This is begging to be in a control warrior deck. After seeing someone utilize Commencement combined with Ceremonial Maul to get 2 gnarly things on the board, having this in your hand waiting for someone to drop a giant just seems fitting.
I don't think it will go into anything Aggro, it's too slow for that and 5 for 4/4 rush won't bring as much value as other options. But again, in a control deck, which this set looks like it is setting up to bring back into the meta, this will find a home
5 for a 8/8 rush minion is just good. This is another example of this set setting things up for control decks. You drop a bigger spell to eliminate some minions or gain a little board control. Then when your opponent drops something next turn, you only spend 5 mana to annihilate it.
This won't be a must include in all decks, but I certainly think it will find it's place in a number of control warrior decks.
I"m sure that someone, somewhere, somehow will make a deck that will utilize this card. It may be the only thing that the deck does... but someone will make a 10 mana 1/1 minion killer viable
A neutral 3 minion killer that can get rid of evasive minions... solid. 10 mana though? That is pretty hard to justify when there are other options with most classes.
I honestly don't see a downside to this card being in your deck. Judging solely on the cards that have been revealed so far, this set is setting up to bring Control decks back into the fray which is a breath of fresh air in this Aggro dominated meta.
I love this card already. I like playing the older C'thun decks, and i will love playing this one. I wonder if C'Thun, the Shattered will get buffed in wild after playing one of the C'Thun cards? If not then it's a big dissapointment, even if C'Thun, the Shattered is supposed to be more of a OTK card in itself.
Standard: This will certainly see play in control decks, but those aren't the best right now. If any deck can certainly use this, it's certainly galakrond priest. Galakrond priest generally wins by generating a lot of value, but they can slot in C'Thun, the Shattered as another win-condition.
Wild: Maybe in some other control decks? Honestly it depends how the pieces work, if the pieces are kinda like twinspell cards, then some highlander decks will probably run it for more removal and stuff. If it shuffles copies, then highlander decks will ignore C'Thun, the Shattered.
I wouldn't think it would due to the card being named slightly differently. The old C'Thun is named just that. This is a "new" version which doesn't have the exact same name. But that's my opinion
This just seems like an auto-include in pretty much every deck. There doesn't seem to be a drawback to having a card add 4 valuable spells to your deck.
I will totally play this card.... in casual games. RNG is super fun which is why it is a continual theme in Hearthstone. However, I don't see this being competitive.
Really sad to see him go. After Ben, Dave was probably the next most energetic member of the Hearthstone Family. His expac reveals always manged to put a smile on my face.
This feels a little lack luster. In Wild where you can toss a bunch of different painful minions into a deck that don't rely on same type synergy, then I can see it being hard to deal with at that point. Until we see more cards that this could impact, it will be a meh card
Nozdormu feels like the only real way to counter to this, but that would mean that it would have to be on the deck before this dropped. This has a lot of potential, especially if people can figure out a way to Jepetto Joybuzz him to make it a slightly earlier turn then it could be devastating.
Missing 3 on HS before i can move to the 2 games i dont play(mythgard and magic).
You gave Jack a face, and now you regret it because he wants to squash you.
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thought it might be a faceless but no luck searching for face on the cards :D
The Lich King Didn't give up! A Preventable Spooky Setback With Silence
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understand it's goes together with the card flavour text but i aint reaching it
There's something that I could learn at this school, but I'd need a guidebook to help me out.
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I know it's not a card, went straight to Guides, scholomance guide and even scholomance compendium but no luck EDIT: also tried scholomance survival guide no luck
I feel like no one ever achieves the stack limit outside of Riptide Rex being on the stack in the first place, that or Karma. I think it's a fine mechanic, just needs to be clarified further. A lot of the game feels like this where you lose because you didn't know the interaction and you learn from your mistake after that. Like how you can't ghost block an overwhelm unit.
I'm now glad I checked the gamepedia page of DH's Initiate set and the Trivia section that Initiate sets are meant to last for a year, so Jolene Knottley can be there for a year and be later removed if deemed unhealthy in the long run.
Sigil of Lucidity isn't actually that useless. I've actually theorycrafted two OTK decks with this card, and it can be used either as a way to trigger multiple "When discarded" cards or to reduce the cost of some, with the former being the more dominant function. It's Cost can be reduced due to being a Sigil, so it's cost efficiency can be cheated. Let's not forget Spellbook Ghouls with this.
If I remember correctly, one of my original Hero Power ideas used to let you draw an additional cards at the start of your next turn, but I felt that the only natural progression of that Hero Power when upgrading it via Justicar Trueheart or Baku the Mooneater was to make it a clone of Warlock's upgraded Hero Power. Hence my decision to remake it this way, because I dunno how letting you draw two additional cards at the start of your next turn could pan out. You could basically have a reverse Aluneth for 2 mana, and while the class itself wouldn't have face damage through spells, minions and neutral cards who fill that purpose still exist. If anything, maybe working around the Cost of my Hero Power should do the trick.
A bit of the same philosophy can be applied to Hourglass of Purity, except it's potential problem could exist only through Sigil of Magic + a neutral burst minion or just that minion and buffs. Maybe make it a combination of Twisting Nether + Mana Burn instead?
