I liked Kripp's analysis of this card: While it doesn't see play, Scarlet Crusader is technically a playable card and this is that +1/+1 and with a potential second Divine Shield. I like it!
Favorite champ: Fiora - she has the best win condition and afiak the only non-damage one. (I dont count running opponent out of cards because tbh that is a terribly toxic mechanic in any TCG). She also has funny quips to her followers who might admire her just a bit... TOO much.
Card: Fading Memories - zero cost, copies ANY follower, and is a burst so you can play offensivly by duping your own minions or defensivly by copying whatever the opponent just played so its blocked by its mirror image. My favorite is what someone drops a 20/20 They Who Endure to finish me off and I throw down a bigger copy just to piss em off.
I think this has its place in non-aggro decks that lack card draw, like Big Paladin and most Priest archetypes. Finding your key cards like Duel! or Galakrond, the Unspeakable sooner helps the consistency of these decks. I don't think this is run in combo decks as you'd rather focus on card draw which helps you reach your combo faster than Sphere of Sapience can.
This type of generation is fairly specific and more reliable than other types of card generation. Demon Hunter might run this to try and get an extra Twin Slice or Consume Magic.
We've already seen that this is used somewhat successfully in highlander decks, which where I still see this being once Scholomance is out. The issue with Transfer Student being in non-highlander deck archetypes is that it doesn't provide enough inherent synergy when those decks can run duplicates of their synergistic cards. Transfer Student is still a powerful card on average, which is why highlander decks will still consider this card.
This and Wisp will make for a fun 9/9 minion on turn 5 when combined with Blessing of Authority. Which will make for a confusing bit of fantasy when a Paladin has a 9/9 demon on board!
I used to run Harrowing but its not terribly helpful defensively compared to ruination with the cards I have. That and I generally don't even get to 9 mana in most games.
I feel like more than likely you'll get one good minion and one shit minion, and you'll likely make the obvious choice to make the shit minion the fragile one.
New Paladin Minion - Argent Braggart
For two mana, this can apply pressure, but it is susceptible to silence, so it's balanced...for now.
New Paladin Minion - Goody Two-Shields
I liked Kripp's analysis of this card: While it doesn't see play, Scarlet Crusader is technically a playable card and this is that +1/+1 and with a potential second Divine Shield. I like it!
Your Favorite Card
Favorite champ: Fiora - she has the best win condition and afiak the only non-damage one. (I dont count running opponent out of cards because tbh that is a terribly toxic mechanic in any TCG). She also has funny quips to her followers who might admire her just a bit... TOO much.
Card: Fading Memories - zero cost, copies ANY follower, and is a burst so you can play offensivly by duping your own minions or defensivly by copying whatever the opponent just played so its blocked by its mirror image. My favorite is what someone drops a 20/20 They Who Endure to finish me off and I throw down a bigger copy just to piss em off.
New Hunter Minion - Krolusk Barkstripper
This is a decent card with removal options for hunter, it is also a beast.
New Neutral Weapon - Sphere of Sapience
I think this has its place in non-aggro decks that lack card draw, like Big Paladin and most Priest archetypes. Finding your key cards like Duel! or Galakrond, the Unspeakable sooner helps the consistency of these decks. I don't think this is run in combo decks as you'd rather focus on card draw which helps you reach your combo faster than Sphere of Sapience can.
New Mage & Shaman Minion - Trick Totem
Fun but not consistent enough to be good. Still might try to have some fun in a random mage of some kind.
New Mage Spell - Cram Session
I had a custom card with a similar effect. But mine was on a minion and capped at 3 draws. Needless to say, I like this design.
New Mage Minion - Wyrm Weaver
Interesting effect, like a mage version of Giggling Inventor. But perhaps too slow, making it a "win more" card.
New Neutral Minion - Voracious Reader
Better Jeeves.
New Neutral Minion - Wandmaker
This type of generation is fairly specific and more reliable than other types of card generation. Demon Hunter might run this to try and get an extra Twin Slice or Consume Magic.
New Neutral Minion - Transfer Student
We've already seen that this is used somewhat successfully in highlander decks, which where I still see this being once Scholomance is out. The issue with Transfer Student being in non-highlander deck archetypes is that it doesn't provide enough inherent synergy when those decks can run duplicates of their synergistic cards. Transfer Student is still a powerful card on average, which is why highlander decks will still consider this card.
New Paladin & Priest Minion - Devout Pupil
A pretty good card, I'm not fond of the design overall though.
New Rogue & Warrior Minion - Steeldancer
Looking forward to weapon Rogue/Warrior this expansion.
New Neutral Minion - Educated Elekk
This is so good! After all, an elekk never forgets, right?!?!
Unless silenced!
New Neutral Minion - Fishy Flyer
This might be the most appealing of the neutral minions that generate ghosts in your hand with the same cost, stats, and abilities.
New Druid Minion - Forest Warden Omu
Yeah... I look forward to getting absolutely wrecked by this card's effect in the future.
New Priest Minion - Cabal Acolyte
I didn't think of this application.
New Neutral Minion - Desk Imp
This and Wisp will make for a fun 9/9 minion on turn 5 when combined with Blessing of Authority. Which will make for a confusing bit of fantasy when a Paladin has a 9/9 demon on board!
So did the last patch kill Noxus aggro?
I used to run Harrowing but its not terribly helpful defensively compared to ruination with the cards I have. That and I generally don't even get to 9 mana in most games.
Our Thoughts on Hearthstone's Scholomance Academy Mage Cards
2 mana draw 2 cards is really good. So I think it can see play somewhere!
New Mage & Rogue Minion - Jandice Barov
I feel like more than likely you'll get one good minion and one shit minion, and you'll likely make the obvious choice to make the shit minion the fragile one.
New Hunter Minion - Bloated Python
If something replaces itself, I always thought that was a good card.
New Neutral Minion - Steward of Scrolls
Could be fun in a spell damage mage as it combines spell damage minion with spell discovery.
New Warrior Minion - Rattlegore
Meta or not, I freaking LOVE this card!
New Hunter Spell - Overwhelm
This will see some play.