All Comments

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  • New Mage Spell - Volume Up

    Im a bit lukewarm on this card. Its true that mage traditionally gets away with off-tempo plays and this is pretty much that. But at the same time, it is still 4 mana, and while I'll easily keep Arcane Intellect in my mulligan for some matches, its harder to justify doing the same for this one.

    That's exactly my problem with this card. It might be too slow, and made redundant by arcane intellect, which at very least is at turn 3, not the end of the world. Since flurry is rotating, you cant even reduce the tempo immediately against a good board.

    But there's no dismissing its power level, so I'll just leave it on the fence for this one.

  • New Priest Spell - Fight Over Me

    I dont rate this card at all. But at the same time priest may just have to run it in control decks because they practically lost three good AoE cards out the bat. The only dependable AoE now is Clean the Scene and that may be too slow.

    But this card is weak to be honest. It'll kill two minions 90% of the time, but the unintended side effect is having those minions in your hand which you may not want to play.

    Not good, but at least not completely redundant.

  • New Priest Spell - Love Everlasting

    Its definitely very strong, especially if played early.

    But there are pitfalls. Firstly this will fit in nicely into most control decks but since those are reactive decks, there may not always be efficient ways to play out a spell just to keep the effect going. There will be times you get blocked from playing spells, especially in control mirrors.

    And then there's the point that this is 3 mana up front, with no effect. So it'll never realistically make it into any other deck than control.

     

    I like it, but more concerning is its immediate impact in wild, where it allows you to practically cheat out neptulon by turn 4...in addition to Illuminate, so its more consistent now. Not exactly what we want to see.

  • New Warrior Spell - Roaring Applause

    I'm not sure how many minion tribes you can optimally represent in a menagerie deck, but I'm guessing three. So perhaps best case scenario this draws you four cards for 2 mana. Even three for 2 is nice.

  • New Mage Spell - Volume Up

    Draw three cards, then pick which one is the best to get a second copy of it. Only downside is you have to wait another turn to play it. That seems rather good for 4 mana.

  • New Warrior Minion - Rock Master Voone

    I'll be brutally honest, this card is very likely trash, much like its predecessor War Master Voone. The only thing stopping me from giving this a straight one-star rating is the fact that its very likely going to see play, but its win rate cant be good, in fact its likely menagerie warrior works better without this.

    I'd like to first ask team5, what exactly is in their mind when they first designed this shit? What minion exactly is this supposed to replicate that'll immediately make this a playable card. Drum Soloist, the only viable dragon that's not shit or too expensive, curves from this perfectly but yet somehow is anti-synergy with what the deck wants to do. And then there's the other tribes...of which the only dedicated tribe card from this expansion is Razorfen Rockstar.

    The One-Amalgam Band is not a finisher, let's be immediately clear here. So even with two, at most youre just stalling. Nellie is good, but you dont need two of them, not to mention too slow. And no, team5, we will not be playing Clash of the Colossals just so we can patch up warrior's lack of good minions.

     

    So where we at? Poor stats, no taunt at least, and there's no decent targets. Can get better, but like the riffs I think its beyond a joke. Just compare this with School Teacher. That card has better stats, better value, and gets you out of sticky situations. What the actual fuck

  • New Priest Spell - Fight Over Me

    So, the second multi-targeting card after Goliath, Sneed's Masterpiece. Also, yay, another way for Priest to steal your minions. I guess avoid playing minions that can mutually kill each other?

  • New Priest Spell - Love Everlasting

    You'd definitely want to use this in a spell heavy deck to keep the chain going as long as possible. So this is good as long as those decks are good.

  • New Warrior Minion - Rock Master Voone

    This is probably a pretty good Menagerie Warrior card. I suppose I could try and look at new minions and try to figure out what might be most desirable to copy, but nah.

  • New Shaman Weapon - Jazz Bass

    I'm just glad shaman gets to play jazz with the cool cats. This card is also bound to see replays, accompanied by saxophone; can you hear the song already?

