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  • Inconsistently Consistent - Card Design Competition Discussion Thread

    Pro

    Amazing card, 5 stars from me! 

    But for Yogg's sake check the timeline in the initial post, you can only submit until Wednesday! 

  • New Warrior Weapon - Kodohide Drumkit

    Worst case scenario, it's Death's Bite but worse due to this having 1 less atk. 

    On average, you probably will be happy with a deal 3-4 damage, which means you need to get armor 2-3 times. Also i guess this has decent synergy with Hookfist-3000.

    Best case scenario, it's a full board wipe, BUT you need some time to setup the board wipe and your weak to weapon removal. Worst case scenario, it's a weaker Death's Bite.

    I'm not convinced about this card, due to it's 4 mana cost AND that you need to build up the weapon in order to get a good removal... And that takes time. Time that your opponent will use in order to prepare a reload, or to kill you before you can wipe the board.

  • Inconsistently Consistent - Card Design Competition Discussion Thread

    I've waited years to make that stupid card, and now it's the time! Feedback on thursday.

  • Out of Games Changelog - 2023-04-01 (HS Deckbuilder Update)

    Staff Pro

    Hearthstone

    • Hearthstone card data no longer tries to reload on non-deckbuilder and non-collection pages.
      • Dev Note: A previous site update caused card data to be stored local to users to improve the speed of certain tasks on the site. This was a net-positive for many users with a few exceptions: slowdowns on some devices and connections throughout the day as fresh data was pushed onto clients and folks using locked-down firefox installs would have issues loading the card data at all. The result of this is that the deckbuilder takes additional time to load than it has in recent times but it should work for all users in all scenarios.
    • Fixed an issue where the Festival of Legends icon was failing to load for some users.

    General

    • Removed Snow 3 from the navigation.
      • Dev Note: The event has only been over for 3 months.
  • [Game] Card Treasure Hunt (Hearthstone Riddles)

  • Inconsistently Consistent - Card Design Competition Discussion Thread

    Staff
    Quote From GoodEgor

    Edit: "Hearthcards -> Download full-sized card -> Imgur" yielded a weirdly huge pic to insert into forum post. "Download half-sized card" is the current post, but still seems too big. What am i doing wrong? It's my first time...

    If you click the button "Insert/Edit Image" and then paste the image URL in the Source box, it should display "Dimension" numbers which you can edit yourself (adjusting one number will automatically adjust the other to match the proportions). 250 is the recommended size to use.

    I've taken the liberty of editing your post for you so that your image uses that size.

  • Inconsistently Consistent - Card Design Competition Discussion Thread

  • Inconsistently Consistent - Card Design Competition Discussion Thread

    Sure, let's meme.

    Effect: sets minions in your deck to X/X+1 where X is the minion's cost.

    Flavor Text: Lives high in the mountains, yet somehow spiritually still feels like he would be most at home in a pit.

    Art: Joel Bisaillon on DeviantArt.

     

    Edit: "Hearthcards -> Download full-sized card -> Imgur" yielded a weirdly huge pic to insert into forum post. "Download half-sized card" is the current post, but still seems too big. What am i doing wrong? It's my first time...

  • Pro

    If you want to try to beat bosses at higher levels, it seems like treasures are the main factor. Fight an easy first boss, then get offered the right treasures? The whole run is a breeze. Really tough first boss? Give up.

    Also, did anyone notice how bugged this week's Queen Azshara battle is? My dudes keep getting frozen even though neither of her freezing effects were active. Plus, those orbs she summons multiply damage in ways that make no sense. One time it dealt over 500 damage THROUGH my double Celestial Protection, and this was at level 80. WTF?

  • New Shaman Spell - Chill Vibes

    Great control card! Love to see it. This will see play in any slower Shaman deck. Also BIG Shaman might also just run this in order to survive longer.

  • New Shaman Minion - Saxophone Soloist

    Good idea of paper, probably awkard af in practice. Still it might just see play because it's a Fire Fly esk card, so idunno. 

  • New Shaman Spell - Melomania

    This is really good. Reminder that Schooling is still in standard, and this seems really good alongside Melomania. Also it's 0 mana! NEVER underestimate 0 mana cards. 

  • New Rogue Spell - Mixtape

    This seems good to me. It's a cheap disover option, and stuff your opponent plays is generally stronger than random stuff. Tess is still in the core set, and there still is the jackpot package from Voyage, so maybe some kind of thief package might still be ran? Not an entire thief deck, just a package. Maybe in some kind of secret rogue? Hmm. 

