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  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Thinking about it now, I should have asked for 4 cards in the package - one for each rarity. Whoops.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    I was inspired to come up with something different; let me know what you think!

    It's all about the Static Charges, building up to a super-Doomhammer which you then unleash for massive damage with Discharge. Not 100% sure on the Thrall, and maybe the Static Charge could be tweaked, but I'm happy with the first two.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    I'm bummed most went straight for the "equip Doomhammer" direction; seems like low-hanging fruit, in my opinion. Not saying I'm a creative genius or whatever - I ain't that arrogant lol - but still.

    Show Spoiler

    CursedParrot - I find this to be rather clunky, but I didn't explicitly ban new weapons so maybe that's on me. The idea is for Doomhammer to be the main glue holding the archetype together, so filling its equip slot with something else seems wrong. If you are hard-running DH - which you should be, given the purpose behind the prompt - that's six weapons and a Hero card that gives you another one; nearly a quarter of the deck. There's gonna be situations where your hand is cluttered with weapons you can't use because you're busy with one already.

    AeroJulwin - I like applying Doomhammer's Windfury to your Elementals: that's an interesting take, and perhaps helps meld Doomhammer with an existing archetype for better/cleaner results. Also thank you for not just equipping DH straight-up. Good call dropping Charged Stormer's stats down. I do wonder if Forge Goliath needs Taunt: it's already a 5/4/6 that's cheating 5-Mana (or 7 if it ignores the Overload too). Edit: I forgot about Hoard Pillager.

    Demonxz95 - You already heard my two-cents, although Shock Surger is probably better than I originally gave it credit.

    Wailor - Flavor is great - I was trying hard not to lean toward Thor, myself lol. Thunderous Gladiator seems a little…on the nose, gameplay-wise: supporting Doomhammer is one thing, but it's practically impossible to trigger the Battlecry without it :P Hearthstone tends to frown on such things.

  • Snap Vs Hearthstone (not a rant thread)

    Just stop playing and leave bad reviews everywhere until they let up.

    Spread the word around places that treat this game like a a sacred cow  that the Series 3/4/5 drops are not enough and eventually they'll loosen it up more than it already is.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Staff

    Alright, feedback time.

    Linkblade91

    Your cards are all solid.

    Energy Enhancer feels very derivative of Overdraft, and the effect is generally worse (a fair tradeoff for the loss of the 2/2 body and Tradeable). I do see a combo of having Doomhammer, intentionally Overloading yourself a ton and then having a Windfury hero with like 10 Attack. I don't see this combo being problematic though.

    Since you need to choose between either Hammer Enthusiast or Electrify Weapon, I would suggest the former because I think it's more interesting from the perspective of a general player.

    Wailor

    I like Ragnar Stormcloud, but I do think he equips Doomhammer too efficiently. Super cheap Overload cards will always exist in Standard, and it's not that hard to cheat this out quite early.

    Thunderous Gladiator is cute, but I think their effect is too situational to be useful since it only works with Doomhammer (or any weapon if you happen to have Inara Stormcrash and didn't break it by attacking) and I think the effect is quite small for the requirement.

    Storm Bolt is a very straightforward and simple card. I think it probably doesn't need the Overload, and making it 0 mana with 1 Overload feels counterproductive for trying to balance Ragnar.

    AeroJulwin

    Stormcaller Thrall is definitely a cool support card for Doomhammer. There aren't any Elementals in the game that have Charge to make use of the Windfury (except for Al'Akir which already has Windfury). I do think the Windfury effect is quite strong, but it's unlikely to be problematic and the condition to get is fairly steep.

    I think Charged Stormer is a good card to use with cheap weapons or other hero attack cards and I don't think the effect is problematic.

    I think Forge Goliath wouldn't see play though since decks could just use Hoard Pillager instead and skip the Elemental requirement. I guess the Discover could allow for cheap weapons to be used with it, but I think it would probably just be simply to curate the pool around your other cards.

