I love taking damage = power. That's such a fun concept. Though if I'm immune and don't have to take the damage then that is just power and not as fun. I'd rather see warlock sustain come from lifesteal or big taunts rather than just be immune on their turn with a 1 drop. While I doubt it will be as strong as The Demon Seed it still pushes in that direction and it will be a shame if we get another set of warlock cards band in wild.
I want to call it Reverse Curselock because it relies on gradually killing yourself instead of your opponent.
That being said, it sounds actually pretty good, especially Cresecendo might be kinda nutty.
Honestly I was really wondering how they could possibly make the Self-damage meme any more interesting than what Demon Seed did, but they actually did it. I hope this works out.
I guess we just mix it with the imp package seeing how there's an overlap in minions already and Curse-Implock proves that the Imp PAckage is fairly splashable.
I'm not completely sold on your cards this time around.
The main issue I have with them is that they don't explore too much the design space opened by Overheal. I mean, you could easily reword them to use the phrasing "if they're at full Health".
That said, I think I like Void Tear a little bit better.
Demonxz95
Well, I don't know the theme beforehand and I'm always one of the first to answer, if that calms your anxiety a little bit lol
Regarding your cards:
Scarlet Bishop is too dangerous, IMO. If you have a wide board and a big AoE healing (like Divine Hymn), you can easily one-shot your opponent. I really like the creepy artwork you used, though.
Embodiment of Light is cool and pretty well balanced. I think DS + Lifesteal combo feels quite realistic for it, as minions with Cost reductions are usually pretty vanilla. I don't mind DS in Priest too much, btw.
Watcher of Ancients is probably my favorite card, I like that the Overheal has an extra condition to balance the strong effect. The art is also very cool. I'd probably change the word "Ancients" in its name, as that seems to imply it has something to do with Ancients.
CursedParrot
Redeem in the Light is my absolute favorite card of this thread, as the flavor is amazing and Overheal is a very good fit for Quests. However, it has some polish to do:
The reward feels a bit weak and Rush isn't a mechanic Priest usually uses. I'd change it to a stat buff (around +3/+3) or a cost reduction (around 2), along with the Lifesteal.
The artwork should probably feature an Undead instead of a Draenei.
Lightborn Surveyor isn't bad, but I don't like it as much and it's a bit too similar to Demon's Embodiment of Light.
anchorm4n
Interesting card, but I think the "Can't attack" bit makes the card too weak, so I'd, buff its Health by 1 or 2 points. Besides that, I'd change the watermark, as the card has nothing to do with music.
Dolphinslayer
I like it, it has very interesting gameplay and the flavor works well. I don't think it's OP, as it hasn't an immediate effect. In fact, I'd buff its Armor to 5. Finally, the Hero Power needs to say "Passive Hero Power" bolded.
BasilAnguis
I'd probably change the watermark, as they are too complex for the Core set, IMO.
Regarding the cards themselves, I think Fergus the Reedemer is by far the best card. I wouldn't change too much about him, besides the fact there needs to be a colon after the word "dies".
Neoguli
My second favorite card of the thread, although it would make more sense as a spell. Also, you should clarify if the effect counts all game or just after the moment you play the card (adding "all game" or "from now on" at the end of the text would do the trick).
Is it really an uncomfortable conversation here? It's literally classified as a sin, and easy to skirt around explaining it in detail as a result.
Replacing it with generic 'desire' irritates me because envy and greed (and arguably gluttony) are forms of desire too. The reason they are considered sins comes with what is being desired, not desire itself. Grumble grumble grumble.
Same reason we no longer have Succubus. Wouldn'T want the kids to ask uncomfortable questions (which is a reasonable sentiment, they're a company, they have to appeal to the lowest common denominator)
Symphony of Sins is a really flexible card that then shuffle a bunch of above average cards in to your deck. Seems like most control warlocks would love this. It offers card draw, a Tickatus effect, a nice big defensive body, a burst spell that heals, a better Dark Portal, a board clear, and a large buff spell+handbuff. The only issues I see is the sheer variety of cards shuffle into your deck and that you aren’t guaranteed to be offered a symphony you want off the discover. I think it’s a really cool card either way.
