People also use him to fake a loss. You can play some serious mind games with opponents and get them to make a mistake, using emotes. People joke about the "emote meta," but there actually are some things you can do to win games with emotes.
After some mixed feedback, I think I am most interested in making Call of Sargeras work since it is the most interesting of the three. Buffing the reduction to 2 has a similar effect as reducing the base cost to 8, both will cost 6 after two discards, giving it a similar statline with Sorcerous Substitute. I think that reducing by 2 is also fine since it is still difficult to consistently get massive discounts given the limited availability of discard effects, let alone ones that can target it.
Sorry friends, I don't think I'll be able to do feedback this week. Life has been kickin me in the butt and I've just been behind on several things, this included. I'll try to do better in the next competition.
The problem right now is not that aggro is too good. It's that LEE SIN is too good. If you play decks that counter aggro (control and midrange), you lose to Lee Sin. THAT is the problem. Aggro has been nerfed so hard so many times, it is not actually a problem in itself. (The sole exception here is Pirate Aggro, and only that because of Make It Rain and Jagged Butcher, which are way too good compared to other cards.) Aggro is only having success right now because Lee Sin is preying on everything that's good against aggro and pushing them out of the meta.
You don't get to say, "Aggro and burn are perfectly fine except for this one archetype that has been at the top of the charts since the game launched."
You're free to exaggerate if you like, but Pirate aggro has definitely not been at the top of the charts "since the game launched," even if you consider the launch to be the release of Rising Tides (which is fair, since that was the official launch, though the game existed for at least half a year before that). And before you ask, "No, I do not play Pirate aggro." -Me
Gangplank was almost completely ignored for at least a full month after Bilgewater launched, and probably more like 2 months. Miss Fortune was initially played almost exclusively with Bannerscouts during that same timeframe.
The current iteration of Pirate Aggro didn't hit the top of the charts until about 6-8 weeks ago.
Perhaps you're getting confused with TF/Swain when you're talking about "the archetype that has been at the top of the charts since the game launched"?
I got some sleep and woke up to immediately redo these cards ideas. I appreciate all the kind criticism as it's helping me get a better grasp of the card designing process. I tried to redo the cards above in a different manner, but kept them in the same string of 3 tiers to a legendary. I think I managed to decrease the power level of the cards but I'm not 100% sure. I think these are definitely not as overpowered as the original insomnia versions I made.
I will keep that in mind for my next go around once inspiration strikes. Had I seen your comment earlier I would have taken more time once I re-did the cards above, but I kind of got what sleep I could and woke up to redo the cards.
That did help a lot. And I completely blanked on the OG Sylvanas before she was undead. I also blanked on Pyros as a good reference for these. I had the idea of these as a "Here's your hero as a card" in my head if Blizzard wanted to insert them as some kind of celebration of each classes OG representation, Sylvanas being the neutral choice because she was an auto-include from the neutral pool for a long time.
Anchorm4n - I too am in the boat of Spy Master over Diversify, so I'd go with that. As well as the boat of "the first one costs (0)" because you should be able to at least get one out on the turn you play it.
BasilAnguis - I agree with Link in that it's basically just Twisting Nether in a lot of cases which you could run instead. Warlock is both a class that - mechanically shouldn't get a Pyroblast, and also - is less likely to use the dual-Pyroblast effectively as Warlocks will take face damage doing what they normally do.
Hordaki - The first version seems too similar to The Boomship, which will usually do what you're trying to accomplish with this card better. The enemy minions having Rush doesn't really change anything since they can't attack on your turn anyway. I think I like the second version better.
BloodMefist - I like the idea of the third version, although it feels weak in its current form at 10 mana (not that you can do anything about it since it would no longer be eligible if it had a lower cost). I feel like you could combine both of the other two versions, having the damage scale with discard, and the number of Infernals summoned fixed.
Allthehype - I prefer The Final Reckoning myself over making it a Libram since I feel it's a bit forced to just add "Libram" to the name of a Paladin spell. It doesn't have the AoO watermark, so it being a Libram wouldn't make sense in the context of the set. That said, I quite like the card overall, so good job!
KANSAS - Looks good.
