Just tried the deck and had two great games with it, thx for sharing.
Game 1: Got a Lyra, the Sunshard. Her + all the cheap spells in the deck = many, many charges on the Spectral Cutlass.
Game 2: Was able to stabilize against a Pirate Warrior around Turn 5. And then my burgled Akali, the Rhino which buffed Doctor Krastinov to 9/9 sealed my poor opponent's fate.
I really like this prompt! I've made a bunch of (10) cost spells in my various customs class drafts but I don't know which one to pick (or if my class assignment kludges make any sense).
Bonzo Gonzo is my favorite effect, although the fact that I couldn't add the "targets chosen randomly" is mildly annoying for me. Paladin feels like the closest fit, although maybe it could have been a Warrior/Paladin mix.
Cheat Sheet is an ode to my love of milling decks, with Druid and Rogue being the two classes who can best restock their deck and/or cheat out such a big card early.
Discombobulation is an attempted one-sided board clear, essentially a Reno the Relicologist combined with a targeted Volcano. Although now that I put it like that it might be too powerful for just (10)? Maybe an Overload is appropriate?
Those are some nice ideas! Out of those, I prefer Bonzo Gonzo. Class and expansion works just fine. I like the flavor of Cheat Sheet but it's a bit polarising. Discombobulation maybe deals a little much damage and are you sure you spelt it right? That being said, all three are great cards!
I really like this prompt! I've made a bunch of (10) cost spells in my various customs class drafts but I don't know which one to pick (or if my class assignment kludges make any sense).
Bonzo Gonzo is my favorite effect, although the fact that I couldn't add the "targets chosen randomly" is mildly annoying for me. Paladin feels like the closest fit, although maybe it could have been a Warrior/Paladin mix.
Cheat Sheet is an ode to my love of milling decks, with Druid and Rogue being the two classes who can best restock their deck and/or cheat out such a big card early.
Discombobulation is an attempted one-sided board clear, essentially a Reno the Relicologist combined with a targeted Volcano. Although now that I put it like that it might be too powerful for just (10)? Maybe an Overload is appropriate?
There was never a point in the game where you could play Defile and (pre-nerf) Dreadsteed in the game. They specifically nerfed Dreadsteed before the expansion dropped.
Elementals are really dumb right now. They are the safest tribe to get top 4 with and also have insane highroll potential to straight up close out the games before anyone can react. The biggest culprit here is definitely Gentle Djinni being able to give free tier 6 units by like turns 7-8. Remove this part and I guarantee Elementals will be much weaker.
However, Elementals do have a distinct counter with the divine shield poison spam garbage, and pirates weirdly enough, but you kind of have to aim to do these builds from the start of the game.
I think you gotta have triggered a lot of Deathrattles for this to be playable, it feels a bit expensive as it stands. But I like the effect and flavor. On the other hand, Priest do have access to a lot of strong Deathrattles and it could really shine in wild.
Cool concept, I think you should go with the Spy Mastery art and change the cost of all to (1). If only the first one played should be discounted, it's far too expensive at 10 mana.
As some other have suggested, these cards just do too much. There is potential for some kind of Recruit effect but preferably at a smaller scale. I suggest you glance at Dimensional Ripper and The Boomship for inspiration and power level reference.
Of the three options, I prefer Bastion. It's neat, simple and flavorful as it stand. Perfect Storm is interesting but I feels it needs some tweaking or change of direction. I DO like the art and name for a Shaman big spell.
Sorry but I really don't like the idea of a player taking complete control of the other player's turn. Possessionis creative and flavorful but the idea of actually encountering this in play…. No.
A big spell to summon Archimonde is fine. I'm sure something interesting could come from this but not as it stands, sorry. I'd say you could keep the flavor but need to rework the effect completely.
Pretty good ideas, I like both ones. Give them a slight second thought regarding wording and effect (I'd prefer "RAGE!" over the extra characters) and submit.
Burning Legion is just to much stats for a common card. Chamber of Traps is cool, but I think the discount should stay at 1 mana/secret or it could be just too cheap for the effect. Otherwise I like it!
Cool ideas! I'm not really a fan of insta-win cards but Convergence of Wisps is flavorful enough for it to work. I love everything that clearly relates to the story from WC3. :) Chains of Kel'Thuzad is cool and flavorful, I'm thinking about wether it should cost 10 or less but I guess it's fine as it stands.
The problem is being able to deal too much damage in one turn and being unable to mount a comeback. Simply maxing the damage to tavern tier + 1 for each alive unit should make for much better and fun games.
Elementals aren't the strongest, and this game mode was always dependent on who rolls something better first. That's not the issue. Having 2-3 bad turns in a row and no comeback mechanism is.
I think the real culprit is Gentle Djinn at tier 5. The others are okay. Crackling cyclone is a flexible and strong unit, but unless someone plays rag, or buffed it up with Nomi shenanigans, its mostly just decent in the late game.
