If you have 100% collection, you can try building a deck of your own and play it. Rather than limiting yourself with Tier 1-2 decks, you can use your imagination to surprise your opponents. I mean, I don't have full collection and don't like the state of Wild, which made me go away at times. Yet, I'm still playing despite the issues because it gives me such satisfaction to beat down meta decks. Like, I'm playing Gazlowe on my Mech Warrior decks with Dr. Boom hero card. Or, Trade Prince Gallywix on Thief Rogue decks and so on.
Didn't think that would work, but hey - thank you so much! Tinkered and found a deck to counter the meta :)
### Marksman # Class: Hunter # Format: Standard # Year of the Hydra # # 2x (1) Arcane Shot # 2x (1) Barbed Nets # 1x (1) Defend the Dwarven District # 2x (1) Ricochet Shot # 2x (1) Tracking # 2x (1) Trinket Tracker # 2x (1) Wound Prey # 2x (2) Arcane Quiver # 2x (2) Conjured Arrow # 2x (2) Dun Baldar Bunker # 2x (2) Explosive Trap # 2x (2) Freezing Trap # 2x (2) Ice Trap # 1x (2) Motion Denied # 2x (2) Quick Shot # 1x (2) Raj Naz'jan # 2x (2) ZOMBEEEES!!! # 2x (3) Aimed Shot # 1x (3) Prince Renathal # 2x (4) Marked Shot # 2x (4) Spring the Trap # 1x (5) Barak Kodobane # 1x (6) Beaststalker Tavish # AAECAR8G5e8D/fgD25EEhskEw+0El+8EEdvtA/f4A6mNBKuNBKmfBKqfBOOfBOSfBLugBJmtBJ2wBIzUBKeQBY2SBZqSBaekBaqkBQAA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net
When the Quest goes live, you pump out like 20+ dmg/turn (optimally). Brutally slays Blood-DK and after changing to a 40 card list it also is favored against Mage.
So far I have been most impressed on the design of the Warlock cards. Takes a lot to say that as Implock was the nemesis to my homebrew Reno Burgle deck I played up to MotLK (power level was out of control by then so i switched back to wild).
These are some really solid cards that takes the brainless "i play imps i draw fifty billions cards" to a riskier level. I look forward to scorching imp after imp with Ctrl Priest this time around, and I'm bringing the snakey>;)
You know I thought I was capable of adding numbers, I originally came up with 9 but I thought I miscounted and managed to convince myself otherwise without checking it again. I do know what the card does though.
.. it's more of a failsafe so you don't eventually just kill yourself because your opponent happened to be an aggro deck that just went face.
I kind of like that tension though.
And I get it they could go to far the other way. I just feel like if they print to many immunity cards the damaging cost then just doesn't matter. Mal'Ganis is one thing, expensive legendary, however Void Virtuoso just feels to easy.
Thanks for all the feedback! Here's my second iteration of "Redeem in the Light"
I couldn't decide on the art so I'm posting both options to see if there's an overwhelming preference one way. As for the design, I changed the Rush to +2/+3 (which is also thematically cool because it is equivalent to casting Apotheosis on the minion), which I think is powerful but still balanced since Overhealing by 6 shouldn't be too difficult and I felt that the Tutor + Lifesteal aspect already made this card fairly good.
This card is just insane and will likely be either nerfed or otherwise this will be in every warlock deck bar aggro, and even then Im not 100% sure it doesn't just get into that as well.
Because what the hell, this card does everything. And then it shuffles 3 mana, yes ladies and gentlemen, 3 mana versions of the other choices into your deck, as though warlock would face any difficulty getting them out. That means, even if you dont just Tickatus your opponent's deck, you'll never ever lose to them on fatigue unless they too have this spell.
I wonder what the optimum amount of fatigue to play this at is. There's Felstring Harp of course, but that will only let you absorb damage six times, unless you play something like Air Guitarist.
Its just good, even if you've never taken any fatigue damage that's still a 7/8 in stats on turn 5.
Obviously, its likely to summon at least 2 most of the time. Almost like a mini-Imp King Rafaam that incidentally curves right into that very card for a finisher.
It might just get looked at if implock starts playing this card and suddenly we're being overwhelmed turn after turn by 3/3s.