Shaveyou - The card itself seems fine, but a "Deathrattle Shudderwock" is a fairly overused idea that I've seen several times before.
shaveyou - I would think this card's strength and whether the cost+rarity are warranted really depends on what Deathrattles are available at the time of its existence (referring to Standard). A rather obvious assertion, but what I mean by it is that I don't know if this card needs to be a 10-mana Legendary. Shudderwock, for instance, retriggers all Battlecries for 9-mana with a 6/6 body included; are Deathrattles that much better to demand a higher cost card without a body?Text
I did think about that, and came to the following conclusion.
1. Shudderwock demands a level of deckbuilding. Due to the targeted nature of battlecries, and the lack of targeting when they are replayed by Shudderwock, means that potential powerful cards/battlecries potentially hurt the Shudderwock play. Outside of the OTK decks, I feel this has been the limiting factor on Shudderwock's viability in general. With Deathrattles, there is no random targeting, outside of that which was already random. The only deck-building is to make sure you don't fill your board with weak things (such as the tokens from Haunted Creeper for example)
2. Deathrattles are balanced around your opponent being able to respond. Outside of a few key cards (Play Dead, Reincarnate etc) a deathrattle is played with the expectation that you can't kill it immediately. This has no such restriction. If a minion died once, it's triggering again, which no counterplay, outside of Counterspell.
Its just another one of those brawls thats interesting in theory but bs in practice. To sum it up, if you happen to choose paladin or shaman, you can get thoroughly screwed or screw your opponent by whether the merry-go-round starts right or left, which is decided entirely at random by the way.
Well, the powerlevel of these cards are off the charts but fair enough if you didn't consider that.
Multi-tiered legends is kind of a thing; one being Pyros (as mentioned by AngryShuckie) and then we have all the primes. With these in mind it is clear that you can go ways with them: shuffle the leveled version into your deck or add it to the hand. You chose the ladder which is perfectly fine. However, adding a perfectly strong card to your hand is very good (even if it is a deathrattle), so if you take that route you have to decrease the powerlevel of the cards... a lot.
If you choose the "shuffle the leveled version in to your deck" route, then the card can have a higher powerlevel - though you still have to nerf the cards a lot if we are comparing them to your original versions. Especielly Anduin.
Keep up the good work and I hope you get some sleep. :-)
shaveyou - I would think this card's strength and whether the cost+rarity are warranted really depends on what Deathrattles are available at the time of its existence (referring to Standard). A rather obvious assertion, but what I mean by it is that I don't know if this card needs to be a 10-mana Legendary. Shudderwock, for instance, retriggers all Battlecries for 9-mana with a 6/6 body included; are Deathrattles that much better to demand a higher cost card without a body?
KANSAS - It's like Dinosize but doesn't need a body on the table, which is much better (most of the time). It also affects the board with the Taunt, and has added value by being a copy. Relegating it to Beasts keeps the card in check, and helps with the flavor. This is a long-winded way of saying "I like it."
anchorm4n - I prefer "Spy Mastery", and I think I prefer "The first one you play costs (0)." A 10-mana "add a bunch of stuff to your hand, and that's it" spell could get you killed, if you can't play at least one of them right away. Providing a choice also opens up more decision-making on the part of the player, rather than simply vomiting out all the Legendaries the next turn.
allthehype - Sorry my Arthas, Mad Prince got in the way of your spell-idea :( I think two is fine: summoning three SHRs with Taunt would be too similar to Eye of the Storm, only without the Overload. I'm biased toward Librams, so I say Hell Yeah make it a Libram lol.
FieselFitz - You already submitted, so it's too late now, but Golden Guardian should not have a rarity gem. Inside the custom watermark menu, there's a button called "Force Apply Emblem" that lets you place a watermark without requiring a rarity gem.
BloodMefist - You could simply move "for each card discarded" to the front of the sentence: that would help imply that you deal the damage *and* summon an Infernal for each card. Seems very powerful, though, being a potential super-board clear and board-fill simultaneously.
Hordaki - I greatly prefer Into the Battlegrounds, because having total control of the trades is a tremendous advantage in Prepare for War. Your minions are already going to be on the bigger side (if your building your deck that way, anyway); giving them Rush seems like overkill.
