All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Rogue & Warrior Spell - Coerce

    Not something amazing to look at, but just generally useful. It’s not that hard to play another card before this one anyways

  • New Priest Spell - Initiation

    Mage would’ve loved this with their spell damage support, but in priest it just seems way too slow

  • New Paladin & Warrior Spell - Shield of Honor

    Seems alright, though a bit awkward to play. Both of Pally’s dual class legendaries don’t synergize with this though, and the same with Warrior’s

  • New Warrior Spell - In Formation!

    A rare boring and bad card of this set. Should have Discover to be playable (see Twisted Knowledge for Warlock).

  • New Neutral Minion - Pen Flinger

    APM Mage or Priest will try this. Will it work? Probably not, but people will blame slow animations anyway.

  • New Neutral Minion - Ogremancer

    Better than Troggzor since it’s 2 mana cheaper, but still not that great

  • New Neutral Minion - Tour Guide

    Waterless Waterboy. Better, but still far from good.

  • New Rogue & Warrior Spell - Cutting Class

    More fuel for pirate decks and that’s about it. Shame that Gorehowl just doesn’t see play anymore though, would make it a reasonable control card.

    As a side note, this is free with a fully invoked Galakrond.

  • New Neutral Minion - Divine Rager

    Meme card. Could be +spell damage and maybe, maaaaaaaybe, the first remotely playable Rager. But it was not in the cards (ha!).

  • New Shaman Weapon - Rune Dagger

    This seems pretty alright, especially since shaman doesn’t often run many weapons, so you could afford to wait to trigger it when you needed it

  • New Warrior Spell - In Formation!

    Seems decent, though the pool varies quite a bit in quality. At worst though, you’ll be getting things your opponent needs to clear to kill you, so it’s not all too bad

  • New Neutral Minion - Intrepid Initiate

    It’s alright I guess, though it does require some second card to be worth it

  • New Paladin Spell - Blessing of Authority

    This looks really good, because of how it can make any token into a big threat for relatively cheap. And who cares if you’re not able to push face damage that turn, a control deck wouldn’t care about that

  • New Shaman Spell - Molten Blast

    If spell damage becomes a relevant thing in shaman this should be really good. Imp-losion was a really good card at 4 mana, and this is a much more reliable version of that for cheaper.

    I’m pretty sure the only reason why Imp-losion never sees any play anymore is basically because the Death Knight will always be too good to not run

  • New Rogue Minion - Vulpera Toxinblade

    Seems alright to play on curve to establish board control

  • New Mage & Shaman Minion - Trick Totem

    It’s just as likely to kill itself as it is to kill an enemy minion. Doubt it’s gonna see play

  • New Mage Minion - Wyrm Weaver

    Seems pretty slow, especially since the I think with the way spellburst works, the mana wyrms wouldn’t gain the +1 attack from that first spell

  • New Neutral Minion - Divine Rager

    It’s just too strong, it has 5 attack on turn 4 and doesn’t even die when you ping it

  • New Neutral Minion - Transfer Student

    From what I’ve seen, the card is decent, but really unreliable, even if the effects are all generally good

  • New Priest & Warlock Spell - Raise Dead

    Gives a lot more fuel for just 3 health and doesn’t even cost any mana. Seems pretty good to me

  • New Neutral Minion - Divine Rager

    5/1 is BAD for stats, giving it divine shield makes it ... less bad, but still bad.

    There's not a lot of elemental synergy in standard to justify playing it for it's tribal tag.I guess Mage could technically use it as a way to activate Elemental Allies and Animated Avalanche, but that's it.

    In Wild Shaman are able to generate it off of their earthen might or even use it with elemental reaction to draw a card, or Kalimos or any of the Un'Goro elementals that wanted you to play elementals on curve to activate their effects.

    In standard Paladin could probably find the most use out of this minion, Salhet's Pride could draw this minion, play it on turn 4, and if it somehow survived equip the blessing of authority or Blessing of Pharaoh's on it to make it a massive threat for your opponent.

    But most likely this minion will not see play in Standard.

    It's okay in the Arena, the divine shield allows for it to trade into two minions, and it's attack means it can trade up if you go first.

  • New Paladin & Priest Spell - Wave of Apathy

    I really don’t see this seeing play. You still end up taking a chunk of damage afterwards, and a lot of the cards that would synergize with it are a bit too slow at this point

  • New Warrior Spell - Athletic Studies

    Decent, but it’s nowhere near as good as it would’ve been back when the class bonus was a thing

  • New Neutral Minion - Desk Imp

    Cute, but that’s about it

  • New Neutral Minion - Lake Thresher

    Basically needs a second card to be remotely playable, and even with that second card it’s not that great