Well, a priest revamp is honestly the last thing I thought others would try, since it only got its revamp like early this year. I can see that you've already chosen to HoF some of the new cards introduced.
So, some interesting observations;
- Northshire cleric change is interesting, and honestly something team5 should have done. But I guess they either wanted to preserve its viability in wild (like good luck with that) or they simply didn't want priest to draw like ever. So congrats on making it playable, strong, but not overpowered
- 9 mana mind control may seem innocuous, but when you consider that one of the best card for priest, renew. is still currently in standard and can discover and make playable that card immediately on 10, suddenly mind control at 9 seems like one of those cards that will make strong men cry. I think it being at 10 is not only completely justified, its a necessity
- Reviving infusion is good, but in wild, where dealing face damage with spells is absolutely legit with priest, its potentially game ending with something like malygos.
- Breathe of the infinity in, but no decent class dragon card. Seems like an oversight honestly. Unless every expansion comes out with a dragon for priest, then its just a deal 2 to all minions at the end.
Thanks for the feedback on The Final Reckoning! You have made some valid points, including that it could be good as it stands. Summoning 3 is one way to go, it's probably OP but maybe within limits for a 10 Mana Legendary? Making it a Libram is tempting (and I would of course change the watermark to AoO), but I don't really like the idea of cheating out this particular card for half the mana. Regarding the wording I used Dark Pharaoh Tekahn as reference and I think it's best as it stands. Other references regarding power level is of course Eye of the Storm (only a common!) but also Lord Jaraxxus because the buffed Hero power.
Maybe I will be able to give some feedback on my own later, there are some nice ideas out there.
EDIT, BREAKING NEWS: With the release of Day at the Faire, I don't feel like this card needs any buff and will probably submit as it is.
Can someone tell me what the hell they were thinking or why they won’t hotfix this?? Every game is 6 ppl going elementals and the other two brave souls losing. Whoever is lucky enough to gobble up the most key elementals win. Simple as that.
Heroes are a mess right now too. If you are offered 4 of the 75% of bad ones your chances plummet as well. I’ve never seen this meta so bad. Even during the Gentle Megasaur days ppl still felt confident going another tribe since murloc early game wasnt amazing.
I think the 4/1 wf unit needs to go. It’s laughably strong and easy to buff unlike all other div shield unit. This sucks so much. Give me back my game...
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
I'm beginning to suspect we didn't have the new expansion as thoroughly figured out as we previously thought...
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
I was studying and then that giant kraken showed up, scared the shit out of me
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
Tentacles!!! Hype intensifies!
The Hearthstone Fall Reveal - New Expansion, Game Mode, Systems, and More! Live Recap
I hope there is a vorpal bunny card, and a MoonMoon....
Two Free Scholomance Academy Packs Today Through Twitch Drops - Limited Time Only!
Thanks for the tip, I'm parked there right now so I don't forget myself
The Pepper Thread - Share Some Good Vibes!
Just got a bit of what they call "Streamer Luck" - decided to open a few more Scholomance Packs until I reach a legendary and stop unpacking.
Pack 1: two legendaries.
Pack 2: yet another legendary.
Woohoo!!!
Two Free Scholomance Academy Packs Today Through Twitch Drops - Limited Time Only!
You can join stream as early as 7:30 AM PT (10:30 AM ET) for twitch drop judging by earlier announcement
zEerReAk's Burgle Rogue
Just tried the deck and had two great games with it, thx for sharing.
Game 1: Got a Lyra, the Sunshard. Her + all the cheap spells in the deck = many, many charges on the Spectral Cutlass.
Game 2: Was able to stabilize against a Pirate Warrior around Turn 5. And then my burgled Akali, the Rhino which buffed Doctor Krastinov to 9/9 sealed my poor opponent's fate.
Just Patches.
The Haunted Carousel
Gosh this is such a slog of a brawl.
Intense Magic - Card Design Competition Discussion Thread
Those are some nice ideas! Out of those, I prefer Bonzo Gonzo. Class and expansion works just fine. I like the flavor of Cheat Sheet but it's a bit polarising. Discombobulation maybe deals a little much damage and are you sure you spelt it right? That being said, all three are great cards!
Intense Magic - Card Design Competition Discussion Thread
I really like this prompt! I've made a bunch of (10) cost spells in my various customs class drafts but I don't know which one to pick (or if my class assignment kludges make any sense).
Bonzo Gonzo is my favorite effect, although the fact that I couldn't add the "targets chosen randomly" is mildly annoying for me. Paladin feels like the closest fit, although maybe it could have been a Warrior/Paladin mix.
Cheat Sheet is an ode to my love of milling decks, with Druid and Rogue being the two classes who can best restock their deck and/or cheat out such a big card early.
