Hey, at least they're all dual class cards. I'm gonna play some DH and Warlock soul fragment decks anyway, so Malicia is greatly appreciated. I'm interested in playing Beast Druid as well and I've been playing Highlander Hunter lately, so Wildclaw is something I'll happily take too.
I'm just waiting for the official expansion release so I can purchase 3000 gold's worth of extra card packs.
Right stats for it's cost, turns Rapid Fire into double, almost free Assassinate. Too bad thats pretty much it. You need to be cornered to combo it on Explosive Trap and any half smart player will remove Professor Slate first. Everything else is just subpar, so I guess this one lacks the tools to perform right now.
4 damage will remove most of bodies around 4-5 cost, and Mage can always ping. The spill over is situational. But for (1) more you get hard hitter, face blaster Fireball, and even it isn't run much right now.
Any of the 3 (mini Huffer, mini Leokk or mini Misha) is so worth for (1). Any aggro or midrange would run 2 copies of this card if given the chance. The demon tag is worthless to Hunter but still a bonus to DH. This is a premium card.
Rapid Fire loves this, but anybody thinking they'll get the Explosive Trap dream is really kidding themselves. Surely, nobody is stupid enough to attack a hero with this guy and a Secret on the board...
You can always curve 1-2-3 out of this, and it's a somewhat passable topdeck as 2 cards for 1. But random is always a liability, even in HS. I would run it only if I absolutely need some early minions but, for whatever reason, don't wanna minions cards in the deck.
If aggro becomes the boogeyman of the next meta, this will see a lot of play. Premium stats, taunt, and a good chunk of heal is enough to stop even the fastest decks on it's tracks. Think of a better Rotten Applebaum.
A little overcosted for DH plans, but the make or break is the soul frag synergy. If this strategy is a thing, this will be used, if not, it's just a random weapon in a class that doesn't need it at the moment.
Can be a mini board clear with anything cheap early on, or make sure any decent sized sweeper deletes the whole board, maybe even leaving him behind. Not flashy, but useful for sure. Not all commons need to be trashy pack fillers.
This will be soooooooo easy to play discounted. I expect this alone will spawn some sort of masochist Lock, Priest or both, akin to how Mountain Giant created OG Handlock.
Could be overload (10) and still see play in some OTK deck. Hell, could be "lose the game" when your turns ends" and still be playable. Not that I'm against it, but this is exactly the kind of card that makes the non interactive games Blizz wants to avoid so much. Or anyone thinks we are only casting Druid of the Claw on turn 3 with this?
2 soul frags are the minimum to make this relevant. Even if you use only the soul frags spells, shouldn't be hard to pull this off. Nice card all in all.
Sure it's fun to play opponent's hand and toss his junk around. But would you allow him the same? Good against decks with very few win cons, as long you have many yourself (or an entire crap deck). Nice to see Blizz experimenting with new conceps, but many of these aren't quite as great when made real.
I would say unplayable right of the bat, but Druid time and time again made crap like this works when properly ramped. Blizz said they want to keep ramp in check, but we know the way the cookie crumbles.
Scholomance pack opening results
I purchased the 55-pack bundle only. Can't afford to splurge during this pandemic :( I only got three legendaries, sigh.
Soulciologist Malicia
Jandice Barov
Shan'do Wildclaw
Hey, at least they're all dual class cards. I'm gonna play some DH and Warlock soul fragment decks anyway, so Malicia is greatly appreciated. I'm interested in playing Beast Druid as well and I've been playing Highlander Hunter lately, so Wildclaw is something I'll happily take too.
I'm just waiting for the official expansion release so I can purchase 3000 gold's worth of extra card packs.
The Pepper Thread - Share Some Good Vibes!
It's soooooo satisfying to unleash my Inner Demon and get exact lethal against annoying Priests.
New Hunter Minion - Professor Slate
Right stats for it's cost, turns Rapid Fire into double, almost free Assassinate. Too bad thats pretty much it. You need to be cornered to combo it on Explosive Trap and any half smart player will remove Professor Slate first. Everything else is just subpar, so I guess this one lacks the tools to perform right now.
New Neutral Minion - Divine Rager
One step closer to the 30 Rager card deck. At some point we need a legendary Rager!
