Will you be the one to make gonk work we shall see
The thing about gonk with Secure the Deck and Floop's Glorious Gloop is you really only need to hit a small amount of minions to combo since you can easily get up to +10 attack with two claws and the 3 from the side quest. With shan'do wildclaw being 3 mana faceless you really only need 3 more mana to play 2 claws and gloop to combo. And with project and new innervate that's really easy to do. And the thing about gonk druid with sidequest that always sucked is that people would play around it. If you played the gonk version with witching hour they would play around it by holding minions you couldnt kill. That's when it changed to reducing gonk or Faceless Manipulator and combo that way, but it takes a setup turn where you lose tempo and against aggro it's hardto afford doing, with this you just need gonk, shan'do and biology projects or lightning blooms. It seems really easy.
So glad to see T3feri gone. Easily up there as apart of my least favorite cards ever made. With ramp losing a good portion of its support, it might bring me to play more standard again after taking a fairly big hiatus.
Hand disruption was something the game was lacking. Sure, this card will be annoying to have played against you. But at the same time, it only shuffles it back. Star Student Stelina doesn't Gnomeferatu it out of existence. I am highly looking forward to making a deck focused on disruption. :)
I think pretty much every card in this dual class is going to be really useful and I'm looking forward to seeing how aggro will utilize Doctor Krastinov and Captain Greenskin
Am I the only one not psyched about Ceremonial Maul? It just seems so... meh to me. The reason why I say that is with the meta that we are facing and going into, Acidic Swamp Ooze is going to be more and more prevalent based on the weapons that are available to the classes. Even if you hold onto this to the bitter end and place it with a big drop spell, by the time T10 rolls around, your opponent should be able to deal with a 7/7 taunt on the board
Can't be spot removed, trade for a minion of similar size, nets you 2 cards, great overall. If it sticks around for another turn, it's pure value. Went to Druid because Hunter would abuse the crap out of it.
Spellburst to your heart's content. Or at least you wound if Paladin's spellbursting cards were better or at very least, more numerous. Anyway, it's 2 little dudes for 0, Paladin can always use those as fodder.
It kills me and never ceases to amaze me that Even Shaman will always pop up at least once a month. IT comes in, wrecks house, and then disappears again. It's like the monthly groundhog for wild.
2 or 3 of these cards will be multiclassed, the other ones will just be used by the other class that gets something it didn't have before. These cards are great and will add a lot of flavor, but I don't see anything super abusive.
I am so looking forward to all of these cards. The versatility of them is ridiculous. Raise dead will be awesome for some lost cost CC for Warlock and Flesh Giant I wouldn't be surprised if it somehow get's a nerf, especially with how easily it will be for both Priest and Warlock to manipulate their life totals multiple times in a turn to "cheat" it out early.
To all my fellow Theorycrafters what will be the first deck you try
The thing about gonk with Secure the Deck and Floop's Glorious Gloop is you really only need to hit a small amount of minions to combo since you can easily get up to +10 attack with two claws and the 3 from the side quest. With shan'do wildclaw being 3 mana faceless you really only need 3 more mana to play 2 claws and gloop to combo. And with project and new innervate that's really easy to do. And the thing about gonk druid with sidequest that always sucked is that people would play around it. If you played the gonk version with witching hour they would play around it by holding minions you couldnt kill. That's when it changed to reducing gonk or Faceless Manipulator and combo that way, but it takes a setup turn where you lose tempo and against aggro it's hardto afford doing, with this you just need gonk, shan'do and biology projects or lightning blooms. It seems really easy.
New Neutral Minion - Wandmaker
Im excited to try this one out. :D
New Neutral Minion - Smug Senior
Im excited to try this one out. :D
New Druid Spell - Nature Studies
Im excited to try this one out. :D
New Demon Hunter & Warlock Minion - Soulciologist Malicia
Hoping for that Golden version. :D
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
Im excited to try this one out. :D
New Paladin Spell - First Day of School
It's good if you're going for the 1-cost style deck, I guess?