BasilAnguis - The card itself is fine; my concern is with its usage: you're either looking to clear the board, in which case you might as well run Twisting Nether, or you're looking to Pyroblast the enemy's face for lethal, which is something Warlocks probably shouldn't have. Maybe I'm overthinking it *shrugs* I like the original art more.
TheHoax91 - Priest has a number of "mean" cards, but this is a whole 'nother level. It's power-level is very high, because it can win you the game outright ("oh let me swing your weapon into my 10/10 lol") or at the very least you get two turns in a row ("let me skip your turn so I can take mine"). I would recommend something else.
LuckyTiger151 - Welcome to OutofCards, and our little section in particular :) That being said, I think you need to come up with a new idea :/ If you survive Azeroth's End you win, minus some time-wasting with having to still beat the enemy's face in with the Infernals. Your formatting and whatnot is great, especially for someone new to creating cards, but "if this doesn't kill you, you win" just seems like frustrating game design.
MenacingBagel - The first Dark Harvest implies your Health total can go beyond 30, which is super good. The second Dark Harvest feels more in-line with what you seem to intend, and I like it, except for one major detail: the Whispers watermark doesn't belong on a card with Lifesteal.
Cg8889 - Compared to Dinosize, Purge Evil is very powerful. It could create a scenario where one minion clears out the enemy board over and over again, which would be frustrating for the opponent. Paladins generally want to win via the board, so you're on the right track, but damaging ALL enemy minions is simply too great.
DavnanKillder - I like RAGEEEEEEE a lot: it's got great flavor and fits well within the mindset of what a Warrior board clear should look like. It's gonna hurt, though, because 10 Armor might not be enough to cover the damage. Still, it has the 10/10/10 thing going on, so it should be fine as-is. Killing Spree is too similar to DOOM!, in my opinion, and it's just not as fun as RAGE lol
R - I agree with Demonxz95, both in the correct phrasing and in its potential balance. It could get out of hand with a strong Taunt minion or the like, but you have to waste a turn and lose the minion to do it. All-in-all, I would guess it's okay.
Added an alternate art version and made only the "ALL" in caps. I originally put "TO ALL CHARACTERS" in caps as a goofy joke due to the ridiculous effect of the card, similar to how Power Overwhelming has a funny description. But, for the sake of consistency, i made it conform to other such effects.
I had a really good win streak in Wild tonight, climbing from Diamond 9 to 6 with only 3 losses. I decided to call it quits and have some fun in standard before going to bed.
Big Demon Warlock was my deck of choice. First opponent: Face Hunter. I managed to stabilize at 6 Health with a huge Taunt online, 7 (!) minions on board and threatening lethal. My opponent's board and hand were empty, with only an Eaglehorn Bow equipped. He proceeds to top deck Dragonbane, HP, kill me with the dragonbane effect and emote "Thank you."
In my second game I got screwed by a Priest beating me with a mixture of stealing my cards & my minions and random card generation madness.
I'm stumped for this week. Breaking from hunter for once, what d'ya all think of this;
Feedback (Every post that isn't submitted/haven't said they've submitted from the last 24 hours)
Show Spoiler
KANSAS - Strength of the Wild
I can see this being used as a Pyroblast using Stonetusk Boar more often than not. I'm struggling to see other targets for it at the moment. Evasive Chimera, Hench-Clan Hogsteed and possibly even Angry Chicken are other possibilities, but I still don't feel either of those as 10/10s are worth the investment. It would only really work in a Kael'thas deck imo, or as a finisher with the Boar. I do love the artwork though.
Anchorm4n - Spy Mastery/Diversity
Personally, I prefer the Spy Mastery flavour to Diversity. It feels more Rogue-like. As for balance, it's difficult. The best balancing card imo would be Dragonqueen Alexstraza, but you need to factor in the duplicate condition, the fact random dragons are probably stronger on average than random legendaries, and that you don't get the 8/8 body. I'd go for the "all cost (1)" on this basis, although not being able to do anything for a turn hurts Rogue more than most.
allthehype - The FInal Reckoning
Starting with a complete tangent, I'd love a Libram that permanently buffs Silver Hand Recruits. Back to the card in question, I think this is pretty balanced as it is. 2 5/5 taunts in two cards probably cost in at 8 mana, making the permanent buff to the recruits cost 2. It's strong, but not broken, unless there is a lot of Silver Hand Recruit summoning cards, such as Lost in the Jungle. I cry a little for Wild though.