New Mage Spell - Combustion
4 damage will remove most of bodies around 4-5 cost, and Mage can always ping. The spill over is situational. But for (1) more you get hard hitter, face blaster Fireball, and even it isn't run much right now.
New Demon Hunter & Hunter Spell - Demon Companion
Any of the 3 (mini Huffer, mini Leokk or mini Misha) is so worth for (1). Any aggro or midrange would run 2 copies of this card if given the chance. The demon tag is worthless to Hunter but still a bonus to DH. This is a premium card.
New Mage Spell - Combustion
Solid. Nothing too crazy, I don't think.
New Hunter Minion - Professor Slate
Rapid Fire loves this, but anybody thinking they'll get the Explosive Trap dream is really kidding themselves. Surely, nobody is stupid enough to attack a hero with this guy and a Secret on the board...
Hearthstone Grandmaster Gallon Joins the Final Design Team, Cora Moves Off Battlegrounds to Initial Design
Are there any news on who is replacing him in GM?
New Druid Spell - Partner Assignment
You can always curve 1-2-3 out of this, and it's a somewhat passable topdeck as 2 cards for 1. But random is always a liability, even in HS. I would run it only if I absolutely need some early minions but, for whatever reason, don't wanna minions cards in the deck.
New Demon Hunter & Hunter Spell - Demon Companion
Animal Companion is solid. I can't see why this wouldn't be...though maybe a little LESS solid.
New Demon Hunter Minion - Ancient Void Hound
It's a cool effect, but too slow.
Maybe a 1-of in the right deck?
New Druid Minion - Gibberling
They're 1/1's. Surely, this is going to be iffy at best.
New Druid & Shaman Minion - Groundskeeper
If aggro becomes the boogeyman of the next meta, this will see a lot of play. Premium stats, taunt, and a good chunk of heal is enough to stop even the fastest decks on it's tracks. Think of a better Rotten Applebaum.
New Druid Spell - Partner Assignment
It might work. Curves in the early game, activates Spellburst.
Man...if this was a Hunter card...
New Demon Hunter Weapon - Marrowslicer
A little overcosted for DH plans, but the make or break is the soul frag synergy. If this strategy is a thing, this will be used, if not, it's just a random weapon in a class that doesn't need it at the moment.
New Druid & Shaman Spell - Runic Carvings
Evolve fodder with a panic buttom for rush. Druid can Savage Roar the turn after, if the bodies stick. Solid card for existing strats.
New Neutral Minion - Wretched Tutor
Can be a mini board clear with anything cheap early on, or make sure any decent sized sweeper deletes the whole board, maybe even leaving him behind. Not flashy, but useful for sure. Not all commons need to be trashy pack fillers.
New Warlock Minion - Boneweb Egg
Good for zoo
New Priest & Warlock Minion - Flesh Giant
This will be soooooooo easy to play discounted. I expect this alone will spawn some sort of masochist Lock, Priest or both, akin to how Mountain Giant created OG Handlock.
New Druid/Shaman Spell - Lightning Bloom
Could be overload (10) and still see play in some OTK deck. Hell, could be "lose the game" when your turns ends" and still be playable. Not that I'm against it, but this is exactly the kind of card that makes the non interactive games Blizz wants to avoid so much. Or anyone thinks we are only casting Druid of the Claw on turn 3 with this?
New Demon Hunter & Warlock Minion - Soulciologist Malicia
2 soul frags are the minimum to make this relevant. Even if you use only the soul frags spells, shouldn't be hard to pull this off. Nice card all in all.
New Rogue Spell - Secret Passage
Do the cards from your second 'hand' get shuffled back in or discarded?
New Priest Minion - Mindrender Illucia
Sure it's fun to play opponent's hand and toss his junk around. But would you allow him the same? Good against decks with very few win cons, as long you have many yourself (or an entire crap deck). Nice to see Blizz experimenting with new conceps, but many of these aren't quite as great when made real.
New Druid Spell - Survival of the Fittest
I would say unplayable right of the bat, but Druid time and time again made crap like this works when properly ramped. Blizz said they want to keep ramp in check, but we know the way the cookie crumbles.