Fire Starter would be even cooler if it had something along the lines of "Deal 1 damage to a random enemy minion, if the minion dies repeat on neighbouring minions with 1 additional damage". I'm not sure that text makes sense (and trying to write card text makes you appreciate what a skill it is) but the idea being it would deal 2, 3, 4, etc damage on a neighbouring minion following the first minion's death.
I think that's why they're adding so many free packs in the rewards, so that FTP players have a chance to get more packs as the season progresses and get the new cards since they have that no duplicate rule
They aren't adding free packs, the are replacing gold rewards with packs. Big difference.
If they want to give F2P players "a chance to get more packs", they need to give them gold, not packs. Especially not packs from past expansions.
But, like I said before, it still needs to be seen how fast will be possible to reach lvl 50 and how much time will be needed to get to each level after it and will there be a level cap and at what point. Let's just say I'm not very optimistic about it.
Screenshots of not al the levels only a few pages:lvls total and the epx numbers which is what really matters we have no die aof casue anythign we did see WASNT FINAL
I'm sorry, I didn't quite understood what you're trying to say here. I guess it's something about information released from Blizzard about new system is not final?
If that's the case, then what do you think, why don't we have full transparent information about the new progression system two weeks before it's implementation into the game? It's not like it's THE most important change ever to be made to the game since it's release. Oh wait, it is.
With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.
The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.
I think that's why they're adding so many free packs in the rewards, so that FTP players have a chance to get more packs as the season progresses and get the new cards since they have that no duplicate rule
That's assuming that these packs are truly given for free, that is to say that they are not counted into the total amount of gold obtainable (not counting the excess past the level cap) in the reward track.
Obviously we are speculating at this point. Let's just wait and see. I'm still somewhat optimistic that with LoR being immensely more generous and not exactly a slouch itself, hearthstone would respond by setting the total gold obtainable in the new system at least on par with the old system (after mini expansion taken into consideration)
Agreed, it sounds like the opponent just knew about the stack limit, and played to it specifically. Getting outplayed is not something to be sad about. You learn and you move on. Next time you're in that kind of spot, you do the spells first and Riptide after. Lesson learned.
Whoever keeps pushing the Res Priest archetype probably likes to strangle puppies as well. Please, I just want to have a nice and calm talk with you. And by calm, I mean a shotgun to the knee
With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.
The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.
I think that's why they're adding so many free packs in the rewards, so that FTP players have a chance to get more packs as the season progresses and get the new cards since they have that no duplicate rule
I submitted in the submission area, but i'll add it here as well for feedback
This is the baseline card, and every time he comes back he gets less and less scary, like a bad jump scare. You can in total deal 10 damage if you so desire or you can have the persistent ghost go home in defeat.
"It was scary at first but now it's just gotten sad"
Once you cheat it out you'd still have to wait the 10 turns.
I do think that it being completely impossible to interact with makes it shaky design, but cheating it out a few turns early or whatever isn't that much of an issue.
Lee was my fav champ at 6 mana but at 4 he’s obnoxious. 5 feels like a good middle ground to test not sure he needed the extra health though. Starting to feel like targon region is in need for more nerfs. I hope the buffs in two weeks bring some old champs back. They needed to nerf swain tf more imo. Deck is so broken and unfun to play against
With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.
The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.
Card Design Conversation - Hallowed Halls
When can I have Tal'Bata for my Wild Highlander Burgle Rogue?
Card Design Conversation - Hallowed Halls
Fire Starter would be even cooler if it had something along the lines of "Deal 1 damage to a random enemy minion, if the minion dies repeat on neighbouring minions with 1 additional damage". I'm not sure that text makes sense (and trying to write card text makes you appreciate what a skill it is) but the idea being it would deal 2, 3, 4, etc damage on a neighbouring minion following the first minion's death.
reward details
Now this is a pure speculation. We have only to wait and see, wait and see.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Neither of those I'm afraid; it's not a Legendary.