Bloodmefist - Burning Crusade/Wrath of the Legion/Call of Sargaras
Question on Burning Crusade, how does this work? Does it discard a card, summon an infernal, and repeat, causing the infernals to get damaged each time, or deal damage, then summon infernals? I'm awful at balancing discard effects, so I'm not going to go too heavy on this, but the latter feels very, very strong. Wrath of the Legion feels cleaner, and a better balance since you can't fill the whole board with 6/6's.Call of Sargaras feels too weak, and would be better at 8 mana (which obviously isn't an option.) I'd personally go for Wrath of the Legion.
Hordaki - Prepare for War/Into the Battlegrounds
Personally, I dislike both. Having disruption effects like Dirty Rat/Deathlord is fine, but 7 minions (potentially) is too much, even for a 10 mana legendary. If you're set on the idea, I'd say Into the Battlegrounds, having the ability to choose trades with Prepare for War is just too strong.
Wailor - Bastion/Philosophers Stone/Perfect Storm
Bastion is fine, if a little plain. Philosopher's Stone feels a little strange flavour-wise. Would a bank robbery theme not suit this better? Perfect Storm is bad. I get Priest should be better than Shaman at Board clears, but the same effect as Plague of Death, only costing 6 more? Sorry, I feel like I'm being harsh, but nothing here is jumping out at me. Bastion is my favourite out of the three, just an ultimate recovery tool.
Basilanguis - Extinction
Everyone gets a Pyroblast! The flavour carries this. I don't want to like it, but I can't help myself.
Steve Rubin Talks Runeterra on Twitch - Confirms Upcoming Lee Sin and Make it Rain Nerfs, More Landmark Removal
People also use him to fake a loss. You can play some serious mind games with opponents and get them to make a mistake, using emotes. People joke about the "emote meta," but there actually are some things you can do to win games with emotes.
Intense Magic - Card Design Competition Discussion Thread
After some mixed feedback, I think I am most interested in making Call of Sargeras work since it is the most interesting of the three. Buffing the reduction to 2 has a similar effect as reducing the base cost to 8, both will cost 6 after two discards, giving it a similar statline with Sorcerous Substitute. I think that reducing by 2 is also fine since it is still difficult to consistently get massive discounts given the limited availability of discard effects, let alone ones that can target it.
Sorry friends, I don't think I'll be able to do feedback this week. Life has been kickin me in the butt and I've just been behind on several things, this included. I'll try to do better in the next competition.
Steve Rubin Talks Runeterra on Twitch - Confirms Upcoming Lee Sin and Make it Rain Nerfs, More Landmark Removal
You're free to exaggerate if you like, but Pirate aggro has definitely not been at the top of the charts "since the game launched," even if you consider the launch to be the release of Rising Tides (which is fair, since that was the official launch, though the game existed for at least half a year before that). And before you ask, "No, I do not play Pirate aggro." -Me
Gangplank was almost completely ignored for at least a full month after Bilgewater launched, and probably more like 2 months. Miss Fortune was initially played almost exclusively with Bannerscouts during that same timeframe.
The current iteration of Pirate Aggro didn't hit the top of the charts until about 6-8 weeks ago.
Perhaps you're getting confused with TF/Swain when you're talking about "the archetype that has been at the top of the charts since the game launched"?
A bout of insomnia fueled inspiration = custom card creations
I got some sleep and woke up to immediately redo these cards ideas. I appreciate all the kind criticism as it's helping me get a better grasp of the card designing process. I tried to redo the cards above in a different manner, but kept them in the same string of 3 tiers to a legendary. I think I managed to decrease the power level of the cards but I'm not 100% sure. I think these are definitely not as overpowered as the original insomnia versions I made.
A bout of insomnia fueled inspiration = custom card creations
I will keep that in mind for my next go around once inspiration strikes. Had I seen your comment earlier I would have taken more time once I re-did the cards above, but I kind of got what sleep I could and woke up to redo the cards.
A bout of insomnia fueled inspiration = custom card creations
That did help a lot. And I completely blanked on the OG Sylvanas before she was undead. I also blanked on Pyros as a good reference for these. I had the idea of these as a "Here's your hero as a card" in my head if Blizzard wanted to insert them as some kind of celebration of each classes OG representation, Sylvanas being the neutral choice because she was an auto-include from the neutral pool for a long time.