    CursedParrot

    I quite like this theme of giving your hero a benefit after each attack for the rest of the game. If you ask me, I would probably cut either Storm's Wrath or Flame's Fury in favor of the other. They're both solid cards, but having 2 weapons takes up a lot of slots for other support in a competition where you have a total of 3 cards. I think support from other card types is pretty important. As Link pointed out already, Storm's Wrath is a nice that is already used, so if you choose to use Storm's Wrath, you should rename that card.

    I do think Thrall, Elemental Master is a bit boring, but at least it's balanced.

  • 5 Ways We'd Fix MARVEL SNAP's Card Acquisition

    God - Iam so happy that I am done with this game. Sold it and never looked back. 

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Quote From CursedParrot

    I'll have more feedback later, but Storm's Wrath is a card already :P

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    The idea of this package is that the early game weapons give your future attack bonuses, synergizing with Doomhammer's Windfury keyword. Each weapon is not that individually powerful, but as you stack multiple of them together it can make your Doomhammer like a better Bloodlust (though it might be difficult to build up a board if you're spending your mana early playing weapons). Storm's Wrath is also interesting because it allows you to play for spell damage, which also synergizes with Thrall's Hero Power. 

  • 5 Ways We'd Fix MARVEL SNAP's Card Acquisition

    As someone who opened Nick Fury and Thor back-to-back despite having the Signed and Throg variants, I can definitely tell you that acquiring the base version of a card you already own is deflating. You're not guaranteed to open two cards in a single week's worth of modest play; losing that amount of time + effort to something you 100% don't need is messed up.

  • MARVEL SNAP's Featured Location This Week is Wakanda - Decks to Play!

    The header image for this article is for Wakandan Embassy, not Wakanda.

     

    As always, thanks for keeping up to date with everything that happens in Snap!

  • CCG for People Who Enjoy Creating Custom Cards: Wordbots

    Discovered a new digital CCG the other day that I've been having a blast with that I thought others around here might enjoy:

    https://wordbots.io/

    Most people who play CCGs like Hearthstone and Magic seem to enjoy coming up with custom cards too. In Wordbots, you actually get to play with the cards you create. I've only created a few cards so far, and the parser that reads your card and tries to do what it says is a little finicky, and it sometimes takes a little work to find wording to get the card to do what you want, but the developers have been responsive to my questions on Discord with suggestions on how to word cards to get the effects I want.

  • Shali6

    What amazing! 

  • Welcome to Out of Cards

    Hi guy

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    My, my, my, my

    DECK hits me so hard...

    Makes me say...

    "Oh, my Lord,

    Thank you for blessing me

    With a meta to grind and two decks that's free!!!!"

     

    Duuu dew duuhh Duuu...

  • Snap Vs Hearthstone (not a rant thread)

    Quote From TheBowMan

    2) Strategy- HS lost its strategy edge. Yes, you still need to know how to pilot some decks, but usually the power level of Druid, or DK, will solve the match. In Snap, where you put your cards, and the order you play has significance. Just the play of different locations makes for a different game experience.

    I dont think much has really changed in this regard. The game evolved past the usual curve gameplay (which incidentally still works pretty well) into patterns of play, like how most competitive decks tend to have burst turns, or turns that really define the deck's power level. For some like hunter, its still turn 1-2-3 whereas for others like big druid its turn 5.

    Its a bit too simplistic to call it all on power level alone. Certain decks wins late game better than others, whereas others dominate the early game. Druid has lots of OP cards, but will still get slapped up like a bitch if you simply curve minions in the early game. Blood DK is a menace to most aggro decks, but sustained pressure would still beat it.

    But ultimately, I feel its just more fun to be able to do powerful things that define a deck, rather than play a game of psuedo-chess. Lifecoach pretty much departed the HS scene for that reason alone, and has been touting Gwent as the superior game because decisions have more significance. Gwent lasted about 2-3 years and is currently, unfortunately, dead.

     

    SNAP is in its early days, as the years go by it'll be forced to evolve and pretty soon I think we'll see the same thing happening to it as it has to hearthstone. It happened to pokemon TCG, and to certain extents the old, now defunct, digimon TCG.

