Before sending my entry I want to know if it's well typed, is understandable and, of course, if you think that is a valid engry and is interesting :P
The main idea of this card is to play around another kind of "secrets" with your opponent. You choose one enemy (no matter who owns it) and whenever it takes damage a random minion of the same cost is summoned. I think it's pretty versatile because you can avoid that big threat or taunt minion you have in front of you but also "revive" one of your minions that is about o die.
I decide giving it the "same cost" in order to "balance" it. I'd love to put the "cost one more" but for sure most of the time the target will be a minion you own. At the same time costing one less could happen the opposite.
A third idea could be summoning a random (x) cost minion providing the card a, maybe, more interesting play around it.
I don't know, what do you think? :)
@DavnanKillder love the flavour of your pumpkin card. Seems pretty balanced and being echo gives the card a lot of versatility.
In Odd Paladin, this could be used. But you would need to run Stand Against Darkness or something similar to make it really worth it. It is situational, but in the current standard meta, this in Pure Paladin could easily find a home with the cost of the librams.
dont need stand against darkness. Just loatheb,quartermaster(which got 2 off), fungalmancer or that faceless rusher that transforms aminion.
Or maybe they run 1 vinecleaver or worst case Baku.
point is, you need to be able to run and effectively fire off a 5+ mana card to trigger the Corrupt on this card. Odd Paladin has them, but not in mass.
Honestly, the scariest thing for Lee Sin after this patch is the KDA card for Targon - 5 cost, all buffs are permanent (except Barrier) and it even draws a card to replace itself.
Good luck dealing with a Lee Sin who keeps every buff you ever give him. And presumably this means he won't have to cast a spell each round to get challenger either.
Support Lee Sin with Taric could even become a thing. Support him once with Taric, and he has Tough for the rest of the game. Support him once with Young Witch, and he has +1 strength and Quick Attack for the rest of the game. Heck, even supporting him with Pix! counts as a permanent Pale Cascade, and Fuzzy Caretaker gives him +3 strength for the rest of the game. Herald of Spring would grant him Lifesteal permanently, and Ghost would do the same with elusive. Plus his natural Barrier whenever he manages two spells, and Bastion ... and then there are the spells that would be permanent instead of temporary. Pale Cascade, Twin Disciplines, Spirit's Refuge (the lifesteal part), Sonic Wave, Resonating Strike, and Rush - all of these take on a whole new complexion when their effects are permanent.
I hope I'm over-reacting. But I kinda think I'm not.
Ok, I do realize that Swain is usually played with Bilgewater, but I just have to point out that you need to pay attention to the icon at the bottom of this card, Ravenous Flock. Hint: It's not Bilgewater. And claiming that nerfing Make it Rain was incorrect - I don't know where to begin with that, so I won't even talk about it beyond this statement.
I agree that Ravenous Flock deserves a nerf, but TF/Swain has been much less played in the last 2 weeks than it was before that, so it's not a massive problem in the metagame right now. Maybe it will get the nerf bat next time around.
And seriously, I have to say - if you're so upset with where the game is right now (and I can tell you are, because you show up on just about every post to talk about it), maybe it's time to step back for a while and chill out.
In Odd Paladin, this could be used. But you would need to run Stand Against Darkness or something similar to make it really worth it. It is situational, but in the current standard meta, this in Pure Paladin could easily find a home with the cost of the librams.
dont need stand against darkness. Just loatheb,quartermaster(which got 2 off), fungalmancer or that faceless rusher that transforms aminion.
Or maybe they run 1 vinecleaver or worst case Baku.
Assuming you take 5 seconds per card and keep at that pace for a while, it only takes like 3 days to go through every single card so better get on that sooner than later.
In all seriousness, I understand your pain given that I've kept LoR away from me with a 10 foot pole. These scavenger hunts aren't as fun when it becomes a chore of just clicking everything. Luckily, there is something on it's way soon that should help with about half of them. So if you do continue trying to go for the last 16, good luck but if you don't, 3/4ths of all the riddles is still really good!
If this table is anywhere close to be correct, things don't look promising for dedicated F2P players. Even paying players who make small pre-order each expansion are in trouble. Gold rewards will be pretty scarce, so it'll all come down to how fast can you reach level 50 and how much time will be needed to grind levels past it.
Screenshots of not al the levels only a few pages/lvls total and the exp numbers which is what really matters we have no idea of ,cause anything we saw WASNT FINAL
Even as a 4/4 rush it doesn't seem bad for the cost.
a 5mana 4/4 rush is pretty dar bad though. Like warrior has a 3/3 rush for 3. or at 5 cost 4/4 rush it aso grew when it killed stuff
Rush is part of Warrior's identity, so their rush minion will be better than neutral ones.
