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  • New Mage Spell - Synthesize

    Mage needs spells, mage needs burn. Minions dont usually cut it.

    Unless the pool is so small you're practically guaranteed to find the elemental you want this is just trash. No to mention that you've got to spend mana on this thing.

    Giving away tempo for a payoff that you'll never want to play. No exactly top tier isn't it?

  • New Rogue Spell - Mixtape

    No more tess, no more chest, so what the hell are we doing playing this card? A card that's so inconsistent in results that even dedicated thief decks in wild wouldn't think of it. Can't even play this shit on turn 1 for god sake.

    Meme at best, though Im 100% sure there's a bs achievement tied onto it.

  • New Demon Hunter Spell - Taste of Chaos

    Minus points because it only hit minions, and bizarrely to discover a spell its a finale.

    Further points removed because nearly all the best fel cards have rotated (Fury (Rank 1), Fel Barrage, etc.)

    So...what are we left with? The only good thing I'll say that despite it being a finale, 1 mana to fill curve + an incredibly flexible 1 mana hp means you'll trigger this 90% of the time. And since all the good fel spells have rotated you wont feel like you've been hard done over with no mana to immediately play that card.

  • New Paladin Weapon - Disco Maul

    How good this card would be will be entirely down to how long you can hold on to this without breaking the weapon.

    Imagine playing an aggro deck and this card remains equipped for 5 turns. From there on, any minion that survives on your board will likely threaten an extra massive 10 damage to face.

    But its likely vipers will be everywhere anyway, so through no fault on its own this weapon will likely never see much play.

  • New Druid Spell - Harmonic Mood

    One of the swap-mechanic cards that manages to do good. Because whatever the situation there's a win somewhere. Will it see play though? Likely yes, because druid needs anti-aggro tools beyond just Rake.

     

    Hows warrior doing...oops, never mind.

  • New Death Knight Minion - Hardcore Cultist

    There it is, that early game board clear for aggro frost that isn't a spell so you dont muddy the pool.

    Even if you cant activate the finale, this card is still doing something, which is good. Will be played in both frost and rainbow decks because why not.

  • New Shaman Spell - Chill Vibes

    Far as stabilization goes this card is insane.

    Heal for 8 is already good, get a 3/3 taunt as well? That's just cheating.

  • New Paladin Spell - Boogie Down

    There's just not enough good 1 drops to justify this card's inclusion, and its 3 mana.

    Even pure pally dont play that many 1 drops. The best thing you can say about it is that its thinning your deck but chances are good you'll never mulligan for this card, you'll mull for your 1 drops. So what's the point?

  • New Demon Hunter Minion - Guitar Soloist

    Its decent, but Im not sure where it'll actually fit into.

    There's currently no reason to run this in spellic, fel dhunter would be practically dead, and aggro don't need this card because they have Sightless Magistrate

    All other dhunter will likely play for board so where does this come in? Its not even decently stated.

  • New Mage Weapon - Cosmic Keyboard

    Good on curve. Outside of it its probably less scary than it looks.

    Imagine playing this in aggro mage. Turn 3 draw 2 cards with a 3/3 and turn 4 Cold Case with another 4/4. Infuses your Frozen Touch and pressures opponents, there's just no denying that this card is going to see play.

  • New Warlock Spell - Demonic Dynamics

    Lol no.

    3 mana to discover a couple of demons? Why?

    Why wouldn't warlock just draw cards with 3 mana instead?

  • New Death Knight Minion - Death Metal Knight

    Crap not because the card is crap, but because you can never realistically use this card in any deck except for control and control dont need this shit.

    What a shame. Because if this was 1 rune or better yet, none at all, it'll be easily one of the best cards that challenges players to build around it. Instead, its trapped within a shell that neither wants nor needs it at all.

  • New Warrior Weapon - Kodohide Drumkit

    Ah yes, pile up more shit on warrior because why not. Its not like the class isnt already drowning in its own piss anyway.