  • New Druid Minion - Groovy Cat

    Druid HP will be on steroid for the Year of the Wolf - Yikes!

    He's definitely a Groovy Cat : "Like, what if we're all just cards living in this box called Hearthstone, man?"

  • New Druid Minion - Zok Fogsnout

    That is indeed kinda scary - but because it requires a proper set up - it will often fumble into just two whatever to medium size taunts.

    Despite having only 3 digits on each hand, Zok plays Bass like he has 5.

  • Rewind

    It's a reference. One More Time and Get Lucky are both Daft Punk songs.

  • Power Slider

    Axe-rider, grind it out! 🥵

  • New Warlock Minion - Void Virtuoso

    This is a great tool for Warlock, and an obvious trouble maker for your opponent to deal with, right away.
    Not the most inspired design, but something useful that might shape Standard-Warlock games in the near-future.

    Also, that is one interesting dress code.

  • New Neutral Minion - Tony, King of Piracy

    Tony prefers sailing on torrents rather than streams.

  • New Paladin Minion - Annoy-o-Troupe

    My mind immediately went there - Voidlord did it first, and better - and the flavor confirmed it too:
    Some classes get Void Lords, other classes get Annoyed Lords.

  • New Rogue Spell - Bounce Around (ft. Garona)

    This is extremely abusable and it will be abused!

    Another one.

  • New Rogue Minion - Beatboxer

    That's a wonderous turn 3 play, combo'd with the coin - lots of strong 3 drops this expansion

    "ERROR. CANNOT COMPUTE 'NO PUNCHING ALLOWED DURING MUSICAL PERFORMANCE'."

  • New Rogue Spell - Breakdance

    Everyone's thoughts looking at Rogue bouncy-shenanigans' enablers:


  • All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

    'Is-Is this an out of season April's Fool joke?'

    That's my reaction, and I'm sure it's a reaction of a lot of players here, like SERIOUSLY? 

    1st reveal: Blackrock'N'Roll, a damn slow deck buff
    2nd reveal: RIffs (Lmao)

    People (Or at least myself) expected at least some support for either of those archetypes to be AT LEAST viable, and what Warrior gets instead? Yet ANOTHER archetype that sucks ass (They tried Menagerie stuff back in Darkmoon Faire, that didn't work back then)

    Personally I expected some support for aforementioned, already revealed cards like Riffs payout, similar to DH and his Relics, or some support to already existing archetypes like Enrage Warrior or Fire Warrior. It's just, DAMN, if you want to remove a class simply do it, stop torturing it Lol

    'Stop, stop! He's already dead!'

  • All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

    Well, at least Roaring Applause isn't bad. You can easily end up drawing 3 cards in most scenarios so that's still acceptably good.

    The menagerie theme though...well that's kinda harsh on a class like warrior, who had a torrid 6 months. Its not that the theme is bad, its just that its clearly underwhelming by the eye test, and being the first expansion past rotation, there's naturally not many choices to go for. Rock Master Voone for example is starting to look like an early april fools joke.

     

    But there's yet hope for warrior. For all we know, it could end up with the best deck in the game. Tony, King of Piracy + The Fires of Zin-Azshari in a control shell. Retarded yes, but its still a warrior deck at the end.

  • New Neutral Minion - Cowbell Soloist

    Decent minion, aggressive stat line with a useful battlecry - this should see play!

    Bonus, the flavor text killed me:
    Hot take: We need LESS cowbell. Much, much less.

  • New Warlock Minion - Opera Soloist

    Small to medium board clear on a big stick? That's the type of minion Demon Warlock likes messing with!
    It ain't over until the imp mother sings.

  • New Demon Hunter Weapon - Glaivetar

    If only the weapon without text would see play, I don't see why this gimmicky draw engine wouldn't have a shot.
    Might need tuning, I think it's a bit sharp.