I'm not sure that Zephrys is going to know exactly how to deal with Rattlegore. Keep in mind that in Zephrys' eyes, Rattlegore is a 9 mana 9/9 with deathrattle. Because 9 mana 9/9 is premium stats, his deathrattle is likely to not be evaluated highly. So it's unlikely that Zeph will prioritize things like Hex or Polymorph rather than premium big removal like shadow word death.
Rogue has no survival tools at the moment to support a combo deck. If they did, then the Galakrond/Malygos ttk would have plagued the meta until the Galakrond nerf. As for Mage, I'm not immediately thinking of any terrifying options in standard, and in wild, I think Open the Waygate + Giants has surpassed any Antonidas shenanigans.
At best this is a value tool, allowing you to replay strong battlecries, grab cheap deathrattles and cheese spell damage off cheap copies of Azure Explorer. I can't see it in meta decks, but could make for some fun off-meta options.
I love all these Studies, but I do have a soft spot for this one because it can go infinite, which is silly and ridiculous and makes me want to build a deck meant to take advantage of it. I suppose it makes sense with cards like Gibberling.
After seeing the Rdu clip in the latest Trolden video with Gibberling... I am not sleeping on this card! I know it’ll be rare, but when he made like four 2/2s, a 1/1, and a 3/3 on turn 1 I was like, “Oh damn!”
This will either be part of a really disgusting combo, something that warps the meta so that every deck is ready to remove an 8 health minion on turn 5, or disappear after the first week, and I'm not sure which. I don't think it will make it in standard.
Quest Mage in wild has proven that for 5 mana you can easily cast 5+ spells, so potentially a 10 mana combo, using cards like Primordial Glyph and Magic Trick to boost the spell damage, is a possibility, but it won't be quicker or easier than the current quest mage.
I really don't think this is going to cut it in standard, mainly because I have little faith in spell damage mage in standard. In wild however, it's a different matter, with a lot more support. I've been playing with a spell damage mage in wild looking to see what support it needs, and what it's going to get, and this is a definite addition to that deck. Whether that deck can get to the power level of Secret Mage or Quest Mage is another matter though.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
I'm not sure that Zephrys is going to know exactly how to deal with Rattlegore. Keep in mind that in Zephrys' eyes, Rattlegore is a 9 mana 9/9 with deathrattle. Because 9 mana 9/9 is premium stats, his deathrattle is likely to not be evaluated highly. So it's unlikely that Zeph will prioritize things like Hex or Polymorph rather than premium big removal like shadow word death.
New Mage & Rogue Spell - Potion of Illusion
So, broken combos.... erm.
Rogue has no survival tools at the moment to support a combo deck. If they did, then the Galakrond/Malygos ttk would have plagued the meta until the Galakrond nerf. As for Mage, I'm not immediately thinking of any terrifying options in standard, and in wild, I think Open the Waygate + Giants has surpassed any Antonidas shenanigans.
At best this is a value tool, allowing you to replay strong battlecries, grab cheap deathrattles and cheese spell damage off cheap copies of Azure Explorer. I can't see it in meta decks, but could make for some fun off-meta options.
New Druid Spell - Nature Studies
I love all these Studies, but I do have a soft spot for this one because it can go infinite, which is silly and ridiculous and makes me want to build a deck meant to take advantage of it. I suppose it makes sense with cards like Gibberling.
New Priest & Warlock Minion - Brittlebone Destroyer
It's a good card, it will definitely see play.
New Druid Minion - Forest Warden Omu
Got the golden version in my packs. :')
New Rogue Spell - Secret Passage
Excellent aggro refill to expand your board
New Demon Hunter & Warlock Spell - Felosophy
DH now gets to copy as well. O.o What can't this class be allowed to do?
Our Thoughts on Hearthstone's Scholomance Academy Druid Cards
After seeing the Rdu clip in the latest Trolden video with Gibberling... I am not sleeping on this card! I know it’ll be rare, but when he made like four 2/2s, a 1/1, and a 3/3 on turn 1 I was like, “Oh damn!”
New Paladin & Priest Minion - Devout Pupil
In a buff deck, yes. This will fit beautifully.
New Hunter Minion - Wolpertinger
That smile, that stupid smile lol.
It's smiling because is gonna kill you
New Rogue & Warrior Minion - Steeldancer
I am seeing all of these new weapon based cards and I'm beginning to worry. Oil Rogue was terrifying.
New Mage & Rogue Minion - Jandice Barov
One of the coolest golden legendaries of this set, for sure. :D
New Neutral Minion - Ogremancer
This honestly should have been a trogg. Wasted potential. T.T
New Hunter Spell - Carrion Studies
Zixor for 2 mana it's very strong, if you have luck of discovering it, of course
New Mage & Shaman Minion - Trick Totem
This looks like a fun card, honestly. :)
New Hunter Spell - Overwhelm
I must say I love Wolpertinger art, they are just too cute and deadly at the sema time
New Neutral Minion - Ogremancer
could be seen as soft taunt or a tech card-but it lacks the great ogre stats and unpredictability.
New Mage & Rogue Minion - Jandice Barov
One of the worst legendaries in the set imo. The 5 drop pool isn't great, and the fact one can be removed with a ping just makes it worse.
New Hunter Minion - Bloated Python
I love this new egg lol
New Priest Minion - Cabal Acolyte
On turn 4 is still avaiable to steal some enemy minions, and thats the main weakness of Cabal Shadow Priest
New Mage Minion - Mozaki, Master Duelist
This will either be part of a really disgusting combo, something that warps the meta so that every deck is ready to remove an 8 health minion on turn 5, or disappear after the first week, and I'm not sure which. I don't think it will make it in standard.
Quest Mage in wild has proven that for 5 mana you can easily cast 5+ spells, so potentially a 10 mana combo, using cards like Primordial Glyph and Magic Trick to boost the spell damage, is a possibility, but it won't be quicker or easier than the current quest mage.
New Mage & Shaman Minion - Ras Frostwhisper
I really don't think this is going to cut it in standard, mainly because I have little faith in spell damage mage in standard. In wild however, it's a different matter, with a lot more support. I've been playing with a spell damage mage in wild looking to see what support it needs, and what it's going to get, and this is a definite addition to that deck. Whether that deck can get to the power level of Secret Mage or Quest Mage is another matter though.
New Hunter Minion - Krolusk Barkstripper
This plus Professor Slate and Rapid Fire can remove 3 minions now, very strong for making face aviable
New Neutral Minion - Ogremancer
Filler.
No more words.
New Paladin Minion - Argent Braggart
Paladin have a new 8+8 buff and the 8/8 taunt.
That card can see play easily.