Premium members will be getting a chunk of bonus gold for each month they have subscribed for, and then thereafter, once more stuff goes live in the shop.
It's so funny looking back on people's reactions to this card. Turns out, it's probably the best Invoker. Some board control and another effect is all you need when you're just trying to fill synergy. The only decks that don't use this are slower Priest and Warlock ones.
It's the Disciple of C'Thun effect. The only reason C'Thun worked is because it had a fast, reactive synergy card.
On the Oozefest shop menu it says i have 60 gold? but i've never donated to the site or anything and i have no idea what this currency even is. Where did i get it?
ramp druid 8 mana on turn 4
or otherwise, turn 3 with coins
Fan Community Spotlight - Neoguli's Core Set Reworks - Part 5 (Shaman and Priest)
Many thanks for sharing and your work (Neoguli). I must admit I like this quite a bit more than the previous iteration on DH / Hunter.
Some points that come to my mind:
Just my two cents. Again really appreciate your work (Neoguli). Keep it up.
[Game] Card Treasure Hunt (The Resurrection Attempt)
The Forest's Aid?
Five with a Fireball sounds quite nice. (Force of Nature - 5 mana, 6 worth of stats)
But paying eight isn't so hard. (The Forest's Aid - similar spell at 8 mana)
All I have left is a bundle of sticks (Twinspell)
And a footnote on a classic card.
ramp druid 8 mana on turn 4
I think team5 are simply waiting for Overgrowth to get thrown back to wild rather than solve the damn problem now. I get that druid ramps, and ramping is probably the only thing broken this class can do since it can't really deal with snowballing minions all that well, but are we going to play this charade every expansion until overgrowth rotates next year?
But there's always a good chance there's some tech card to be revealed that will slow it down. Cult Neophyte already does it pretty well, just too bad traditional aggro decks cant usually beat druid consistently enough.
Oozefest
Reminder: Oozefest is closing up shop when the clock hits midnight on November 3 which leaves us with just over 2 days left!
When the event ends:
Your candy will not go away as it doesn't not rot and will be our currency for next year. We'll be adding more cosmetics to obtain next year and the old ones will become available again, though they may increase in price slightly (currently undecided) to force people to choose between old cosmetics (likely rarer) or newer ones.
Additionally, we'll be activating the "normal event mode" for Out of Cards.
During non-event times, you'll be able to earn a small amount of Gold each day for visiting the site. You won't be able to spend the Gold right away but do know that we're working towards creating more ways to earn it and new rewards.
Gold does not mean the end of rewards for achievements, those will still exist, though we will likely give out titles less for some repetitive actions on the site and reserve them for larger milestones. One big problem with our current system is that it becomes overwhelming when you unlock an achievement and it rewards you with a handful of titles due to wanting to give out something for each game at each milestone (only a few do for this reason) so by giving you Gold for earning an achievement instead, we can let you obtain something you actually care about or save up for higher-end rewards.
For the Hearthstone players, I guess you could say we're doing a progression revamp too. And funnily enough, there is more planned on the site progression side of things too and I'm looking forward to completing it all!
Tyrande
It used to be a super rare card back, now everybody owns it ^^
Oozefest
It does! Congrats on finding all 64!
Oozefest
Seriously though, Gold is going to be our site currency that you'll earn in various ways that can be used towards site cosmetics that we'll release outside of special events. I can't tell you exactly when earning gold will go live, but everyone who creates an account will receive 10 Gold and anyone with an account prior to Halloween received a 50 Gold bonus. Premium members will be getting a chunk of bonus gold for each month they have subscribed for, and then thereafter, once more stuff goes live in the shop.
Elise’s Journal
So relaxing!
Oozefest
Soon (TM)
Winter Veil Wreath
I'm pretty sure it will come back in the shop on Christmas 2020.
I'm Rooting For You - Card Design Competition Discussion Thread
I'm happy to say that I've managed to submit last minute after all. I'm happy with my idea, I hope you like it, too.
My favorite submissions so far are Satyr Gang Leader, Evolfin (great pun!) and Shadowmoon Adept.
Also thanks for your kind words. Stay strong everybody!
Devoted Maniac
It's so funny looking back on people's reactions to this card. Turns out, it's probably the best Invoker. Some board control and another effect is all you need when you're just trying to fill synergy. The only decks that don't use this are slower Priest and Warlock ones.
It's the Disciple of C'Thun effect. The only reason C'Thun worked is because it had a fast, reactive synergy card.
Draconic Ragers achievement does not trigger
Is it cool to ask for hints on the hidden achievements? I want to achieve all the things!
[Game] Card Treasure Hunt (The Resurrection Attempt)
It's not Cloud Prince. I think I made this a little on the obtuse side. If no one gets it today, I'll give another hint.
Oozefest
Does it accept any print for MTG cards?
ramp druid 8 mana on turn 4
ramp druid 8 mana on turn 4
76% WR to Legend
From Bronze10 to Diamond5 I played my version of Soulshard Demon Hunter (63% WR) and from Diamond5 to Legend I played Enrage Warrior (76% WR)
Bronze10 to Diamond5:
### Soul Reaper DH
# Class: Demonhunter
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Battlefiend
# 2x (1) Consume Magic
# 2x (1) Spirit Jailer
# 2x (1) Twin Slice
# 2x (2) Blade Dance
# 2x (2) Manafeeder Panthara
# 2x (2) Soul Shear
# 2x (3) Aldrachi Warblades
# 2x (3) Shardshatter Mystic
# 2x (4) Ashtongue Battlelord
# 1x (4) Kayn Sunfury
# 2x (4) Marrowslicer
# 2x (5) Glaivebound Adept
# 2x (5) Soulshard Lapidary
# 2x (6) Skull of Gul'dan
# 1x (7) Soulciologist Malicia
#
AAECAea5AwLaxgPP0gMOh7oDnLwD4LwD2cYD1MgD98gD/MgD/sgD0c0D+84DzNIDzdID1NID99UDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
Diamond5 to Legend:
### Enrage Warrior
# Class: Warrior
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Inner Rage
# 2x (1) Athletic Studies
# 2x (1) Risky Skipper
# 2x (1) Shield of Honor
# 2x (1) Sky Raider
# 2x (2) Armorsmith
# 2x (2) Battle Rage
# 1x (2) Corsair Cache
# 1x (3) Ancharrr
# 2x (3) Bloodsworn Mercenary
# 2x (3) Bomb Wrangler
# 2x (3) Livewire Lance
# 1x (3) Lord Barov
# 2x (3) Warmaul Challenger
# 2x (4) Kor'kron Elite
# 2x (7) Bloodboil Brute
# 1x (8) Grommash Hellscream
#
AAECAQcE0gLerQPAuQOT0AMNFhyQA9QE9agD3KkD3a0DpLYDq7YDu7kDnLsD4swDkdADAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
Oozefest
On the Oozefest shop menu it says i have 60 gold? but i've never donated to the site or anything and i have no idea what this currency even is. Where did i get it?
Custom Class - Time Traveler (Updated February 17th - Return to Naxxramas added!)
Cool to see you keep up with the class, i like the mirror match quote the most! :)
How it feels to play libram paladin
I'm just glad seeing people appreciate my dumb joke lol
I'm Rooting For You - Card Design Competition Discussion Thread
Few hours left for submissions, if anyone still working on a card, you better hurry! :)
@anchorm4n: stay strong! <3
Oozefest
Oozefest
That is impressive actually, good job!
Oozefest
After a combination of looking at hints in these comments, some googling, and a bit of random clicking, I've now got them all.