A neutral 5 mana 4/4 rush isn't bad, remember that Devoted Maniac sees play.
And Maniac sees play because it a not 5man but 4 and invokes. Warrio its a 5/2 rush for 4, for shmaan tis a4/3 rush for walrock summons 2 imps etc.
Devoted maniac is WAY better then a 5mana 4/4 rush.
releas ea 5mana neutral 4/4 rush with nothign else and NO PERSON is gonna play it becase it sucks.
and maniac if was 3mana and no invoke(so woul be comparable to a 5mana 4/4 rush) no one would pay it at all. Because it woulf suck just as much as 5mana 4/4 rush.
Linkblade91 - Judging by the three upvotes you already have in the Discussion Topic, it seems like you're in pretty good shape. :) It's creative in that it works differently in both modes. I wouldn't mind seeing other Freeze synergy in Battlegrounds.
Wailor - Radiant First Mate seems fine. Pirates are not really a Paladin thing, but I suppose it would make sense in whatever set it would be a part of. Shirvallah's Champion is a neat Constructed card, but you are probably right in your worries about Battlegrounds. Not just for Amalgadon, but also Pogo-Hopper would get good use out of this.
CursedParrot - You should use "turn" instead of "round" since the latter is BG-specific terminology. It's not too powerful for Constructed, but it definitely could be for BG. I feel like the upgrade you get in Golden is also not very intuitive.
Hordaki - Good Constructed card, but I will have to agree with Nirast in that Team 5 would probably just add Garrison Commander instead if they really wanted this effect in BG. Something I don't like though is how it's completely useless with some heroes who have a Passive Hero Power or one with very limited uses.
Nirast - Very neat card in the Halloween comp, and it actually works well here too. I'm not sure if you should submit it for both comps at the same time though.
Lee Sin was the reason why decks good versus aggro decks weren't played, nerfing Lee Sin is a indirect nerf to aggro (aggro decks prey on Lee Sin, while Lee Sin keeps decks that can beat aggro out of the game) so i'm ok with nerfing "only" make it rain for burn
Wailor - I see you've already submitted Chromie. She was my favorite of the three anyway, so nothing is lost here.
Davnankillder - I too prefer Treant'r Treat, and it looks good. Clever Impersonator isn't bad per se, but it's not that interesting.
AnAngryBadger - I pretty much have the same thoughts as everyone else on this card.
BloodMefist - I'm not sure what to think of this card. Revenge of the Wild wasn't too great, but Warlock can definitely use this effect easier than Hunter can. It can be kinda scary if you have Twisting Nether since this card will basically negate the destruction of your own minions.
R - I'm pretty much in the same boat. It's not really flavorful, but it's kinda neat. It's also not very intuitive which way it swaps. Do the stats rotate clockwise (6/4/5 -> 4/5/6 -> 5/6/4 -> Repeat) or counter-clockwise (6/4/5 -> 5/6/4 -> 4/5/6 -> Repeat)?
CursedParrot - As Nirast pointed out, Rogue/Priest does not exist, so it shouldn't use the Scholomance watermark. I will also have to agree with Wailor that it's too similar to Chameleos.
Nirast - I personally prefer Recycling Module out of the bunch. I like it, it's like an Ancestral Spirit + 2/2 stats for 3 mana.
I'll probably scrap both cards, since Radiant First Mate is broken with Goldgrubber (and Amalgadon, but that card is broken in general and already has Annoy-o-Module, so whatevs) and Shirvallah's Champion is probably a bad idea all around.
Meanwhile, here's some more feedback:
CursedParrot
Show Spoiler
Unfortunately, that card doesn't work in Constructed, since the concept of "rounds" doesn't exist there.
If you change the text so that it says "turn", it wouldn't work either, because turns in Battlegrounds only refer to the Recruit phase (see Iron Sensei, Micro Machine or Lightfang Enforcer)
Hordaki
Show Spoiler
The idea of having a 1 drop that is super OP in Battlegrounds is a cool and funny concept. I like Toxfin for that reason.
That said, I don't like how this card is completely useless for many heroes.
Nirast
Show Spoiler
Cool idea to buff Mechs. It might be a bit too good, however.
It's like half a Kangor's Apprentice with the benefit of not depending on attack RNG nor taking up a slot in the board. I'd bump its Tavern Tier to 5 so that it is more scarce.