MTG Banned & Restricted Updates for August 2020 - 4 Standard Bans, Teferi, Time Raveler Vanishes from MTG Arena
So glad to see T3feri gone. Easily up there as apart of my least favorite cards ever made. With ramp losing a good portion of its support, it might bring me to play more standard again after taking a fairly big hiatus.
New Demon Hunter Minion - Star Student Stelina
Hand disruption was something the game was lacking. Sure, this card will be annoying to have played against you. But at the same time, it only shuffles it back. Star Student Stelina doesn't Gnomeferatu it out of existence. I am highly looking forward to making a deck focused on disruption. :)
New Druid Spell - Survival of the Fittest
Lightning Bloom x2 + Kael'thas Sunstrider + Survival of the Fittest + Innervate x2 + Survival of the Fittest
Profit.
Our Thoughts on Hearthstone's Scholomance Academy Rogue/Warrior Dual Class Cards
I think pretty much every card in this dual class is going to be really useful and I'm looking forward to seeing how aggro will utilize Doctor Krastinov and Captain Greenskin
Our Thoughts on Hearthstone's Scholomance Academy Warrior/Paladin Dual Class Cards
Am I the only one not psyched about Ceremonial Maul? It just seems so... meh to me. The reason why I say that is with the meta that we are facing and going into, Acidic Swamp Ooze is going to be more and more prevalent based on the weapons that are available to the classes. Even if you hold onto this to the bitter end and place it with a big drop spell, by the time T10 rolls around, your opponent should be able to deal with a 7/7 taunt on the board
New Druid Minion - Twilight Runner
Can't be spot removed, trade for a minion of similar size, nets you 2 cards, great overall. If it sticks around for another turn, it's pure value. Went to Druid because Hunter would abuse the crap out of it.
Val'arrnyr
I love this deck already. And although it isn't a make or break card but oh no necessary, what would you suggest to replace Patches the Pirate?
New Paladin Spell - First Day of School
Spellburst to your heart's content. Or at least you wound if Paladin's spellbursting cards were better or at very least, more numerous. Anyway, it's 2 little dudes for 0, Paladin can always use those as fodder.
A Wild Hearthstone Weekend Featuring Pirate Paladin, Control Mage, Libram Anyfin Paladin, and More!
It kills me and never ceases to amaze me that Even Shaman will always pop up at least once a month. IT comes in, wrecks house, and then disappears again. It's like the monthly groundhog for wild.
New Neutral Minion - Headmaster Kel'Thuzad
Good stats and neutral priesty effect. Nice.
Hearthstone Hotfixes - Game Disconnects, Transfer Student, and Mr. Bigglesworth Battlegrounds Bugs
All the lolz.
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
DH needs more OP cards, sure ..
Our Thoughts on Hearthstone's Scholomance Academy Paladin/Priest Dual Class Cards
2 or 3 of these cards will be multiclassed, the other ones will just be used by the other class that gets something it didn't have before. These cards are great and will add a lot of flavor, but I don't see anything super abusive.
New Demon Hunter & Warlock Minion - Spirit Jailer
1 mana 1/3 tribe minion with battlecry.
Usefull for Manu archetypes.
Our Thoughts on Hearthstone's Scholomance Academy Priest/Warlock Dual Class Cards
I am so looking forward to all of these cards. The versatility of them is ridiculous. Raise dead will be awesome for some lost cost CC for Warlock and Flesh Giant I wouldn't be surprised if it somehow get's a nerf, especially with how easily it will be for both Priest and Warlock to manipulate their life totals multiple times in a turn to "cheat" it out early.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
The weakest soul shard card is the legendary one... Ironic.
New Demon Hunter & Hunter Minion - Blood Herald
Too slow.
0/5
New Demon Hunter & Warlock Spell - Soul Shear
Penance for DH and warlock.... 5/5