  • Counter Brewing Myself Because No One Else Is On My Level

    Elusive spam is for losers and you still lost.

    Cuz you built it wrong.

    Good try tho

    I can teach you to build it better

    And I'm not just being reductive you're supposed to run sparkle fly with bard and the new empowered elusives everyone knows that

    Or maybe I'm giving everyone too much credit

  • Counter Brewing Myself Because No One Else Is On My Level

    Don't emote spam me  okay cuz you're bad, learn to play the goddamm game.

    It's not hard I can teach u

  • Counter Brewing Myself Because No One Else Is On My Level

    Okay I'm just getting bored now, I literally can't be beaten with poppy yordles for God sake.

    Like what you want me to move onto poros?

    I already did that and I won a ton.

    So how do you beat me?

    The king of eternal?

    Let's talk about tech cards.

    Soul harvest - yes its just a slow speed culling strike, but it's in shadow isles and that matters.

    Eradication - low key one of the best anti aggro cards recently printed.

    Vile feast - there's a reason this got rotated its nuts

    Tavern keeper - the best frijord 3 drop

    Blighted ravine- still the best frijord removal

    Again good cards are in large supply in eternal and for some reason ya'll keep brewing like chumps.

    Has standard scrambled your brains cuz ya'll playing bronze tier right now.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Quote From linkblade91
    I'm about to head to bed so feedback will have to wait, but Shockspitter is a card already :P

    Yeah, I noticed it as I was typing my post. And here I was hoping to change it before anyone noticed...

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Quote From AeroJulwin

    I'm about to head to bed so feedback will have to wait, but Shockspitter is a card already :P

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    I decided to go a little wild and make a Doomhammer-Elemental package.

    Stormcaller Thrall is a 4-cost so it can be played on turn six after playing Doomhammer. This does require you to have drawn both legendaries at that time, but the battlecry can still be triggered later even if you already broke Doomhammer. The Hero Power is a not too powerful +2 Attack this turn, but becomes twice as valuable when combined with the Windfury from Doomhammer or your Elementals. Charged Stormer can Overload quite a bit with Doomhammer's Windfury, but it's fragility should make up for that. And Forge Goliath is obviously there to renew your Doomhammer in late-game.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Staff

    Thunderstrike is a simple hero-Attack spell, but it can amusingly be used with Windfury (either from Doomhammer or Inara Stormcrash) to get two spells.

    Shock Surger is a weapon buffer and also gives you some burst. Kinda like Stormstrike attached to a minion.

    Warchief Thrall is the card that basically inspired this entire competition, and is my card from A Hero's Tale. It only makes sense to toss it back in here again, although it is slightly awkward given Wailor's Ragnar Stormcloud.

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Here are my three cards of the week (although two of them use artworks linkblade also used D:)

    They implement a late-game face archetype that can be teched against with weapon removal just in case it's too oppresive. Their flavor, on the other hand, is a not so subtle nod to the film Thor Ragnarok.

    Ragnar Stormcloud (an obvious stand-in for Thor) allows to cheat Doomhammer on turn 4 or even on turn 3 if there are 0-Cost Overload cards, but these wouldn't be present in that hypothetical Standard rotation.

    Thunderous Gladiator is the card that enables the archetype, as she can be played on curve after Ragnar and prepares to deal a ton of damage in the subsequent turns.

    Finally, Storm Bolt allows you to use the buffs provided by Thunderous Gladiator in the same turn you play her, while also bringing some of the Overload needed to play Ragnar. This card is also a reference to the ability  from Mountain King in WC3, consisting on throwing your hammer (something Thor usually does, too).

  • Bold Moves - Card Design Competition Discussion Thread

    Wailor's runnin' up the scoreboard! Congratulations once again :)

  • Stop! Doomhammer Time! - Card Design Competition Discussion Thread

    Big shoutout to Chegwin, who graciously allowed me to take the reins on this one <3 Also Demon, whose lamentation about Doomhammer's lack of use inspired this prompt in the first place.

    I have four cards because I can't decide between them; I might even make more lol: