This is okay. Not great, but it puts more token minions on the board. Could be good if you have Nethrandamus or that one card that draws a card per friendly minion that died this turn.
The weapon itself isn't great, but the fact that it shuffles Soul Fragments makes it worth running. And anything to do with the new Soul Fragments mechanic gets 5 stars from me!
In Warlock, the earliest you can usually get this out for 5 mana on turn 5. It is possible to get this out on turn 4 with two 0 mana activations like a Soul Fragment and Raise Dead, but this isn't likely. So the question stands: Mountain Giant usually was played on turn 4 at its earliest; does a 1 turn delay on a giant decrease its viability? I think it doesn't decrease it by much, making Flesh Giant a great incentive to play a Handlock archetype with the Soul Fragment package most likely and increasing that archetypes competitive viability.\
In Priest, it's tough to discount this early, making the giant more of a late game play, which is unnecessary as Priest has Galakrond, the Unspeakable for the late game.
No idea if this will be good or not, but I really like it! I look forward to the Warlock version of Galakrond summoning four of these in a Trolden clip some day.
Just a good card, and giving Rogue a freeze card that can also damage, or just be used as a removal of something small... seems really good! Because even if you just use it to freeze something, because it's 1 mana it can activate another combo card as well.
Priest already has a lot of efficient removal, but Warlock would love this card. Synergizes extremely well with the Soul Fragment package and Raise Dead. The only efficient single target removal Warlock has right now is Dark Skies, so a Warlock that runs either 0 mana activator would love more hard removal. It's also not bad in a pinch if you just Life Tap and remove a minion, basically Keli'dan the Breaker that draws a card (and deal 2 damage to your hero). Overall, more of a Warlock card than a Priest card and an amazing Warlock card at that.
Good effect, but of course it's best when you are able to play a lot of smaller minions in a turn. I wonder if you ever play this with Evasive Chimaera just to get a clear on a big minion?
I missed this in the full reveal, but I really like it. I like the idea of running this in Priest and casting Psyche Split on it. Get two minions, a random 5 mana cast, and the second copy likely still has spellburst for a later turn.
New Demon Hunter Minion - Vilefiend Trainer
This is okay. Not great, but it puts more token minions on the board. Could be good if you have Nethrandamus or that one card that draws a card per friendly minion that died this turn.
New Demon Hunter Weapon - Marrowslicer
The weapon itself isn't great, but the fact that it shuffles Soul Fragments makes it worth running. And anything to do with the new Soul Fragments mechanic gets 5 stars from me!
New Hunter Spell - Carrion Studies
Yay, more Savannah Highmane among others.
New Warlock Minion - Boneweb Egg
Interesting card, might see some play.
New Priest & Warlock Minion - Flesh Giant
I just... um... ... Gross!
New Priest & Warlock Minion - Flesh Giant
In Warlock, the earliest you can usually get this out for 5 mana on turn 5. It is possible to get this out on turn 4 with two 0 mana activations like a Soul Fragment and Raise Dead, but this isn't likely. So the question stands: Mountain Giant usually was played on turn 4 at its earliest; does a 1 turn delay on a giant decrease its viability? I think it doesn't decrease it by much, making Flesh Giant a great incentive to play a Handlock archetype with the Soul Fragment package most likely and increasing that archetypes competitive viability.\
In Priest, it's tough to discount this early, making the giant more of a late game play, which is unnecessary as Priest has Galakrond, the Unspeakable for the late game.
New Demon Hunter Minion - Ancient Void Hound
No idea if this will be good or not, but I really like it! I look forward to the Warlock version of Galakrond summoning four of these in a Trolden clip some day.
New Rogue & Warrior Minion - Doctor Krastinov
This will support some of the weapon effect cards, especially in rogue.
New Neutral Minion - Vectus
As with the 8 mana 8/8 dragon with deathrattle, I look forward to Dane putting this into his eventual update to his Deathrattle Rogue deck.
New Neutral Minion - Plagued Protodrake
Dane is going to have a lot of fun with this in his eventual update to his Deathrattle Rogue deck this expansion.
New Neutral Minion - Ogremancer
Troggzor! TROGGZOR!!!
New Demon Hunter Minion - Star Student Stelina
I think I'm going to both love and hate this card come August 6th.
New Mage & Rogue Spell - Brain Freeze
Just a good card, and giving Rogue a freeze card that can also damage, or just be used as a removal of something small... seems really good! Because even if you just use it to freeze something, because it's 1 mana it can activate another combo card as well.
New Priest Minion - Mindrender Illucia
This card will be amusing to say the least. Golden craft day 1? Maybe.
New Neutral Minion - Robes of Protection
Want in gold for the eventual nerf to "Your other minions have..."
New Neutral Minion - Smug Senior
Cursed Vagrant is better... right??? Of course that's a class card, this is neutral.
New Priest & Warlock Minion - Brittlebone Destroyer
Priest already has a lot of efficient removal, but Warlock would love this card. Synergizes extremely well with the Soul Fragment package and Raise Dead. The only efficient single target removal Warlock has right now is Dark Skies, so a Warlock that runs either 0 mana activator would love more hard removal. It's also not bad in a pinch if you just Life Tap and remove a minion, basically Keli'dan the Breaker that draws a card (and deal 2 damage to your hero). Overall, more of a Warlock card than a Priest card and an amazing Warlock card at that.
New Mage Spell - Combustion
Pretty good, especially in a Spell Damage Mage deck.
New Mage & Shaman Spell - Primordial Studies
I'm very excited to play Spell Damage Mage decks. A Spell Damage Shaman might work better in Wild with something like Crackle.
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
Good card, strong effect, and I like it.
New Neutral Minion - Animated Broomstick
Good effect, but of course it's best when you are able to play a lot of smaller minions in a turn. I wonder if you ever play this with Evasive Chimaera just to get a clear on a big minion?
New Neutral Minion - Enchanted Cauldron
I missed this in the full reveal, but I really like it. I like the idea of running this in Priest and casting Psyche Split on it. Get two minions, a random 5 mana cast, and the second copy likely still has spellburst for a later turn.
New Priest Spell - Draconic Studies
The best of the Studies cards. Especially if you are Highlander and can pull an extra Dragonqueen Alexstrazsa from this.
New Demon Hunter & Hunter Spell - Demon Companion
Definitely using this in any version of Spell Hunter I run in the future. This is a great card!
New Demon Hunter Minion - Magehunter
I love this use of Silence.