All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Judicious Junior

    Arena Card/Filler

    Why is she a 4/9? We'll never know, but its HS so most things dont exactly make sense

  • Initiation

    Reminds me of Holy Water, but costs more to summon it directly on the board

    Ehh might see play

  • Forest Warden Omu

    Combo fodder, never played combo decks, so I guess its good for them(?)

  • Devout Pupil

    A buffed Sunwalker

    I am sure it will see play, free minions always do

  • Soulciologist Malicia

    I would love if we got cards of similar design more often, reminds me of these thematic decks games like Shadowverse have, really fun to play and see it

    I think this is strong enough to be built around

  • Keymaster Alabaster

    Might see some play, but Im not sure if any deck wants to waste a slot for it.... other than Thief Priest, perhaps

  • Guardian Animals

    Might test in my Hunter, using some beasts, but my mind is blank, cant think of a deck that wants this effect

  • Fel Guardians

    Fair card, might be the weakest card DH has got since its launch, but I might be just exaggerating

  • Commencement

    Funny way to spell Recruit + bonus

    Reminds me of that one Warrior card that recruits a minion for 6 mana (cant remember its name). For 1 more mana and you get Taunt and Divine Shield

    Fair, I guess, but not good enough to see play, other than big decks

  • Turalyon, the Tenured

    Waay too weak to see play, or at least I dont think it will in the current meta

     

  • Tidal Wave

    A REALLY strong board clear, I like to believe that it might see some play, even though Shaman has enough board clears

  • Plagued Protodrake

    Arena Card, thats all

  • New Rogue Weapon - Self-Sharpening Sword

    lwoherog

  • Ancient Void Hound

    I share concerns over this thing's stats and mana cost with others

    I have no idea why a Demon in Demon Hunter is so big, debuffs/clears small boards AND grows at 9 mana, when other cards with a lot less effect (and tag) would usually cost 10 at this same statline? The design is ridiculous.

    At the same time, I dont know if theres a deck that will fit this well enough to warrant too much worry, and its a veery late game card that only seems to matter in a Control x Control match.

    Then again, its been a while since I last concerned myself with ranked, so I am aware I might be misjudging this card's worth

  • Mindrender Illucia

    What a delightful counter to Mecha'thun Warlock (in Wild) - play their Cataclysm and return them a hand of 0 cards!

  • New Priest Spell - Initiation

    its a decent card, but unfortunately there's problems everywhere with using it.

    Priest spells don't generally damage minions, so you're counting on your board to weaken a big target so this card can do something. Half the time, you wont have such a board to do so, and the other half of the time you'd much rather have something like Time Rip or Shadow Word: Death. Also, this cost 6 mana. So unless the thing you're aiming at has rush or taunt, you're likely just going to die after playing this card.

  • New Priest & Warlock Spell - Raise Dead

    Its not really that good. Sharing the same weakness as rez priest, and you deal 3 damage to yourself.

    Its a rez priest card, but as was mentioned, it shares the same weakness as the deck, so its either win-more, or you get 2 sheeps or 2 frogs you will never play. Assuming you don't just die to aggro, that is.

  • New Priest Minion - Mindrender Illucia

    This one card is amazing because it basically covers one massive hole in any priest deck, which is its persistent weakness to OTK combo.

    For that reason, I hate that this card exist. Its bad enough to lose to rng, now you can't even cheese them off with combo. And brilliantly enough they can get it off Galakrond's Wit, so that's twice the fuckry

    Of course, you get to waste their resources as well, but they're fking priest. There's little to no way to end the game immediately, and nearly every card generates something else, so its like youre just cycling their cards for them.

    The real question is what will happen if you play Illucia after they have played Illucia? does the deck permanently switch now?

  • New Priest Spell - Draconic Studies

    That's one nice looking book cover.

    Discover dragons is almost always good. Being able to discount them makes it even better. Just a solid card for priest, and I'm a little upset that this is the one card that it doesn't share with paladin.

  • New Priest Spell - Power Word: Feast

    Basically 2 mana +2+2 with divine shield...except the divine shield pops at the end of the turn

    Strong card? well, Extra Arms was good as a 2 mana card, but that was in combo priest. Now that priest can't draw for shit, I can't actually imagine this thing being played on curve, let alone with Frazzled Freshman

  • New Hunter Minion - Wolpertinger

    There is no lore on that, but I'm guessing that either the capture and domestication of one could possibly make them more generally visible, or people just see a drunk person with an imaginary friend. 

  • New Neutral Minion - Enchanted Cauldron

    God, why is this epic, I hope I don't open this.

  • New Neutral Minion - Robes of Protection

    Oh boy, zoolock is going to be nuts.

  • New Neutral Minion - Manafeeder Panthara

    Too slow? would rather prefer to draw the next card instead of this.

  • New Warrior Spell - In Formation!

    I like this, may even add it to my highlander warrior deck.