Now then, do you play these cards after you've emptied your deck? It would definitely be a nice way to finish after you've bashed the other player's face a bit (and may cause a few ties for players that weren't paying enough attention). Too bad about those divine shield minions.
A straight up inclusion into controlock, but doubtful in all others.
This card is negates about 12 damage in total when you look at it. Even if all it does is simply removing the downsides of hp that's still a massive score. I can't see much downsides to just playing this on 2 to be honest.
Only issue would be redundancy, because there's Void Virtuoso and there's Mal'Ganis. You can't have too many cards doing the same thing that doesn't win you the game.
This looks interesting. You'd want to play this before your fatigue counter got above 7, since you'd take the damage but not get any extra benefit. Imp King Rafaam isn't going anywhere just yet, either.
I like it only because it does face damage, and at some point it'll do 6 damage to everything on your opponent's side
But there's no denying that in the early game this card is just trash. There's something to be said on why we should bother playing this when Hellfire is newly minted at 3 mana. Imagine going up against aggro, missing Baritone Imp on 2 and then this card is just a worse Arcane Explosion.
Its kinda a situation where you'll most likely be forced to play this card regardless because it powers up your other cards, sort of like relics.
All seven movements look quite good, and being able to pick the best one for the current situation is nice. Well, out of the three discover choices you get, anyway.
Just give me a reason...
I'm delighted to hear that. Kudos to you for making a deck of your own and reaching Legend. Hope you will have fun for years to come.
Just remember; whenever you hit the brick, make a new deck to break it ^_^
Just give me a reason...
Didn't think that would work, but hey - thank you so much! Tinkered and found a deck to counter the meta :)
Just give me a reason...
### Marksman
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (1) Arcane Shot
# 2x (1) Barbed Nets
# 1x (1) Defend the Dwarven District
# 2x (1) Ricochet Shot
# 2x (1) Tracking
# 2x (1) Trinket Tracker
# 2x (1) Wound Prey
# 2x (2) Arcane Quiver
# 2x (2) Conjured Arrow
# 2x (2) Dun Baldar Bunker
# 2x (2) Explosive Trap
# 2x (2) Freezing Trap
# 2x (2) Ice Trap
# 1x (2) Motion Denied
# 2x (2) Quick Shot
# 1x (2) Raj Naz'jan
# 2x (2) ZOMBEEEES!!!
# 2x (3) Aimed Shot
# 1x (3) Prince Renathal
# 2x (4) Marked Shot
# 2x (4) Spring the Trap
# 1x (5) Barak Kodobane
# 1x (6) Beaststalker Tavish
#
AAECAR8G5e8D/fgD25EEhskEw+0El+8EEdvtA/f4A6mNBKuNBKmfBKqfBOOfBOSfBLugBJmtBJ2wBIzUBKeQBY2SBZqSBaekBaqkBQAA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
When the Quest goes live, you pump out like 20+ dmg/turn (optimally). Brutally slays Blood-DK and after changing to a 40 card list it also is favored against Mage.
Just give me a reason...
Congrats! That's a special moment for sure, glad you got to experience it.
Not that I play Standard, but what's Machine Gun Hunter? Could you please share your list?
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
thats true. I hope thats how it works too.
Just give me a reason...
I tried to give some cards a last goodbye in standard and landed on Machine Gun Hunter.
Had so much fun with the deck (as it beats BloodDK all the time) that I managed to hit legend for the first time ever. :D
So I guess there's still hope.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Ok, well I'm throwing one out like it or don't..
We've Seen on Every Corner
That's Often Blamed on Dogs.
Kill Me and I've Conquered.
Deduct Just What in Such Box.
Why Rotation Is Our Fault
I don't play runeterra very much but rotation sounds like a good thing. It makes want to come back to the game since they're changing things up.
New Warlock Minion - Baritone Imp
So far I have been most impressed on the design of the Warlock cards. Takes a lot to say that as Implock was the nemesis to my homebrew Reno Burgle deck I played up to MotLK (power level was out of control by then so i switched back to wild).
These are some really solid cards that takes the brainless "i play imps i draw fifty billions cards" to a riskier level. I look forward to scorching imp after imp with Ctrl Priest this time around, and I'm bringing the snakey>;)
There's No Heal Like Overheal - Card Design Competition Discussion Thread
Thanks for feedback! I have fixed the card. Also not bad cards of everyone else's. Gl!