I've already submited Chromie. I prefered Horrifying Scream, but she had a better reception overall.
More feedback:
DalvanKillder
Show Spoiler
I prefer Treant'n Treat.
Clever Impersonator is basically a marginally worse Mind Control for 8 Mana, so it breaks class identity and might be OP.
AnAngryBadger
Show Spoiler
I'd try to find another idea. The effect is a bit weird and doesn't have much to do with Sylvanas.
BloodMeFirst
Show Spoiler
I thought it was too similar to Revenge of the Wild, but given the applications you listed, it's quite interesting.
R
Show Spoiler
I like the card, it's very original. I wonder what its new flavor will be.
CursedParrot
Show Spoiler
I don't like how similar this card is compared to Chameleos :c
Nirast
Show Spoiler
Natural Evolution is probably my favorite. Flavor-wise, the concept of natural evolution (as in darwinism) makes a lot of sense in a school-based expansion. Also, the concept of using your mana to evolve your minions by that much is very elegant. Sadly enough, I don't think the card will be very well received, however, since it's very wordy.
Out of the other cards, the epic Arcane Evolution is also cool, but it'd be funny if you presented the same card (Recycling Module) in both comps.
If this table is anywhere close to be correct, things don't look promising for dedicated F2P players. Even paying players who make small pre-order each expansion are in trouble. Gold rewards will be pretty scarce, so it'll all come down to how fast can you reach level 50 and how much time will be needed to grind levels past it.
I personally don't think we have any reason to be nervous about the new system. If it is greedy and stringent so that you need to pay money to keep up, then blizzard won't make money, they will just lose customers. And they know this. The people at blizzard aren't stupid, they want their game to be better, more accessible, and feel more rewarding to play.
Blizzard doesn't want to make things worse, and we have no reason to believe that they do. They are implementing a new system because it will be better, and if it doesn't work out that way, I am confident that they will fix it. Blizzard wants more people to play the game, not less, that is why they have been making so many positive changes this year.
Yes, the first reward system they showed us was bad, but we told them so and they listened and revamped it. Have some faith that the people at Blizzard know what they are doing.
Trick And Treat - Card Design Competition Discussion Thread
Hi everybody!
Before sending my entry I want to know if it's well typed, is understandable and, of course, if you think that is a valid engry and is interesting :P
The main idea of this card is to play around another kind of "secrets" with your opponent. You choose one enemy (no matter who owns it) and whenever it takes damage a random minion of the same cost is summoned. I think it's pretty versatile because you can avoid that big threat or taunt minion you have in front of you but also "revive" one of your minions that is about o die.
I decide giving it the "same cost" in order to "balance" it. I'd love to put the "cost one more" but for sure most of the time the target will be a minion you own. At the same time costing one less could happen the opposite.
A third idea could be summoning a random (x) cost minion providing the card a, maybe, more interesting play around it.
I don't know, what do you think? :)
@DavnanKillder love the flavour of your pumpkin card. Seems pretty balanced and being echo gives the card a lot of versatility.
New Paladin Spell - Day at the Faire
point is, you need to be able to run and effectively fire off a 5+ mana card to trigger the Corrupt on this card. Odd Paladin has them, but not in mass.
Runeterra Patch 1.13 - Lee Sin Changes, Expedition Adjustments, New Event on October 28
Honestly, the scariest thing for Lee Sin after this patch is the KDA card for Targon - 5 cost, all buffs are permanent (except Barrier) and it even draws a card to replace itself.
Good luck dealing with a Lee Sin who keeps every buff you ever give him. And presumably this means he won't have to cast a spell each round to get challenger either.
Support Lee Sin with Taric could even become a thing. Support him once with Taric, and he has Tough for the rest of the game. Support him once with Young Witch, and he has +1 strength and Quick Attack for the rest of the game. Heck, even supporting him with Pix! counts as a permanent Pale Cascade, and Fuzzy Caretaker gives him +3 strength for the rest of the game. Herald of Spring would grant him Lifesteal permanently, and Ghost would do the same with elusive. Plus his natural Barrier whenever he manages two spells, and Bastion ... and then there are the spells that would be permanent instead of temporary. Pale Cascade, Twin Disciplines, Spirit's Refuge (the lifesteal part), Sonic Wave, Resonating Strike, and Rush - all of these take on a whole new complexion when their effects are permanent.
I hope I'm over-reacting. But I kinda think I'm not.
