Decent stats, cleave, and its a beast. Very good stuff.
But outside of given rush, this is just an arena card. And I wouldn't put this in my deck just to make guardian animals sometimes work. But the potential is there, and in hearthstone that's already above average for a card.
Its a 3/6 for 4. Almost certainly going to survive on curve, and if spellbursted, it becomes a nasty taunt minion.
Paladin, priest and maybe warrior can make full use of it. Its a dragon too, so maybe in hunter? but dragon hunter doesn't always have the means to trigger the spellburst.
I assume that it has 'elusive' itself, or otherwise this is hot trash.
If your opponent can't clear your board the last turn, you make it even less likely they can do so this turn.
Basically turns rogue, warrior, and priest into a shishkebab of having cards that cannot be played. I can see this eventually being nerfed if it turns out that it makes priest unplayable in all shapes and form. Aside from the possible priest grief, this has potential to just change deck building in hearthstone altogether.
I can see team5 changing the description to 'your other minions' at some point. Keep all your copies folks, this one's broken as hell.
Nothing else I can think of. Its still a tempo loss at the end. And jeeves was in a meta much less threatening that the ones we're seeing nowadays where aggro can kill you within 5 turns.
Its a card that allows you to hero power for nothing, trumping its cousin [Hearthstone Card (water boy) Not Found] by miles.
But in what deck would a hero power for nothing be useful? Maybe in hunter, with Phase Stalker being so handy. Maybe in zoo, where being able to get 1 more card without losing tempo is actually not too bad.
In most cases, this is just a filler with a small niche that can be useful, maybe, sometimes.
I love the card, the theme, but I still think its too niche. Maybe face hunter or beast hunter can use this, but drawing a card for 4 mana isn't really what I call efficient.
Had this been a straight up inspire card then yes, its just strong enough to be a good niche. But its effect only works once, so it can't even be a soft taunt. Just not good enough, which makes me sad.
Lol. Its a high powered card that will only realistically be seen in shaman and mage.
Is it strong? Yes, but then again, if there's spell damage on board wouldn't you rather, you know, cast spells?
So its a small niche for tempo mage, but potentially very strong. I personally dont think it'll ever see play, since its proven with cards like Animated Avalanche that any expensive card that doesnt affect board will likely just be too slow.
I already have problems including Kargath Bladefist into my decks because of fking priest, so this one's a nice little inclusion that allows me the chance to do so while also denying priest a win condition.
Besides which, a rush minion will almost always be useful to warrior, whether its aggro or control.
Is the effect strong? Yes. Will it see inclusion? No.
Messes with your Corsair Cache is bad enough, it needs to be triggered to be good, will only work once, and there's already a huge amount of weapons that are currently filling up warrior's hands. Will this ever replace cards like Ancharrr, Livewire Lance, or even Wrenchcalibur? Not likely. And even in aggro warrior, face is the place, not minion trading.
Perhaps you'd think that you can leave it up and spellburst later? Well, if it doesn't get oozed, your opponent will play around it like crazy, and you will still need to contrive a spell to be played, so its not strictly good without any more resources spent.
As mentioned above (i havent watch the video myself) kripp thinks its good because it bypasses the Lord Jaraxxus tempo issue. That's fair. But then again, it doesn't change the fact that you'd maybe just die after playing jaraxxus anyway.
Discovering demons is always tricky, especially since the truly good demons are all dhunter cards. I personally think this is trash, but am open to be proven wrong.
On paper this looks nuts. But the real question would be 1) is it better than Earthquake and 2) is it better than Walking Fountain.
On both counts my answer would be no. Even if it fully heals you back, its not likely to kill anything, so in reality you've just bought a Frost Nova that only sometimes prevent you from dying.
Walking Fountain heals for a mere 8, but will mostly remain on board and it can usually be counted to to make at least 1 kill. And Earthquake straight up kills most minions, the reason for playing an AoE. I'd rather have an AoE that does the job, than delay death by a turn.
New Neutral Minion - Lake Thresher
Guardian Animals, certified great with this card.
Decent stats, cleave, and its a beast. Very good stuff.
But outside of given rush, this is just an arena card. And I wouldn't put this in my deck just to make guardian animals sometimes work. But the potential is there, and in hearthstone that's already above average for a card.
Molten Blast
Elemental-plosion
Sneaky Delinquent
Even Hunter skirmisher drop to set up engines.
New Neutral Minion - Desk Imp
1/1 for 0.
A small niche in warlock with Demonfire maybe?
Otherwise, a poor inclusion. Can't even work with Magic Carpet, sadly.
New Neutral Minion - Crimson Hothead
Its a 3/6 for 4. Almost certainly going to survive on curve, and if spellbursted, it becomes a nasty taunt minion.
Paladin, priest and maybe warrior can make full use of it. Its a dragon too, so maybe in hunter? but dragon hunter doesn't always have the means to trigger the spellburst.
New Neutral Minion - Plagued Protodrake
Very strong and sticky. Too bad its slow as hell.
Unless cheated out, this is useless.
New Neutral Minion - Robes of Protection
I assume that it has 'elusive' itself, or otherwise this is hot trash.
If your opponent can't clear your board the last turn, you make it even less likely they can do so this turn.
Basically turns rogue, warrior, and priest into a shishkebab of having cards that cannot be played. I can see this eventually being nerfed if it turns out that it makes priest unplayable in all shapes and form. Aside from the possible priest grief, this has potential to just change deck building in hearthstone altogether.
I can see team5 changing the description to 'your other minions' at some point. Keep all your copies folks, this one's broken as hell.