Discombobulation is an attempted one-sided board clear, essentially a Reno the Relicologist combined with a targeted Volcano. Although now that I put it like that it might be too powerful for just (10)? Maybe an Overload is appropriate?
The Haunted Carousel
There was never a point in the game where you could play Defile and (pre-nerf) Dreadsteed in the game. They specifically nerfed Dreadsteed before the expansion dropped.
Hearthstone's Best Standard Ladder Decks for Mid-October 2020
Until you run into a weapon rogue, 0% win chance :)
The Haunted Carousel
A RoS Pack when it first came out last year.
Worst. Meta. Ever.
Elementals are really dumb right now. They are the safest tribe to get top 4 with and also have insane highroll potential to straight up close out the games before anyone can react. The biggest culprit here is definitely Gentle Djinni being able to give free tier 6 units by like turns 7-8. Remove this part and I guarantee Elementals will be much weaker.
However, Elementals do have a distinct counter with the divine shield poison spam garbage, and pirates weirdly enough, but you kind of have to aim to do these builds from the start of the game.
The Haunted Carousel
What was the reward previously?
Worst. Meta. Ever.
played one game and watched some streams.. the elementals seem busted.. specially lil rag..
too many elementals give permanent buffs..
also the game mode have some insane lag a strategy game shouldn't be too much of an apm check.. specially when it's supposed to be more casual..
The Haunted Carousel
what is the reward for doing this?
Intense Magic - Card Design Competition Discussion Thread
Feedback time!
BloodMefist
BasilAnguis
shaveyou
KANSAS
anchorm4n
Hordaki
Wailor
TheHoax91
LuckyTiger151
Cg8889
MenacingBagel
DavnanKillder
R
Pokeniner
Demonxz95
linkblade91
FieselFitz
Worst. Meta. Ever.
The problem is being able to deal too much damage in one turn and being unable to mount a comeback. Simply maxing the damage to tavern tier + 1 for each alive unit should make for much better and fun games.
Elementals aren't the strongest, and this game mode was always dependent on who rolls something better first. That's not the issue. Having 2-3 bad turns in a row and no comeback mechanism is.
Worst. Meta. Ever.
I think the real culprit is Gentle Djinn at tier 5. The others are okay. Crackling cyclone is a flexible and strong unit, but unless someone plays rag, or buffed it up with Nomi shenanigans, its mostly just decent in the late game.
Neoguli's Custom Priest Core Set Changes
Well, a priest revamp is honestly the last thing I thought others would try, since it only got its revamp like early this year. I can see that you've already chosen to HoF some of the new cards introduced.
So, some interesting observations;
- Northshire cleric change is interesting, and honestly something team5 should have done. But I guess they either wanted to preserve its viability in wild (like good luck with that) or they simply didn't want priest to draw like ever. So congrats on making it playable, strong, but not overpowered
- 9 mana mind control may seem innocuous, but when you consider that one of the best card for priest, renew. is still currently in standard and can discover and make playable that card immediately on 10, suddenly mind control at 9 seems like one of those cards that will make strong men cry. I think it being at 10 is not only completely justified, its a necessity
- Reviving infusion is good, but in wild, where dealing face damage with spells is absolutely legit with priest, its potentially game ending with something like malygos.
- Breathe of the infinity in, but no decent class dragon card. Seems like an oversight honestly. Unless every expansion comes out with a dragon for priest, then its just a deal 2 to all minions at the end.
Intense Magic - Card Design Competition Discussion Thread
Thanks for the feedback on The Final Reckoning! You have made some valid points, including that it could be good as it stands. Summoning 3 is one way to go, it's probably OP but maybe within limits for a 10 Mana Legendary? Making it a Libram is tempting (and I would of course change the watermark to AoO), but I don't really like the idea of cheating out this particular card for half the mana. Regarding the wording I used Dark Pharaoh Tekahn as reference and I think it's best as it stands. Other references regarding power level is of course Eye of the Storm (only a common!) but also Lord Jaraxxus because the buffed Hero power.
Maybe I will be able to give some feedback on my own later, there are some nice ideas out there.
EDIT, BREAKING NEWS: With the release of Day at the Faire, I don't feel like this card needs any buff and will probably submit as it is.
Worst. Meta. Ever.
Can someone tell me what the hell they were thinking or why they won’t hotfix this?? Every game is 6 ppl going elementals and the other two brave souls losing. Whoever is lucky enough to gobble up the most key elementals win. Simple as that.
Heroes are a mess right now too. If you are offered 4 of the 75% of bad ones your chances plummet as well. I’ve never seen this meta so bad. Even during the Gentle Megasaur days ppl still felt confident going another tribe since murloc early game wasnt amazing.
I think the 4/1 wf unit needs to go. It’s laughably strong and easy to buff unlike all other div shield unit. This sucks so much. Give me back my game...