Hearthstone's Liv Breeden and Cora Georgiou Talk Darkmoon Faire, Balance, Progression, Duels, and More!
This.
Card Design Conversation - Hallowed Halls
Flavour of meteoric entry and cure testing is breathtaking.
[DUELS] Rogue - Tempo
first try 5/0 wins don't know what can stop this deck
thx!
Trick And Treat - Card Design Competition Discussion Thread
A bit of an older idea I had :
Any criticism?
Dave Kosak, Father of Patches the Pirate, Has Left Blizzard Entertainment
I always enjoyed his videos. While it is disappointing he will be leaving, I wish him well and can't wait to see what's next from him.
reward details
They aren't adding free packs, the are replacing gold rewards with packs. Big difference.
If they want to give F2P players "a chance to get more packs", they need to give them gold, not packs. Especially not packs from past expansions.
But, like I said before, it still needs to be seen how fast will be possible to reach lvl 50 and how much time will be needed to get to each level after it and will there be a level cap and at what point. Let's just say I'm not very optimistic about it.
Anyfin Holy Wrath Paladin
I have a similar deck with [Hearthstone Card (spiteful sumoner) Not Found] (I don't have Shirvallah, the Tiger) and i think that Murgur Murgurgle doesn't fit with Tip the Scales and Anyfin Can Happen.
reward details
I'm sorry, I didn't quite understood what you're trying to say here. I guess it's something about information released from Blizzard about new system is not final?
If that's the case, then what do you think, why don't we have full transparent information about the new progression system two weeks before it's implementation into the game? It's not like it's THE most important change ever to be made to the game since it's release. Oh wait, it is.
reward details
That's assuming that these packs are truly given for free, that is to say that they are not counted into the total amount of gold obtainable (not counting the excess past the level cap) in the reward track.
Obviously we are speculating at this point. Let's just wait and see. I'm still somewhat optimistic that with LoR being immensely more generous and not exactly a slouch itself, hearthstone would respond by setting the total gold obtainable in the new system at least on par with the old system (after mini expansion taken into consideration)
Stack limit
Agreed, it sounds like the opponent just knew about the stack limit, and played to it specifically. Getting outplayed is not something to be sad about. You learn and you move on. Next time you're in that kind of spot, you do the spells first and Riptide after. Lesson learned.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Whoever keeps pushing the Res Priest archetype probably likes to strangle puppies as well. Please, I just want to have a nice and calm talk with you. And by calm, I mean a shotgun to the knee
reward details
I think that's why they're adding so many free packs in the rewards, so that FTP players have a chance to get more packs as the season progresses and get the new cards since they have that no duplicate rule
Kill Millhouse!
Wut?!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Captain Hooktusk?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Arch-Villain Rafaam?
Zixor Prime
Trick And Treat - Card Design Competition Discussion Thread
I submitted in the submission area, but i'll add it here as well for feedback
This is the baseline card, and every time he comes back he gets less and less scary, like a bad jump scare. You can in total deal 10 damage if you so desire or you can have the persistent ghost go home in defeat.
"It was scary at first but now it's just gotten sad"
Oozefest
I'm stuck with the following MTGA clues:
Additional clues would be appreciated :)
Card Design Conversation - Hallowed Halls
Once you cheat it out you'd still have to wait the 10 turns.
I do think that it being completely impossible to interact with makes it shaky design, but cheating it out a few turns early or whatever isn't that much of an issue.
Runeterra Patch 1.13 - Lee Sin Changes, Expedition Adjustments, New Event on October 28
Lee was my fav champ at 6 mana but at 4 he’s obnoxious. 5 feels like a good middle ground to test not sure he needed the extra health though. Starting to feel like targon region is in need for more nerfs. I hope the buffs in two weeks bring some old champs back. They needed to nerf swain tf more imo. Deck is so broken and unfun to play against
reward details
With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.
The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.