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
You know I thought I was capable of adding numbers, I originally came up with 9 but I thought I miscounted and managed to convince myself otherwise without checking it again. I do know what the card does though.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
I kind of like that tension though.
And I get it they could go to far the other way. I just feel like if they print to many immunity cards the damaging cost then just doesn't matter. Mal'Ganis is one thing, expensive legendary, however Void Virtuoso just feels to easy.
Maybe that's just my Rakdos (MTG) side.
There's No Heal Like Overheal - Card Design Competition Discussion Thread
Thanks for all the feedback! Here's my second iteration of "Redeem in the Light"
I couldn't decide on the art so I'm posting both options to see if there's an overwhelming preference one way. As for the design, I changed the Rush to +2/+3 (which is also thematically cool because it is equivalent to casting Apotheosis on the minion), which I think is powerful but still balanced since Overhealing by 6 shouldn't be too difficult and I felt that the Tutor + Lifesteal aspect already made this card fairly good.
New Warlock Spell - Symphony of Sins
This card is just insane and will likely be either nerfed or otherwise this will be in every warlock deck bar aggro, and even then Im not 100% sure it doesn't just get into that as well.
Because what the hell, this card does everything. And then it shuffles 3 mana, yes ladies and gentlemen, 3 mana versions of the other choices into your deck, as though warlock would face any difficulty getting them out. That means, even if you dont just Tickatus your opponent's deck, you'll never ever lose to them on fatigue unless they too have this spell.
We have shit legendary spells like Going Down Swinging, Infinitize the Maxitude, Blackrock 'n' Roll, and then for 6 mana we have this. Leagues ahead of the rest by a country mile.
New Warlock Minion - Baritone Imp
I wonder what the optimum amount of fatigue to play this at is. There's Felstring Harp of course, but that will only let you absorb damage six times, unless you play something like Air Guitarist.
New Warlock Minion - Crazed Conductor
Its just good, even if you've never taken any fatigue damage that's still a 7/8 in stats on turn 5.
Obviously, its likely to summon at least 2 most of the time. Almost like a mini-Imp King Rafaam that incidentally curves right into that very card for a finisher.
It might just get looked at if implock starts playing this card and suddenly we're being overwhelmed turn after turn by 3/3s.
New Warlock Spell - Crescendo
Now then, do you play these cards after you've emptied your deck? It would definitely be a nice way to finish after you've bashed the other player's face a bit (and may cause a few ties for players that weren't paying enough attention). Too bad about those divine shield minions.
New Warlock Weapon - Felstring Harp
A straight up inclusion into controlock, but doubtful in all others.
This card is negates about 12 damage in total when you look at it. Even if all it does is simply removing the downsides of hp that's still a massive score. I can't see much downsides to just playing this on 2 to be honest.
Only issue would be redundancy, because there's Void Virtuoso and there's Mal'Ganis. You can't have too many cards doing the same thing that doesn't win you the game.
New Warlock Weapon - Felstring Harp
Well, this is a nice card to have around for when you play one of those cards that deal fatigue damage to you.
New Warlock Minion - Crazed Conductor
This looks interesting. You'd want to play this before your fatigue counter got above 7, since you'd take the damage but not get any extra benefit. Imp King Rafaam isn't going anywhere just yet, either.
New Warlock Spell - Crescendo
I like it only because it does face damage, and at some point it'll do 6 damage to everything on your opponent's side
But there's no denying that in the early game this card is just trash. There's something to be said on why we should bother playing this when Hellfire is newly minted at 3 mana. Imagine going up against aggro, missing Baritone Imp on 2 and then this card is just a worse Arcane Explosion.
Its kinda a situation where you'll most likely be forced to play this card regardless because it powers up your other cards, sort of like relics.
New Warlock Spell - Symphony of Sins
All seven movements look quite good, and being able to pick the best one for the current situation is nice. Well, out of the three discover choices you get, anyway.
New Warlock Minion - Baritone Imp
Seriously, this is a 2 mana 3/3 that can get better.
Whether you'll play this in implock or whatever midrange lock that focuses on self damage, this card would be in.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
I want you to look at all of these cards and remember that in the same expansion, Warrior is getting a 5 mana 7/7 with Rush IF the board is empty.
Main Hearthstone page links
Just an FYI, the main game page for Hearthstone still has all the March of the Lich King links above the latest article post.