New Priest Spell - Power Word: Feast
The Funnel Cake shall rise again.
New Neutral Minion - Steward of Scrolls
Slower than Vulpera Scoundrel. Yes that's it. Just play Vulpera Scoundrel
What else it there is to say? It discovers a spell, which is good. But at 5 mana, which means you're taking a major risk here.
Unless casino dhunters are here, not likely to ever see play outside of being discovered itself.
Turalyon, the Tenured
I don't like SeriousFlavoring.
Wand Thief
Resident Evil Scholomance crossover imminent.
New Neutral Minion - Voracious Reader
Oh poor Jeeves, got outclassed at last.
face hunter, tempo dhunter fodder.
Nothing else I can think of. Its still a tempo loss at the end. And jeeves was in a meta much less threatening that the ones we're seeing nowadays where aggro can kill you within 5 turns.
Combustion
Sally is a psychopath.
New Neutral Minion - Tour Guide
Its a card that allows you to hero power for nothing, trumping its cousin [Hearthstone Card (water boy) Not Found] by miles.
But in what deck would a hero power for nothing be useful? Maybe in hunter, with Phase Stalker being so handy. Maybe in zoo, where being able to get 1 more card without losing tempo is actually not too bad.
In most cases, this is just a filler with a small niche that can be useful, maybe, sometimes.
New Neutral Minion - Manafeeder Panthara
I love the card, the theme, but I still think its too niche. Maybe face hunter or beast hunter can use this, but drawing a card for 4 mana isn't really what I call efficient.
Had this been a straight up inspire card then yes, its just strong enough to be a good niche. But its effect only works once, so it can't even be a soft taunt. Just not good enough, which makes me sad.
New Neutral Minion - Sorcerous Substitute
Lol. Its a high powered card that will only realistically be seen in shaman and mage.
Is it strong? Yes, but then again, if there's spell damage on board wouldn't you rather, you know, cast spells?
So its a small niche for tempo mage, but potentially very strong. I personally dont think it'll ever see play, since its proven with cards like Animated Avalanche that any expensive card that doesnt affect board will likely just be too slow.
Scholomance Academy
Nope. We've gotten all the cards.
Some classes got Studies, and some others didn't.
New Warrior Spell - In Formation!
Its not really that bad. But is there any reason why you'd play this instead of shaggy?
Maybe to chance a good taunt from another class? Too risky. And this has the problem of being a 2 mana do nothing as well.
New Demon Hunter Spell - Fel Guardians
Alec Dawson confirmed on Twitter that the discounts only accrue while it's in your hand. Must have run out of space for the text.
https://twitter.com/GW_Alec/status/1288611888851386368
New Warrior Spell - Athletic Studies
Discover a minion to go to town with. Why not?
I already have problems including Kargath Bladefist into my decks because of fking priest, so this one's a nice little inclusion that allows me the chance to do so while also denying priest a win condition.
Besides which, a rush minion will almost always be useful to warrior, whether its aggro or control.
New Warrior Weapon - Reaper Scythe
Is the effect strong? Yes. Will it see inclusion? No.
Messes with your Corsair Cache is bad enough, it needs to be triggered to be good, will only work once, and there's already a huge amount of weapons that are currently filling up warrior's hands. Will this ever replace cards like Ancharrr, Livewire Lance, or even Wrenchcalibur? Not likely. And even in aggro warrior, face is the place, not minion trading.
Perhaps you'd think that you can leave it up and spellburst later? Well, if it doesn't get oozed, your opponent will play around it like crazy, and you will still need to contrive a spell to be played, so its not strictly good without any more resources spent.
1 Day 1 Theorycraft for every class
Wild · Galakrond Priest · by KingMicahhh · 6 years, 2 months ago
Wild · Aggro Paladin · by KingMicahhh · 6 years, 2 months ago
Wild · Zoolock · by KingMicahhh · 6 years, 2 months ago
Wild · Secret Rogue · by KingMicahhh · 6 years, 2 months ago
Wild · Totem Shaman · by KingMicahhh · 6 years, 2 months ago
Wild · Freeze Mage · by KingMicahhh · 6 years, 2 months ago
Wild · Tempo Demon Hunter · by KingMicahhh · 6 years, 2 months ago
Wild · Dragon Hunter · by KingMicahhh · 6 years, 2 months ago
Wild · Control Warrior · by KingMicahhh · 6 years, 2 months ago
Wild · Beast Druid · by KingMicahhh · 6 years, 2 months ago
New Warlock Spell - Demonic Studies
As mentioned above (i havent watch the video myself) kripp thinks its good because it bypasses the Lord Jaraxxus tempo issue. That's fair. But then again, it doesn't change the fact that you'd maybe just die after playing jaraxxus anyway.
Discovering demons is always tricky, especially since the truly good demons are all dhunter cards. I personally think this is trash, but am open to be proven wrong.
Hearthstone Theorycrafting Streams for Scholomance Academy This Thursday, July 30
Agree with statement, that Regis is best. Good crafter and funny guy. The only choice for me aswell
New Shaman Spell - Tidal Wave
On paper this looks nuts. But the real question would be 1) is it better than Earthquake and 2) is it better than Walking Fountain.
On both counts my answer would be no. Even if it fully heals you back, its not likely to kill anything, so in reality you've just bought a Frost Nova that only sometimes prevent you from dying.
Walking Fountain heals for a mere 8, but will mostly remain on board and it can usually be counted to to make at least 1 kill. And Earthquake straight up kills most minions, the reason for playing an AoE. I'd rather have an AoE that does the job, than delay death by a turn.