We've reached the biology department, where the Druid cards reside.

As always, you can assume everything you're about to read is 100% correct. If something doesn't seem to be working out the way we predicted, you've likely unfortunately slipped into an alternate universe. While this is terrible news for your Hearthstone career, look at the bright side - maybe the Beatles don't exist there, and you can make millions by recording all their songs (assuming you subscribe to the belief that they were actually good).


Nature Studies Card Image

"It's the newest release! I can't wait to see what happens to my favourite character Teldrassil..."

Quote From Noxious

Fun. Has the baseline cost of other 'Studies' spells, with the added benefit that it can make your second Studies free! This applies for any 1-cost spell, allowing you to potentially cast so many things in turn 1 you'll be racing the shortened turn timer!

This card can be a direct buff to early-game mana crystal generation, allowing you to reach spells such as Germination sooner, in effect being a spell-specific The Coin. With Druid being so much more spell-oriented this Standard Year than ever before, Nature Studies might become a staple in any Druid deck running Kael'thas Sunstrider. Expect to see more Glowfly Swarm on turn 4.

Gibberling Card Image

Don't feed it after midnight. Or before midnight. Actually, just stay away from it altogether.

Quote From Noxious

Solid card for the early game. The new Gibberling will have its Spellburst effect intact, allowing you to cascade into more and more Gibberlings each time you cast a spell. The Gibberlings can become a menacing force in the early turns, if they aren't stopped in time. Their life expectancy is probably zero past the early game, and Mages, Demon Hunters and Rogues should have no issue dispatching them, but if they can't deal face damage or trade well, they could at least soak up some removal from opponents and pave the way for stronger minions.

Partner Assignment Card Image

"I'll hit the books, you check the web."

Quote From Noxious

This card is pretty much great if it happens to be in your hand on turn 1. It guarantees you have a minion to play for your next two turns. Does it really matter which minion it is that much? Even in the late game, it could provide some much needed meat shields until you draw something powerful enough to turn the tables on your opponent.

Its extremely cheap mana cost also works very well with cards such as Nature Studies or Kael'thas Sunstrider, and I'd personally put it on par with Font of Power. It could even be stronger, with its lack of pre-existing requirements and the guarantee that it's beasts you're getting. If Beast Druid will be a thing in the new meta, this card could be an auto-include.

Twilight Runner Card Image

I'd run too if everyone knew me as the Twilight guy.

Quote From FearGralex

Twilight Runner is a great option for a Guardian Animals deck, but in a vacuum it's also a decent play. You're almost always going to get the chance to attack with this during the stealth, and with proper board control/minion buffs you might even get to attack with it twice. The main challenge with making this work is trying not to die in the meantime. A good way to mitigate that drawback might actually be to try and run this in a low-curve aggressive Druid and use this as your top-end to try and keep refueling. This might turn out to be a little too slow, but I think this card has potential to see play in a couple different strategies and should certainly also be a solid top-end for aggressive Arena decks.

Survival of the Fittest Card Image

"Inside each of us there are two wolves. How fucking cool is that?"

Quote From linkblade91

At first, I was in love with this card. "+4/+4 to everything?! That's amazing!" But the more I look at it, the more I think I won't be using it. 10-mana is just too much to ask, and I'm generally not a Kael'thas Sunstrider combo-kind of player. It's a straight-forward equation: cheat this out and you're golden, play it "the fair way" and you're probably killing yourself. It also ignores summoning tokens via spells or abilities, which means stuff like Treants is out. The call of the buff might be too much; it might pull me in to where I go ahead and play Kael'thas with a buffing-beast deck like in the reveal stream, but I doubt it :(

Forest Warden Omu Card Image

The freshmen are scared of her, but she's all bark and no bite.

Quote From Noxious

Forest Warden Omu brings a lot of flexibility to whichever deck it graces, giving off the vibe of a more specialized Kun the Forgotten King.

My first thought is how this card can be great for enabling Survival of the Fittest on turn 10 while also guaranteeing you still have a board presence. This card's effect should not be taken lightly - a Druid who hastily climbed to 10 mana can quickly seal its opponent's fate with a big play on turn 10, enabled by the high amount of mana Omu makes available in a single turn.

Overall, a very solid card that enables much more daring plays in a single turn than Kun ever did. I wouldn't be surprised if it enabled some strategies that would be very close to OTKs, and even actual OTKs in Wild.


Dual Class Cards