    I only have 1 problem with this card. WHERE IS THE FIRE SPELL SCHOOL? They really dropped the ball on this one.

  • New Paladin Weapon - Disco Maul

    Seems good to me, just play a bunch of minions and give them a buff. Altough it can be counterintuitive sometimes, so you need to be careful when you break the weapon.

  • New Paladin Spell - Boogie Down

    Seems good for Pure and Dude paladin. This can tutor Sanguine Soldier, Sinful Sous Chef and Righteous Protector and even without the Finale, just getting these out of your deck is just a good thing because it thins out your deck. And these are just the class cards. Dude paladin or some other paladin decks might just try out some non-pure versions again. This will see play.

  • New Paladin Spell - Harmonic Disco

    Meh, this seems bad. 5 mana for a 1 cost with +5/+5 seems really bad, unless you highroll it into a divine shield minion? And summoning a 5/5 with +1/+1 also seems bad. The only thing good about this card is the holy spell school. This discounts The Garden's Grace and refreshes Starlight Grooves divine shield.

  • New Druid Spell - Harmonic Mood

    Great card for aggresive druid decks, and for slower druid decks! Also the dissonant version makes Spread the Word 0 mana. Amazing card.

     

    Also compare this to Verse Riff. Lol warrior.... :(

  • New Druid Spell - Spread the Word

    Probably a 2 mana Arcane Intellect in the Hero power druid deck. But if druid gets any more "give hero +x attack" cards kinda like Claw or Bite it's going to be discounted to 0 mana quite quickly.

    Also this seems good with the druid questline, which might matter in wild? Maybe this can help some kinda EVEN druid rise up? Meh probably needs more than this.

  • New Druid Minion - Groovy Cat

    Weaker card than Free Spirit when on curve, but i feel like Attack buffs on your hero power are better than armor buffs. Also this can help discount Spread the Word. Seems good to me.

  • New Druid Minion - Peaceful Piper

    This can tutor Groovy Cat or Free Spirit, and even in decks without those it's a 1 mana draw a card OR discover a card. 5/5 star card.

  • New Druid Minion - Free Spirit

    5/5 star card. Great 1 drop and buffs your hero power, this will see a lot of play.

    This warrior card is amazing!!!!... oh wait.

  • New Druid Spell - Drum Circle

    Good with Timber Tambourine, and probably fits well in a midrange token DH deck as either a finisher, or as a reload. Seems good. Really reminds me of The Forest's Aid.

  • New Druid Weapon - Timber Tambourine

    It's alright. It has a interesting interaction with weapon removal. After all, you want to break the weapon before the deathrattle summons too many 5/5s... But at the same time you might not want to break it yet, because your not ready to deal with the 5/5s yet. And iirc breaking their weapon on your turn with weapon removal makes it so the 5/5s wont have fatigue/summoning sickness or whatever during your opponents turn. (Which means they can go SMOrc immediately.)

    As for 5+ cost spells we got: Flipper Friends, Beetlemancy, Unending Swarm, Life from Death, Drum Circle, Nightshade Bud, Miracle GrowthConvoke the spirits. Oh and from core: Nourish.

    Overall, the spells are mostly midrangey spells. Which is probably the kinda deck where you want to play Timber Tambourine in. Altough, some kinda ramp druid might considering it as well.

  • New Druid Minion - Zok Fogsnout

    This seems pretty good if you can set it up correctly, but that's the problem. How difficult is it to setup a decent fogsnout? Fogsnout + basic hero power (So just +1/+1) = 7 mana Cenarius. (With the summon option) But that either requires 9 mana total, making it just Cenarius... Or you have to spend a total of 8 mana (fogsnout + Tour Guide), so a 1 mana discount in the WORST case scenario. Of course it gets better with all the Hero power upgrades, and discounted spells that give your hero Atk/Armor. 

    Overall, it seems a bit clunky to setup. At worst it's either a 7 mana 6/6 do nothing, or it's Cenarius, which hasn't seen play in quite a long time. At average it will probably summon about 3/3 or 4/4 ish taunts, which doesn't sound that good considering all the setup it needs.

  • New Druid Spell - Rhythm and Roots

    Seems good on 4, but 9/10 times it's just too slow. Seems good with Drum Circle, however this is a LEGENDARY which means it's hard to draw. I'm not convinced about this card, it just seems too meh outside of super aggresive druid decks... Which might prefer something with immediate impact instead.