A bout of insomnia fueled inspiration = custom card creations
I've re-made the cards entirely!
Intense Magic - Card Design Competition Discussion Thread
Feedback round 3:
Anchorm4n - I too am in the boat of Spy Master over Diversify, so I'd go with that. As well as the boat of "the first one costs (0)" because you should be able to at least get one out on the turn you play it.
BasilAnguis - I agree with Link in that it's basically just Twisting Nether in a lot of cases which you could run instead. Warlock is both a class that - mechanically shouldn't get a Pyroblast, and also - is less likely to use the dual-Pyroblast effectively as Warlocks will take face damage doing what they normally do.
Hordaki - The first version seems too similar to The Boomship, which will usually do what you're trying to accomplish with this card better. The enemy minions having Rush doesn't really change anything since they can't attack on your turn anyway. I think I like the second version better.
BloodMefist - I like the idea of the third version, although it feels weak in its current form at 10 mana (not that you can do anything about it since it would no longer be eligible if it had a lower cost). I feel like you could combine both of the other two versions, having the damage scale with discard, and the number of Infernals summoned fixed.
Allthehype - I prefer The Final Reckoning myself over making it a Libram since I feel it's a bit forced to just add "Libram" to the name of a Paladin spell. It doesn't have the AoO watermark, so it being a Libram wouldn't make sense in the context of the set. That said, I quite like the card overall, so good job!
KANSAS - Looks good.
Shaveyou - The card itself seems fine, but a "Deathrattle Shudderwock" is a fairly overused idea that I've seen several times before.
Intense Magic - Card Design Competition Discussion Thread
Both very fair points. I can't think of a counter-argument to counter your counter-argument, so I'll just leave it be lol
Intense Magic - Card Design Competition Discussion Thread
I did think about that, and came to the following conclusion.
1. Shudderwock demands a level of deckbuilding. Due to the targeted nature of battlecries, and the lack of targeting when they are replayed by Shudderwock, means that potential powerful cards/battlecries potentially hurt the Shudderwock play. Outside of the OTK decks, I feel this has been the limiting factor on Shudderwock's viability in general. With Deathrattles, there is no random targeting, outside of that which was already random. The only deck-building is to make sure you don't fill your board with weak things (such as the tokens from Haunted Creeper for example)
2. Deathrattles are balanced around your opponent being able to respond. Outside of a few key cards (Play Dead, Reincarnate etc) a deathrattle is played with the expectation that you can't kill it immediately. This has no such restriction. If a minion died once, it's triggering again, which no counterplay, outside of Counterspell.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Y E S.
The Haunted Carousel
Its just another one of those brawls thats interesting in theory but bs in practice. To sum it up, if you happen to choose paladin or shaman, you can get thoroughly screwed or screw your opponent by whether the merry-go-round starts right or left, which is decided entirely at random by the way.
Holgerrh's Ashe + Thresh Zombie Ashe
https://twitter.com/LoRtopdecks/status/1318545002440486918?s=20
Tempo13X's Elise + Hecarim Mistwraiths
https://twitter.com/LoRtopdecks/status/1318997987243286528?s=20
A bout of insomnia fueled inspiration = custom card creations
Well, the powerlevel of these cards are off the charts but fair enough if you didn't consider that.
Multi-tiered legends is kind of a thing; one being Pyros (as mentioned by AngryShuckie) and then we have all the primes. With these in mind it is clear that you can go ways with them: shuffle the leveled version into your deck or add it to the hand. You chose the ladder which is perfectly fine. However, adding a perfectly strong card to your hand is very good (even if it is a deathrattle), so if you take that route you have to decrease the powerlevel of the cards... a lot.
If you choose the "shuffle the leveled version in to your deck" route, then the card can have a higher powerlevel - though you still have to nerf the cards a lot if we are comparing them to your original versions. Especielly Anduin.
Keep up the good work and I hope you get some sleep. :-)
The Haunted Carousel
One of those Brawls thats a lot of fun if you get matched against someone with the same idea. If you don't its a real ball ache.