Hearthstone's Madness at the Darkmoon Faire Expansion Gives Us Corrupt - A New Keyword
I agree, tho for custom card designers out there, it will be a PITA to find appropriate art when making custom class for example :)
Runeterra Patch 1.13 - Lee Sin Changes, Expedition Adjustments, New Event on October 28
Ok, I do realize that Swain is usually played with Bilgewater, but I just have to point out that you need to pay attention to the icon at the bottom of this card, Ravenous Flock. Hint: It's not Bilgewater. And claiming that nerfing Make it Rain was incorrect - I don't know where to begin with that, so I won't even talk about it beyond this statement.
I agree that Ravenous Flock deserves a nerf, but TF/Swain has been much less played in the last 2 weeks than it was before that, so it's not a massive problem in the metagame right now. Maybe it will get the nerf bat next time around.
And seriously, I have to say - if you're so upset with where the game is right now (and I can tell you are, because you show up on just about every post to talk about it), maybe it's time to step back for a while and chill out.
New Paladin Spell - Day at the Faire
dont need stand against darkness. Just loatheb,quartermaster(which got 2 off), fungalmancer or that faceless rusher that transforms aminion.
Or maybe they run 1 vinecleaver or worst case Baku.
Oozefest
Assuming you take 5 seconds per card and keep at that pace for a while, it only takes like 3 days to go through every single card so better get on that sooner than later.
In all seriousness, I understand your pain given that I've kept LoR away from me with a 10 foot pole. These scavenger hunts aren't as fun when it becomes a chore of just clicking everything. Luckily, there is something on it's way soon that should help with about half of them. So if you do continue trying to go for the last 16, good luck but if you don't, 3/4ths of all the riddles is still really good!
Card Design Conversation - Hallowed Halls
"Dormant for 10 turns" can still be cheated out and therefore never be printed.
reward details
Screenshots of not al the levels only a few pages/lvls total and the exp numbers which is what really matters we have no idea of ,cause anything we saw WASNT FINAL
New Neutral Minion - Fleethoof Pearltusk
And Maniac sees play because it a not 5man but 4 and invokes. Warrio its a 5/2 rush for 4, for shmaan tis a4/3 rush for walrock summons 2 imps etc.
Devoted maniac is WAY better then a 5mana 4/4 rush.
releas ea 5mana neutral 4/4 rush with nothign else and NO PERSON is gonna play it becase it sucks.
and maniac if was 3mana and no invoke(so woul be comparable to a 5mana 4/4 rush) no one would pay it at all. Because it woulf suck just as much as 5mana 4/4 rush.
New Shaman Spell - Dunk Tank
and No draw and no win condition and no early clears/remova that are good and worthwile(aka not storm)
Oozefest
That's a nice profile header you've got there.
I'm Rooting For You - Card Design Competition Discussion Thread
Feedback
Linkblade91 - Judging by the three upvotes you already have in the Discussion Topic, it seems like you're in pretty good shape. :) It's creative in that it works differently in both modes. I wouldn't mind seeing other Freeze synergy in Battlegrounds.
Wailor - Radiant First Mate seems fine. Pirates are not really a Paladin thing, but I suppose it would make sense in whatever set it would be a part of. Shirvallah's Champion is a neat Constructed card, but you are probably right in your worries about Battlegrounds. Not just for Amalgadon, but also Pogo-Hopper would get good use out of this.
CursedParrot - You should use "turn" instead of "round" since the latter is BG-specific terminology. It's not too powerful for Constructed, but it definitely could be for BG. I feel like the upgrade you get in Golden is also not very intuitive.
Hordaki - Good Constructed card, but I will have to agree with Nirast in that Team 5 would probably just add Garrison Commander instead if they really wanted this effect in BG. Something I don't like though is how it's completely useless with some heroes who have a Passive Hero Power or one with very limited uses.
Nirast - Very neat card in the Halloween comp, and it actually works well here too. I'm not sure if you should submit it for both comps at the same time though.
Oozefest - A Creepy Mythgard Halloween Word Search Puzzle
That moment when you find the last word and accidently hit the 'back' button on your mouse. :(
Runeterra Patch 1.13 - Lee Sin Changes, Expedition Adjustments, New Event on October 28
Lee Sin was the reason why decks good versus aggro decks weren't played, nerfing Lee Sin is a indirect nerf to aggro (aggro decks prey on Lee Sin, while Lee Sin keeps decks that can beat aggro out of the game) so i'm ok with nerfing "only" make it rain for burn
Oozefest
The Lich King Didn't give up! A Preventable Spooky Setback With Silence
This is definitely one of the trickier ones.
