I love this card so much. I've always been a huge fan of spell-focused shaman decks and this card helps enable that so much. I'm not sure how viable this card will be, but it seems decent in spell druid to help make them faster. It'll be interesting to see what this card enables.
Cost a bit too high but the effect is great, if you can build a deck with nice effect minions this card can help play it, keep it alive and still defend your face
You might as well say it doesn't have spell damage (except for stuff like Primordial Studies) cause you won't get to use it much. Then you realize it's a much weaker Big Ol' Whelp.
Related but unrelated, didn't Arcane Dynamo see play?
Overall great cost for the effect, copying big cards can be hard because you have to spend the mana to play them and if they don't have an instant effect it's basically a lost turn. This assures you can copy the big minion and still have 8 mana for the whatever you might want to play afterwards
Tour Guide is auto-include in odd decks, this is auto-include in even decks. Reminder that DH's hero power is slightly limiting design space, any neutral "inspire" like card is by default more powerful in DH.
5/12 for stats that can increase in attack with spells played is much better.
Despite the snowball powerlevel of mana wyrms, removing them at turn 5 and onward becomes increasingly easy, almost every class has received very strong board clears if not this set than in Ashes of Outland, and decks that don't run AOE will flood the board and trade up against the 1/3 wyrms before they become hard to manage.
If you're able to protect the wryms and increase their attack you have a game winning strategy, but I feel that the mana invested in that combo would be better served for something involving Archmage Antonidas and the Potion of Illusion
The art is amazing and the effect is real nice, rush means you can instantly deal with a big threat and the life makes it so it can at least survive for more than 1 turn
Seem's kinda slow but it curves out really nicely with Scavenger's Ingenuity for a 3 mana 3/4 that makes a 4/4 when he dies which is pretty cool. Fetching Zixor is still probably better, but it's not the worst combo. in standard.
New Paladin Minion - Judicious Junior
Nice cost for the health it has, the lifesteal also means that trading into it will only help the paladin
New Warrior Weapon - Reaper Scythe
Very strong board control tool, nice art, cool flavour, seems reasonably balanced. I like it.
Rattlegore
Is this the type of thing that would bring back a Silence meta?
New Paladin & Priest Spell - Gift of Luminance
nice cost, again good in effects or otk decks
New Paladin Minion - Goody Two-Shields
nice effect and cost but the health makes it seem like it will die easily
New Druid/Shaman Spell - Lightning Bloom
I love this card so much. I've always been a huge fan of spell-focused shaman decks and this card helps enable that so much. I'm not sure how viable this card will be, but it seems decent in spell druid to help make them faster. It'll be interesting to see what this card enables.
New Paladin Spell - Blessing of Authority
Nice cost for the effect and it can prepare easy otk's, Angry chickens ARISE!!
New Paladin & Warrior Spell - Commencement
Cost a bit too high but the effect is great, if you can build a deck with nice effect minions this card can help play it, keep it alive and still defend your face
New Neutral Minion - Steward of Scrolls
You might as well say it doesn't have spell damage (except for stuff like Primordial Studies) cause you won't get to use it much. Then you realize it's a much weaker Big Ol' Whelp.
Related but unrelated, didn't Arcane Dynamo see play?
New Paladin Minion - Argent Braggart
Overall great cost for the effect, copying big cards can be hard because you have to spend the mana to play them and if they don't have an instant effect it's basically a lost turn. This assures you can copy the big minion and still have 8 mana for the whatever you might want to play afterwards
New Neutral Minion - Smug Senior
This one seems like pack filler and the worst of the ‘ghost’ minions. Decent in arena though.
New Paladin & Warrior Weapon - Ceremonial Maul
Nice weapon with an amazing effect, free taunt as big as your spell but the important part is that it doesn't remove your weapons durability
New Paladin & Priest Minion - Devout Pupil
Seems like each class has been given a straight deck type to play this expansion and im assuming that for paladin it's gonna be buff decks
New Paladin & Warrior Minion - Lord Barov
Cheap card with a nice effect, whirlwind makes it so you can clear the board and still have this minion up afterwards
New Druid Spell - Partner Assignment
It offers a great curve but the beast themselves could be quite weak.
New Paladin & Priest Minion - High Abbess Alura
amazing stats for something that is meant to survive turns, looks great for buff paladin
New Neutral Minion - Manafeeder Panthara
Tour Guide is auto-include in odd decks, this is auto-include in even decks.
Reminder that DH's hero power is slightly limiting design space, any neutral "inspire" like card is by default more powerful in DH.
New Mage Minion - Wyrm Weaver
5 mana 3/6 is pretty sad for stats.
5/12 for stats that can increase in attack with spells played is much better.
Despite the snowball powerlevel of mana wyrms, removing them at turn 5 and onward becomes increasingly easy, almost every class has received very strong board clears if not this set than in Ashes of Outland, and decks that don't run AOE will flood the board and trade up against the 1/3 wyrms before they become hard to manage.
If you're able to protect the wryms and increase their attack you have a game winning strategy, but I feel that the mana invested in that combo would be better served for something involving Archmage Antonidas and the Potion of Illusion
New Paladin Minion - Turalyon, the Tenured
The art is amazing and the effect is real nice, rush means you can instantly deal with a big threat and the life makes it so it can at least survive for more than 1 turn
New Hunter Minion - Bloated Python
Seem's kinda slow but it curves out really nicely with Scavenger's Ingenuity for a 3 mana 3/4 that makes a 4/4 when he dies which is pretty cool. Fetching Zixor is still probably better, but it's not the worst combo. in standard.
New Priest Spell - Initiation
Not super impressed by this one, it seems both weak and slow. At least it is better than Holy Water
Hearthstone Hotfixes - Game Disconnects, Transfer Student, and Mr. Bigglesworth Battlegrounds Bugs
I don't know... last time they had this bug, you buy golden, play it don't get discover... feel cheated... There is a Clip with Kripp doing that.
New Mage/Rogue Minion - Wand Thief
The cost and effect makes this card amazing, with 1 cost you can combo it with almost anything
New Mage & Shaman Spell - Primordial Studies
a lot worse than the hunter and druid counterparts, only really usable in spell dmg decks
New Mage Minion - Lab Partner
Cheap with meh stats for spell dmg decks