    The card is decent, but a tad too expensive to be a clear option, or a trigger option.

    And for god sake there's not even any payoff aside from Anima Extractor. No Armorsmith, no Battle Rage, what the hell blizz. Is this one of those 'trust the process' kind of card? So we're to expect to see the reason why this bs card costs 4 mana within the next 2 years?

  • New Paladin Spell - Harmonic Disco

    It'll usually give you a better stated minion for 5 mana. Just have to deal with the occasional inconsistency.

    Unfortunately, in 2023 constructed I think its fair to say that you're better off just putting a decent 5 drop (if that's what you want) in your deck to begin with

  • New Warlock Spell - Dirge of Despair

    Only good if there are good big demons available and there really isnt at the moment.

    Enhanced Dreadlord isn't good enough and even if it is what other targets are there? A card for the future, but given its high mana cost Im not 100% sure it'll work out.

  • New Priest Spell - Harmonic Pop

    Dont like it because Lightbomb is better and is currently still in standard.

    Plus, removal cards that aren't consistent aren't good enough. That's a fairly safe rule. Sometimes good off discovers, that's the kindest you can say about this card.

  • New Shaman Spell - Melomania

    This is basically just hagatha's hp in spell form, and with the small pool I'd say this card is busted, at least for now.

    Essentially it provides you with reload, because shaman decks always tend to be shit that way. So you can realistically play an aggro deck with shaman (maybe even go totem) and use this card as sort of reload.

    I mean, Witch's Cauldron saw play, whos to say this wouldn't.

  • New Shaman Minion - Saxophone Soloist

    Good in murloc or swarm type decks because you'll always mulligan for your 1 drops and this card is technically just Fire Fly in murloc form.

    Unfortunately, at the end its still a 1/2 and in 2023 there's no reason to believe a vanilla 1/2 on 1 is good enough. Hell, bring firefly back to standard and Im not even sure it gets a nod anywhere now.

  • New Hunter Minion - Harmonica Soloist

    If the conditions wasn't so impossible in a class like hunter this card would realistically be powerful enough to see play in most decks. Never underestimate secrets to win you games.

    Unfortunately, I see no reason why hunter would play a deck that doesn't curve so minions would be on board 90% of the time, and if they're not then you've technically lost the game, or 100% all in spitter to do the job because this card can't possibly save you anyway.

  • New Mage Minion - Holotechnician

    Its the kind of card that sounds powerful but in practice is simply tech at best.

    Because what does mage realistically need something like this for? The only existing situation that comes to mind would be against rogue, where they can go completely apeshit and play their entire hand out.

    And then this card needs something like an Arcane Explosion to do well, which it doesn't have. All it has is Shooting Star, which isn't bad but not good enough neither.

    I'd say mage forgets about removal and just stall. If they do need removal, it'll likely not be this card.

  • New Druid Spell - Rhythm and Roots

    Pretty good actually, but definitely one of those cards that tends to get weaker as the game progresses.

    Because in effect, you're playing this for a swing turn in future, or setup a massive board with Drum Circle. Given that druid lost pretty much all their win cons and stabilization, this might be the only thing you have that isn't hp and remotely broken

    Imagine cheating this out with Innervate etc. just get a trio of 5/5s as early as turn 4.

  • New Shaman Spell - Chill Vibes

    This needs overload.  It's too good. 3 for 8 health, pretty ok.  3 for a 3/3 with taunt, pretty ok.  Combined for the same cost with no drawback... stupid

  • New Druid Spell - Rhythm and Roots

    There are enough tactics to get this out fast... and year 4 turns to get the effect seems like a pain... but the fact that you'll have 8/8's on the board that your opponent now has to deal with, is a little tough

  • New Death Knight Minion - Hardcore Cultist

    Play it last and you have a Consecration with legs... what's not to like about that?

  • New Shaman Spell - Melomania

    No idea how good this will be, but I think Shaman has a decent number of good spells.