There's an effect in an older set that would be beneficial to use Silence on.
New Demon Hunter Spell - Felscream Blast
This is pretty good against token minions, and a 1 mana, heal for 3 is playable, just ask priest.
Demon Hunter doesn't usually play with Spell damage, but the Mo'Arg Artificer could make this a 3 mana deal 6, heal 6.
Gotta see what else DH gets in this expansion, though.
Trick And Treat - Card Design Competition Discussion Thread
Feedback round 2.
Wailor - I see you've already submitted Chromie. She was my favorite of the three anyway, so nothing is lost here.
Davnankillder - I too prefer Treant'r Treat, and it looks good. Clever Impersonator isn't bad per se, but it's not that interesting.
AnAngryBadger - I pretty much have the same thoughts as everyone else on this card.
BloodMefist - I'm not sure what to think of this card. Revenge of the Wild wasn't too great, but Warlock can definitely use this effect easier than Hunter can. It can be kinda scary if you have Twisting Nether since this card will basically negate the destruction of your own minions.
R - I'm pretty much in the same boat. It's not really flavorful, but it's kinda neat. It's also not very intuitive which way it swaps. Do the stats rotate clockwise (6/4/5 -> 4/5/6 -> 5/6/4 -> Repeat) or counter-clockwise (6/4/5 -> 5/6/4 -> 4/5/6 -> Repeat)?
CursedParrot - As Nirast pointed out, Rogue/Priest does not exist, so it shouldn't use the Scholomance watermark. I will also have to agree with Wailor that it's too similar to Chameleos.
Nirast - I personally prefer Recycling Module out of the bunch. I like it, it's like an Ancestral Spirit + 2/2 stats for 3 mana.
Oozefest
<3
There are plenty more holidays though! I'd consider this year's Halloween event a baseline of what is to come for future events =D
I'm Rooting For You - Card Design Competition Discussion Thread
I'll probably scrap both cards, since Radiant First Mate is broken with Goldgrubber (and Amalgadon, but that card is broken in general and already has Annoy-o-Module, so whatevs) and Shirvallah's Champion is probably a bad idea all around.
Meanwhile, here's some more feedback:
CursedParrot
If you change the text so that it says "turn", it wouldn't work either, because turns in Battlegrounds only refer to the Recruit phase (see Iron Sensei, Micro Machine or Lightfang Enforcer)
Hordaki
That said, I don't like how this card is completely useless for many heroes.
Nirast
It's like half a Kangor's Apprentice with the benefit of not depending on attack RNG nor taking up a slot in the board. I'd bump its Tavern Tier to 5 so that it is more scarce.
Trick And Treat - Card Design Competition Discussion Thread
I've already submited Chromie. I prefered Horrifying Scream, but she had a better reception overall.
More feedback:
DalvanKillder
Clever Impersonator is basically a marginally worse Mind Control for 8 Mana, so it breaks class identity and might be OP.
AnAngryBadger
BloodMeFirst
R
CursedParrot
Nirast
Out of the other cards, the epic Arcane Evolution is also cool, but it'd be funny if you presented the same card (Recycling Module) in both comps.
reward details
No exact numbers yet, only speculations based on some screenshots that are floating around.
https://www.reddit.com/r/hearthstone/comments/jhfb08/reward_tracktavern_pass_rewards_by_level/
If this table is anywhere close to be correct, things don't look promising for dedicated F2P players. Even paying players who make small pre-order each expansion are in trouble. Gold rewards will be pretty scarce, so it'll all come down to how fast can you reach level 50 and how much time will be needed to grind levels past it.
reward details
I personally don't think we have any reason to be nervous about the new system. If it is greedy and stringent so that you need to pay money to keep up, then blizzard won't make money, they will just lose customers. And they know this. The people at blizzard aren't stupid, they want their game to be better, more accessible, and feel more rewarding to play.
Blizzard doesn't want to make things worse, and we have no reason to believe that they do. They are implementing a new system because it will be better, and if it doesn't work out that way, I am confident that they will fix it. Blizzard wants more people to play the game, not less, that is why they have been making so many positive changes this year.
Yes, the first reward system they showed us was bad, but we told them so and they listened and revamped it. Have some faith that the people at Blizzard know what they are doing.
Oozefest
Really like the event but as someone who doesn't play magic or Mythgard all i can do is click every single card.... and magic well...
The Coin
You will be missed when the new cosmetic coins get introduced with the next Madness at the Darkmoon Faire expansion.