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  • New Piltover & Zaun Spell - Give It All

    Staff

    A new Epic Piltover & Zaun Spell, Give It All, has been revealed!

    Give It All Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

  • reward details

    Just wait and see... Brilliant! Why didn't I think of that?!

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    Zephyr Sage can no longer copy another Zephyr Sage. This happened many patches ago.

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    I know, right? And the fact that he comes out and says he thinks an infinite combo is balanced ... wow.

  • Send in the Murlocs!

    Pro

    Love these comments! Just a quick PSA: read the flavor text on Old Murk-Eye if you haven't already. One of my favorites!

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    They nerfed it a while ago because people were doing an infinite combo where they would trap the opponent and wouldn’t let the round end. They changed it to not be able to copy itself to remove the potential for abuse. They’ll change it back once they find another way to prevent infinite combos from actually being infinite.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Neither one nor the other, no, but those minions are certainly associated with the card in the riddle.

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    On your point about them not always balancing based on objective stats, I think that that’s fine. In the post I think they mentioned that Scouts and Nightfall Aggro are the two his guest winrate decks, but I’d they just nerfed those decks everyone would be mad because they aren’t the most frustrating and common parts of the meta. Games can be balanced around winrate perfectly but still feel awful to play if a few decks have really high play rates. Also, some cards have a fundamentally frustrating play pattern that people don’t want to see in the meta (like Elusives, which have been hated on every time they’ve been even slightly viable).

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    In general i agree with the ideas brought up but bringing back the Zephyr Sage combo? That seems like a bad call really...

    No deck should have infinite 4/4 units in a full removal shell...

  • This Week's Hearthstone Tavern Brawl is "Send in the Murlocs!" - Choose a Class and Get Random Murlocs & Spells

    so I mean you'd just pick Paladin or Shaman for this brawl, right? it's not like the other classes have good synergy with murlocs. 

    I guess Warlock since they can lifetap for more draw but still 

  • Trick And Treat - Card Design Competition Discussion Thread

    Staff
    Quote From NebuchadnezzarHS

    Thanks, I will keep these constructive comments in mind if I decide to make another card submission in a future card design competition.

    I was unaware that adding cards to existing sets was considered okay. That was my only reasoning behind the usage of the Darkmoon Faire watermark, since that set is still unreleased and potentially might include a similar card as mine. Better to 'always' use a completely fictional watermark I guess (which I did not even notice when creating my card) ;-)

    Using a custom watermark is a good idea since there's no negative side-effects associated with using one.

    The way I've always seen it, using an existing set watermark isn't necessarily a sign that the card is being added to that set or replacing an existing card in that set (although it can occasionally be used for that purpose), but rather that the card is simply designed in a way to suit that set mechanically or flavorfully.

  • Oozefest

    I'm completely lost for the following Hearthstone hints

    • You gave Jack a face, and now you regret it because he wants to squash you.
    • On Hallow's End, the shadows rise, but this costume hands out treats.
    • Merry-Go-Round 1 has broken down.
  • Trick And Treat - Card Design Competition Discussion Thread

    Thanks, I will keep these constructive comments in mind if I decide to make another card submission in a future card design competition.

    I was unaware that adding cards to existing sets was considered okay. That was my only reasoning behind the usage of the Darkmoon Faire watermark, since that set is still unreleased and potentially might include a similar card as mine. Better to 'always' use a completely fictional watermark I guess, which I did not even notice when creating my card ;-)

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    Basically, this game is balanced by iron redditors.

  • Trick And Treat - Card Design Competition Discussion Thread

    Staff
    Quote From NebuchadnezzarHS

    Please forgive my ignorance, but based on what criteria do you decide how to rank your votes? Is the wording and usage of correct English important at all?

    Different people will have different criteria for how they grade cards and consider some aspects more important than others. Proper grammar and English usage is probably one of the more ubiquitous ones.

    One thing about your card that stands out to me is the amount of set conflict it has. It uses the Darkmoon Faire watermark, uses a mechanic that might come back later but not in this set (dual-class cards), and a keyword exclusive to The Witchwood. You have three things exclusive to one set meshed into one card, which makes the card look unfocused. The watermark that you use on your card often reflects the creator's professionalism. I see a lot of submissions use Classic watermarks on cards that cannot exist in Classic (at least in its current state), usually in the form of a mechanic that does not exist in Classic. I've always given at least a 1-star penalty to cards with unfitting watermarks, and sometimes more if there's other implications from the set choice. If your card is not designed with any particular set in mind, then it's best to use a custom watermark.