How to Obtain Golden Transfer Student for Free During the Masquerade Ball
+1
Intense Magic - Card Design Competition Discussion Thread
Some more feedback:
shaveyou - I would think this card's strength and whether the cost+rarity are warranted really depends on what Deathrattles are available at the time of its existence (referring to Standard). A rather obvious assertion, but what I mean by it is that I don't know if this card needs to be a 10-mana Legendary. Shudderwock, for instance, retriggers all Battlecries for 9-mana with a 6/6 body included; are Deathrattles that much better to demand a higher cost card without a body?
KANSAS - It's like Dinosize but doesn't need a body on the table, which is much better (most of the time). It also affects the board with the Taunt, and has added value by being a copy. Relegating it to Beasts keeps the card in check, and helps with the flavor. This is a long-winded way of saying "I like it."
anchorm4n - I prefer "Spy Mastery", and I think I prefer "The first one you play costs (0)." A 10-mana "add a bunch of stuff to your hand, and that's it" spell could get you killed, if you can't play at least one of them right away. Providing a choice also opens up more decision-making on the part of the player, rather than simply vomiting out all the Legendaries the next turn.
allthehype - Sorry my Arthas, Mad Prince got in the way of your spell-idea :( I think two is fine: summoning three SHRs with Taunt would be too similar to Eye of the Storm, only without the Overload. I'm biased toward Librams, so I say Hell Yeah make it a Libram lol.
FieselFitz - You already submitted, so it's too late now, but Golden Guardian should not have a rarity gem. Inside the custom watermark menu, there's a button called "Force Apply Emblem" that lets you place a watermark without requiring a rarity gem.
BloodMefist - You could simply move "for each card discarded" to the front of the sentence: that would help imply that you deal the damage *and* summon an Infernal for each card. Seems very powerful, though, being a potential super-board clear and board-fill simultaneously.
Hordaki - I greatly prefer Into the Battlegrounds, because having total control of the trades is a tremendous advantage in Prepare for War. Your minions are already going to be on the bigger side (if your building your deck that way, anyway); giving them Rush seems like overkill.
BasilAnguis - The card itself is fine; my concern is with its usage: you're either looking to clear the board, in which case you might as well run Twisting Nether, or you're looking to Pyroblast the enemy's face for lethal, which is something Warlocks probably shouldn't have. Maybe I'm overthinking it *shrugs* I like the original art more.
TheHoax91 - Priest has a number of "mean" cards, but this is a whole 'nother level. It's power-level is very high, because it can win you the game outright ("oh let me swing your weapon into my 10/10 lol") or at the very least you get two turns in a row ("let me skip your turn so I can take mine"). I would recommend something else.
LuckyTiger151 - Welcome to OutofCards, and our little section in particular :) That being said, I think you need to come up with a new idea :/ If you survive Azeroth's End you win, minus some time-wasting with having to still beat the enemy's face in with the Infernals. Your formatting and whatnot is great, especially for someone new to creating cards, but "if this doesn't kill you, you win" just seems like frustrating game design.
MenacingBagel - The first Dark Harvest implies your Health total can go beyond 30, which is super good. The second Dark Harvest feels more in-line with what you seem to intend, and I like it, except for one major detail: the Whispers watermark doesn't belong on a card with Lifesteal.
Cg8889 - Compared to Dinosize, Purge Evil is very powerful. It could create a scenario where one minion clears out the enemy board over and over again, which would be frustrating for the opponent. Paladins generally want to win via the board, so you're on the right track, but damaging ALL enemy minions is simply too great.
DavnanKillder - I like RAGEEEEEEE a lot: it's got great flavor and fits well within the mindset of what a Warrior board clear should look like. It's gonna hurt, though, because 10 Armor might not be enough to cover the damage. Still, it has the 10/10/10 thing going on, so it should be fine as-is. Killing Spree is too similar to DOOM!, in my opinion, and it's just not as fun as RAGE lol
R - I agree with Demonxz95, both in the correct phrasing and in its potential balance. It could get out of hand with a strong Taunt minion or the like, but you have to waste a turn and lose the minion to do it. All-in-all, I would guess it's okay.