They're now up on the official database. Wrath deals 6 damage to all characters.
Also, if they're basing something on the 7 deadly sins, why are they avoiding using the word 'lust'? The whole point is we're not meant to partake in it. That's why it's in warlock :P
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Haven't much enjoyed the warlock archetypes since...before UiS so I'm definitely gonna craft this card if I don't get it in packs. The value is just way too good.
Okay right here would be a card that'll bring plenty of sadness to everyone but its player.
Basically team5 just printed another Tickatus, but this one is infinitely more flexible, such is the flexibility that I cannot for the life of me think of a reason why this card shouldnt be in every warlock deck until it eventually rotates or more likely, gets nerfed.
At least warlock players would be happy. Unlike a certain class being given unbelievable dross for both legendaries this expansion.
A little update I did a poll on reddit to see who was happy with the changes and there wasn't a single LOR apologist that could say they were confident in Riots choices.
Void Tear - I actually think this may be a little ok powerwise when compared with Tidal Wave. Deals less damage with just one cast, and it's not really a board wipe as you'll quickly go to full health from just the initial cast or 1 re-cast. Problem is not many people will like a "go to full health" spell in any form it comes.
Ayla, Overeager Healer - This to me seems a bit OP. Priest can (at least in wild) easily play control without playing for board. This is essentially a 6 mana twisting nether that also gives you a 5/4 body. Only issue is the enemy minions not being damaged.
I don't really like either of your cards, but of the two i think Void tear has more potential if you'd maybe go down in size/cost and try and make a Defile/Corpse Explosion for priest.
Wailor
Northshire Steward - Bit too premium stats for it's effect. I'd make it a 3/4 or a 2/5. But solid idea, simple and effective.
Undercity Acolyte - The fact you need to match the Attack exactly keeps it in check and realistically only let's you kill 2 and 3 attack stuff. Steward is a more elegant design but i personally like this more.
Demonxz95
Scarlet Bishop - This screams otk with [Hearthstone Card (Stonetusk Board) Not Found], Circle of Healing, Fan Club, [Hearthstone Card (Divine hym) Not Found] and cheap summons like Twilight's Call. I really like him, one of the best among the ideas in this thread, but as it is it's too easy to abuse.
Embodiment of Light - Balanced but honestly i think it's quite boring. Should be a giant i think to at least fit with the discount theme.
Observer of Ancients - Overheal 3 is not as easy to do as it seems, but i agree for 5 mana 3 damage boardclear it's a little too easily triggered.
CursedParrot
Redeem in the Light - Priest rarely had Rush minions so i think i'd change that maybe. otherwise it's a good card. Kind of irks me that "Reward" appears in the middle of the line instead of at the start.
Lightborn Surveyor - Seems fine, just a ball of stats you need to waste cards on to heal first 2 turns to pose any real threat. Not as good as the sidequest i think. The art does seem a bit too alien to hearthstone though.
anchorm4n
Zealous Pacifist - Can't Attack and Silence in priest have always worked hand in hand so this is a weird outlier. Beyond that, i like the card mechanically. Don't think it fits with undead however. Too defensive oriented.
Dolphinslayer
Natalie, the Heretic - Lore wise this is an awesome card. But in balance it seems sort of both weak and OP. Weak because it's 7 mana do nothing. All hero cards so far have a battlecry that affects the board somehow, even in the smallest of ways. OP because it seems very easy to abuse Overheal with her. Each spell most likely triggers all Overheals on your minions so you can shotgun them like crazy.
