Having 12/12 for 6 is even better, but it comes with the prerequisite of having spell damage on the board for the battle cry to work.
Rise of Shadows saw a few minions that needed spell damage for their effects to work - Spellbook Binder and Arcane Watcher, Spellbook Binder saw NO play in standard, and Arcane Watcher I think only saw play in an early silence priest build that didn't run any spell damage minions.
The issue with this minion is that your opponent will go out of their way to remove any spell damage minion you have, unless they're absolute fools and don't think you have a board clear to back up the minion.
Now, Shaman can easily run this minion with their new Rune Dagger, which gives them spell damage after they attack, and Hunter's Legendary Veressa Windrunner gives them the weapon that also gives spell damage after attack, but that's less consistent than Shaman's daggers.
I think if anyone will run this minion it will be shaman, especially since they enjoy summoning tokens and then evolving them into larger minions.
In arena this minion will most likely just be a 6/6 on turn 6. Not terrible but not as good as a boulder fist Ogre, either
I don't feel like this should be a legendary but a rare, the stats are really bad for the cost and the effect being random makes it kinda bad since it has almost no health
This card is pretty good in Control Shaman, especially when combined with something like Rune Dagger or Mo'arg Artificer. Problem is, Control Shaman still does not have a real win condition, so I don't think that this will see a lot of play.
New Neutral Minion - Sorcerous Substitute
6 mana 6/6 is acceptable stats for cost.
Having 12/12 for 6 is even better, but it comes with the prerequisite of having spell damage on the board for the battle cry to work.
Rise of Shadows saw a few minions that needed spell damage for their effects to work - Spellbook Binder and Arcane Watcher, Spellbook Binder saw NO play in standard, and Arcane Watcher I think only saw play in an early silence priest build that didn't run any spell damage minions.
The issue with this minion is that your opponent will go out of their way to remove any spell damage minion you have, unless they're absolute fools and don't think you have a board clear to back up the minion.
Now, Shaman can easily run this minion with their new Rune Dagger, which gives them spell damage after they attack, and Hunter's Legendary Veressa Windrunner gives them the weapon that also gives spell damage after attack, but that's less consistent than Shaman's daggers.
I think if anyone will run this minion it will be shaman, especially since they enjoy summoning tokens and then evolving them into larger minions.
In arena this minion will most likely just be a 6/6 on turn 6. Not terrible but not as good as a boulder fist Ogre, either
New Shaman Minion - Diligent Notetaker
Nice cost and basically duplicates a spell for ya
New Shaman Spell - Molten Blast
Costs too much for what it does
New Shaman Minion - Totem Goliath
Stats are meh, effect is really bad unless you are playing tokken shaman and even then...
New Shaman Minion - Instructor Fireheart
Meh card, the effect is too broad to be used consistently
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
Good card, might not have nerfed Warglaives enough.
New Priest & Warlock Minion - Disciplinarian Gandling
This would certainly work with Lackeys.
New Rogue Spell - Plagiarize
Looks like a great secret and it can be used if you know the opponent will have to play something you want next turn
New Priest & Warlock Minion - Flesh Giant
Between damaging cards and Soul Fragments, I think this will get rapidly discounted.
New Priest Spell - Initiation
It looks to be an alright card, but it might not be good enough.
New Rogue Minion - Vulpera Toxinblade
Nice stats with an amazing effect for as long as it lives, it's immediate too
New Rogue & Warrior Spell - Cutting Class
Free draws for weapon warrior, bring back your fiery war axes
New Priest & Warlock Minion - Brittlebone Destroyer
Not sure Priest can make it work, but Warlock certainly can with Soul Fragments.
New Rogue Weapon - Self-Sharpening Sword
Costs too much for what it wants to do, with buff weapon decks it might be amazing
New Rogue & Warrior Spell - Coerce
3 cost seems too much for the combo effect but the effect itself seems amazing
New Priest & Warlock Spell - Raise Dead
Given that there's Flesh Giant now, even doing damage to yourself is actually going to have a benefit as well.
New Rogue Minion - Shifty Sophomore
Nice stats and okish effect
New Rogue & Warrior Minion - Steeldancer
It looks to be a good card with a good effect. I think weapon removal is going to become more important once again.
New Rogue Spell - Secret Passage
Nice cost, if you got a good hand but need something from your deck only for that turn this one looks great
New Rogue & Warrior Minion - Steeldancer
Nice stats with a nice effect for the classes with alot of weapons. This should have been the legendary instead of infiltrator lilian
New Rogue Minion - Infiltrator Lilian
I don't feel like this should be a legendary but a rare, the stats are really bad for the cost and the effect being random makes it kinda bad since it has almost no health
New Rogue & Warrior Minion - Doctor Krastinov
Good for smork decks i guess, can help you clear while giving you extra stats on your weapon, stats bellow what i expected of a 5 cost
New Shaman Spell - Tidal Wave
This card is pretty good in Control Shaman, especially when combined with something like Rune Dagger or Mo'arg Artificer. Problem is, Control Shaman still does not have a real win condition, so I don't think that this will see a lot of play.
New Priest & Warlock Spell - Raise Dead
good cost and resource creation but the 3 damage seems a tad bad for basically just putting things in your hand
New Neutral Minion - Educated Elekk
This card is very hard to evaluate, but it's so cool and unique that I look forward to it seeing play in some form.