The Haunted Carousel
Top contender for the most stupid tavern brawl imo
Intense Magic - Card Design Competition Discussion Thread
Added an alternate art version and made only the "ALL" in caps. I originally put "TO ALL CHARACTERS" in caps as a goofy joke due to the ridiculous effect of the card, similar to how Power Overwhelming has a funny description. But, for the sake of consistency, i made it conform to other such effects.
So, which art is better?
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I had a really good win streak in Wild tonight, climbing from Diamond 9 to 6 with only 3 losses. I decided to call it quits and have some fun in standard before going to bed.
Big Demon Warlock was my deck of choice. First opponent: Face Hunter. I managed to stabilize at 6 Health with a huge Taunt online, 7 (!) minions on board and threatening lethal. My opponent's board and hand were empty, with only an Eaglehorn Bow equipped. He proceeds to top deck Dragonbane, HP, kill me with the dragonbane effect and emote "Thank you."
In my second game I got screwed by a Priest beating me with a mixture of stealing my cards & my minions and random card generation madness.
So much for fun in Standard.
The Haunted Carousel
Come on, just give us a free pack. Why do we have to struggle through this?
[Game] Card Treasure Hunt (The Resurrection Attempt)
[Hearthstone Card (
Bolf Ramshield
) Not Found]?
Intense Magic - Card Design Competition Discussion Thread
I'm stumped for this week. Breaking from hunter for once, what d'ya all think of this;
Feedback (Every post that isn't submitted/haven't said they've submitted from the last 24 hours)
I can see this being used as a Pyroblast using Stonetusk Boar more often than not. I'm struggling to see other targets for it at the moment. Evasive Chimera, Hench-Clan Hogsteed and possibly even Angry Chicken are other possibilities, but I still don't feel either of those as 10/10s are worth the investment. It would only really work in a Kael'thas deck imo, or as a finisher with the Boar. I do love the artwork though.
Anchorm4n - Spy Mastery/Diversity
Personally, I prefer the Spy Mastery flavour to Diversity. It feels more Rogue-like. As for balance, it's difficult. The best balancing card imo would be Dragonqueen Alexstraza, but you need to factor in the duplicate condition, the fact random dragons are probably stronger on average than random legendaries, and that you don't get the 8/8 body. I'd go for the "all cost (1)" on this basis, although not being able to do anything for a turn hurts Rogue more than most.
allthehype - The FInal Reckoning
Starting with a complete tangent, I'd love a Libram that permanently buffs Silver Hand Recruits. Back to the card in question, I think this is pretty balanced as it is. 2 5/5 taunts in two cards probably cost in at 8 mana, making the permanent buff to the recruits cost 2. It's strong, but not broken, unless there is a lot of Silver Hand Recruit summoning cards, such as Lost in the Jungle. I cry a little for Wild though.
Bloodmefist - Burning Crusade/Wrath of the Legion/Call of Sargaras
Question on Burning Crusade, how does this work? Does it discard a card, summon an infernal, and repeat, causing the infernals to get damaged each time, or deal damage, then summon infernals? I'm awful at balancing discard effects, so I'm not going to go too heavy on this, but the latter feels very, very strong. Wrath of the Legion feels cleaner, and a better balance since you can't fill the whole board with 6/6's.Call of Sargaras feels too weak, and would be better at 8 mana (which obviously isn't an option.) I'd personally go for Wrath of the Legion.
Hordaki - Prepare for War/Into the Battlegrounds
Personally, I dislike both. Having disruption effects like Dirty Rat/Deathlord is fine, but 7 minions (potentially) is too much, even for a 10 mana legendary. If you're set on the idea, I'd say Into the Battlegrounds, having the ability to choose trades with Prepare for War is just too strong.
Wailor - Bastion/Philosophers Stone/Perfect Storm
Bastion is fine, if a little plain. Philosopher's Stone feels a little strange flavour-wise. Would a bank robbery theme not suit this better? Perfect Storm is bad. I get Priest should be better than Shaman at Board clears, but the same effect as Plague of Death, only costing 6 more? Sorry, I feel like I'm being harsh, but nothing here is jumping out at me. Bastion is my favourite out of the three, just an ultimate recovery tool.
Basilanguis - Extinction
Everyone gets a Pyroblast! The flavour carries this. I don't want to like it, but I can't help myself.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Sorry, that is not the right answer.