Neoguli
Goblet of Salvation - As an idea i love it. But it's beyond OP, as it's a better Iceblock. No way for the opponent to remove the death prevention and you can have a lot of Goblets via Rummaging Kobold and Bran or Raise Dead. Better tie the resurrection with having the weapon equipped then they die.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
I love taking damage = power. That's such a fun concept. Though if I'm immune and don't have to take the damage then that is just power and not as fun. I'd rather see warlock sustain come from lifesteal or big taunts rather than just be immune on their turn with a 1 drop. While I doubt it will be as strong as The Demon Seed it still pushes in that direction and it will be a shame if we get another set of warlock cards band in wild.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Or you could just play Mal'Ganis and be immune to everything
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
I want to call it Reverse Curselock because it relies on gradually killing yourself instead of your opponent.
That being said, it sounds actually pretty good, especially Cresecendo might be kinda nutty.
Honestly I was really wondering how they could possibly make the Self-damage meme any more interesting than what Demon Seed did, but they actually did it. I hope this works out.
I guess we just mix it with the imp package seeing how there's an overlap in minions already and Curse-Implock proves that the Imp PAckage is fairly splashable.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Audio Amplifier + Void Virtuoso + The Jailer = Fatigue Immune
There's No Heal Like Overheal - Card Design Competition Discussion Thread
The main issue I have with them is that they don't explore too much the design space opened by Overheal. I mean, you could easily reword them to use the phrasing "if they're at full Health".
That said, I think I like Void Tear a little bit better.
Regarding your cards:
Lightborn Surveyor isn't bad, but I don't like it as much and it's a bit too similar to Demon's Embodiment of Light.
Regarding the cards themselves, I think Fergus the Reedemer is by far the best card. I wouldn't change too much about him, besides the fact there needs to be a colon after the word "dies".
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Yeah seems balanced...
Control Warlock instant tier 1.
Crescendo and Symphony of sins, busted
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Well, i think Lust has more generally lewd implications whereas desire is more general.
Lust is pretty much exclusively sexual in nature when used as a standalone word.
Anyways, I hope you like Shaman's new spell: Blooddesire
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Is it really an uncomfortable conversation here? It's literally classified as a sin, and easy to skirt around explaining it in detail as a result.
Replacing it with generic 'desire' irritates me because envy and greed (and arguably gluttony) are forms of desire too. The reason they are considered sins comes with what is being desired, not desire itself. Grumble grumble grumble.
New Warlock Spell - Symphony of Sins
Well, that'S a 1-card win condition for Control Warlock....and subsequently the death of any other attrition-based Control deck. RIP Svalna I guess.
Very strong and you can grief even hard with Queen Azshara to double up on your spells.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Thoroughly disappointed that Movement of Desire isn't just a picture of unnerfed Jaina.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Same reason we no longer have Succubus. Wouldn'T want the kids to ask uncomfortable questions (which is a reasonable sentiment, they're a company, they have to appeal to the lowest common denominator)
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Symphony of Sins is a really flexible card that then shuffle a bunch of above average cards in to your deck. Seems like most control warlocks would love this. It offers card draw, a Tickatus effect, a nice big defensive body, a burst spell that heals, a better Dark Portal, a board clear, and a large buff spell+handbuff. The only issues I see is the sheer variety of cards shuffle into your deck and that you aren’t guaranteed to be offered a symphony you want off the discover. I think it’s a really cool card either way.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
They're now up on the official database. Wrath deals 6 damage to all characters.
Also, if they're basing something on the 7 deadly sins, why are they avoiding using the word 'lust'? The whole point is we're not meant to partake in it. That's why it's in warlock :P
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
4... 5... 6... There's a symphony missing.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Lots of value from Symphony cards, holy moly. At worst, I can put it in a meme Renounce Darkness deck and get 6 extra class cards 😛
New Warlock Spell - Symphony of Sins
A new Legendary Warlock Spell, Symphony of Sins, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Haven't much enjoyed the warlock archetypes since...before UiS so I'm definitely gonna craft this card if I don't get it in packs. The value is just way too good.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Guess it's gonna be another 3 years not playing against warlocks. Not waiting for this BS.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Smells like something I'm going to double with Vargoth till I turn blue in the face. Is it overkill? Yes. Am I gonna do it anyway? You betcha.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Okay right here would be a card that'll bring plenty of sadness to everyone but its player.