Yeah, Poetry Professor would force you to manually type on your keyboard. It can be frustrating for mobile players, but I tunnel visioned on PC players. I was skeptical about this idea of a perfect tutor card, but then I've come to conclusion that if this card could force people to learn fast and efficient typing, it would help a lot of people outside the game.
Dave Kosak, Father of Patches the Pirate, Has Left Blizzard Entertainment
Dave's goofy demeanor really grew on me, I'm going to miss his reveal videos
New Neutral Minion - Fleethoof Pearltusk
This is begging to be in a control warrior deck. After seeing someone utilize Commencement combined with Ceremonial Maul to get 2 gnarly things on the board, having this in your hand waiting for someone to drop a giant just seems fitting.
I don't think it will go into anything Aggro, it's too slow for that and 5 for 4/4 rush won't bring as much value as other options. But again, in a control deck, which this set looks like it is setting up to bring back into the meta, this will find a home
Hearthstone's Madness at the Darkmoon Faire Expansion Gives Us Corrupt - A New Keyword
Thank you, I didn't watch the video it seems, appreciate the clarifications as this makes the card much better in my opinion.
Oozefest
Here's some hints!
For the first one...
For the second one...
For the third one...
Good luck with the mythgard and MTG ones!
Fleethoof Pearltusk
5 for a 8/8 rush minion is just good. This is another example of this set setting things up for control decks. You drop a bigger spell to eliminate some minions or gain a little board control. Then when your opponent drops something next turn, you only spend 5 mana to annihilate it.
This won't be a must include in all decks, but I certainly think it will find it's place in a number of control warrior decks.
New Neutral Minion - Darkmoon Rabbit
I"m sure that someone, somewhere, somehow will make a deck that will utilize this card. It may be the only thing that the deck does... but someone will make a 10 mana 1/1 minion killer viable
Oozefest
You haven't been to every Scholomance-related Guide yet. *wink, wink*
Darkmoon Rabbit
A neutral 3 minion killer that can get rid of evasive minions... solid. 10 mana though? That is pretty hard to justify when there are other options with most classes.
Hearthstone's Madness at the Darkmoon Faire Expansion Gives Us Corrupt - A New Keyword
There was video of it being played where it returned the cards as their corrupted versions
New Neutral Minion - C'Thun, the Shattered
I honestly don't see a downside to this card being in your deck. Judging solely on the cards that have been revealed so far, this set is setting up to bring Control decks back into the fray which is a breath of fresh air in this Aggro dominated meta.
New Neutral Minion - C'Thun, the Shattered
I wouldn't think it would due to the card being named slightly differently. The old C'Thun is named just that. This is a "new" version which doesn't have the exact same name. But that's my opinion
C'Thun, the Shattered
This just seems like an auto-include in pretty much every deck. There doesn't seem to be a drawback to having a card add 4 valuable spells to your deck.
New Neutral Minion - Yogg-Saron, Master of Fate
I will totally play this card.... in casual games. RNG is super fun which is why it is a continual theme in Hearthstone. However, I don't see this being competitive.
Yogg-Saron, Master of Fate
This seems like more of a fun card than a serious play card. RNG, for the most part, is just as harmful as it is helpful
Dave Kosak, Father of Patches the Pirate, Has Left Blizzard Entertainment
Really sad to see him go. After Ben, Dave was probably the next most energetic member of the Hearthstone Family. His expac reveals always manged to put a smile on my face.
New Neutral Minion - N'Zoth, God of the Deep
Wild: Pretty solid to build a deck around it's versatility
Standard: This remains to be seen with other card reveals
N'Zoth, God of the Deep
This feels a little lack luster. In Wild where you can toss a bunch of different painful minions into a deck that don't rely on same type synergy, then I can see it being hard to deal with at that point. Until we see more cards that this could impact, it will be a meh card
New Neutral Minion - Y'Shaarj, the Defiler
Nozdormu feels like the only real way to counter to this, but that would mean that it would have to be on the deck before this dropped. This has a lot of potential, especially if people can figure out a way to Jepetto Joybuzz him to make it a slightly earlier turn then it could be devastating.
Y'Shaarj, the Defiler
This has a lot of potential to just break things
Oozefest
Missing 3 on HS before i can move to the 2 games i dont play(mythgard and magic).
You gave Jack a face, and now you regret it because he wants to squash you.
The Lich King Didn't give up! A Preventable Spooky Setback With Silence
There's something that I could learn at this school, but I'd need a guidebook to help me out.
Stack limit
I feel like no one ever achieves the stack limit outside of Riptide Rex being on the stack in the first place, that or Karma. I think it's a fine mechanic, just needs to be clarified further. A lot of the game feels like this where you lose because you didn't know the interaction and you learn from your mistake after that. Like how you can't ghost block an overwhelm unit.
Oozefest
i got it and it still didnt make alot of sense, the hint from echo did help alot tho
[New Class] Archivist
Thanks for some feedback!
Oozefest
I am also confused about "The Lich King Didn't give up. A Preventable Spooky Setback With Silence." However, for the guidebook clue:
Oozefest
Think of all the gorilas we have/had in hearthstone and the theme of the darkmoon expansion