    In the case of your card, set conflict reflects poorly on the card. You should either:

    • Make the card mono-class and move it to The Witchwood.
    • Keep the card dual-class, but move it to Scholomance Academy, and change Echo to "repeatable this turn".
    • Make the card mono-class and change Echo to "repeatable this turn".
  • Oozefest

    Staff Pro

    It is supposed to be ending when the clock dings Nov 3 Eastern timezone. Someone does have to be around to click to make that happen though so there's a chance we might go over a few minutes or so.

    The shop rewards will be available for 1 week after the event, to give everyone enough time to buy anything they would like and still have candy for.

  • Oozefest

    😁

    LOL, was it that obvious what my intention was? I see that my 'wish' has been granted in the meantime.

    Really loving the speed with which the site updates are happening! Thumbs up for all the devs! 👍

    EDIT: And the chronological sort order is 'broken' or 'lost' again, lol

    EDIT2: And fixed again... I will refrain from future repetition (shudderwocking) onwards  ;-)

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    "Balance" is a huge buzzword. Believe it or not, we have [internal] balance metrics in terms of if decks are winning too often or not. In general, if we "balanced" the game strictly [to those metrics], players would not be that happy with that (and haven't been when we've done it before).

    I really wish he had elaborated on this, because I'm extremely skeptical. I would love to know which balance change was based on data and made players unhappy. Every change is going to make some people unhappy, so I'm not so sure you should worry about that if it's moving the game in a healthier direction.

    In general I'm getting the impression that game balance at this point is almost 100% reactive, based on Riot's perception of what players want. The huge, gaping flaw there is that social media may not actually paint an accurate picture of what players want, especially when it's tainted by influencers with bad ideas who think they are a lot smarter than they actually are.

    I think we should use our Odd patches in between [the larger Even-numbered patches] to do micro-adjustments to reworks. For instance, Braum and Lee Sin coming in over [after their original buffs]: the idea would be to do solid changes (not as absurd as Braum or Lee), and then use the 2 week period after that to preload "nerfs" in case they go haywire. That way, we get the type of metagame disruption (that lee did well), but we get a nerf in 2 weeks rather than 6.

    I am utterly flabbergasted and horrified that this was not the protocol all along. With as little testing as they do, it seems hugely irresponsible to push such massive changes without having a plan in place to revert them quickly if things go south. I mean, I'm glad they finally figured this out, but holy crap, how do you even get a job in this field without grasping the importance of fail-safe measures?

     

  • Steve Rubin Hints at Shyvana Buffs, Trundle Nerfs, and More in Runeterra 1.14

    Really? When did they nerf my beloved Zephyr Sage combo? Did I miss something? If so, please revert it back. It was such a niche strategy to punish control decks I don't mind it existing still.

  • Trick And Treat - Card Design Competition Discussion Thread

    Please forgive my ignorance, but based on what criteria do you decide how to rank your votes? Is the wording and usage of correct English important at all?

  • Hearthstone's Madness at the Darkmoon Faire Expansion Gives Us Corrupt - A New Keyword

    I like the concept. Because the keyword doesn't require you to play a card of higher cost and the Corrupt card in the same turn, it offers more deck building flexibility. It also lets Blizzard create Corrupt cards that cost more than 5 Mana; maybe that 9 Mana Corrupt card can be used as a reliable finisher in a slower deck, requiring you play a 10 Mana card first (unless its cost is reduced, of course). Although not all Corrupt cards will have a low to mid cost, I think the majority of them will (let's say, 2-6 Mana), which gives cards that may otherwise not be as useful in the late game a chance to be played. It also presents the skill check of, "Do I play this on curve for tempo or save it for value?"

    I'm a bit worried about Y'Shaarj, but let's see all the Corrupt cards first.

  • Oozefest

    Hahaha, I can totally see why you say that xD

    You still got 1st, we will remember it in the comments :D

  • Oozefest - An Eerie Runeterra Halloween Word Search Puzzle

    Staff

    Same, took me possibly the longest out of the three.

  • Oozefest

    Is it including November 3? Coz that would mean I have just enough time to collect 125 candy which is required for the more 'expensive' avatar theme.

    EDIT: My math failed me, I only need 4 more days to collect enough candy. I have sufficient time, so no worries!

  • Oozefest

    Staff Pro

    Show Spoiler
    You're hot! Think about the Halloween theme =)