Basically team5 just printed another Tickatus, but this one is infinitely more flexible, such is the flexibility that I cannot for the life of me think of a reason why this card shouldnt be in every warlock deck until it eventually rotates or more likely, gets nerfed.
At least warlock players would be happy. Unlike a certain class being given unbelievable dross for both legendaries this expansion.
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!
Wow this is so much value in 1 card 😱 controlLock gonna be a thing again?
Why Rotation Is Our Fault
A little update I did a poll on reddit to see who was happy with the changes and there wasn't a single LOR apologist that could say they were confident in Riots choices.
Thats a red flag for sure.
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion
Probably just one, the tribe that is unused. That is, if we follow the same logic as cards like The Purator
Otherwise it'll be right broken as hell, imagine draw somewhere around 7 cards for 3 mana.
There's No Heal Like Overheal - Card Design Competition Discussion Thread
Void Tear - I actually think this may be a little ok powerwise when compared with Tidal Wave. Deals less damage with just one cast, and it's not really a board wipe as you'll quickly go to full health from just the initial cast or 1 re-cast. Problem is not many people will like a "go to full health" spell in any form it comes.
Ayla, Overeager Healer - This to me seems a bit OP. Priest can (at least in wild) easily play control without playing for board. This is essentially a 6 mana twisting nether that also gives you a 5/4 body. Only issue is the enemy minions not being damaged.
I don't really like either of your cards, but of the two i think Void tear has more potential if you'd maybe go down in size/cost and try and make a Defile/Corpse Explosion for priest.
Northshire Steward - Bit too premium stats for it's effect. I'd make it a 3/4 or a 2/5. But solid idea, simple and effective.
Undercity Acolyte - The fact you need to match the Attack exactly keeps it in check and realistically only let's you kill 2 and 3 attack stuff. Steward is a more elegant design but i personally like this more.
Scarlet Bishop - This screams otk with [Hearthstone Card (Stonetusk Board) Not Found], Circle of Healing, Fan Club, [Hearthstone Card (Divine hym) Not Found] and cheap summons like Twilight's Call. I really like him, one of the best among the ideas in this thread, but as it is it's too easy to abuse.
Embodiment of Light - Balanced but honestly i think it's quite boring. Should be a giant i think to at least fit with the discount theme.
Observer of Ancients - Overheal 3 is not as easy to do as it seems, but i agree for 5 mana 3 damage boardclear it's a little too easily triggered.
Redeem in the Light - Priest rarely had Rush minions so i think i'd change that maybe. otherwise it's a good card. Kind of irks me that "Reward" appears in the middle of the line instead of at the start.
Lightborn Surveyor - Seems fine, just a ball of stats you need to waste cards on to heal first 2 turns to pose any real threat. Not as good as the sidequest i think. The art does seem a bit too alien to hearthstone though.
Zealous Pacifist - Can't Attack and Silence in priest have always worked hand in hand so this is a weird outlier. Beyond that, i like the card mechanically. Don't think it fits with undead however. Too defensive oriented.
Natalie, the Heretic - Lore wise this is an awesome card. But in balance it seems sort of both weak and OP. Weak because it's 7 mana do nothing. All hero cards so far have a battlecry that affects the board somehow, even in the smallest of ways. OP because it seems very easy to abuse Overheal with her. Each spell most likely triggers all Overheals on your minions so you can shotgun them like crazy.
Goblet of Salvation - As an idea i love it. But it's beyond OP, as it's a better Iceblock. No way for the opponent to remove the death prevention and you can have a lot of Goblets via Rummaging Kobold and Bran or Raise Dead. Better tie the resurrection with having the weapon equipped then they die.
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion
It will be back in 3 months via power creep.